florianf [Tue, 9 Mar 2010 12:38:29 +0000 (12:38 +0000)]
Rename the "BombFish" class to "SkyDive". The factory now uses the string "skydive".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6583
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florianf [Tue, 9 Mar 2010 12:35:06 +0000 (12:35 +0000)]
Move "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch]pp".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6582
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grumbel [Mon, 8 Mar 2010 21:37:32 +0000 (21:37 +0000)]
Patch for multiple joysticks from const86 <const@mimas.ru>
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6581
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florianf [Mon, 8 Mar 2010 13:33:44 +0000 (13:33 +0000)]
Bombfish: Create the explosion at the bottom of the bombfish.
Otherwise Tux won't be hurt when the bombfish falls onto him.
Resolves: #593
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6579
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grumbel [Mon, 8 Mar 2010 11:37:52 +0000 (11:37 +0000)]
Added missing '('
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6578
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grumbel [Mon, 8 Mar 2010 07:20:55 +0000 (07:20 +0000)]
Reverted r6576, Menus don't belong into JoystickKeyboardController
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6577
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mathnerd314 [Sun, 7 Mar 2010 23:47:14 +0000 (23:47 +0000)]
make joystick_options_menu and key_options_menu part of joystickkeyboardcontroller, so they can be freed properly.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6576
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mathnerd314 [Sun, 7 Mar 2010 23:44:35 +0000 (23:44 +0000)]
Pass player object in to BonusBlock rather than using Sector's global one.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6575
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mathnerd314 [Sun, 7 Mar 2010 23:43:26 +0000 (23:43 +0000)]
Some notes about co-op mode
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6574
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mathnerd314 [Sun, 7 Mar 2010 23:38:41 +0000 (23:38 +0000)]
Placeholder for player_id
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6573
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mathnerd314 [Sun, 7 Mar 2010 23:34:11 +0000 (23:34 +0000)]
More svn:eol-style
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6572
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mathnerd314 [Sun, 7 Mar 2010 22:58:54 +0000 (22:58 +0000)]
New kamikaze snowball collision image from Some_Person
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6571
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mathnerd314 [Sun, 7 Mar 2010 22:06:38 +0000 (22:06 +0000)]
svn:eol-style=native
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6570
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florianf [Sun, 7 Mar 2010 10:00:25 +0000 (10:00 +0000)]
"whereami()" function: Print coordinates as integers.
The floating point part of the coordinates are distracting and not relevant.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6568
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grumbel [Sat, 6 Mar 2010 21:06:46 +0000 (21:06 +0000)]
Switched to bluish owl
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6567
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florianf [Sat, 6 Mar 2010 19:51:15 +0000 (19:51 +0000)]
Owl: Drop "Bombfishes" by default.
The position where the carried object is being held has been improved. The Owl
has been moved one layer up (to "LAYER_OBJECTS + 1") so it is in front of the
objects it holds.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6566
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grumbel [Sat, 6 Mar 2010 19:50:47 +0000 (19:50 +0000)]
Compiler warning fix
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6565
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florianf [Sat, 6 Mar 2010 19:47:36 +0000 (19:47 +0000)]
BombFish: Add an enemy that can be dropped by "Owl".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6564
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florianf [Sat, 6 Mar 2010 17:16:38 +0000 (17:16 +0000)]
Owl: Add an offset to the "is_above_player()" method.
This way it is more likely that the thrown object will hit Tux. Also, the
standard "collision_player()" method from BadGuy will be used. There's no need
for the hack copied from the "Kamikaze Snowball".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6563
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florianf [Sat, 6 Mar 2010 17:02:19 +0000 (17:02 +0000)]
Owl: Let go of the carried object when above Tux.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6562
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florianf [Sat, 6 Mar 2010 16:49:53 +0000 (16:49 +0000)]
Owl: Implement carrying around of "Portable" objects.
Owls now bring a "rock" by default.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6561
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florianf [Sat, 6 Mar 2010 16:21:05 +0000 (16:21 +0000)]
Owl: Turn around when hitting a wall.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6560
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grumbel [Sat, 6 Mar 2010 16:14:20 +0000 (16:14 +0000)]
Removed some tile abuse
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6559
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florianf [Sat, 6 Mar 2010 16:14:02 +0000 (16:14 +0000)]
Owl: Added initial code for an "Owl" badguy.
