Tobias Markus [Fri, 1 Nov 2013 16:31:17 +0000 (17:31 +0100)]
Fixing SuperTux crashes when compiled on Mac OS X 10.9
Tobias Markus [Mon, 28 Oct 2013 23:50:04 +0000 (00:50 +0100)]
Fixing some more compiler errors in Maverick
Tobias Markus [Mon, 28 Oct 2013 13:05:49 +0000 (14:05 +0100)]
Fixing variable warnings in mrtree.cpp
LMH [Mon, 28 Oct 2013 02:06:07 +0000 (16:06 -1000)]
Inform players of coin cost to use checkpoints, fixes issue #30
LMH [Mon, 28 Oct 2013 01:52:04 +0000 (15:52 -1000)]
Tweak to allow MinGW to compile, issues #26 & 27
Benjamin Leduc [Tue, 22 Oct 2013 16:00:57 +0000 (18:00 +0200)]
Devanagari upgrade
Benjamin Leduc [Tue, 22 Oct 2013 15:56:03 +0000 (17:56 +0200)]
Devanagari upgrade
Benjamin Leduc [Mon, 21 Oct 2013 14:50:31 +0000 (16:50 +0200)]
Language update
Tobias Markus [Sun, 13 Oct 2013 20:31:53 +0000 (22:31 +0200)]
Move falling badguys to LAYER_FALLING (= 500), fixes bug 1033
Tobias Markus [Sun, 13 Oct 2013 19:51:33 +0000 (21:51 +0200)]
Nit: typo
Benjamin Leduc [Sun, 13 Oct 2013 17:21:16 +0000 (19:21 +0200)]
Translation updates
Tobias Markus [Sun, 13 Oct 2013 13:47:58 +0000 (15:47 +0200)]
Credits fix
Benjamin Leduc [Sun, 13 Oct 2013 13:24:24 +0000 (15:24 +0200)]
Translation updates
Benjamin Leduc [Sun, 13 Oct 2013 13:04:57 +0000 (15:04 +0200)]
Belarusian translation and font
Tobias Markus [Sun, 13 Oct 2013 12:41:18 +0000 (14:41 +0200)]
Revert "Belarusian translation and font" due to startup crash
This reverts commit
3d651002237c7b789cbd3dc6615a5979863220a8.
Benjamin Leduc [Sun, 13 Oct 2013 12:33:20 +0000 (14:33 +0200)]
Belarusian translation and font
Tobias Markus [Sun, 13 Oct 2013 12:14:29 +0000 (14:14 +0200)]
Haywire not moving when jumping on it after freezing
Benjamin Leduc [Wed, 9 Oct 2013 12:45:30 +0000 (14:45 +0200)]
devanagari font basic support
Benjamin Leduc [Tue, 8 Oct 2013 13:20:44 +0000 (15:20 +0200)]
forgoten files for greek support
Benjamin Leduc [Tue, 8 Oct 2013 12:30:51 +0000 (14:30 +0200)]
translation update and addition
Benjamin Leduc [Tue, 8 Oct 2013 12:12:18 +0000 (14:12 +0200)]
addition of greek font
LMH [Wed, 2 Oct 2013 22:53:24 +0000 (12:53 -1000)]
Keep dead Tux small, resolves bug#638 and issue#5
LMH [Wed, 2 Oct 2013 20:12:00 +0000 (10:12 -1000)]
More options for narrow snow tiles, bug# 1029.
Also used new tiles to make secret area in level "Entrance to the Cave" closer to its original form.
In addition, removed trailing whitespace from tiles.strf
LMH [Wed, 2 Oct 2013 19:49:31 +0000 (09:49 -1000)]
Added several OS-specific rules to .gitignore
Tobias Markus [Sat, 28 Sep 2013 21:13:49 +0000 (23:13 +0200)]
More effective method of freeing tilesets
Tobias Markus [Fri, 27 Sep 2013 16:48:49 +0000 (18:48 +0200)]
Issue 952: Unloading/freeing all tilesets prior to shutdown
LMH [Wed, 25 Sep 2013 20:33:05 +0000 (10:33 -1000)]
Changed the draw layer of coins from LAYER_TILES to LAYER_OBJECTS - 1 (slightly behind other objects such as badguys)
LMH [Wed, 25 Sep 2013 20:30:54 +0000 (10:30 -1000)]
Fixed a background flaw in 'The Escape'
Wolfgang Becker [Sun, 22 Sep 2013 00:07:06 +0000 (02:07 +0200)]
When creating a brick object to handle tiles with attribute brick the iced image is used for icy variant of the tiles (ID 78 and 105).
Benjamin Leduc [Fri, 20 Sep 2013 22:30:53 +0000 (00:30 +0200)]
Updated translations
LMH [Tue, 17 Sep 2013 06:33:03 +0000 (20:33 -1000)]
New sounds: cracking, icecrash, pop, and sizzle.
