Christoph Sommer [Fri, 26 May 2006 12:21:59 +0000 (12:21 +0000)]
Badguys now get their deactivate() method called prior to being deactivated
SVN-Revision: 3592
Christoph Sommer [Fri, 26 May 2006 12:19:15 +0000 (12:19 +0000)]
Workaround for a bug with stopped SoundSource not being able to resume playing
SVN-Revision: 3591
Christoph Sommer [Fri, 26 May 2006 11:37:45 +0000 (11:37 +0000)]
Trying out new ManagedSoundSource
SVN-Revision: 3590
Matthias Braun [Thu, 25 May 2006 20:12:27 +0000 (20:12 +0000)]
don't translate credits
SVN-Revision: 3589
Matthias Braun [Thu, 25 May 2006 20:11:06 +0000 (20:11 +0000)]
should not be in svn
SVN-Revision: 3588
Christoph Sommer [Thu, 25 May 2006 19:28:05 +0000 (19:28 +0000)]
Can't rebuild wrapper on Win, so I'm checking it in...
SVN-Revision: 3587
Christoph Sommer [Thu, 25 May 2006 18:58:23 +0000 (18:58 +0000)]
Fixed a bug. Modified "Whatever floats your boat" to use new scriptable paths
SVN-Revision: 3586
Christoph Sommer [Thu, 25 May 2006 15:01:10 +0000 (15:01 +0000)]
Forgot two files
SVN-Revision: 3584
Christoph Sommer [Thu, 25 May 2006 14:52:51 +0000 (14:52 +0000)]
Platform now scriptable
SVN-Revision: 3583
Christoph Sommer [Thu, 25 May 2006 13:51:47 +0000 (13:51 +0000)]
First tries at making platform scriptable
SVN-Revision: 3582
Matthias Braun [Thu, 25 May 2006 11:43:33 +0000 (11:43 +0000)]
set_pos does not work...
SVN-Revision: 3581
Matthias Braun [Thu, 25 May 2006 11:28:14 +0000 (11:28 +0000)]
little test level for script triggers
SVN-Revision: 3580
Matthias Braun [Thu, 25 May 2006 11:00:33 +0000 (11:00 +0000)]
changed autoscroll level a bit
SVN-Revision: 3579
Matthias Braun [Thu, 25 May 2006 10:52:46 +0000 (10:52 +0000)]
fixed autoscroll level syntax (the path is still bad though...)
SVN-Revision: 3577
Matthias Braun [Thu, 25 May 2006 10:17:26 +0000 (10:17 +0000)]
fix supertux blocking when no sound is available (I really still think we should abort the game instead of introducing more codepaths that are poorly tested...)
SVN-Revision: 3575
Stephen Groundwater [Thu, 25 May 2006 00:56:29 +0000 (00:56 +0000)]
Restored castle/door.png, fixing tile 1526 which was used in W2/christoph1. Added end of level exit tree to W2/christoph1. More work on water's edge tiles.
SVN-Revision: 3573
Christoph Sommer [Tue, 23 May 2006 21:02:55 +0000 (21:02 +0000)]
Used new unstable Casteblock
SVN-Revision: 3572
Christoph Sommer [Tue, 23 May 2006 20:24:04 +0000 (20:24 +0000)]
Forced Camera to always have Tux in the middle 5/6 of the screen, no matter how fast Tux moved
SVN-Revision: 3571
Stephen Groundwater [Tue, 23 May 2006 03:47:48 +0000 (03:47 +0000)]
Not much to see. Cleanup work on forest map, removed tile dupes. Cleanup on tile.strf, removed lava-flow tiles, fixed a few numbering bugs.
