Ricardo Cruz [Mon, 10 May 2004 14:38:53 +0000 (14:38 +0000)]
Bug fixed. That test was just reading some random memory, don't forget we are talking about a string object here, not a char array pointer.
Congrats go to Ingo.
SVN-Revision: 1072
Ricardo Cruz [Mon, 10 May 2004 14:01:08 +0000 (14:01 +0000)]
Added Benjamin to credits.
Still need to update the webpage ones.
SVN-Revision: 1071
Ricardo Cruz [Mon, 10 May 2004 13:58:23 +0000 (13:58 +0000)]
Added old checkboxes to the old dir.
SVN-Revision: 1070
Ricardo Cruz [Mon, 10 May 2004 13:57:35 +0000 (13:57 +0000)]
Removed .xcf files. These files are regarding the old checkboxes version and are already in the old dir.
SVN-Revision: 1069
Ricardo Cruz [Mon, 10 May 2004 13:56:36 +0000 (13:56 +0000)]
Changed the checked boxes to Benjamin ones!
This is a blue-ish version of his checkboxes that I asked him to do.
SVN-Revision: 1068
Ricardo Cruz [Mon, 10 May 2004 13:53:50 +0000 (13:53 +0000)]
Improved back icon by Benjamin!
SVN-Revision: 1067
Ricardo Cruz [Mon, 10 May 2004 13:22:26 +0000 (13:22 +0000)]
Ups, name mistake.
SVN-Revision: 1066
Ricardo Cruz [Mon, 10 May 2004 13:21:41 +0000 (13:21 +0000)]
Well, Ingo and Tobias prefer the old shooting behavior, so here it goes.
SVN-Revision: 1065
Ingo Ruhnke [Mon, 10 May 2004 12:45:59 +0000 (12:45 +0000)]
added issue
SVN-Revision: 1064
Ricardo Cruz [Mon, 10 May 2004 11:48:08 +0000 (11:48 +0000)]
Take cursor out of the help screen.
Tobias, you overwrote this commit :)
SVN-Revision: 1063
Ryan Flegel [Mon, 10 May 2004 05:18:33 +0000 (05:18 +0000)]
- Added a couple handles and changed case on some
SVN-Revision: 1062
Tobias Gläßer [Sun, 9 May 2004 22:15:28 +0000 (22:15 +0000)]
removed double shortcuts in leveleditor. updated level-editor turorial.
SVN-Revision: 1061
Ricardo Cruz [Sun, 9 May 2004 21:44:07 +0000 (21:44 +0000)]
Removed the screen free. It was already been freed before, this could be the cause of Win32 crashes related by Ryan...
SVN-Revision: 1060
Ricardo Cruz [Sun, 9 May 2004 21:15:58 +0000 (21:15 +0000)]
Instead of limitating the number of bullets, according to the ones in screen, do it in a time bases.
This was asked in a comment on The Linux Game Tome and I already wanted to do this, since the day I made that hack, so here it goes.
You can tune that time on the defines.h file, it is the BULLETS_TIMEOUT definition (in ms). There is a fire test level.
SVN-Revision: 1059
Ricardo Cruz [Sun, 9 May 2004 20:24:20 +0000 (20:24 +0000)]
A new round of levels updating by Marek!
He has now get cvs access, so I guess I'll no longer be his sponser :(
:D
SVN-Revision: 1058
Tobias Gläßer [Sun, 9 May 2004 20:10:23 +0000 (20:10 +0000)]
changed to look a bit better in the editor
SVN-Revision: 1057
Tobias Gläßer [Sun, 9 May 2004 19:56:11 +0000 (19:56 +0000)]
big white font correction
SVN-Revision: 1056
Tobias Gläßer [Sun, 9 May 2004 19:55:32 +0000 (19:55 +0000)]
update
SVN-Revision: 1055
Ryan Flegel [Sun, 9 May 2004 19:34:43 +0000 (19:34 +0000)]
- increased Tux's safe time to 1250ms
SVN-Revision: 1054
Tobias Gläßer [Sun, 9 May 2004 18:08:02 +0000 (18:08 +0000)]
Added a static member function to the Surface class for screen capturing. Redesigned the confirm dialog using it.
