Ingo Ruhnke [Fri, 8 Aug 2014 04:56:05 +0000 (06:56 +0200)]
Merge branch 'feature/menu-cleanup'
Ingo Ruhnke [Fri, 8 Aug 2014 04:16:52 +0000 (06:16 +0200)]
Fixed crash when exiting menu and recalc_pos/all_menus
Ingo Ruhnke [Fri, 8 Aug 2014 04:05:08 +0000 (06:05 +0200)]
Minor code cleanup
Ingo Ruhnke [Fri, 8 Aug 2014 02:56:16 +0000 (04:56 +0200)]
Use std::unique_ptr<> in ScreenManager
Ingo Ruhnke [Fri, 8 Aug 2014 02:02:52 +0000 (04:02 +0200)]
Moved menu code frome GameSession and Worldmap into the proper Menu::check_menu() calls
Ingo Ruhnke [Fri, 8 Aug 2014 01:20:03 +0000 (03:20 +0200)]
Turned MenuStorage into a proper class
Ingo Ruhnke [Fri, 8 Aug 2014 00:50:01 +0000 (02:50 +0200)]
Turned MenuManager into a proper class instead of just a collection of static functions, added std::unique_ptr<> to Menu
Ingo Ruhnke [Fri, 8 Aug 2014 00:05:44 +0000 (02:05 +0200)]
Removed some unused code from Console
Ingo Ruhnke [Thu, 7 Aug 2014 02:10:07 +0000 (04:10 +0200)]
Merge button and stick input gracefully in GameControllerManager
Ingo Ruhnke [Thu, 7 Aug 2014 00:19:49 +0000 (02:19 +0200)]
Fixed missing SDL_WINDOW_RESIZABLE flag in GLRenderer
Ingo Ruhnke [Wed, 6 Aug 2014 21:36:05 +0000 (23:36 +0200)]
Merge branch 'feature/gamecontroller'
Ingo Ruhnke [Wed, 6 Aug 2014 21:22:51 +0000 (23:22 +0200)]
Added option to disable gamecontroller use and fall back to old joystick code
Ingo Ruhnke [Wed, 6 Aug 2014 19:23:28 +0000 (21:23 +0200)]
Renamed JoystickKeyboardController to InputManager
Ingo Ruhnke [Wed, 6 Aug 2014 19:07:48 +0000 (21:07 +0200)]
Keycode values changed between SDL1 and SDL2, so reset controls to default if old SDL1 values are found
Tobias Markus [Wed, 6 Aug 2014 12:32:45 +0000 (14:32 +0200)]
Better fix. Keeping values intact
Tobias Markus [Wed, 6 Aug 2014 12:26:28 +0000 (14:26 +0200)]
Fix for wrong lightmap size in fullscreen
Ingo Ruhnke [Wed, 6 Aug 2014 07:34:49 +0000 (09:34 +0200)]
Moved keyboard code into KeyboardManager class
Ingo Ruhnke [Wed, 6 Aug 2014 04:37:29 +0000 (06:37 +0200)]
Added MENU_BACK button (i.e. B on Xbox360 controller)
Ingo Ruhnke [Wed, 6 Aug 2014 03:46:11 +0000 (05:46 +0200)]
Removed obsolete keycode range check
Ingo Ruhnke [Wed, 6 Aug 2014 03:39:15 +0000 (05:39 +0200)]
Implemented basic support for SDL GameController
Ingo Ruhnke [Wed, 6 Aug 2014 02:31:22 +0000 (04:31 +0200)]
Removed some old event eating code, as randomly discarding events is a bad idea with hotplug in place
Ingo Ruhnke [Wed, 6 Aug 2014 02:30:26 +0000 (04:30 +0200)]
Init game controller on startup
Ingo Ruhnke [Wed, 6 Aug 2014 02:29:41 +0000 (04:29 +0200)]
Moved joystick specific code from JoystickKeyboardController into JoystickManager class
Ingo Ruhnke [Wed, 6 Aug 2014 02:33:14 +0000 (04:33 +0200)]
Minor CODINGSTYLE update: auto_ptr -> unique_ptr
Ingo Ruhnke [Wed, 6 Aug 2014 02:32:29 +0000 (04:32 +0200)]
Added missing <vector> include
Ingo Ruhnke [Tue, 5 Aug 2014 00:40:15 +0000 (02:40 +0200)]
Minor cleanup
Ingo Ruhnke [Tue, 5 Aug 2014 00:15:04 +0000 (02:15 +0200)]
Splitted the mouse cursor into three separate images to avoid blending artifacts
