Tobias Gläßer [Sat, 10 Apr 2004 09:53:22 +0000 (09:53 +0000)]
update
SVN-Revision: 440
Ingo Ruhnke [Fri, 9 Apr 2004 16:26:06 +0000 (16:26 +0000)]
- fixed snowball anim
SVN-Revision: 439
Ingo Ruhnke [Fri, 9 Apr 2004 02:20:51 +0000 (02:20 +0000)]
- added new smalltux
SVN-Revision: 438
Ingo Ruhnke [Fri, 9 Apr 2004 01:54:57 +0000 (01:54 +0000)]
- added new smalltux (still needs cleanup)
SVN-Revision: 437
Ingo Ruhnke [Fri, 9 Apr 2004 01:15:31 +0000 (01:15 +0000)]
- moved title-demo code into its own function
SVN-Revision: 436
Ingo Ruhnke [Fri, 9 Apr 2004 00:54:53 +0000 (00:54 +0000)]
- fixed credits screen a bit
SVN-Revision: 435
Ingo Ruhnke [Fri, 9 Apr 2004 00:49:47 +0000 (00:49 +0000)]
- cleaned up title screen a bit
SVN-Revision: 434
Ingo Ruhnke [Fri, 9 Apr 2004 00:49:29 +0000 (00:49 +0000)]
- added some new title menu gfx
SVN-Revision: 433
Ricardo Cruz [Sun, 4 Apr 2004 22:33:32 +0000 (22:33 +0000)]
according to the author: "there was one line that caused a dissonance... i fixed that"
SVN-Revision: 432
Ricardo Cruz [Sun, 4 Apr 2004 18:00:11 +0000 (18:00 +0000)]
1 more song
SVN-Revision: 431
Tobias Gläßer [Sun, 4 Apr 2004 00:32:10 +0000 (00:32 +0000)]
- Physic C++ rewrite (Matze Braun)
- Added new badguys (Matze Braun)
- Fixed minor bugs (Matze Braun)
SVN-Revision: 430
Tobias Gläßer [Sat, 3 Apr 2004 13:31:38 +0000 (13:31 +0000)]
update
SVN-Revision: 429
Tobias Gläßer [Sat, 3 Apr 2004 13:31:14 +0000 (13:31 +0000)]
lots of improvements all over the code.
Leveleditor improvements.
Changed Tux's dying sequence.
Intros can be skipped with any device now.
Converted button_type and button_panel_type to C++ classes.
SVN-Revision: 428
Tobias Gläßer [Sat, 3 Apr 2004 13:28:15 +0000 (13:28 +0000)]
scaled
SVN-Revision: 427
Tobias Gläßer [Sat, 3 Apr 2004 13:27:50 +0000 (13:27 +0000)]
initial
SVN-Revision: 426
Ingo Ruhnke [Thu, 1 Apr 2004 20:22:28 +0000 (20:22 +0000)]
- more tiles
SVN-Revision: 425
Ingo Ruhnke [Wed, 31 Mar 2004 23:20:25 +0000 (23:20 +0000)]
- improved tileability
SVN-Revision: 424
Ingo Ruhnke [Wed, 31 Mar 2004 23:11:13 +0000 (23:11 +0000)]
- new tiles
SVN-Revision: 423
Ingo Ruhnke [Wed, 31 Mar 2004 10:41:46 +0000 (10:41 +0000)]
- scaled down fish
SVN-Revision: 422
Ingo Ruhnke [Tue, 30 Mar 2004 20:34:27 +0000 (20:34 +0000)]
- more tiles
SVN-Revision: 421
Ingo Ruhnke [Tue, 30 Mar 2004 20:22:13 +0000 (20:22 +0000)]
- more gfx
SVN-Revision: 420
Ingo Ruhnke [Tue, 30 Mar 2004 20:21:27 +0000 (20:21 +0000)]
more gfx
SVN-Revision: 419
Ingo Ruhnke [Tue, 30 Mar 2004 20:09:29 +0000 (20:09 +0000)]
more gfx
SVN-Revision: 418
Ingo Ruhnke [Tue, 30 Mar 2004 19:59:32 +0000 (19:59 +0000)]
more gfx
SVN-Revision: 417
Ingo Ruhnke [Tue, 30 Mar 2004 13:37:59 +0000 (13:37 +0000)]
- new usercontributed level
SVN-Revision: 416
Ingo Ruhnke [Tue, 30 Mar 2004 13:23:39 +0000 (13:23 +0000)]
- added some more tiles
SVN-Revision: 415
Tobias Gläßer [Mon, 29 Mar 2004 16:49:03 +0000 (16:49 +0000)]
improved to work flawless on more computers
SVN-Revision: 414
Tobias Gläßer [Mon, 29 Mar 2004 13:24:42 +0000 (13:24 +0000)]
- introduced new function wait_for_event
- removed arrays_init()
- applied fixes from Matze Braun for badguy bugs
SVN-Revision: 413
Ingo Ruhnke [Mon, 29 Mar 2004 12:25:24 +0000 (12:25 +0000)]
- added enemies and such
SVN-Revision: 412
Ingo Ruhnke [Sun, 28 Mar 2004 23:23:20 +0000 (23:23 +0000)]
- fixed datadir
SVN-Revision: 411
Tobias Gläßer [Sun, 28 Mar 2004 21:48:55 +0000 (21:48 +0000)]
little improvement
SVN-Revision: 410
Tobias Gläßer [Sun, 28 Mar 2004 21:43:29 +0000 (21:43 +0000)]
tilegroup definitions
SVN-Revision: 409
Tobias Gläßer [Sun, 28 Mar 2004 21:42:04 +0000 (21:42 +0000)]
- Leveleditor improvements and fixes.