Minor leveleditor improvements. (Asks if you want to save
a changed level etc.)
SVN-Revision: 1053
Ricardo Cruz [Sun, 9 May 2004 13:55:54 +0000 (13:55 +0000)]
Don't show selection cursor when help is being displayed.
SVN-Revision: 1052
Ricardo Cruz [Sun, 9 May 2004 13:49:14 +0000 (13:49 +0000)]
Cleanuped code and applied it to draw_bg() and draw_part() as well.
SVN-Revision: 1051
Tobias Gläßer [Sun, 9 May 2004 11:14:18 +0000 (11:14 +0000)]
Minimap works in SDL now and one more crash is fixed.
Changed the Help a bit, but it's still in the works.
SVN-Revision: 1050
Ricardo Cruz [Sun, 9 May 2004 01:13:20 +0000 (01:13 +0000)]
SDL draw() now supports alpha blitting.
SVN-Revision: 1049
Ricardo Cruz [Sat, 8 May 2004 23:46:43 +0000 (23:46 +0000)]
Added explode(). Avoid duplicated code, futhermore, allows any badguy to explode.
SVN-Revision: 1048
Ricardo Cruz [Sat, 8 May 2004 23:21:21 +0000 (23:21 +0000)]
if a stalactite hits a Mr. Bomb, explode, instead of falling.
Do you agree with this behavior?
SVN-Revision: 1047
Ricardo Cruz [Sat, 8 May 2004 20:03:02 +0000 (20:03 +0000)]
Just add a couple of different background tiles, so that it everything doesn't look equal.
SVN-Revision: 1046
Ricardo Cruz [Sat, 8 May 2004 14:57:07 +0000 (14:57 +0000)]
Small clean-up.
SVN-Revision: 1045
Tobias Gläßer [Sat, 8 May 2004 12:39:28 +0000 (12:39 +0000)]
Prevent "Return to Level Editor" from working, if no levelsubset is loaded. This solves a few possible crashes.
SVN-Revision: 1044
Tobias Gläßer [Sat, 8 May 2004 12:16:06 +0000 (12:16 +0000)]
minor fix, that makes sure a time_left value is set, if you want to test a level.
SVN-Revision: 1043
Tobias Gläßer [Sat, 8 May 2004 12:01:56 +0000 (12:01 +0000)]
change back to to le_world as current world, when we are done testing our level.
SVN-Revision: 1042
Tobias Gläßer [Sat, 8 May 2004 11:35:04 +0000 (11:35 +0000)]
Make sure that tiles are loaded before tilegroups are requested. This fixed a bug when loading leveleditor from command-line.
SVN-Revision: 1041
Ricardo Cruz [Sat, 8 May 2004 10:45:52 +0000 (10:45 +0000)]
There is no need in saving on exit, since it already saves in level exit.
SVN-Revision: 1040
Ricardo Cruz [Sat, 8 May 2004 10:41:42 +0000 (10:41 +0000)]
Fixes death in modes different than the autoscrolling.
SVN-Revision: 1039
Tobias Gläßer [Sat, 8 May 2004 00:28:46 +0000 (00:28 +0000)]
Fixed some leveleditor-object/badguy issues.
SVN-Revision: 1038
Ricardo Cruz [Sat, 8 May 2004 00:06:35 +0000 (00:06 +0000)]
Removed goodies from the intro (demo) level.
SVN-Revision: 1037
Ricardo Cruz [Sat, 8 May 2004 00:04:00 +0000 (00:04 +0000)]
Fixed bug that was causing player's dead.
Don't think it is totally solved
SVN-Revision: 1036
Tobias Gläßer [Fri, 7 May 2004 23:45:24 +0000 (23:45 +0000)]
Fixed creating level-subset again.
SVN-Revision: 1035
Ingo Ruhnke [Fri, 7 May 2004 23:21:07 +0000 (23:21 +0000)]
fixed logo, old one was missing a row of pixels on the top and on the right
SVN-Revision: 1034
Ricardo Cruz [Fri, 7 May 2004 23:10:54 +0000 (23:10 +0000)]
Test level for auto-scrolling.