SVN-Revision: 3570
Stephen Groundwater [Mon, 22 May 2006 23:19:02 +0000 (23:19 +0000)]
fixed missing pogonia orchid, adjusted lava to newer version in the Castle of Nolok
SVN-Revision: 3569
Christoph Sommer [Mon, 22 May 2006 22:50:01 +0000 (22:50 +0000)]
Made fish jump again
SVN-Revision: 3568
Christoph Sommer [Mon, 22 May 2006 16:54:05 +0000 (16:54 +0000)]
Draft of unstable castleblock
SVN-Revision: 3567
Stephen Groundwater [Mon, 22 May 2006 12:11:24 +0000 (12:11 +0000)]
Adjusted lava some more. (created newer version)
SVN-Revision: 3566
Stephen Groundwater [Sat, 20 May 2006 22:59:12 +0000 (22:59 +0000)]
lava flow tile update
SVN-Revision: 3565
Matthias Braun [Sat, 20 May 2006 20:08:05 +0000 (20:08 +0000)]
load worldmaps passed on commandline
SVN-Revision: 3564
Christoph Sommer [Sat, 20 May 2006 16:19:59 +0000 (16:19 +0000)]
Some more fixes
SVN-Revision: 3562
Stephen Groundwater [Sat, 20 May 2006 15:51:37 +0000 (15:51 +0000)]
Minor dislay test change for sample sparkle. See world2/key5.stl
SVN-Revision: 3561
Stephen Groundwater [Sat, 20 May 2006 15:44:13 +0000 (15:44 +0000)]
Added sample sparkle magic for key discovery. See world2/key5.stl
SVN-Revision: 3560
Matthias Braun [Sat, 20 May 2006 13:51:11 +0000 (13:51 +0000)]
fix skull_tile sprite
SVN-Revision: 3559
Matthias Braun [Sat, 20 May 2006 13:50:35 +0000 (13:50 +0000)]
fix skull_tile sprite
SVN-Revision: 3558
Christoph Sommer [Sat, 20 May 2006 13:35:14 +0000 (13:35 +0000)]
Adjusted levels to new Unstable Tile syntax
SVN-Revision: 3556
Christoph Sommer [Sat, 20 May 2006 13:32:55 +0000 (13:32 +0000)]
UnstableTile now has configurable sprite and allows for animations
SVN-Revision: 3555
Matthias Braun [Sat, 20 May 2006 12:21:36 +0000 (12:21 +0000)]
more comment improvements
SVN-Revision: 3554
Matthias Braun [Sat, 20 May 2006 12:14:46 +0000 (12:14 +0000)]
more small improvements
SVN-Revision: 3553
Matthias Braun [Sat, 20 May 2006 12:11:40 +0000 (12:11 +0000)]
improvement
SVN-Revision: 3552
Matthias Braun [Sat, 20 May 2006 12:10:49 +0000 (12:10 +0000)]
some comments about collision detection
SVN-Revision: 3551
Christoph Sommer [Sat, 20 May 2006 00:58:55 +0000 (00:58 +0000)]
Platform that hurts Tux and Badguys when touched
SVN-Revision: 3550
Stephen Groundwater [Fri, 19 May 2006 02:39:22 +0000 (02:39 +0000)]
Adjusted lava-flow tiles as seen in world1/level 26. Created a matching lava-flow background. Cleaned up the exit tree test tiles, see test/tree-exit.stl. More work on castle torch, see world2/castledoor.stl.
SVN-Revision: 3549
Christoph Sommer [Wed, 17 May 2006 20:15:33 +0000 (20:15 +0000)]
Nearly there...
SVN-Revision: 3548
Christoph Sommer [Wed, 17 May 2006 14:12:35 +0000 (14:12 +0000)]
Added treasure room
SVN-Revision: 3546
Stephen Groundwater [Wed, 17 May 2006 11:46:21 +0000 (11:46 +0000)]
adjusting tree exit test images
SVN-Revision: 3545
Christoph Sommer [Tue, 16 May 2006 22:07:12 +0000 (22:07 +0000)]
Added second sector and some hacks to get there
SVN-Revision: 3544
Matthias Braun [Tue, 16 May 2006 18:53:16 +0000 (18:53 +0000)]
fix mriceblock grabbing
SVN-Revision: 3540
Wolfgang Becker [Tue, 16 May 2006 16:26:12 +0000 (16:26 +0000)]
Updated monodev's project files.
SVN-Revision: 3539
Christoph Sommer [Tue, 16 May 2006 13:28:20 +0000 (13:28 +0000)]
More work on Brush and BrushEditor. Loading and painting works. Interface still missing.
SVN-Revision: 3536
Stephen Groundwater [Tue, 16 May 2006 12:08:50 +0000 (12:08 +0000)]
adjusting tree exit test images
SVN-Revision: 3535
Stephen Groundwater [Tue, 16 May 2006 03:46:29 +0000 (03:46 +0000)]
added exit tree test image and level
SVN-Revision: 3534
Matthias Braun [Mon, 15 May 2006 16:09:15 +0000 (16:09 +0000)]
renamed some money to jumpy
SVN-Revision: 3529
Stephen Groundwater [Mon, 15 May 2006 12:04:46 +0000 (12:04 +0000)]
More work on forest worldmap, adjusting water's edge.