Also changed code to make use of them:
stalactite- cracking when disturbed, icecrash when hits, sizzle when hit with fire.
explosion(short_fuse)- firecracker instead of explosion.
snowman- pop when head comes off.
flame, iceflame, livefire, weak_block- sizzle when hit by bullet.
LMH [Sun, 15 Sep 2013 22:08:15 +0000 (12:08 -1000)]
Snowman enhancements: dead-script is passed to snowball, fireballs only kill body, and jumping on produces a sound.
TODO: the sounds used here should be changed, consider them placeholders.
LMH [Sun, 15 Sep 2013 09:07:09 +0000 (23:07 -1000)]
Check to make sure worldmap level sprite has a 'perfect' action before trying to set it once level is completed
LMH [Sun, 15 Sep 2013 08:29:34 +0000 (22:29 -1000)]
Recast 'Arctic Ruins' in icebridge and antarctic water tiles, also made level a little more interesting
LMH [Sun, 15 Sep 2013 08:10:15 +0000 (22:10 -1000)]
Removed annoying white line that appeared on big Tux's neck when running in front of a dark background
LMH [Sun, 15 Sep 2013 07:05:33 +0000 (21:05 -1000)]
Touched up antarctic water tiles
LMH [Sun, 15 Sep 2013 06:40:55 +0000 (20:40 -1000)]
Badguy and graphic upgrades to level 'The Shattered Bridge'
LMH [Sun, 15 Sep 2013 06:40:05 +0000 (20:40 -1000)]
Added a warning message alerting that a badguy included in level stats has left the sector
LMH [Sun, 15 Sep 2013 05:44:42 +0000 (19:44 -1000)]
Parallax background and badguy tweaks to level 'The Escape'
LMH [Sat, 14 Sep 2013 03:33:58 +0000 (17:33 -1000)]
Parallax background to 'A Mysterious House of Ice'
LMH [Sat, 14 Sep 2013 03:15:10 +0000 (17:15 -1000)]
Added parallax background and made tweaks to 'A Path in the Clouds' to make stats more obtainable
CT. da'Bomb [Thu, 12 Sep 2013 23:14:38 +0000 (18:14 -0500)]
half fix for bug 622
Tobias Markus [Thu, 12 Sep 2013 12:26:29 +0000 (14:26 +0200)]
Issue 1015: Adding null-checks to GLRenderer::draw_surface
LMH [Tue, 10 Sep 2013 22:11:23 +0000 (12:11 -1000)]
--amend
LMH [Tue, 10 Sep 2013 18:33:59 +0000 (08:33 -1000)]
Addon manager references a different index to keep add-ons versioned appropriately
LMH [Tue, 10 Sep 2013 06:39:34 +0000 (20:39 -1000)]
Recast the end of the cave sequence in darksnow2 tiles
LMH [Tue, 10 Sep 2013 01:01:50 +0000 (15:01 -1000)]
Replaced holes with spikes and removed useless badguys in level 'Ice in the Hole'
LMH [Tue, 10 Sep 2013 00:37:05 +0000 (14:37 -1000)]
Haywire makes noise when enraged
LMH [Tue, 10 Sep 2013 00:36:16 +0000 (14:36 -1000)]
WeakBlocks draw in front of other objects allowing them to hide objects
LMH [Tue, 10 Sep 2013 00:35:00 +0000 (14:35 -1000)]
Added some space back to a couple of tilegroups so that those who know how to place tileblocks in the editor can
LMH [Sun, 8 Sep 2013 07:19:46 +0000 (21:19 -1000)]
Made the secret area in 'Entrance to the Cave' a bit harder to accidentally find from the backside
LMH [Sun, 8 Sep 2013 06:51:37 +0000 (20:51 -1000)]
Prevent livefire from wakeing from sleep while in the process of being extinguished
LMH [Sun, 8 Sep 2013 02:01:49 +0000 (16:01 -1000)]
Added a missing 'break' statement to statistics
LMH [Sat, 7 Sep 2013 21:49:38 +0000 (11:49 -1000)]
Recast 'Living in a Fridge' in the darksnow2 tileset, added some slick ice and a coin explode bonus block, and some minor badguy tweaks to make everyone able to die
LMH [Sat, 7 Sep 2013 18:08:17 +0000 (08:08 -1000)]
BonusBlock drawn on same layer as Block again
LMH [Sat, 7 Sep 2013 08:14:34 +0000 (22:14 -1000)]
More recoloring of editor icons
LMH [Sat, 7 Sep 2013 07:51:17 +0000 (21:51 -1000)]
Moved a bouncing snowball in 'Under the Ice' so that it is no longer doomed to fail at reaching Tux
LMH [Sat, 7 Sep 2013 07:48:36 +0000 (21:48 -1000)]
Recolored secret area editor icon to match area color used, and added a climbable area icon
LMH [Sat, 7 Sep 2013 07:26:47 +0000 (21:26 -1000)]
Secret areas can also trigger a script
LMH [Sat, 7 Sep 2013 06:58:16 +0000 (20:58 -1000)]
Level into screen will now display target time if defined for level
LMH [Sat, 7 Sep 2013 01:06:39 +0000 (15:06 -1000)]
Worldmap stats report level target time
LMH [Fri, 6 Sep 2013 03:22:38 +0000 (17:22 -1000)]
Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'.
