Matthias Braun [Thu, 25 May 2006 11:43:33 +0000 (11:43 +0000)]
set_pos does not work...
SVN-Revision: 3581
Matthias Braun [Thu, 25 May 2006 11:28:14 +0000 (11:28 +0000)]
little test level for script triggers
SVN-Revision: 3580
Matthias Braun [Thu, 25 May 2006 11:00:33 +0000 (11:00 +0000)]
changed autoscroll level a bit
SVN-Revision: 3579
Matthias Braun [Thu, 25 May 2006 10:52:46 +0000 (10:52 +0000)]
fixed autoscroll level syntax (the path is still bad though...)
SVN-Revision: 3577
Matthias Braun [Thu, 25 May 2006 10:17:26 +0000 (10:17 +0000)]
fix supertux blocking when no sound is available (I really still think we should abort the game instead of introducing more codepaths that are poorly tested...)
SVN-Revision: 3575
Stephen Groundwater [Thu, 25 May 2006 00:56:29 +0000 (00:56 +0000)]
Restored castle/door.png, fixing tile 1526 which was used in W2/christoph1. Added end of level exit tree to W2/christoph1. More work on water's edge tiles.
SVN-Revision: 3573
Christoph Sommer [Tue, 23 May 2006 21:02:55 +0000 (21:02 +0000)]
Used new unstable Casteblock
SVN-Revision: 3572
Christoph Sommer [Tue, 23 May 2006 20:24:04 +0000 (20:24 +0000)]
Forced Camera to always have Tux in the middle 5/6 of the screen, no matter how fast Tux moved
SVN-Revision: 3571
Stephen Groundwater [Tue, 23 May 2006 03:47:48 +0000 (03:47 +0000)]
Not much to see. Cleanup work on forest map, removed tile dupes. Cleanup on tile.strf, removed lava-flow tiles, fixed a few numbering bugs.
SVN-Revision: 3570
Stephen Groundwater [Mon, 22 May 2006 23:19:02 +0000 (23:19 +0000)]
fixed missing pogonia orchid, adjusted lava to newer version in the Castle of Nolok
SVN-Revision: 3569
Christoph Sommer [Mon, 22 May 2006 22:50:01 +0000 (22:50 +0000)]
Made fish jump again
SVN-Revision: 3568
Christoph Sommer [Mon, 22 May 2006 16:54:05 +0000 (16:54 +0000)]
Draft of unstable castleblock
SVN-Revision: 3567
Stephen Groundwater [Mon, 22 May 2006 12:11:24 +0000 (12:11 +0000)]
Adjusted lava some more. (created newer version)
SVN-Revision: 3566
Stephen Groundwater [Sat, 20 May 2006 22:59:12 +0000 (22:59 +0000)]
lava flow tile update
SVN-Revision: 3565
Matthias Braun [Sat, 20 May 2006 20:08:05 +0000 (20:08 +0000)]
load worldmaps passed on commandline
SVN-Revision: 3564
Christoph Sommer [Sat, 20 May 2006 16:19:59 +0000 (16:19 +0000)]
Some more fixes
SVN-Revision: 3562
Stephen Groundwater [Sat, 20 May 2006 15:51:37 +0000 (15:51 +0000)]
Minor dislay test change for sample sparkle. See world2/key5.stl
SVN-Revision: 3561
Stephen Groundwater [Sat, 20 May 2006 15:44:13 +0000 (15:44 +0000)]
Added sample sparkle magic for key discovery. See world2/key5.stl
SVN-Revision: 3560
Matthias Braun [Sat, 20 May 2006 13:51:11 +0000 (13:51 +0000)]
fix skull_tile sprite
SVN-Revision: 3559
Matthias Braun [Sat, 20 May 2006 13:50:35 +0000 (13:50 +0000)]
fix skull_tile sprite
SVN-Revision: 3558
Christoph Sommer [Sat, 20 May 2006 13:35:14 +0000 (13:35 +0000)]
Adjusted levels to new Unstable Tile syntax
SVN-Revision: 3556
Christoph Sommer [Sat, 20 May 2006 13:32:55 +0000 (13:32 +0000)]
UnstableTile now has configurable sprite and allows for animations
SVN-Revision: 3555
Matthias Braun [Sat, 20 May 2006 12:21:36 +0000 (12:21 +0000)]
more comment improvements
SVN-Revision: 3554
Matthias Braun [Sat, 20 May 2006 12:14:46 +0000 (12:14 +0000)]
more small improvements
SVN-Revision: 3553
Matthias Braun [Sat, 20 May 2006 12:11:40 +0000 (12:11 +0000)]
improvement
SVN-Revision: 3552
Matthias Braun [Sat, 20 May 2006 12:10:49 +0000 (12:10 +0000)]
some comments about collision detection
SVN-Revision: 3551
Christoph Sommer [Sat, 20 May 2006 00:58:55 +0000 (00:58 +0000)]
Platform that hurts Tux and Badguys when touched
SVN-Revision: 3550
Stephen Groundwater [Fri, 19 May 2006 02:39:22 +0000 (02:39 +0000)]
Adjusted lava-flow tiles as seen in world1/level 26. Created a matching lava-flow background. Cleaned up the exit tree test tiles, see test/tree-exit.stl. More work on castle torch, see world2/castledoor.stl.