SVN-Revision: 1033
Ricardo Cruz [Fri, 7 May 2004 23:09:53 +0000 (23:09 +0000)]
Added horizontal auto scrolling!
Hope you like it ;)
SVN-Revision: 1032
Ricardo Cruz [Fri, 7 May 2004 23:09:04 +0000 (23:09 +0000)]
This is working fine now, right?
SVN-Revision: 1031
Ingo Ruhnke [Fri, 7 May 2004 23:05:54 +0000 (23:05 +0000)]
- another piece from ZhayTee
SVN-Revision: 1030
Ingo Ruhnke [Fri, 7 May 2004 21:43:23 +0000 (21:43 +0000)]
- piece of music from ZhayTee
SVN-Revision: 1029
Ingo Ruhnke [Fri, 7 May 2004 21:24:58 +0000 (21:24 +0000)]
new issue
SVN-Revision: 1028
Ingo Ruhnke [Fri, 7 May 2004 21:14:42 +0000 (21:14 +0000)]
added new issue
SVN-Revision: 1027
Tobias Gläßer [Fri, 7 May 2004 20:48:22 +0000 (20:48 +0000)]
major changes to the leveleditor internals, there are a few bugs expected to appear, but this had to be made!
SVN-Revision: 1026
Ricardo Cruz [Fri, 7 May 2004 13:46:50 +0000 (13:46 +0000)]
Added support for silver's Benjamin font.
SVN-Revision: 1025
Ricardo Cruz [Fri, 7 May 2004 13:45:29 +0000 (13:45 +0000)]
Replaced letters by Benjamin's hand-written ones.
SVN-Revision: 1024
Ricardo Cruz [Fri, 7 May 2004 13:44:13 +0000 (13:44 +0000)]
Replaced current back icon with Benjamin's one. It's so much better.
SVN-Revision: 1023
Ricardo Cruz [Fri, 7 May 2004 13:43:34 +0000 (13:43 +0000)]
File moved.
SVN-Revision: 1022
Ricardo Cruz [Fri, 7 May 2004 13:42:53 +0000 (13:42 +0000)]
Moved back button to an old dir.
SVN-Revision: 1021
Tobias Gläßer [Fri, 7 May 2004 10:56:39 +0000 (10:56 +0000)]
added (I forgot to add them, shame on me)
SVN-Revision: 1020
Ingo Ruhnke [Fri, 7 May 2004 10:09:10 +0000 (10:09 +0000)]
added news
SVN-Revision: 1019
Ricardo Cruz [Fri, 7 May 2004 00:30:43 +0000 (00:30 +0000)]
Added support for Benjamin's green fonts.
SVN-Revision: 1018
Ricardo Cruz [Fri, 7 May 2004 00:22:28 +0000 (00:22 +0000)]
Replaced - by _ for the flickering input cursor.
This is now possible thankfull to Benjamin's fonts.
SVN-Revision: 1017
Ricardo Cruz [Fri, 7 May 2004 00:20:29 +0000 (00:20 +0000)]
Support for Benjamin's fonts.
SVN-Revision: 1016
Ricardo Cruz [Fri, 7 May 2004 00:19:57 +0000 (00:19 +0000)]
Replaced fonts by Atari Benjamin's ones.
This are very similiar, but they make possible to use more characters!
SVN-Revision: 1015
Ricardo Cruz [Thu, 6 May 2004 21:39:47 +0000 (21:39 +0000)]
Moved SCREEN_W and SCREEN_H to setup.cpp to avoid ppl using them.
SVN-Revision: 1014
Ingo Ruhnke [Thu, 6 May 2004 20:32:42 +0000 (20:32 +0000)]
- improved background by Christopher A. Webber
SVN-Revision: 1013
Ingo Ruhnke [Thu, 6 May 2004 20:02:27 +0000 (20:02 +0000)]
- made supertux g++295 friendly
SVN-Revision: 1012
Tobias Gläßer [Thu, 6 May 2004 19:55:39 +0000 (19:55 +0000)]
TileGroups are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN fixes.