Ingo Ruhnke [Mon, 4 Aug 2014 19:14:41 +0000 (21:14 +0200)]
Added 1px transparent border to most fonts, left a few out since glyph count doesn't match image size
Ingo Ruhnke [Mon, 4 Aug 2014 19:02:04 +0000 (21:02 +0200)]
Added 1-pixel transparent border around glyphs to avoid GL blending artifacts when scaling along with a script for doing so
Only while.stf has been converted so far
Ingo Ruhnke [Mon, 4 Aug 2014 02:28:25 +0000 (04:28 +0200)]
Added support for desktop-fullscreen mode
Mathnerd314 [Mon, 4 Aug 2014 02:23:40 +0000 (04:23 +0200)]
Fix C++0x flags for clang
Ingo Ruhnke [Mon, 4 Aug 2014 01:31:21 +0000 (03:31 +0200)]
Merge branch 'feature/c++11'
Mathnerd314 [Sun, 3 Aug 2014 23:05:16 +0000 (01:05 +0200)]
Move Mtn_Pass to world2 since it uses moving platforms
Mathnerd314 [Sun, 3 Aug 2014 22:51:28 +0000 (00:51 +0200)]
Make the coins secret again and also make it easier to get into the secret area.
Mathnerd314 [Sun, 3 Aug 2014 22:27:16 +0000 (00:27 +0200)]
More cave level tweaks
Mathnerd314 [Sun, 3 Aug 2014 20:50:39 +0000 (22:50 +0200)]
Turn the ledge in Entrance to the Cave into a secret area because I spent way too long trying to jump into it.
Also raise the ceiling a bit so BigTux can get in too
Mathnerd314 [Sun, 3 Aug 2014 20:30:22 +0000 (22:30 +0200)]
Fix tile in the wrong layer
Mathnerd314 [Sun, 3 Aug 2014 19:36:32 +0000 (21:36 +0200)]
Move the invisible block in Via Nostalgica. Its current position reminds me too much of https://youtube.com/watch?v=koMIQipNbeA#t=76
Quoting from the video: "And UP... What? Who put that there? **** <restart>"
Since it's level 3, we don't want to scare people away too quickly.
Mathnerd314 [Sun, 3 Aug 2014 19:20:10 +0000 (21:20 +0200)]
Fix egg sprite
Ingo Ruhnke [Sun, 3 Aug 2014 17:46:20 +0000 (19:46 +0200)]
Fixed some std::unique_ptr<> issues
Ingo Ruhnke [Sun, 3 Aug 2014 17:30:06 +0000 (19:30 +0200)]
Updated source and include directories for tinygettext in CMakeLists.txt
Ingo Ruhnke [Sun, 3 Aug 2014 17:29:45 +0000 (19:29 +0200)]
Updated to version
79b7bde of tinygettext
Ingo Ruhnke [Sun, 3 Aug 2014 17:05:09 +0000 (19:05 +0200)]
Replaced std::auto_ptr<> with std::unique_ptr<>
Ingo Ruhnke [Sun, 3 Aug 2014 16:29:46 +0000 (18:29 +0200)]
Enabled C++11 support
Ingo Ruhnke [Sun, 3 Aug 2014 18:42:33 +0000 (20:42 +0200)]
Use TARGET_INCLUDE_DIRECTORIES instead of INCLUDE_DIRECTORIES for SDL2, fixed MARK_AS_ADVANCED()
Mathnerd314 [Sun, 3 Aug 2014 18:33:52 +0000 (20:33 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux
Conflicts:
CMakeLists.txt
Mathnerd314 [Sun, 3 Aug 2014 18:29:32 +0000 (20:29 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux
Conflicts:
src/supertux/main.cpp
Modified CMakeLists.txt to actually build properly
Ingo Ruhnke [Sun, 3 Aug 2014 18:26:31 +0000 (20:26 +0200)]
Removed accidental supertux2 from LINK_LIBRARIES()
Ingo Ruhnke [Sun, 3 Aug 2014 18:26:09 +0000 (20:26 +0200)]
Changed deprecated -%pure_parser to +%pure-parser in parser.yy
Mathnerd314 [Sun, 3 Aug 2014 17:47:10 +0000 (19:47 +0200)]
Flesh out the intro scene some more.
