Christoph Sommer [Thu, 8 Jun 2006 01:22:13 +0000 (01:22 +0000)]
New Wind object: gently pushes players in one direction /
ATTN: changes were made to the handle_input section of player.cpp, need testing!
SVN-Revision: 3640
Wolfgang Becker [Wed, 7 Jun 2006 20:53:19 +0000 (20:53 +0000)]
EnableKeyRepeat while console is open.
SVN-Revision: 3638
Stephen Groundwater [Tue, 6 Jun 2006 00:25:14 +0000 (00:25 +0000)]
Cleaned up exit tree layers so the edge of the portal entrance looks more natural when Fire Tux enters. -Hides helment and sparkles.
SVN-Revision: 3634
Stephen Groundwater [Mon, 5 Jun 2006 12:08:19 +0000 (12:08 +0000)]
added the start of a small animation for the exit tree
SVN-Revision: 3633
Stephen Groundwater [Mon, 5 Jun 2006 02:28:04 +0000 (02:28 +0000)]
Created a new (better?) exit tree. See tree-exit.stl. Still needs work.
SVN-Revision: 3632
Stephen Groundwater [Sun, 4 Jun 2006 02:31:20 +0000 (02:31 +0000)]
More work on forest map. Added a can of fish in the powerups, not sure what this is to be used for. Added Daniel's photo to credits.
SVN-Revision: 3631
Christoph Sommer [Sat, 3 Jun 2006 15:35:32 +0000 (15:35 +0000)]
Adjusted background positions
SVN-Revision: 3630
Christoph Sommer [Fri, 2 Jun 2006 23:46:39 +0000 (23:46 +0000)]
Candle can now be turned on and off via squirrel scripting
SVN-Revision: 3627
Christoph Sommer [Fri, 2 Jun 2006 23:43:41 +0000 (23:43 +0000)]
Centered smoke sprite
SVN-Revision: 3626
Christoph Sommer [Fri, 2 Jun 2006 23:42:27 +0000 (23:42 +0000)]
SpriteParticle constructor now takes an AnchorPoint for positioning the sprite
SVN-Revision: 3625
Christoph Sommer [Fri, 2 Jun 2006 21:35:26 +0000 (21:35 +0000)]
Uploaded some screenshots for later use
SVN-Revision: 3624
Christoph Sommer [Fri, 2 Jun 2006 15:12:59 +0000 (15:12 +0000)]
Re-indented whole tiles.strf
SVN-Revision: 3623
Christoph Sommer [Fri, 2 Jun 2006 15:01:02 +0000 (15:01 +0000)]
Added dart fire and dart hit sound (selfmade, PD) /
Added two colored signs for pointing out triggers
SVN-Revision: 3622
Christoph Sommer [Thu, 1 Jun 2006 23:09:26 +0000 (23:09 +0000)]
#define fix
SVN-Revision: 3621
Christoph Sommer [Thu, 1 Jun 2006 23:00:19 +0000 (23:00 +0000)]
Forgot <stdexcept>... again.
SVN-Revision: 3620
Christoph Sommer [Thu, 1 Jun 2006 22:54:36 +0000 (22:54 +0000)]
New trigger object "Switch" using public domain images from "mmiikkee12"
SVN-Revision: 3619
Christoph Sommer [Thu, 1 Jun 2006 19:06:00 +0000 (19:06 +0000)]
Added horizontal pole, pole crossing, earth floor, 1-tile wooden platform
SVN-Revision: 3618
Christoph Sommer [Thu, 1 Jun 2006 14:43:30 +0000 (14:43 +0000)]
New level "Countercurrent"
SVN-Revision: 3617
Wolfgang Becker [Wed, 31 May 2006 17:28:54 +0000 (17:28 +0000)]
Reset to release memory.
SVN-Revision: 3615
Wolfgang Becker [Wed, 31 May 2006 17:07:55 +0000 (17:07 +0000)]
Stop flame sound if flame gets deactivated.
SVN-Revision: 3614
Christoph Sommer [Tue, 30 May 2006 21:22:44 +0000 (21:22 +0000)]
Stalactites no longer fall while Tux is more than 400px below them
SVN-Revision: 3613
Wolfgang Becker [Tue, 30 May 2006 17:38:23 +0000 (17:38 +0000)]
Activate badguys over or under current visible screen. Mind your head.
SVN-Revision: 3612
Christoph Sommer [Tue, 30 May 2006 16:45:56 +0000 (16:45 +0000)]
Console autocompletion now descends into tables, classes and instances
SVN-Revision: 3611
Ryan Flegel [Mon, 29 May 2006 17:52:41 +0000 (17:52 +0000)]
Moving font xcf to media/
SVN-Revision: 3610
Benjamin P. Jung [Mon, 29 May 2006 17:34:31 +0000 (17:34 +0000)]
This is the source XCF file from which all current fonts (small,large and medium sized) have been created.