SVN-Revision: 3523
Stephen Groundwater [Mon, 15 May 2006 02:51:45 +0000 (02:51 +0000)]
More work on Forest worldmap. Added water's edge, pier and cleaned up stream images.
SVN-Revision: 3522
Matthias Braun [Sun, 14 May 2006 19:35:43 +0000 (19:35 +0000)]
somre sound preloading
SVN-Revision: 3520
Stephen Groundwater [Sun, 14 May 2006 19:23:44 +0000 (19:23 +0000)]
more cleanup of the forest worldmap definitions
SVN-Revision: 3519
Stephen Groundwater [Sun, 14 May 2006 17:57:01 +0000 (17:57 +0000)]
reformated the castle area of the Forest map to use newer more condensed tile definitions
SVN-Revision: 3518
Wolfgang Becker [Sun, 14 May 2006 12:43:58 +0000 (12:43 +0000)]
Prevent crash when tux dies while carrying iceblock.
SVN-Revision: 3517
Matthias Braun [Sun, 14 May 2006 10:50:25 +0000 (10:50 +0000)]
fix bug with player not stopping when deactivated, make key support code simpler
SVN-Revision: 3515
Stephen Groundwater [Sun, 14 May 2006 02:53:40 +0000 (02:53 +0000)]
adding nolok keys and sample levels for forest key testing
SVN-Revision: 3514
Christoph Sommer [Sun, 14 May 2006 00:03:57 +0000 (00:03 +0000)]
Draft of possible Bonus Level, Sector 1
SVN-Revision: 3513
Christoph Sommer [Sat, 13 May 2006 23:01:12 +0000 (23:01 +0000)]
Created some code for Candle
SVN-Revision: 3512
Christoph Sommer [Sat, 13 May 2006 22:59:55 +0000 (22:59 +0000)]
Small bug
SVN-Revision: 3511
Christoph Sommer [Sat, 13 May 2006 17:12:21 +0000 (17:12 +0000)]
Badguys now inherit from MovingSprite
SVN-Revision: 3510
Christoph Sommer [Sat, 13 May 2006 16:12:37 +0000 (16:12 +0000)]
Some more objects now inherit from MovingSprite
SVN-Revision: 3509
Christoph Sommer [Fri, 12 May 2006 22:43:12 +0000 (22:43 +0000)]
Seems like I forgot an include
SVN-Revision: 3508
Christoph Sommer [Fri, 12 May 2006 02:02:31 +0000 (02:02 +0000)]
Faster builds
SVN-Revision: 3507
Christoph Sommer [Fri, 12 May 2006 01:41:09 +0000 (01:41 +0000)]
Experiments with a new abstract base class for Moving Objects that are Sprites
SVN-Revision: 3506
Christoph Sommer [Thu, 11 May 2006 19:35:16 +0000 (19:35 +0000)]
First attempts at making BadGuys cloneable
SVN-Revision: 3505
Ondřej Hošek [Tue, 9 May 2006 18:41:48 +0000 (18:41 +0000)]
Small script fixes
SVN-Revision: 3504
Christoph Sommer [Mon, 8 May 2006 19:54:07 +0000 (19:54 +0000)]
New level "Welcome to the Forest"
SVN-Revision: 3503
Stephen Groundwater [Mon, 8 May 2006 02:26:38 +0000 (02:26 +0000)]
added tumbleweed
SVN-Revision: 3502
Stephen Groundwater [Sat, 6 May 2006 11:29:59 +0000 (11:29 +0000)]
adjusted dangerous pogonia (made flower part bigger)
SVN-Revision: 3500
Stephen Groundwater [Sat, 6 May 2006 04:33:58 +0000 (04:33 +0000)]
Started to add a walking motion for Igel. Created a dangerous pogonia orchid flower. Adjusted Yeti's eyes (small fix). Messing around with a lava flow set (still way off).
SVN-Revision: 3499
Christoph Sommer [Thu, 4 May 2006 22:55:25 +0000 (22:55 +0000)]
planted some trees and bushes
SVN-Revision: 3498
Stephen Groundwater [Thu, 4 May 2006 22:40:02 +0000 (22:40 +0000)]
put vegitation on the moving platform
SVN-Revision: 3497
Christoph Sommer [Thu, 4 May 2006 19:36:06 +0000 (19:36 +0000)]
Converted castle.stl to v2 format
SVN-Revision: 3494
Christoph Sommer [Thu, 4 May 2006 19:29:09 +0000 (19:29 +0000)]
New Badguy "Igel"
SVN-Revision: 3492
Christoph Sommer [Thu, 4 May 2006 19:26:47 +0000 (19:26 +0000)]
Badguys are now responsible for killing themselves when hit by a bullet
SVN-Revision: 3491
Benjamin P. Jung [Thu, 4 May 2006 19:11:47 +0000 (19:11 +0000)]
Added an (animated) candle. Might be useful for the casle-level backgrounds...