SVN-Revision: 3549
Christoph Sommer [Wed, 17 May 2006 20:15:33 +0000 (20:15 +0000)]
Nearly there...
SVN-Revision: 3548
Christoph Sommer [Wed, 17 May 2006 14:12:35 +0000 (14:12 +0000)]
Added treasure room
SVN-Revision: 3546
Stephen Groundwater [Wed, 17 May 2006 11:46:21 +0000 (11:46 +0000)]
adjusting tree exit test images
SVN-Revision: 3545
Christoph Sommer [Tue, 16 May 2006 22:07:12 +0000 (22:07 +0000)]
Added second sector and some hacks to get there
SVN-Revision: 3544
Matthias Braun [Tue, 16 May 2006 18:53:16 +0000 (18:53 +0000)]
fix mriceblock grabbing
SVN-Revision: 3540
Wolfgang Becker [Tue, 16 May 2006 16:26:12 +0000 (16:26 +0000)]
Updated monodev's project files.
SVN-Revision: 3539
Christoph Sommer [Tue, 16 May 2006 13:28:20 +0000 (13:28 +0000)]
More work on Brush and BrushEditor. Loading and painting works. Interface still missing.
SVN-Revision: 3536
Stephen Groundwater [Tue, 16 May 2006 12:08:50 +0000 (12:08 +0000)]
adjusting tree exit test images
SVN-Revision: 3535
Stephen Groundwater [Tue, 16 May 2006 03:46:29 +0000 (03:46 +0000)]
added exit tree test image and level
SVN-Revision: 3534
Matthias Braun [Mon, 15 May 2006 16:09:15 +0000 (16:09 +0000)]
renamed some money to jumpy
SVN-Revision: 3529
Stephen Groundwater [Mon, 15 May 2006 12:04:46 +0000 (12:04 +0000)]
More work on forest worldmap, adjusting water's edge.
SVN-Revision: 3523
Stephen Groundwater [Mon, 15 May 2006 02:51:45 +0000 (02:51 +0000)]
More work on Forest worldmap. Added water's edge, pier and cleaned up stream images.
SVN-Revision: 3522
Matthias Braun [Sun, 14 May 2006 19:35:43 +0000 (19:35 +0000)]
somre sound preloading
SVN-Revision: 3520
Stephen Groundwater [Sun, 14 May 2006 19:23:44 +0000 (19:23 +0000)]
more cleanup of the forest worldmap definitions
SVN-Revision: 3519
Stephen Groundwater [Sun, 14 May 2006 17:57:01 +0000 (17:57 +0000)]
reformated the castle area of the Forest map to use newer more condensed tile definitions
SVN-Revision: 3518
Wolfgang Becker [Sun, 14 May 2006 12:43:58 +0000 (12:43 +0000)]
Prevent crash when tux dies while carrying iceblock.