SVN-Revision: 1011
Ryan Flegel [Thu, 6 May 2004 18:49:52 +0000 (18:49 +0000)]
- undid Ricardo's changes
SVN-Revision: 1010
Ryan Flegel [Thu, 6 May 2004 18:49:10 +0000 (18:49 +0000)]
- added backscroll test level
SVN-Revision: 1009
Tobias Gläßer [Thu, 6 May 2004 16:50:30 +0000 (16:50 +0000)]
Fixed bug where tiles/objects could be drawn while scrolling.
SVN-Revision: 1008
Ricardo Cruz [Thu, 6 May 2004 15:09:47 +0000 (15:09 +0000)]
Made worldmap to save game on exit.
And removed Save menu item, it's useless, since the game automatically saves the game, and only confuses the player.
SVN-Revision: 1007
Ricardo Cruz [Thu, 6 May 2004 15:03:24 +0000 (15:03 +0000)]
This should work, i guess...
SVN-Revision: 1006
Ricardo Cruz [Thu, 6 May 2004 12:51:27 +0000 (12:51 +0000)]
Just added leveleditor argument to help info.
SVN-Revision: 1005
Ricardo Cruz [Thu, 6 May 2004 12:47:45 +0000 (12:47 +0000)]
Made the back scrolling to work in debug mode (and also only).
If you want to test it, just run supertux as 'supertux --debug-mode'.
SVN-Revision: 1004
Ryan Flegel [Thu, 6 May 2004 02:12:36 +0000 (02:12 +0000)]
- replaced some fabs() where fabsf() should be used
- made jumpy's animation follow the laws of physics more closely (springs)
SVN-Revision: 1003
Ryan Flegel [Wed, 5 May 2004 23:58:06 +0000 (23:58 +0000)]
- made some backscroll changes.
It's now a little better, but still needs some work.
SVN-Revision: 1002
Ryan Flegel [Wed, 5 May 2004 22:24:37 +0000 (22:24 +0000)]
- fixed scrolling problem when starting from a reset point
SVN-Revision: 1001
Tobias Gläßer [Wed, 5 May 2004 22:04:48 +0000 (22:04 +0000)]
added draw_stretched capability to surface* and tile* classes and moreover built a minimap upon it for the leveleditor. Unfortunately it only works correctly in OpenGL mode, therefore it is disabled in software mode.
SVN-Revision: 1000
Tobias Gläßer [Wed, 5 May 2004 20:05:09 +0000 (20:05 +0000)]
Fixed Objects drag+drop bug. LevelEditor cursor tuning.
SVN-Revision: 999
Tobias Gläßer [Wed, 5 May 2004 16:59:41 +0000 (16:59 +0000)]
LevelEditor tilegroup/object select by wheelup/wheeldown on buttons. Support for WheelUp and WheelDown in Buttons.
SVN-Revision: 998
Ricardo Cruz [Wed, 5 May 2004 16:07:20 +0000 (16:07 +0000)]
Made leveleditor to start in a specific file when ran as:
supertux --leveleditor levelname.stl
Unfortanely, it crashes when creating the Objects menu. I don't think it is related with my code, so here is the commit.
SVN-Revision: 997
Tobias Gläßer [Wed, 5 May 2004 14:38:12 +0000 (14:38 +0000)]
Adding Objects works through clicking instead pressing now.
SVN-Revision: 995
Tobias Gläßer [Wed, 5 May 2004 13:15:35 +0000 (13:15 +0000)]
well, actually I created this ... not that wonderful level for 0.0.5 ;)
SVN-Revision: 994
Tobias Gläßer [Wed, 5 May 2004 12:59:18 +0000 (12:59 +0000)]
a ButtonPanel is able to highlight the last clicked/activated item now. A double/tripple shortcut was replaced in the leveleditor.
SVN-Revision: 993
Tobias Gläßer [Wed, 5 May 2004 12:27:51 +0000 (12:27 +0000)]
fixed a crash when creating a new levelsubset in the editor
SVN-Revision: 992
Ricardo Cruz [Wed, 5 May 2004 12:03:50 +0000 (12:03 +0000)]
Just tuned the X_SPACE, so that Tux position in screen is exactly the same as before.