Graphics are based on a drawing by Grumbel. The badguy simply flies from right
to left for now.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6558
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grumbel [Sat, 6 Mar 2010 15:24:48 +0000 (15:24 +0000)]
Added owl graphics
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6557
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grumbel [Sat, 6 Mar 2010 12:12:26 +0000 (12:12 +0000)]
Removed coin-cost for reset points
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6556
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florianf [Sat, 6 Mar 2010 09:29:58 +0000 (09:29 +0000)]
Level 1-01 "Welcome to Antarctica": Added billboard explaining the run-jump.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6555
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florianf [Fri, 5 Mar 2010 16:09:15 +0000 (16:09 +0000)]
badguy.cpp: Badguys don't squish other badguys.
They still turn around when walking into one another, but Bouncy, Jumpy and
friends no longer squish their coworkers.
Badguys that madly wish to be squished by other badguys, should check if they
were hit from above in "collision_badguy" which is now called instead.
Some exception *might* be necessary for stalactites.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6554
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florianf [Fri, 5 Mar 2010 09:00:50 +0000 (09:00 +0000)]
addon_manager.cpp: Changed add-on URL to supertux.lethargik.org/addons/index.nfo.
The old URL is a redirect to there.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6553
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florianf [Fri, 5 Mar 2010 08:37:28 +0000 (08:37 +0000)]
badguy/haywire.cpp: Use the x-acceleration to follow the player.
This is a lot smoother and generally nicer than the previous (proof of concept)
code.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6552
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florianf [Fri, 5 Mar 2010 08:36:26 +0000 (08:36 +0000)]
badguy/walking_badguy.cpp: Turn the badguy around when his speed doesn't match the direction he's facing.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6551
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florianf [Fri, 5 Mar 2010 08:27:35 +0000 (08:27 +0000)]
badguy/walking_badguy.[ch]pp: Make it possible to specify the target x velocity.
This will be use by "Haywire" eventually to get a more smooth "follow the
player" effect.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6550
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florianf [Fri, 5 Mar 2010 07:45:29 +0000 (07:45 +0000)]
badguy/walking_badguy.cpp: Don't set "walk_speed" to zero when frozen.
Otherwise the badguy doesn't start walking after being un-frozen.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6549
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florianf [Fri, 5 Mar 2010 07:42:10 +0000 (07:42 +0000)]
badguy/walking_badguy.cpp: Fix the acceleration code.
It should now be able to handle all situations, even when the badguy is thrown
backwards faster than he would normally walk forward (was broken before) and
frozen badguys are no longer sliding along without a move animation.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6548
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mathnerd314 [Thu, 4 Mar 2010 23:25:26 +0000 (23:25 +0000)]
First crack at a new camera, before my plane flight leaves.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6547
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florianf [Thu, 4 Mar 2010 20:08:03 +0000 (20:08 +0000)]
Level 1-01 "Welcome to Antarctica": Added a note about statistics to the reset point infoblock.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6546
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florianf [Thu, 4 Mar 2010 18:38:59 +0000 (18:38 +0000)]
supertux/game_session.[ch]pp: Fix a segmantation fault when loading an invalid level file.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6545
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florianf [Thu, 4 Mar 2010 18:10:53 +0000 (18:10 +0000)]
supertux/man/man6/supertux2.6: Fix a syntax error.
Thanks to Christoph Egger for the fix.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6544
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florianf [Thu, 4 Mar 2010 13:37:38 +0000 (13:37 +0000)]
Level 1-22 "A Mysterious House of Ice": Replace some forgotten "ice" background tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6543
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florianf [Thu, 4 Mar 2010 13:13:53 +0000 (13:13 +0000)]
Cannon: Use the cannon's and badguy's bounding boxes to calculate the starting position.
The previous code assumed width of no more than 32 pixels to work correctly.
mathnerd314's change in revision 6530 widened that a bit, but could only be
considered a dirty hack. This change should work for arbitrary badguy widths,
moving narrow badguys (Short Fuse, for example) closer to the Cannon when shot
to the left.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6542
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florianf [Thu, 4 Mar 2010 13:06:41 +0000 (13:06 +0000)]
Snowshot: Call ->set_action() in the constructor.