As a proof of principle, Icy Island levels prior to the underground sequence have been assigned arbitrary but attainable target times. However, this feature probably should only be used with great care in the main game (if at all). Statistics still need to be modified to display the target time if defined, otherwise it will be confusing to players trying for perfet stats.
LMH [Fri, 6 Sep 2013 01:38:43 +0000 (15:38 -1000)]
Hide stats on levels that have none
LMH [Fri, 6 Sep 2013 00:02:01 +0000 (14:02 -1000)]
Stalactites break free when disturbed by fire and ice bullets
LMH [Wed, 4 Sep 2013 00:47:41 +0000 (14:47 -1000)]
Added a negative y-velocity component to horizontal climbing alignment adjustment to prevent Tux from walking in place temporarily when trying to climb from a standing position
LMH [Wed, 4 Sep 2013 00:31:37 +0000 (14:31 -1000)]
Icecrusher will no longer drop if there are static solids between it and Tux, resolves bug 1012
LMH [Tue, 3 Sep 2013 22:46:04 +0000 (12:46 -1000)]
Tweaked worldmap HUD.
Moved the level title text from FOREGROUND to HUD layer making it consistent with level stats text. Changed placement of level stats from being relative to the center of the screen to being relative to the lower right corner, this should make the level stats more aesthetic across more resolution settings.
LMH [Tue, 3 Sep 2013 21:11:28 +0000 (11:11 -1000)]
Added a secondary coin sound to distinguish between coins collected and coins interacting with the environment
Tobias Markus [Tue, 3 Sep 2013 09:23:57 +0000 (11:23 +0200)]
Recompressing newly added files
LMH [Tue, 3 Sep 2013 03:01:16 +0000 (17:01 -1000)]
Worldmap now supports an additional level sprite action that indicates completion of all level stats.
A potential future improvement to this mechanism would be adding an optional "target_time" to levels which needs to be reached before the level is marked as "perfect".
Note that this change will cause a one-time reset of all level stats- sorry.
LMH [Mon, 2 Sep 2013 19:15:09 +0000 (09:15 -1000)]
Made short_fuse explode when hit with bullets of all types
LMH [Mon, 2 Sep 2013 18:29:15 +0000 (08:29 -1000)]
Improved death mechanics of livefire
LMH [Mon, 2 Sep 2013 17:59:33 +0000 (07:59 -1000)]
Improved death mechanics of flame and iceflame.
These enemies no longer hurt Tux or can take additional hits while their death animations are playing.
LMH [Mon, 2 Sep 2013 08:38:32 +0000 (22:38 -1000)]
Added level to Incubator Island: 'Primed for Action'
LMH [Mon, 2 Sep 2013 08:10:35 +0000 (22:10 -1000)]
Tweaked the backflip timer so that Tux cannot cancel backflip after an arbitrarily short time. This preserves the original backflip mechanics, while still allowing the fix for bug 1008 to be in effect.
LMH [Mon, 2 Sep 2013 06:15:01 +0000 (20:15 -1000)]
Removed coin penalty for aborting a level- this needs to be thought out more
LMH [Mon, 2 Sep 2013 05:54:20 +0000 (19:54 -1000)]
Using a reset point no longer marks statistics as invalid.
The rationale for this change is as follows: stats should only be marked as invalid in cases of cheating, not normal game mechanics. When a player uses a reset point, they typically gain no advantage over starting from the begining of a level since all of the collection stats are reset while time continues to count up. Not displaying/recording statistics once a reset point is used has traditionally confused players (the fine print in one infoblock in the first level is easily missed/forgotten). Also in the case of custom levels with incredible difficulty, stats are essentially never recorded making the levels even less fun.
In addition to this change, the fine print has been removed from the first level infoblock, and additional conditions were added to Statistics::merge to eliminate any stat that wanders above the total possible for the level. Thus any programming mistake that allows stats to record values higher than possible (e.g. the dispenser issue recently fixed) are essentially hidden from players (and unfortunately harder for developers to find).
LMH [Mon, 2 Sep 2013 01:32:24 +0000 (15:32 -1000)]
Dispensed badguys are no longer counted in level stats.