Check and remove the TODO point, in case you agree.
SVN-Revision: 991
Duong-Khang Nguyen [Wed, 5 May 2004 11:08:16 +0000 (11:08 +0000)]
images/icon.png in Makefile.am removed as requested by Ricardo Cruz
SVN-Revision: 990
Ryan Flegel [Wed, 5 May 2004 04:04:05 +0000 (04:04 +0000)]
- fixed scrolling past level bug
SVN-Revision: 989
Ryan Flegel [Wed, 5 May 2004 02:59:27 +0000 (02:59 +0000)]
- fixed the part of backscrolling that a broke. Backscrolling still needs some work.
SVN-Revision: 988
Ryan Flegel [Tue, 4 May 2004 23:39:40 +0000 (23:39 +0000)]
- fixed small scrolling bug
- added screwed up backscroll to TODO
SVN-Revision: 987
Ricardo Cruz [Tue, 4 May 2004 22:49:38 +0000 (22:49 +0000)]
Made intro demo to use the ordinary background (arctis2.jpg).
Anyway, shouldn't a PNG file be preferible...
SVN-Revision: 986
Tobias Gläßer [Tue, 4 May 2004 22:34:34 +0000 (22:34 +0000)]
*** empty log message ***
SVN-Revision: 985
Tobias Gläßer [Tue, 4 May 2004 22:16:11 +0000 (22:16 +0000)]
LevelEditor bug-fixes, improvements and fine-tuning.
SVN-Revision: 984
Matthias Braun [Tue, 4 May 2004 21:54:42 +0000 (21:54 +0000)]
scrolling is broken
SVN-Revision: 983
Tobias Gläßer [Tue, 4 May 2004 20:57:01 +0000 (20:57 +0000)]
corrected typo
SVN-Revision: 982
Tobias Gläßer [Tue, 4 May 2004 19:49:39 +0000 (19:49 +0000)]
Added a comment.
SVN-Revision: 981
Ricardo Cruz [Tue, 4 May 2004 19:13:42 +0000 (19:13 +0000)]
Added another point.
SVN-Revision: 980
Ricardo Cruz [Tue, 4 May 2004 19:12:39 +0000 (19:12 +0000)]
Removed scrolling printf, back scrolling from level 13 and snow from menu.
So, two points are gone now.
Notice that the back scrolling is still in development, so please calm down, and don't add it to the TODO as a bug. Besides no level use it. I told Ryan to give a look at that code now.
SVN-Revision: 979
Ricardo Cruz [Tue, 4 May 2004 18:58:51 +0000 (18:58 +0000)]
The background was being drawn twice, as reported by Ingo.
Ingo, could you replace all powerup boxes with money ones. Thx
And why was the background changed? This one sucks when scrolling (it has a column of pixels on the right that give a bad look).
SVN-Revision: 978
Ingo Ruhnke [Tue, 4 May 2004 17:42:56 +0000 (17:42 +0000)]
more issues
SVN-Revision: 977
Ingo Ruhnke [Tue, 4 May 2004 17:31:27 +0000 (17:31 +0000)]
*** empty log message ***
SVN-Revision: 976
Tobias Gläßer [Tue, 4 May 2004 17:14:10 +0000 (17:14 +0000)]
update
SVN-Revision: 975
Ricardo Cruz [Tue, 4 May 2004 17:00:01 +0000 (17:00 +0000)]
Removed scrolling bug, added an Abort level one.
SVN-Revision: 974
Ricardo Cruz [Tue, 4 May 2004 16:03:48 +0000 (16:03 +0000)]
Fixed frame_ratio() workaround.
SVN-Revision: 973
Ricardo Cruz [Tue, 4 May 2004 15:38:58 +0000 (15:38 +0000)]
Fixed srolling camera move. Silly me, I forgot about the frame rates.
It still doesn't work, since the frame_ratio variable is not calculated... It has allways the same value. Is this some workaround?
� action(1.0f); �
SVN-Revision: 972