Otherwise the bounding box will be initialized to "collision-left" which is
only 15 pixels wide. This will be corrected by ->initialize() eventually, but
by then it's too late for the "Cannon" code.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6541
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grumbel [Thu, 4 Mar 2010 10:13:26 +0000 (10:13 +0000)]
Removed speed limit when grabbing normal objects
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6540
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mathnerd314 [Thu, 4 Mar 2010 02:42:48 +0000 (02:42 +0000)]
Minor cleanup in SoundManager
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6539
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mathnerd314 [Thu, 4 Mar 2010 02:41:22 +0000 (02:41 +0000)]
Use static casts in GL::Renderer
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6538
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mathnerd314 [Thu, 4 Mar 2010 02:39:19 +0000 (02:39 +0000)]
Small cleanup of Sector::get_nearest_player
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6537
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mathnerd314 [Thu, 4 Mar 2010 02:37:48 +0000 (02:37 +0000)]
Remove walk key
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6536
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mathnerd314 [Wed, 3 Mar 2010 08:18:04 +0000 (08:18 +0000)]
Tweak offsets a bit so kamikazesnowball doesn't die.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6530
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mathnerd314 [Wed, 3 Mar 2010 07:11:24 +0000 (07:11 +0000)]
Don't save state of initial worldmap before loading it
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6529
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mathnerd314 [Wed, 3 Mar 2010 07:07:41 +0000 (07:07 +0000)]
Apparently C++ doesn't automatically convert from std::string to const char*...
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6528
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mathnerd314 [Wed, 3 Mar 2010 06:54:58 +0000 (06:54 +0000)]
Check that savegame exists before trying to load it.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6527
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mathnerd314 [Wed, 3 Mar 2010 06:50:54 +0000 (06:50 +0000)]
someone forgot a ! in world.cpp...
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6526
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mathnerd314 [Wed, 3 Mar 2010 06:22:36 +0000 (06:22 +0000)]
Change Mysterious House of Ice to use dark bg tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6525
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grumbel [Tue, 2 Mar 2010 19:36:22 +0000 (19:36 +0000)]
Removed unused TileSet member variable from Tile
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6522
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florianf [Tue, 2 Mar 2010 19:02:32 +0000 (19:02 +0000)]
Haywire: Fix a null-pointer dereference when Haywire gets hit by an iceblock.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6520
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mathnerd314 [Tue, 2 Mar 2010 19:00:31 +0000 (19:00 +0000)]
Some install changes to CMakeLists.txt
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6519
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grumbel [Tue, 2 Mar 2010 17:18:32 +0000 (17:18 +0000)]
Added background image, removed snow particles (visual overkill)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6518
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anmaster [Tue, 2 Mar 2010 16:46:29 +0000 (16:46 +0000)]
Update sv.po to match recent changes. Also reword some bits to work better.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6517
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florianf [Tue, 2 Mar 2010 16:35:34 +0000 (16:35 +0000)]
Level 1-12 "Into the Stars": Changed the level height to 60 tiles.
For a level with this name, I felt it was reasonable to make a level that
actually went up. A (somewhat hidden) passage with a moving platform has been
added to give the level some "verticality".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6516
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florianf [Tue, 2 Mar 2010 16:03:22 +0000 (16:03 +0000)]
Level 1-01: Fixed decal filenames.
Renamed them in SVN but forgot to adapt the level, sorry.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6515
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florianf [Tue, 2 Mar 2010 14:09:41 +0000 (14:09 +0000)]
Level 1-10 "23rd Airborne": Added a (somewhat hidden) low passage.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6514
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florianf [Tue, 2 Mar 2010 11:54:42 +0000 (11:54 +0000)]
Short Fuse: Make badguy shootable with the fireflower.
Seemed illogical not to.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6513
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florianf [Tue, 2 Mar 2010 11:34:03 +0000 (11:34 +0000)]
Short Fuse: Implemented the new minibomb from the Milestone 2 Design Document.
Short Fuse is a small version of Mr. Bomb, possibly his offspring. Like all
children, it runs around faster than his big relatives do but can't do any
harm.
Short Fuse will explode immediately on contact but without hurting anybody.
Instead, the explosion will throw Tux and other badguys about.
A short test level is included as well.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6511
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florianf [Tue, 2 Mar 2010 11:25:10 +0000 (11:25 +0000)]
object/explosion.[ch]pp: Added the "hurt" and "push" members.