SVN-Revision: 3490
Christoph Sommer [Wed, 3 May 2006 18:06:08 +0000 (18:06 +0000)]
New level "Short Visit to El Castillo" /
Made some castle_wall stones solid
SVN-Revision: 3489
Christoph Sommer [Wed, 3 May 2006 13:30:42 +0000 (13:30 +0000)]
Level modified: Shortened ways back up
SVN-Revision: 3488
Christoph Sommer [Tue, 2 May 2006 21:56:14 +0000 (21:56 +0000)]
Added level "Whatever Floats Your Boat"
SVN-Revision: 3487
Matthias Braun [Tue, 2 May 2006 18:55:24 +0000 (18:55 +0000)]
reduce waiting time when yeti is finished
SVN-Revision: 3486
Stephen Groundwater [Tue, 2 May 2006 11:47:14 +0000 (11:47 +0000)]
adjusted the flying snowball's smoke trail
SVN-Revision: 3485
Christoph Sommer [Tue, 2 May 2006 00:40:03 +0000 (00:40 +0000)]
added some more trees
SVN-Revision: 3484
Christoph Sommer [Mon, 1 May 2006 20:33:37 +0000 (20:33 +0000)]
added missing include
SVN-Revision: 3483
Christoph Sommer [Mon, 1 May 2006 19:26:44 +0000 (19:26 +0000)]
New GameObject SpriteParticle
SVN-Revision: 3482
Ondřej Hošek [Mon, 1 May 2006 15:13:34 +0000 (15:13 +0000)]
I'll be sending a snapshot to a friend with a PowerPC iBook for testing. I've therefore fixed up the Jamfile for installation.
SVN-Revision: 3481
Benjamin P. Jung [Mon, 1 May 2006 14:57:48 +0000 (14:57 +0000)]
Changed my own e-mail address (I was receiving too much spam on the old one and thus had to abandon it...)
SVN-Revision: 3480
Christoph Sommer [Sun, 30 Apr 2006 23:14:15 +0000 (23:14 +0000)]
Badguys read hitbox from .sprite file
SVN-Revision: 3478
Matthias Braun [Sun, 30 Apr 2006 22:34:01 +0000 (22:34 +0000)]
fix
SVN-Revision: 3477
Christoph Sommer [Sun, 30 Apr 2006 21:42:22 +0000 (21:42 +0000)]
Fixed error with negative offsets
SVN-Revision: 3476
Christoph Sommer [Sun, 30 Apr 2006 21:32:58 +0000 (21:32 +0000)]
Experimented with loading hitbox from .sprite file
SVN-Revision: 3475
Stephen Groundwater [Sun, 30 Apr 2006 21:07:44 +0000 (21:07 +0000)]
added firewall test level
SVN-Revision: 3474
Matthias Braun [Sun, 30 Apr 2006 20:41:43 +0000 (20:41 +0000)]
another fix
SVN-Revision: 3473
Matthias Braun [Sun, 30 Apr 2006 20:28:41 +0000 (20:28 +0000)]
again
SVN-Revision: 3472
Matthias Braun [Sun, 30 Apr 2006 20:16:07 +0000 (20:16 +0000)]
another try
SVN-Revision: 3471
Matthias Braun [Sun, 30 Apr 2006 20:11:29 +0000 (20:11 +0000)]
another try
SVN-Revision: 3470
Matthias Braun [Sun, 30 Apr 2006 18:20:52 +0000 (18:20 +0000)]
fix miniswig for squirrel data types
SVN-Revision: 3469
Christoph Sommer [Sun, 30 Apr 2006 17:59:27 +0000 (17:59 +0000)]
New object weak_block: a block that can be destroyed by bullet hits
SVN-Revision: 3468
Stephen Groundwater [Sun, 30 Apr 2006 17:00:43 +0000 (17:00 +0000)]
minor changes with yeti for testing
SVN-Revision: 3467
Matthias Braun [Sun, 30 Apr 2006 16:27:33 +0000 (16:27 +0000)]
blind commit, please test: use squirrel datatypes
SVN-Revision: 3466
Matthias Braun [Sun, 30 Apr 2006 15:50:44 +0000 (15:50 +0000)]
include config.h in squirrel
SVN-Revision: 3465