* Tux actually does stuff during the music
* Dialogue
Also some misc. tweaks to silence GCC warnings (parser.cpp and main.cpp)
Ingo Ruhnke [Sun, 3 Aug 2014 04:49:40 +0000 (06:49 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux
Ingo Ruhnke [Sun, 3 Aug 2014 04:42:05 +0000 (06:42 +0200)]
Exit loop when font definition contains more characters then the image has data to avoid crash
Ingo Ruhnke [Sun, 3 Aug 2014 04:01:38 +0000 (06:01 +0200)]
Rolled file back to version from master, due to improper merge
Ingo Ruhnke [Sun, 3 Aug 2014 04:00:20 +0000 (06:00 +0200)]
Fixed compiler warnings
Ingo Ruhnke [Sun, 3 Aug 2014 04:00:02 +0000 (06:00 +0200)]
Replaced old SDL1 surface flags with 0
Ingo Ruhnke [Sun, 3 Aug 2014 03:44:02 +0000 (05:44 +0200)]
Merge branch 'feature/sdl2'
Conflicts:
.gitignore
WHATSNEW.txt
data/fonts/zh-white-big.stf
data/fonts/zh-white.stf
data/images/engine/fonts/zh/shadow.png
data/images/engine/fonts/zh/white.png
data/images/powerups/egg/egg.sprite
data/images/tiles.strf
data/levels/bonus1/az.po
data/levels/bonus1/ne.po
data/levels/bonus1/sv.po
data/levels/bonus2/az.po
data/levels/bonus2/pt_BR.po
data/levels/incubator/az.po
data/levels/incubator/de.po
data/levels/incubator/nn.po
data/levels/incubator/pt_BR.po
data/levels/incubator/ru.po
data/levels/incubator/sv.po
data/levels/incubator/worldmap.stwm
data/levels/world1/ar.po
data/levels/world1/az.po
data/levels/world1/be.po
data/levels/world1/ca.po
data/levels/world1/cmn.po
data/levels/world1/cs.po
data/levels/world1/da.po
data/levels/world1/de.po
data/levels/world1/el.po
data/levels/world1/eo.po
data/levels/world1/es.po
data/levels/world1/et.po
data/levels/world1/fi.po
data/levels/world1/fr.po
data/levels/world1/hi_IN.po
data/levels/world1/hr.po
data/levels/world1/hu.po
data/levels/world1/it.po
data/levels/world1/ja.po
data/levels/world1/lt.po
data/levels/world1/nb.po
data/levels/world1/ne.po
data/levels/world1/nl.po
data/levels/world1/nn.po
data/levels/world1/pl.po
data/levels/world1/pt.po
data/levels/world1/pt_BR.po
data/levels/world1/ro.po
data/levels/world1/ru.po
data/levels/world1/sl.po
data/levels/world1/sv.po
data/levels/world1/tr.po
data/levels/world1/uk.po
data/levels/world1/uz.po
data/levels/world1/vi.po
data/levels/world1/zh_CN.po
data/levels/world1/zh_TW.po
data/levels/world2/az.po
data/levels/world2/cs.po
data/levels/world2/de.po
data/levels/world2/hu.po
data/levels/world2/nn.po
data/levels/world2/pt_BR.po
data/levels/world2/sv.po
data/locale/ar.po
data/locale/az.po
data/locale/be.po
data/locale/ca.po
data/locale/cmn.po
data/locale/cs.po
data/locale/da.po
data/locale/de.po
data/locale/el.po
data/locale/eo.po
data/locale/es.po
data/locale/et.po
data/locale/fi.po
data/locale/fr.po
data/locale/hi_IN.po
data/locale/hr.po
data/locale/hu.po
data/locale/it.po
data/locale/ja.po
data/locale/lt.po
data/locale/nb.po
data/locale/ne.po
data/locale/nl.po
data/locale/nn.po
data/locale/pl.po
data/locale/pt.po
data/locale/pt_BR.po
data/locale/ro.po
data/locale/ru.po
data/locale/sl.po
data/locale/sv.po
data/locale/tr.po
data/locale/uk.po
data/locale/uz.po