- collision bugfixes from Matze Braun
SVN-Revision: 408
Ingo Ruhnke [Sun, 28 Mar 2004 20:56:36 +0000 (20:56 +0000)]
- added some flames
SVN-Revision: 407
Ingo Ruhnke [Sun, 28 Mar 2004 14:11:53 +0000 (14:11 +0000)]
- removed alpha from tile since it isn't needed
- fixed brick behaviour (I hope...)
SVN-Revision: 406
Tobias Gläßer [Sun, 28 Mar 2004 14:07:59 +0000 (14:07 +0000)]
*** empty log message ***
SVN-Revision: 405
Ingo Ruhnke [Sun, 28 Mar 2004 12:41:11 +0000 (12:41 +0000)]
- removed next_tile2, which isn't needed
- added --sdl option to turn of opengl in case it is on in the config file
SVN-Revision: 404
Ingo Ruhnke [Sun, 28 Mar 2004 11:47:21 +0000 (11:47 +0000)]
- use new boxes everywhere
- added invisible-box (usefull for secrets)
SVN-Revision: 403
Tobias Gläßer [Sun, 28 Mar 2004 10:58:44 +0000 (10:58 +0000)]
new link image
SVN-Revision: 402
Tobias Gläßer [Sun, 28 Mar 2004 10:26:12 +0000 (10:26 +0000)]
initial
SVN-Revision: 401
Tobias Gläßer [Sun, 28 Mar 2004 01:44:15 +0000 (01:44 +0000)]
applied flame badguy patch from Matze Braun
SVN-Revision: 400
Tobias Gläßer [Sun, 28 Mar 2004 01:30:48 +0000 (01:30 +0000)]
improved the behaviour of the mouse-cursor in the leveleditor
SVN-Revision: 399
Ingo Ruhnke [Sun, 28 Mar 2004 01:03:25 +0000 (01:03 +0000)]
- mrbomb stuff
SVN-Revision: 398
Tobias Gläßer [Sun, 28 Mar 2004 01:00:16 +0000 (01:00 +0000)]
We have our own mouse-cursor now! (graphics by Settra Gaia)
SVN-Revision: 397
Tobias Gläßer [Sun, 28 Mar 2004 00:58:50 +0000 (00:58 +0000)]
initial
SVN-Revision: 396
Ingo Ruhnke [Sat, 27 Mar 2004 19:36:58 +0000 (19:36 +0000)]
- added object support (untested)
SVN-Revision: 395
Ingo Ruhnke [Sat, 27 Mar 2004 19:30:07 +0000 (19:30 +0000)]
- added object support (untested)
SVN-Revision: 394
Tobias Gläßer [Sat, 27 Mar 2004 17:24:14 +0000 (17:24 +0000)]
more kinds of menu_event are handled directly in the menu-code now.
SVN-Revision: 393
Ingo Ruhnke [Sat, 27 Mar 2004 16:34:19 +0000 (16:34 +0000)]
- added enemies and some other tweaks
SVN-Revision: 392
Tobias Gläßer [Sat, 27 Mar 2004 16:17:49 +0000 (16:17 +0000)]
old Makefile works again
SVN-Revision: 391
Ingo Ruhnke [Sat, 27 Mar 2004 14:20:42 +0000 (14:20 +0000)]
- added enemies
SVN-Revision: 390
Tobias Gläßer [Sat, 27 Mar 2004 13:04:39 +0000 (13:04 +0000)]
MN_BACK works for multiple layers of menus now.