Modified dispenser to only dispense badguys, instead of moving_objects. Previously dispenser could be set to dispense not only objects such as rocks or other portables, but even secret areas (which obviously makes a mess if someone is foolish enough to do it in an actual level). This change limits dispensed objects to badguys only, which also makes it trivially easy to fix the long-standing issue of dispensed badguys being counted for the badguys killed level stat. This fix was done as well, so the badguy level stat should no longer exceed the total badguys level stat.
Wolfgang Becker [Sat, 31 Aug 2013 15:06:46 +0000 (17:06 +0200)]
Tux can stop to backflip at will. Holding jump continues backflipping. Better fix for bug #1008.
LMH [Thu, 29 Aug 2013 19:39:24 +0000 (09:39 -1000)]
Reverted part of revision
02c347cdae86.
Loading config before controller was causing controller settings to be lost and default keybindings/joystick mapping to be adopted. This change reverts that part of the component loading re-order.
Wolfgang Becker [Thu, 29 Aug 2013 16:28:09 +0000 (18:28 +0200)]
Tux can stop to backflip when landing on objects. Holding jump still continues backflipping. Fixes bug #1008.
LMH [Wed, 28 Aug 2013 07:30:48 +0000 (21:30 -1000)]
Added ice-slick tiles that can be used to make various surfaces slippery.
LMH [Tue, 27 Aug 2013 07:34:54 +0000 (21:34 -1000)]
Spikes for all directions
LMH [Tue, 27 Aug 2013 03:19:35 +0000 (17:19 -1000)]
Concept art for LiveFire
Tobias Markus [Tue, 27 Aug 2013 01:40:46 +0000 (03:40 +0200)]
Changing the order in which the components are loaded, video first, then audio, less 'important' parts deferred => faster showing of supertux window
LMH [Mon, 26 Aug 2013 18:49:03 +0000 (08:49 -1000)]
Cleaned up some junk in bonus_block.
Removed some unnecessary switches to reduce the amount of code. Star and Tux dolls now make a noise when leaving the bonus block. Removed unused variable from coin_explode. Heavy coins now bounce once when hitting the ground at high velocity and reflect their y velocity when hitting the bottome of something. Made it easy for the editor to place bonus blocks with the flip level potions.
Tobias Markus [Sun, 25 Aug 2013 10:19:51 +0000 (12:19 +0200)]
Prevent previous music from playing when sound file couldn't be found
Tobias Markus [Sun, 25 Aug 2013 02:12:25 +0000 (04:12 +0200)]
[bug 952 partial] Free mouse cursor surface before shutdown
Tobias Markus [Fri, 23 Aug 2013 14:18:38 +0000 (16:18 +0200)]
Checking if badguy is active before double-killing in a few more places
Tobias Markus [Fri, 23 Aug 2013 09:29:48 +0000 (11:29 +0200)]
Fix credits font size for Marcin Kocur
Tobias Markus [Thu, 22 Aug 2013 12:37:25 +0000 (14:37 +0200)]
Don't kill badguys twice when hitting spike after falling after being squished
LMH [Thu, 22 Aug 2013 00:46:02 +0000 (14:46 -1000)]
Appearance of vertical movement to owl graphics
LMH [Thu, 22 Aug 2013 00:35:15 +0000 (14:35 -1000)]
Made the eyes of owl more owl-like
LMH [Thu, 22 Aug 2013 00:15:12 +0000 (14:15 -1000)]
Added some contrast, blended colors, and added texture to owl graphics
LMH [Wed, 21 Aug 2013 19:59:13 +0000 (09:59 -1000)]
Finish making powerups drop out of bonus blocks when hit with butt-jump
Allows bonus_blocks to drop contents when opened with a butt-jump. This makes obtaining powerups while big less-trivial. Note that bonus_blocks on the ground will still send their contents up (with the exception of the Tux doll).
There is some room for improvement here: a sort of "drop riser" would make it look nicer, and currently dolls are unobtainable on butt-jump which might be a little to harsh.
LMH [Sat, 10 Aug 2013 21:15:59 +0000 (11:15 -1000)]
Start working on a bonusblock drop procedure for when buttjump is used to open
Tobias Markus [Sat, 14 Sep 2013 21:48:18 +0000 (23:48 +0200)]
Tentative untested fix to SDL_GetDisplayMode
Tobias Markus [Sat, 31 Aug 2013 18:19:53 +0000 (20:19 +0200)]
Few more fixes to SDL2 conversion
Benjamin Leduc [Sat, 31 Aug 2013 16:48:28 +0000 (18:48 +0200)]
New comit of SDL2
Benjamin Leduc [Sat, 31 Aug 2013 16:20:40 +0000 (18:20 +0200)]
My cool commit message