data/locale/vi.po
data/locale/zh_CN.po
data/locale/zh_TW.po
external/squirrel/squirrel/sqdebug.cpp
src/object/bonus_block.cpp
src/object/explosion.cpp
src/object/player.cpp
src/supertux/game_session.cpp
src/supertux/level.cpp
src/supertux/main.cpp
src/supertux/resources.cpp
src/video/sdl/sdl_renderer.cpp
src/worldmap/worldmap.cpp
Ingo Ruhnke [Sun, 3 Aug 2014 03:01:18 +0000 (05:01 +0200)]
Moved some aspect ratio calculations into video/util.cpp
Ingo Ruhnke [Fri, 1 Aug 2014 19:01:22 +0000 (21:01 +0200)]
Reimplemented magnification and aspect ratio handling
Tobias Markus [Fri, 1 Aug 2014 21:39:13 +0000 (23:39 +0200)]
Only rotate egg when its actually moving (velocity <> 0)
Ingo Ruhnke [Fri, 1 Aug 2014 18:02:14 +0000 (20:02 +0200)]
Fixed surfaces not getting properly converted to textures in OpenGL (i.e. wrong colors on worldmap)
Ingo Ruhnke [Fri, 1 Aug 2014 17:32:30 +0000 (19:32 +0200)]
Reverted
91c1517 and reinserted the old mouse cursor code
With SDL_RenderSetLogicalSize() gone the old mouse code works again
and it doesn't glitch the mouse pointer on magnification changes as
the new code does.
Ingo Ruhnke [Fri, 1 Aug 2014 17:25:17 +0000 (19:25 +0200)]
Replaced SDL_RenderSetLogicalSize(), removed PHYSICAL_SCREEN_WIDTH/HEIGHT, improved mouse handling when using magnification
Ingo Ruhnke [Fri, 1 Aug 2014 16:57:09 +0000 (18:57 +0200)]
Removed foobar from Renderer::to_logical(), it's no longer needed
Ingo Ruhnke [Fri, 1 Aug 2014 16:26:40 +0000 (18:26 +0200)]
Removed platform specific path magic and use SDL_GetBasePath() instead (untested)
Ingo Ruhnke [Fri, 1 Aug 2014 02:14:41 +0000 (04:14 +0200)]
Added fullscreen switching to SDLRenderer
Ingo Ruhnke [Fri, 1 Aug 2014 02:14:32 +0000 (04:14 +0200)]
Minor cleanup
Ingo Ruhnke [Fri, 1 Aug 2014 02:07:02 +0000 (04:07 +0200)]
Use better filtering for scaling in SDL
Ingo Ruhnke [Fri, 1 Aug 2014 01:48:24 +0000 (03:48 +0200)]
Clear the screen to avoid garbage in unreachable areas after we reset the coordinate system
Ingo Ruhnke [Fri, 1 Aug 2014 01:43:48 +0000 (03:43 +0200)]
Pass mouse coordinates to mouse pointer manually instead of SDL_GetMouseState(), see bug #2442 in SDL2
Ingo Ruhnke [Thu, 31 Jul 2014 21:51:14 +0000 (23:51 +0200)]
Cleaned up coordinate translation a little, SDL mouse handling is still broken and SDL_RenderGetViewport() doesn't seem to return proper values
Ingo Ruhnke [Thu, 31 Jul 2014 20:17:16 +0000 (22:17 +0200)]
Implemented window scaling in SDLRenderer, mouse input however breaks when scaling
Ingo Ruhnke [Thu, 31 Jul 2014 19:43:44 +0000 (21:43 +0200)]
Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewport(), as logical coordinates might be different then physical
Ingo Ruhnke [Thu, 31 Jul 2014 19:27:38 +0000 (21:27 +0200)]
Implemented support for different blend modes in SDL
Ingo Ruhnke [Thu, 31 Jul 2014 19:12:03 +0000 (21:12 +0200)]
Implemented sprite rotations for SDLRenderer
Ingo Ruhnke [Thu, 31 Jul 2014 19:03:59 +0000 (21:03 +0200)]
Merged drawing code from SDLLightmap and SDLRenderer into helper class SDLPainter
Ingo Ruhnke [Thu, 31 Jul 2014 06:26:21 +0000 (08:26 +0200)]