SVN-Revision: 389
Tobias Gläßer [Sat, 27 Mar 2004 11:27:45 +0000 (11:27 +0000)]
little change to improve win32 portability
SVN-Revision: 388
Ingo Ruhnke [Sat, 27 Mar 2004 11:14:12 +0000 (11:14 +0000)]
- added some enemies
SVN-Revision: 387
Ingo Ruhnke [Sat, 27 Mar 2004 00:38:47 +0000 (00:38 +0000)]
- removed dn_tilemap
- fixed broken level_change() function to draw only on one map, not all at once
SVN-Revision: 386
Tobias Gläßer [Sat, 27 Mar 2004 00:14:46 +0000 (00:14 +0000)]
fixed BSOD hopping
SVN-Revision: 385
Tobias Gläßer [Fri, 26 Mar 2004 23:54:47 +0000 (23:54 +0000)]
C++ port of Ricarod Cruz's menu-handling code patch.
SVN-Revision: 384
Ingo Ruhnke [Fri, 26 Mar 2004 23:54:11 +0000 (23:54 +0000)]
- added new deactivated bonus box
SVN-Revision: 383
Tobias Gläßer [Fri, 26 Mar 2004 23:53:31 +0000 (23:53 +0000)]
merged bad_guy patch from Matze Braun. (recycling Ricardo's stalactite patch and added mrbomb).
SVN-Revision: 382
Tobias Gläßer [Fri, 26 Mar 2004 23:51:40 +0000 (23:51 +0000)]
initial
SVN-Revision: 381
Ingo Ruhnke [Fri, 26 Mar 2004 23:45:12 +0000 (23:45 +0000)]
- added new bonus block
SVN-Revision: 380
Tobias Gläßer [Fri, 26 Mar 2004 23:19:34 +0000 (23:19 +0000)]
particle_system changed to clouds
SVN-Revision: 379
Ingo Ruhnke [Fri, 26 Mar 2004 22:30:21 +0000 (22:30 +0000)]
- added more bricks
SVN-Revision: 378
Tobias Gläßer [Fri, 26 Mar 2004 22:08:12 +0000 (22:08 +0000)]
tux isn't jumping like on drugs anymore in the demo
SVN-Revision: 377
Tobias Gläßer [Fri, 26 Mar 2004 21:39:45 +0000 (21:39 +0000)]
quick fix for bug introduced by the last commit
SVN-Revision: 376
Tobias Gläßer [Fri, 26 Mar 2004 21:24:03 +0000 (21:24 +0000)]
added demo to make SuperTux looking nice from the start ;)
SVN-Revision: 375
Tobias Gläßer [Fri, 26 Mar 2004 21:20:35 +0000 (21:20 +0000)]
demo level created by Ingo Ruhnke
SVN-Revision: 374
Ingo Ruhnke [Fri, 26 Mar 2004 19:03:38 +0000 (19:03 +0000)]
- converted levels to the new format
SVN-Revision: 373
Ingo Ruhnke [Fri, 26 Mar 2004 15:17:10 +0000 (15:17 +0000)]
- added some error checking, so that we get more usefull error messages than asserts
SVN-Revision: 372
Ingo Ruhnke [Fri, 26 Mar 2004 12:52:30 +0000 (12:52 +0000)]
- added some enemies
SVN-Revision: 371
Ingo Ruhnke [Fri, 26 Mar 2004 02:05:18 +0000 (02:05 +0000)]
- hooked up more levels to the worldmap
- added a bit of background stuff to snow3
SVN-Revision: 370
Ingo Ruhnke [Thu, 25 Mar 2004 19:10:00 +0000 (19:10 +0000)]
- fixed levelend (well, maybe more of an workaround
SVN-Revision: 369
Ingo Ruhnke [Thu, 25 Mar 2004 19:02:04 +0000 (19:02 +0000)]
- moved a few int's inside the for-loops
- replaced a old '.' with 0
SVN-Revision: 368
Ingo Ruhnke [Thu, 25 Mar 2004 19:01:35 +0000 (19:01 +0000)]
- moved a few int's inside the for-loops
- replaced a old '.' with 0
SVN-Revision: 367
Ingo Ruhnke [Thu, 25 Mar 2004 18:52:34 +0000 (18:52 +0000)]
- fixed brick-bug (or maybe not, they still behave a bit weird
- moved some int's into the for-loops to reduce variable recycling
SVN-Revision: 366
Ingo Ruhnke [Thu, 25 Mar 2004 16:50:13 +0000 (16:50 +0000)]
- cleanup in the worldmap
- fixed duplicate badguy bug