If "hurt" is set (true by default), then the explosion will hurt Tux and nearby
badguys. If "push" is set (false by default), Tux and nearby walking badguys
will experience the force of the explosion, possibly throwing them in the air.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6510
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florianf [Tue, 2 Mar 2010 11:22:41 +0000 (11:22 +0000)]
supertux/sector.[ch]pp: Implemented the get_nearby_objects() method.
This method returns all moving objects close to a given point. Among other
things, this may be the player and walking badguys.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6509
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florianf [Tue, 2 Mar 2010 11:20:33 +0000 (11:20 +0000)]
badguy/walking_badguy.[ch]pp: Added the add_velocity() method.
The speed is simply added to the current velocity of the badguy. The walking
speed is regained using an acceleration of walk_speed/s, i.e. it takes one
second to get from zero to full speed again (or from twice the speed back to
normal).
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6508
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florianf [Tue, 2 Mar 2010 09:01:38 +0000 (09:01 +0000)]
Snowman: Created body-only animation and added it to the squished collision handler.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6507
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grumbel [Tue, 2 Mar 2010 08:59:57 +0000 (08:59 +0000)]
Some TODO updates
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6506
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florianf [Mon, 1 Mar 2010 20:54:10 +0000 (20:54 +0000)]
Nightcave test level: Restore decals that have been broken by an editor bug in revision 6392.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6503
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florianf [Mon, 1 Mar 2010 20:49:42 +0000 (20:49 +0000)]
Level 1-01 "Welcome to Antarctica": Added billboards describing the egg, fireflower and reset points.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6502
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florianf [Mon, 1 Mar 2010 20:43:57 +0000 (20:43 +0000)]
Added test level for "unstable tiles".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6501
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grumbel [Mon, 1 Mar 2010 17:07:53 +0000 (17:07 +0000)]
Use proper background tiles for secret area
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6495
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grumbel [Mon, 1 Mar 2010 16:58:16 +0000 (16:58 +0000)]
Turned the run-blockade into a staircase, to allow backtracking
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6494
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grumbel [Mon, 1 Mar 2010 16:49:43 +0000 (16:49 +0000)]
Fine tuned the enemy placement and removed lots of useless enemies
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6493
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florianf [Mon, 1 Mar 2010 16:07:21 +0000 (16:07 +0000)]
object/unstable_tile.[ch]pp: Implement third state, "shake".
The order of the states is now:
shake → dissolve → fall-down
Each state is optional. The tile will be made non-solid at the end of
"dissolve". If that action is missing in the sprite, the tile will be solid
when it falls down, making it possible to jump off of it.
Jumping off of a falling tile works better than I had expected. I've changed
the gravity modifier to 0.98 nonetheless, so that the tile falls slightly
slower than Tux does.
The "unstable_tile" and "castleblock" sprites now use the "shake" action and
not the "dissolve" action.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6492
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grumbel [Mon, 1 Mar 2010 11:31:30 +0000 (11:31 +0000)]
Resized background to 800x600 to work around bug drawing bug seen in data/levels/bonus2/level20.stl, current background code requires background images of the same size
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6486
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florianf [Mon, 1 Mar 2010 11:26:20 +0000 (11:26 +0000)]
sdl_texture.cpp: Rewrite the optimize() function.
The changes made by tuxdev in revision 6192 broke alpha handling in the SDL
renderer for me (SDL 1.2.7). This commit fixes handling of semi-transparent
surfaces / pixels and improves the function towards readability.
It starts by categorizing pixels into three categories: transparent,
semi-transparent and opaque.
* If semi-transparent pixels are present, "SDL_DisplayFormatAlpha" is used.
* If only opaque pixels are present, "SDL_DisplayFormat" is used.
* If only opaque and transparent pixels are present, "SDL_SetColorKey" is used
for 1-bit alpha.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6485
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grumbel [Mon, 1 Mar 2010 11:25:23 +0000 (11:25 +0000)]
Implemented proper clipping
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6484
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grumbel [Mon, 1 Mar 2010 11:25:01 +0000 (11:25 +0000)]
Added DrawingContext::get_cliprect()
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6483
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grumbel [Mon, 1 Mar 2010 11:24:30 +0000 (11:24 +0000)]
Added constructor te Rectf() that takes a Sizef
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6482
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anmaster [Sun, 28 Feb 2010 22:32:23 +0000 (22:32 +0000)]
Try to fix level20 by adding a black image at top and bottom. Note a bug currently makes this render incorrectly for the top part.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6481
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anmaster [Sun, 28 Feb 2010 21:15:40 +0000 (21:15 +0000)]
Expand bonus2/level20.stl to fill new max resolution. The background looks somewhat strange due to not being large enough to fill up the level height, but it doesn't look unacceptably bad.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6480
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florianf [Sun, 28 Feb 2010 21:08:34 +0000 (21:08 +0000)]
Unstable tile: Dissolve, then disappear without falling down.