Removed pointless check for screen mode change, as we are creating the window for the first and only time at that point
Ingo Ruhnke [Thu, 31 Jul 2014 06:21:23 +0000 (08:21 +0200)]
Implemented desktop_size discovery in GLRenderer
Ingo Ruhnke [Thu, 31 Jul 2014 05:58:04 +0000 (07:58 +0200)]
Fixed typo that made mouse clicks not function properly
Ingo Ruhnke [Thu, 31 Jul 2014 05:01:43 +0000 (07:01 +0200)]
Implemented fullscreen mode selection, OpenGL only for the moment
Ingo Ruhnke [Thu, 31 Jul 2014 04:25:58 +0000 (06:25 +0200)]
Reenabled vsync and some other OpenGL attributes
Ingo Ruhnke [Thu, 31 Jul 2014 04:02:55 +0000 (06:02 +0200)]
Fixed window resize in OpenGL and added window resize to SDL renderer
Ingo Ruhnke [Thu, 31 Jul 2014 03:23:41 +0000 (05:23 +0200)]
Fixed window title and icon, removed Renderer and Lightmap creation from DrawingContext and moved it to top-level init code
Ingo Ruhnke [Thu, 31 Jul 2014 03:21:32 +0000 (05:21 +0200)]
Implemented Texture color modification
Ingo Ruhnke [Thu, 31 Jul 2014 02:38:50 +0000 (04:38 +0200)]
Implemented SDLLightmap::get_light(), haven't tested it
Ingo Ruhnke [Thu, 31 Jul 2014 02:37:42 +0000 (04:37 +0200)]
Added PHYSICAL_SCREEN_WIDTH global variable, little ugly, but should do for now, still needs to be updated properly on window resize
Ingo Ruhnke [Thu, 31 Jul 2014 01:02:19 +0000 (03:02 +0200)]
Implemented basic lightmap rendering, still a bit of an incomplete hack job, drawing code should be merged with SDLRenderer
Ingo Ruhnke [Wed, 30 Jul 2014 20:11:37 +0000 (22:11 +0200)]
Print some debug info for the created SDL_Renderer
Ingo Ruhnke [Wed, 30 Jul 2014 18:55:31 +0000 (20:55 +0200)]
Removed unused GUI classes Button and ButtonGroup
Ingo Ruhnke [Wed, 30 Jul 2014 18:43:16 +0000 (20:43 +0200)]
Fixed text input in console, console itself doesn't handle unicode correctly, so weird stuff happens when pressing umlauts
Ingo Ruhnke [Wed, 30 Jul 2014 18:32:30 +0000 (20:32 +0200)]
Fixed crash when enabling console
Ingo Ruhnke [Wed, 30 Jul 2014 18:25:46 +0000 (20:25 +0200)]
Hooked up window resize event (not yet implemented in Renderer)
Ingo Ruhnke [Wed, 30 Jul 2014 18:20:51 +0000 (20:20 +0200)]
Implemented set_gamma()
Ingo Ruhnke [Wed, 30 Jul 2014 17:58:17 +0000 (19:58 +0200)]
Use fullscreen and resolution config in SDLRenderer
Ingo Ruhnke [Wed, 30 Jul 2014 17:57:56 +0000 (19:57 +0200)]
Removed OLD_SDL1 software rendering code from SDL_Renderer
Ingo Ruhnke [Wed, 30 Jul 2014 17:48:00 +0000 (19:48 +0200)]
Removed lots of OLD_SDL1 software rendering code from SDLTexture
Ingo Ruhnke [Wed, 30 Jul 2014 17:44:43 +0000 (19:44 +0200)]
Removed some OLD_SDL1 code
Ingo Ruhnke [Wed, 30 Jul 2014 17:38:33 +0000 (19:38 +0200)]
Fixed black borders in GL renderer
Ingo Ruhnke [Wed, 30 Jul 2014 17:37:52 +0000 (19:37 +0200)]
Removed unused SDL_Surface* screen; from GLLightmap
Ingo Ruhnke [Wed, 30 Jul 2014 16:58:52 +0000 (18:58 +0200)]
Fixed radius calculation for rounded rectangles
Ingo Ruhnke [Wed, 30 Jul 2014 16:57:03 +0000 (18:57 +0200)]
Fixed OpenGL renderer, starts now up and game seems playable