SVN-Revision: 3609
Marek Moeckel [Mon, 29 May 2006 16:41:34 +0000 (16:41 +0000)]
new version of Cave music
changed ogg tags for two other tunes
SVN-Revision: 3608
Marek Moeckel [Mon, 29 May 2006 14:55:21 +0000 (14:55 +0000)]
added wood clack for totem badguy
SVN-Revision: 3607
Wolfgang Becker [Mon, 29 May 2006 12:17:12 +0000 (12:17 +0000)]
Reset state for reactivated MrIceBlock.
SVN-Revision: 3606
Wolfgang Becker [Mon, 29 May 2006 12:07:04 +0000 (12:07 +0000)]
Don't reactivate badguys on screen.
SVN-Revision: 3605
Matthias Braun [Mon, 29 May 2006 09:41:08 +0000 (09:41 +0000)]
this shouldn't be in svn
SVN-Revision: 3604
Matthias Braun [Mon, 29 May 2006 08:58:00 +0000 (08:58 +0000)]
also autocomplete for parent tables
SVN-Revision: 3603
Christoph Sommer [Mon, 29 May 2006 00:30:30 +0000 (00:30 +0000)]
Added autocompletion for current root table /
Implemented receiving multiline strings /
Minor fixes
SVN-Revision: 3602
Matthias Braun [Sun, 28 May 2006 20:32:10 +0000 (20:32 +0000)]
small fixes
SVN-Revision: 3601
Matthias Braun [Sun, 28 May 2006 20:26:12 +0000 (20:26 +0000)]
revert 1 small change
SVN-Revision: 3600
Christoph Sommer [Sat, 27 May 2006 13:33:57 +0000 (13:33 +0000)]
updated "Tree Fortress" to use new scriptable platforms
SVN-Revision: 3599
Matthias Braun [Sat, 27 May 2006 12:27:35 +0000 (12:27 +0000)]
fix for breaking strict aliasing rules
SVN-Revision: 3598
Christoph Sommer [Fri, 26 May 2006 22:17:47 +0000 (22:17 +0000)]
Added ghost mode for easier level debugging
SVN-Revision: 3597
Matthias Braun [Fri, 26 May 2006 17:40:37 +0000 (17:40 +0000)]
fix
SVN-Revision: 3596
Matthias Braun [Fri, 26 May 2006 17:37:36 +0000 (17:37 +0000)]
- Remove ManagedSoundSource
- Make SoundManage::create_sound_source always return a valid object,
it returns a dummy sound source now if something fails
SVN-Revision: 3595
Christoph Sommer [Fri, 26 May 2006 13:56:20 +0000 (13:56 +0000)]
Deleted one line too many
SVN-Revision: 3594
Christoph Sommer [Fri, 26 May 2006 13:47:23 +0000 (13:47 +0000)]
Worked around bug with wrappping utf-8 text /
Made wrapping function a method of Font
SVN-Revision: 3593
Christoph Sommer [Fri, 26 May 2006 12:21:59 +0000 (12:21 +0000)]
Badguys now get their deactivate() method called prior to being deactivated
SVN-Revision: 3592
Christoph Sommer [Fri, 26 May 2006 12:19:15 +0000 (12:19 +0000)]
Workaround for a bug with stopped SoundSource not being able to resume playing
SVN-Revision: 3591
Christoph Sommer [Fri, 26 May 2006 11:37:45 +0000 (11:37 +0000)]
Trying out new ManagedSoundSource
SVN-Revision: 3590
Matthias Braun [Thu, 25 May 2006 20:12:27 +0000 (20:12 +0000)]
don't translate credits
SVN-Revision: 3589
Matthias Braun [Thu, 25 May 2006 20:11:06 +0000 (20:11 +0000)]
should not be in svn
SVN-Revision: 3588
Christoph Sommer [Thu, 25 May 2006 19:28:05 +0000 (19:28 +0000)]
Can't rebuild wrapper on Win, so I'm checking it in...
SVN-Revision: 3587
Christoph Sommer [Thu, 25 May 2006 18:58:23 +0000 (18:58 +0000)]
Fixed a bug. Modified "Whatever floats your boat" to use new scriptable paths
SVN-Revision: 3586
Christoph Sommer [Thu, 25 May 2006 15:01:10 +0000 (15:01 +0000)]
Forgot two files
SVN-Revision: 3584
Christoph Sommer [Thu, 25 May 2006 14:52:51 +0000 (14:52 +0000)]
Platform now scriptable
SVN-Revision: 3583
Christoph Sommer [Thu, 25 May 2006 13:51:47 +0000 (13:51 +0000)]
First tries at making platform scriptable
SVN-Revision: 3582
Matthias Braun [Thu, 25 May 2006 11:43:33 +0000 (11:43 +0000)]
set_pos does not work...