The new behavior is as follows: If the sprite has a "dissolve" action, it is
triggered on contact. If the "dissolve" animation ends, or if the sprite
doesn't have a "dissolve" action, the "fall-down" action is triggered. If that
animation is done, or if the sprite doesn't have a "fall-down" action, the
object is removed.
Possible future improvements:
- Make the tile non-solid at the end of "dissolve", rather than at the
beginning of "fall-down". This way falling only sprites would still be solid.
For this to be of use the collision detection needs to be improved, though.
- Also, remove the object after is has hit a solid object or has fallen out of
the screen. The "remove at end of animation" behavior is more of a dirty
hack.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6479
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anmaster [Sun, 28 Feb 2010 21:05:17 +0000 (21:05 +0000)]
Expand bonus2/level17.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6478
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mathnerd314 [Sun, 28 Feb 2010 20:57:18 +0000 (20:57 +0000)]
Clean up test levels a bit.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6477
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anmaster [Sun, 28 Feb 2010 20:56:25 +0000 (20:56 +0000)]
Expand bonus2/level19.stl to fill new max resolution. Also fix bug in that level: fg layer was incorrectly set to solid.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6476
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anmaster [Sun, 28 Feb 2010 20:46:06 +0000 (20:46 +0000)]
Expand bonus1/thompson-level1.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6475
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anmaster [Sun, 28 Feb 2010 20:42:03 +0000 (20:42 +0000)]
Expand bonus1/bonus-level5.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6474
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grumbel [Sun, 28 Feb 2010 20:41:02 +0000 (20:41 +0000)]
Compiler warning fix, init variables to 0
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6473
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grumbel [Sun, 28 Feb 2010 20:39:02 +0000 (20:39 +0000)]
Compiler warning fix, init variables to 0
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6472
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anmaster [Sun, 28 Feb 2010 20:21:30 +0000 (20:21 +0000)]
Expand bonus1/bonus-level4.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6471
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mathnerd314 [Sun, 28 Feb 2010 20:01:20 +0000 (20:01 +0000)]
Remove last vestiges of DEBUG
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6470
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anmaster [Sun, 28 Feb 2010 20:00:38 +0000 (20:00 +0000)]
Expand bonus1/bonus-level3.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6469
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mathnerd314 [Sun, 28 Feb 2010 19:57:14 +0000 (19:57 +0000)]
Small ctor change.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6468
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anmaster [Sun, 28 Feb 2010 19:52:09 +0000 (19:52 +0000)]
Expand bonus1/bonus-level2.stl to fill new max resolution.
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florianf [Sun, 28 Feb 2010 19:45:53 +0000 (19:45 +0000)]
lisp/parser.cpp: Remove a forgotten debug message.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6466
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anmaster [Sun, 28 Feb 2010 19:32:11 +0000 (19:32 +0000)]
Expand bonus-level1.stl to fill new max resolution.
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mathnerd314 [Sun, 28 Feb 2010 18:37:56 +0000 (18:37 +0000)]
Change secret area signature to use editor-only tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6463
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anmaster [Sun, 28 Feb 2010 18:35:30 +0000 (18:35 +0000)]
Run tools/normalize-po-files.sh on all *.po files to make sure they reflect the current messages.pot file. Some were very outdated. Note that ru.po for the levels (world1, world2, bonus1, bonus2) give fatal errors (duplicate messages). That file was thus not changed, but ru.po will need to be fixed for things to work.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6462
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anmaster [Sun, 28 Feb 2010 18:23:12 +0000 (18:23 +0000)]
Update some Swedish translations.
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anmaster [Sun, 28 Feb 2010 18:13:39 +0000 (18:13 +0000)]
Commiting fix for world1, level25 from bug #586 "Arctic Ruins background too small for new resolution".
Thanks to lazure for this fix. This replaces ocean.jpg with new split images. Note that ocean.jpg is
still used in some other levels, and thus it can't be removed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6460
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