SVN-Revision: 3517
Matthias Braun [Sun, 14 May 2006 10:50:25 +0000 (10:50 +0000)]
fix bug with player not stopping when deactivated, make key support code simpler
SVN-Revision: 3515
Stephen Groundwater [Sun, 14 May 2006 02:53:40 +0000 (02:53 +0000)]
adding nolok keys and sample levels for forest key testing
SVN-Revision: 3514
Christoph Sommer [Sun, 14 May 2006 00:03:57 +0000 (00:03 +0000)]
Draft of possible Bonus Level, Sector 1
SVN-Revision: 3513
Christoph Sommer [Sat, 13 May 2006 23:01:12 +0000 (23:01 +0000)]
Created some code for Candle
SVN-Revision: 3512
Christoph Sommer [Sat, 13 May 2006 22:59:55 +0000 (22:59 +0000)]
Small bug
SVN-Revision: 3511
Christoph Sommer [Sat, 13 May 2006 17:12:21 +0000 (17:12 +0000)]
Badguys now inherit from MovingSprite
SVN-Revision: 3510
Christoph Sommer [Sat, 13 May 2006 16:12:37 +0000 (16:12 +0000)]
Some more objects now inherit from MovingSprite
SVN-Revision: 3509
Christoph Sommer [Fri, 12 May 2006 22:43:12 +0000 (22:43 +0000)]
Seems like I forgot an include
SVN-Revision: 3508
Christoph Sommer [Fri, 12 May 2006 02:02:31 +0000 (02:02 +0000)]
Faster builds
SVN-Revision: 3507
Christoph Sommer [Fri, 12 May 2006 01:41:09 +0000 (01:41 +0000)]
Experiments with a new abstract base class for Moving Objects that are Sprites
SVN-Revision: 3506
Christoph Sommer [Thu, 11 May 2006 19:35:16 +0000 (19:35 +0000)]
First attempts at making BadGuys cloneable
SVN-Revision: 3505
Ondřej Hošek [Tue, 9 May 2006 18:41:48 +0000 (18:41 +0000)]
Small script fixes
SVN-Revision: 3504
Christoph Sommer [Mon, 8 May 2006 19:54:07 +0000 (19:54 +0000)]
New level "Welcome to the Forest"
SVN-Revision: 3503
Stephen Groundwater [Mon, 8 May 2006 02:26:38 +0000 (02:26 +0000)]
added tumbleweed
SVN-Revision: 3502
Stephen Groundwater [Sat, 6 May 2006 11:29:59 +0000 (11:29 +0000)]
adjusted dangerous pogonia (made flower part bigger)
SVN-Revision: 3500
Stephen Groundwater [Sat, 6 May 2006 04:33:58 +0000 (04:33 +0000)]
Started to add a walking motion for Igel. Created a dangerous pogonia orchid flower. Adjusted Yeti's eyes (small fix). Messing around with a lava flow set (still way off).
SVN-Revision: 3499
Christoph Sommer [Thu, 4 May 2006 22:55:25 +0000 (22:55 +0000)]
planted some trees and bushes
SVN-Revision: 3498
Stephen Groundwater [Thu, 4 May 2006 22:40:02 +0000 (22:40 +0000)]
put vegitation on the moving platform
SVN-Revision: 3497
Christoph Sommer [Thu, 4 May 2006 19:36:06 +0000 (19:36 +0000)]
Converted castle.stl to v2 format
SVN-Revision: 3494
Christoph Sommer [Thu, 4 May 2006 19:29:09 +0000 (19:29 +0000)]
New Badguy "Igel"
SVN-Revision: 3492
Christoph Sommer [Thu, 4 May 2006 19:26:47 +0000 (19:26 +0000)]
Badguys are now responsible for killing themselves when hit by a bullet
SVN-Revision: 3491
Benjamin P. Jung [Thu, 4 May 2006 19:11:47 +0000 (19:11 +0000)]
Added an (animated) candle. Might be useful for the casle-level backgrounds...
SVN-Revision: 3490
Christoph Sommer [Wed, 3 May 2006 18:06:08 +0000 (18:06 +0000)]
New level "Short Visit to El Castillo" /
Made some castle_wall stones solid
SVN-Revision: 3489
Christoph Sommer [Wed, 3 May 2006 13:30:42 +0000 (13:30 +0000)]
Level modified: Shortened ways back up
SVN-Revision: 3488
Christoph Sommer [Tue, 2 May 2006 21:56:14 +0000 (21:56 +0000)]
Added level "Whatever Floats Your Boat"
SVN-Revision: 3487
Matthias Braun [Tue, 2 May 2006 18:55:24 +0000 (18:55 +0000)]
reduce waiting time when yeti is finished
SVN-Revision: 3486
Stephen Groundwater [Tue, 2 May 2006 11:47:14 +0000 (11:47 +0000)]
adjusted the flying snowball's smoke trail
SVN-Revision: 3485
Christoph Sommer [Tue, 2 May 2006 00:40:03 +0000 (00:40 +0000)]
added some more trees
SVN-Revision: 3484
Christoph Sommer [Mon, 1 May 2006 20:33:37 +0000 (20:33 +0000)]
added missing include
SVN-Revision: 3483
Christoph Sommer [Mon, 1 May 2006 19:26:44 +0000 (19:26 +0000)]
New GameObject SpriteParticle
SVN-Revision: 3482
Ondřej Hošek [Mon, 1 May 2006 15:13:34 +0000 (15:13 +0000)]
I'll be sending a snapshot to a friend with a PowerPC iBook for testing. I've therefore fixed up the Jamfile for installation.
SVN-Revision: 3481
Benjamin P. Jung [Mon, 1 May 2006 14:57:48 +0000 (14:57 +0000)]
Changed my own e-mail address (I was receiving too much spam on the old one and thus had to abandon it...)