SVN-Revision: 365
Tobias Gläßer [Thu, 25 Mar 2004 16:38:46 +0000 (16:38 +0000)]
fixed some "solids" to be non-solid
SVN-Revision: 364
Ingo Ruhnke [Thu, 25 Mar 2004 16:31:19 +0000 (16:31 +0000)]
- fixed file extension
SVN-Revision: 363
Ingo Ruhnke [Thu, 25 Mar 2004 16:27:28 +0000 (16:27 +0000)]
- fixed syntax
SVN-Revision: 362
Ingo Ruhnke [Thu, 25 Mar 2004 16:19:28 +0000 (16:19 +0000)]
- added new levels
SVN-Revision: 361
Ingo Ruhnke [Thu, 25 Mar 2004 12:15:47 +0000 (12:15 +0000)]
- cleaned up the way badguys are handled
SVN-Revision: 360
Ingo Ruhnke [Thu, 25 Mar 2004 12:02:46 +0000 (12:02 +0000)]
bye, bye dn_tm
SVN-Revision: 359
Ingo Ruhnke [Thu, 25 Mar 2004 11:36:05 +0000 (11:36 +0000)]
- added alternative (more flexible) way to define badguys in a level
SVN-Revision: 358
Ingo Ruhnke [Thu, 25 Mar 2004 11:07:02 +0000 (11:07 +0000)]
- fixed badguys a little bit
SVN-Revision: 357
Ingo Ruhnke [Thu, 25 Mar 2004 10:26:59 +0000 (10:26 +0000)]
- made TileManager::get() always return a valid tile
- made conversion code more robust against unknown tiles
- added next_tile/next_tile2 to replace the old one on some events
SVN-Revision: 356
Ingo Ruhnke [Thu, 25 Mar 2004 02:35:07 +0000 (02:35 +0000)]
- fixes for the converter
SVN-Revision: 355
Ingo Ruhnke [Thu, 25 Mar 2004 02:29:04 +0000 (02:29 +0000)]
- fixed up tileset a bit
SVN-Revision: 354
Ingo Ruhnke [Thu, 25 Mar 2004 02:27:45 +0000 (02:27 +0000)]
- fixed bricktile
SVN-Revision: 353
Ingo Ruhnke [Thu, 25 Mar 2004 02:13:17 +0000 (02:13 +0000)]
- added translation table for the old format
SVN-Revision: 352
Ingo Ruhnke [Thu, 25 Mar 2004 01:30:44 +0000 (01:30 +0000)]
- created a tileset that is compatible with the old levels and the new ones
SVN-Revision: 351
Ingo Ruhnke [Thu, 25 Mar 2004 00:24:55 +0000 (00:24 +0000)]
fixed converter to handle the new format
SVN-Revision: 350
Ingo Ruhnke [Wed, 24 Mar 2004 22:39:36 +0000 (22:39 +0000)]
fixed incorrect color handling
SVN-Revision: 349
Tobias Gläßer [Wed, 24 Mar 2004 22:33:02 +0000 (22:33 +0000)]
images for particle_sytem
SVN-Revision: 348
Tobias Gläßer [Wed, 24 Mar 2004 22:31:47 +0000 (22:31 +0000)]
added line for use of particle_system
SVN-Revision: 347
Tobias Gläßer [Wed, 24 Mar 2004 22:29:08 +0000 (22:29 +0000)]
the new tiles and tileset-definitions for the new levelformat. (most tiles were contributed by Ingo Ruhnke)
SVN-Revision: 346
Tobias Gläßer [Wed, 24 Mar 2004 22:25:33 +0000 (22:25 +0000)]
new levelformat with multiple layers and and new tileset code. Along with a new particlesystem. (the latest one was contributed by Matze Braun)
SVN-Revision: 345
Tobias Gläßer [Wed, 24 Mar 2004 22:15:44 +0000 (22:15 +0000)]
new levelformat with multiple layers and and new tileset code. Along with a new particlesystem. (the latest one was contributed by Matze Braun)
SVN-Revision: 344
Ingo Ruhnke [Wed, 24 Mar 2004 22:10:29 +0000 (22:10 +0000)]
- renamed input/input_
SVN-Revision: 343
Tobias Gläßer [Wed, 24 Mar 2004 22:08:29 +0000 (22:08 +0000)]
new levelformat with multiple layers, new particlesystem
SVN-Revision: 342
Ingo Ruhnke [Wed, 24 Mar 2004 22:01:08 +0000 (22:01 +0000)]
- minor cleanup
SVN-Revision: 341