SVN-Revision: 3581
Matthias Braun [Thu, 25 May 2006 11:28:14 +0000 (11:28 +0000)]
little test level for script triggers
SVN-Revision: 3580
Matthias Braun [Thu, 25 May 2006 11:00:33 +0000 (11:00 +0000)]
changed autoscroll level a bit
SVN-Revision: 3579
Matthias Braun [Thu, 25 May 2006 10:52:46 +0000 (10:52 +0000)]
fixed autoscroll level syntax (the path is still bad though...)
SVN-Revision: 3577
Matthias Braun [Thu, 25 May 2006 10:17:26 +0000 (10:17 +0000)]
fix supertux blocking when no sound is available (I really still think we should abort the game instead of introducing more codepaths that are poorly tested...)
SVN-Revision: 3575
Stephen Groundwater [Thu, 25 May 2006 00:56:29 +0000 (00:56 +0000)]
Restored castle/door.png, fixing tile 1526 which was used in W2/christoph1. Added end of level exit tree to W2/christoph1. More work on water's edge tiles.
SVN-Revision: 3573
Christoph Sommer [Tue, 23 May 2006 21:02:55 +0000 (21:02 +0000)]
Used new unstable Casteblock
SVN-Revision: 3572
Christoph Sommer [Tue, 23 May 2006 20:24:04 +0000 (20:24 +0000)]
Forced Camera to always have Tux in the middle 5/6 of the screen, no matter how fast Tux moved
SVN-Revision: 3571
Stephen Groundwater [Tue, 23 May 2006 03:47:48 +0000 (03:47 +0000)]
Not much to see. Cleanup work on forest map, removed tile dupes. Cleanup on tile.strf, removed lava-flow tiles, fixed a few numbering bugs.
SVN-Revision: 3570
Stephen Groundwater [Mon, 22 May 2006 23:19:02 +0000 (23:19 +0000)]
fixed missing pogonia orchid, adjusted lava to newer version in the Castle of Nolok
SVN-Revision: 3569
Christoph Sommer [Mon, 22 May 2006 22:50:01 +0000 (22:50 +0000)]
Made fish jump again
SVN-Revision: 3568
Christoph Sommer [Mon, 22 May 2006 16:54:05 +0000 (16:54 +0000)]
Draft of unstable castleblock
SVN-Revision: 3567
Stephen Groundwater [Mon, 22 May 2006 12:11:24 +0000 (12:11 +0000)]
Adjusted lava some more. (created newer version)
SVN-Revision: 3566
Stephen Groundwater [Sat, 20 May 2006 22:59:12 +0000 (22:59 +0000)]
lava flow tile update
SVN-Revision: 3565
Matthias Braun [Sat, 20 May 2006 20:08:05 +0000 (20:08 +0000)]
load worldmaps passed on commandline
SVN-Revision: 3564
Christoph Sommer [Sat, 20 May 2006 16:19:59 +0000 (16:19 +0000)]
Some more fixes
SVN-Revision: 3562
Stephen Groundwater [Sat, 20 May 2006 15:51:37 +0000 (15:51 +0000)]
Minor dislay test change for sample sparkle. See world2/key5.stl
SVN-Revision: 3561
Stephen Groundwater [Sat, 20 May 2006 15:44:13 +0000 (15:44 +0000)]
Added sample sparkle magic for key discovery. See world2/key5.stl
SVN-Revision: 3560
Matthias Braun [Sat, 20 May 2006 13:51:11 +0000 (13:51 +0000)]
fix skull_tile sprite
SVN-Revision: 3559
Matthias Braun [Sat, 20 May 2006 13:50:35 +0000 (13:50 +0000)]
fix skull_tile sprite
SVN-Revision: 3558
Christoph Sommer [Sat, 20 May 2006 13:35:14 +0000 (13:35 +0000)]
Adjusted levels to new Unstable Tile syntax
SVN-Revision: 3556
Christoph Sommer [Sat, 20 May 2006 13:32:55 +0000 (13:32 +0000)]
UnstableTile now has configurable sprite and allows for animations
SVN-Revision: 3555
Matthias Braun [Sat, 20 May 2006 12:21:36 +0000 (12:21 +0000)]
more comment improvements
SVN-Revision: 3554
Matthias Braun [Sat, 20 May 2006 12:14:46 +0000 (12:14 +0000)]
more small improvements
SVN-Revision: 3553
Matthias Braun [Sat, 20 May 2006 12:11:40 +0000 (12:11 +0000)]
improvement
SVN-Revision: 3552
Matthias Braun [Sat, 20 May 2006 12:10:49 +0000 (12:10 +0000)]
some comments about collision detection
SVN-Revision: 3551
Christoph Sommer [Sat, 20 May 2006 00:58:55 +0000 (00:58 +0000)]
Platform that hurts Tux and Badguys when touched
SVN-Revision: 3550
Stephen Groundwater [Fri, 19 May 2006 02:39:22 +0000 (02:39 +0000)]
Adjusted lava-flow tiles as seen in world1/level 26. Created a matching lava-flow background. Cleaned up the exit tree test tiles, see test/tree-exit.stl. More work on castle torch, see world2/castledoor.stl.