SVN-Revision: 3480
Christoph Sommer [Sun, 30 Apr 2006 23:14:15 +0000 (23:14 +0000)]
Badguys read hitbox from .sprite file
SVN-Revision: 3478
Matthias Braun [Sun, 30 Apr 2006 22:34:01 +0000 (22:34 +0000)]
fix
SVN-Revision: 3477
Christoph Sommer [Sun, 30 Apr 2006 21:42:22 +0000 (21:42 +0000)]
Fixed error with negative offsets
SVN-Revision: 3476
Christoph Sommer [Sun, 30 Apr 2006 21:32:58 +0000 (21:32 +0000)]
Experimented with loading hitbox from .sprite file
SVN-Revision: 3475
Stephen Groundwater [Sun, 30 Apr 2006 21:07:44 +0000 (21:07 +0000)]
added firewall test level
SVN-Revision: 3474
Matthias Braun [Sun, 30 Apr 2006 20:41:43 +0000 (20:41 +0000)]
another fix
SVN-Revision: 3473
Matthias Braun [Sun, 30 Apr 2006 20:28:41 +0000 (20:28 +0000)]
again
SVN-Revision: 3472
Matthias Braun [Sun, 30 Apr 2006 20:16:07 +0000 (20:16 +0000)]
another try
SVN-Revision: 3471
Matthias Braun [Sun, 30 Apr 2006 20:11:29 +0000 (20:11 +0000)]
another try
SVN-Revision: 3470
Matthias Braun [Sun, 30 Apr 2006 18:20:52 +0000 (18:20 +0000)]
fix miniswig for squirrel data types
SVN-Revision: 3469
Christoph Sommer [Sun, 30 Apr 2006 17:59:27 +0000 (17:59 +0000)]
New object weak_block: a block that can be destroyed by bullet hits
SVN-Revision: 3468
Stephen Groundwater [Sun, 30 Apr 2006 17:00:43 +0000 (17:00 +0000)]
minor changes with yeti for testing
SVN-Revision: 3467
Matthias Braun [Sun, 30 Apr 2006 16:27:33 +0000 (16:27 +0000)]
blind commit, please test: use squirrel datatypes
SVN-Revision: 3466
Matthias Braun [Sun, 30 Apr 2006 15:50:44 +0000 (15:50 +0000)]
include config.h in squirrel
SVN-Revision: 3465
Stephen Groundwater [Sun, 30 Apr 2006 15:44:52 +0000 (15:44 +0000)]
Removed images associated with a second yeti defeat animation sprite, removed superbig_tug image (decided against using this), added rough test image ideas for yeti defeat animation (now with birdies over head).
SVN-Revision: 3464
Christoph Sommer [Sat, 29 Apr 2006 20:00:57 +0000 (20:00 +0000)]
Rolled back musical coin code
SVN-Revision: 3463
Christoph Sommer [Fri, 28 Apr 2006 19:38:41 +0000 (19:38 +0000)]
The most senseless commit ever
SVN-Revision: 3462
Christoph Sommer [Fri, 28 Apr 2006 16:56:02 +0000 (16:56 +0000)]
update for backscrolling, badguy behaviour
SVN-Revision: 3461
Christoph Sommer [Fri, 28 Apr 2006 15:50:27 +0000 (15:50 +0000)]
Added preliminary Swedish translation by Arvid Norlander
SVN-Revision: 3460
Ryan Flegel [Fri, 28 Apr 2006 15:08:25 +0000 (15:08 +0000)]
Forgot file
SVN-Revision: 3459
Stephen Groundwater [Fri, 28 Apr 2006 11:24:11 +0000 (11:24 +0000)]
adding a set of yeti graphics for afterhe gets hit on the head once, with little starts. See yeti_ONE_HIT.sprite for a definition of the images. You can test this by laying over top of yeti.sprite
SVN-Revision: 3458
Ryan Flegel [Fri, 28 Apr 2006 04:04:44 +0000 (04:04 +0000)]
Fixed bug I introduced with last commit
SVN-Revision: 3457
Ryan Flegel [Fri, 28 Apr 2006 03:26:19 +0000 (03:26 +0000)]
Let Tux bounce off badguys when he's invincible. This let's us bounce off guys like the flying snowball without falling to our deaths.
Tux no longer kicks mriceblocks right before picking them up.
SVN-Revision: 3456
Ryan Flegel [Thu, 27 Apr 2006 21:17:32 +0000 (21:17 +0000)]
Reverted MrBomb kill behaviour
SVN-Revision: 3455