SVN-Revision: 3549
Christoph Sommer [Wed, 17 May 2006 20:15:33 +0000 (20:15 +0000)]
Nearly there...
SVN-Revision: 3548
Christoph Sommer [Wed, 17 May 2006 14:12:35 +0000 (14:12 +0000)]
Added treasure room
SVN-Revision: 3546
Stephen Groundwater [Wed, 17 May 2006 11:46:21 +0000 (11:46 +0000)]
adjusting tree exit test images
SVN-Revision: 3545
Christoph Sommer [Tue, 16 May 2006 22:07:12 +0000 (22:07 +0000)]
Added second sector and some hacks to get there
SVN-Revision: 3544
Matthias Braun [Tue, 16 May 2006 18:53:16 +0000 (18:53 +0000)]
fix mriceblock grabbing
SVN-Revision: 3540
Wolfgang Becker [Tue, 16 May 2006 16:26:12 +0000 (16:26 +0000)]
Updated monodev's project files.
SVN-Revision: 3539
Christoph Sommer [Tue, 16 May 2006 13:28:20 +0000 (13:28 +0000)]
More work on Brush and BrushEditor. Loading and painting works. Interface still missing.
SVN-Revision: 3536
Stephen Groundwater [Tue, 16 May 2006 12:08:50 +0000 (12:08 +0000)]
adjusting tree exit test images
SVN-Revision: 3535
Stephen Groundwater [Tue, 16 May 2006 03:46:29 +0000 (03:46 +0000)]
added exit tree test image and level
SVN-Revision: 3534
Matthias Braun [Mon, 15 May 2006 16:09:15 +0000 (16:09 +0000)]
renamed some money to jumpy
SVN-Revision: 3529
Stephen Groundwater [Mon, 15 May 2006 12:04:46 +0000 (12:04 +0000)]
More work on forest worldmap, adjusting water's edge.
SVN-Revision: 3523
Stephen Groundwater [Mon, 15 May 2006 02:51:45 +0000 (02:51 +0000)]
More work on Forest worldmap. Added water's edge, pier and cleaned up stream images.
SVN-Revision: 3522
Matthias Braun [Sun, 14 May 2006 19:35:43 +0000 (19:35 +0000)]
somre sound preloading
SVN-Revision: 3520
Stephen Groundwater [Sun, 14 May 2006 19:23:44 +0000 (19:23 +0000)]
more cleanup of the forest worldmap definitions
SVN-Revision: 3519
Stephen Groundwater [Sun, 14 May 2006 17:57:01 +0000 (17:57 +0000)]
reformated the castle area of the Forest map to use newer more condensed tile definitions
SVN-Revision: 3518
Wolfgang Becker [Sun, 14 May 2006 12:43:58 +0000 (12:43 +0000)]
Prevent crash when tux dies while carrying iceblock.
SVN-Revision: 3517
Matthias Braun [Sun, 14 May 2006 10:50:25 +0000 (10:50 +0000)]
fix bug with player not stopping when deactivated, make key support code simpler
SVN-Revision: 3515
Stephen Groundwater [Sun, 14 May 2006 02:53:40 +0000 (02:53 +0000)]
adding nolok keys and sample levels for forest key testing
SVN-Revision: 3514
Christoph Sommer [Sun, 14 May 2006 00:03:57 +0000 (00:03 +0000)]
Draft of possible Bonus Level, Sector 1
SVN-Revision: 3513
Christoph Sommer [Sat, 13 May 2006 23:01:12 +0000 (23:01 +0000)]
Created some code for Candle
SVN-Revision: 3512
Christoph Sommer [Sat, 13 May 2006 22:59:55 +0000 (22:59 +0000)]
Small bug
SVN-Revision: 3511