Ingo Ruhnke [Mon, 26 Apr 2004 20:22:52 +0000 (20:22 +0000)]
- more endseq
SVN-Revision: 765
Ingo Ruhnke [Mon, 26 Apr 2004 20:09:28 +0000 (20:09 +0000)]
- more endseq
SVN-Revision: 764
Ingo Ruhnke [Mon, 26 Apr 2004 19:58:11 +0000 (19:58 +0000)]
- 'nother badguy fix from MatzeB:
<MatzeB> -fixes the bumping problem for badguys
<MatzeB> -implements bill kendricks proposal about helding iceblock (if you hit another enemy while
SVN-Revision: 763
Ingo Ruhnke [Mon, 26 Apr 2004 19:37:23 +0000 (19:37 +0000)]
- fixed levels for new end seq code
SVN-Revision: 762
Ingo Ruhnke [Mon, 26 Apr 2004 19:35:37 +0000 (19:35 +0000)]
- added endseq/finalgoal tiles
SVN-Revision: 761
Ingo Ruhnke [Mon, 26 Apr 2004 19:11:54 +0000 (19:11 +0000)]
- new more bulletprof endsequence code patch from MatzeB
SVN-Revision: 760
Ingo Ruhnke [Mon, 26 Apr 2004 19:05:46 +0000 (19:05 +0000)]
- rearanged the credits a bit, other people are welcome to review/correct it where necesarry
SVN-Revision: 759
Ingo Ruhnke [Mon, 26 Apr 2004 18:51:50 +0000 (18:51 +0000)]
- added missing black
SVN-Revision: 758
Ingo Ruhnke [Mon, 26 Apr 2004 17:46:26 +0000 (17:46 +0000)]
- woopsy, fix for load/savegame
SVN-Revision: 757
Ingo Ruhnke [Mon, 26 Apr 2004 17:35:08 +0000 (17:35 +0000)]
- added loading/fadeout screen placeholder
- cleaned up credit code a very little bit
SVN-Revision: 756
Ingo Ruhnke [Mon, 26 Apr 2004 16:45:33 +0000 (16:45 +0000)]
- gcc -Wall warning fix
SVN-Revision: 755
Ingo Ruhnke [Mon, 26 Apr 2004 16:38:50 +0000 (16:38 +0000)]
added milestone1 todo
SVN-Revision: 754
Ingo Ruhnke [Mon, 26 Apr 2004 15:04:22 +0000 (15:04 +0000)]
- fixed miss align in scrolling text
SVN-Revision: 753
Ingo Ruhnke [Mon, 26 Apr 2004 15:03:24 +0000 (15:03 +0000)]
- removed st_abort() from lisp reader, client code should check the return value instead
SVN-Revision: 752
Ricardo Cruz [Mon, 26 Apr 2004 14:40:17 +0000 (14:40 +0000)]
Implemented kicking (as asked by Ingo). The kick timing can be changed in defines.h
I've not tested it very well, but it doesn't seem to be working. Can anyone have a look?
SVN-Revision: 751
Ricardo Cruz [Mon, 26 Apr 2004 14:24:06 +0000 (14:24 +0000)]
Removed (just commented) the clear screen code before the level starts.
It looks bad when the intro info is gradient and then it displays a black screen and then the level.
SVN-Revision: 750
Ricardo Cruz [Mon, 26 Apr 2004 14:20:22 +0000 (14:20 +0000)]
Intro file should be the one to handle the intro sequence, even if it is only one line of code.
I think we shouldn't get rid of it, because in the future it should be improved and maybe support some sort of scripting.
SVN-Revision: 749
Ingo Ruhnke [Mon, 26 Apr 2004 14:16:23 +0000 (14:16 +0000)]
- added little snowman
SVN-Revision: 748
Ricardo Cruz [Mon, 26 Apr 2004 14:15:49 +0000 (14:15 +0000)]
Improved the display_text_file(): moved to text.cpp and made it more independent.
I wasn't able to test it, since the game crashes because of:
�
LispReader: File not found: /home/rick2/.supertux/save/slot1.stsg
Error: aborting
�
SVN-Revision: 747
Ingo Ruhnke [Mon, 26 Apr 2004 13:43:38 +0000 (13:43 +0000)]
- rounded the egg a bit
SVN-Revision: 746
Ingo Ruhnke [Mon, 26 Apr 2004 13:38:48 +0000 (13:38 +0000)]
- added small/firetux to worldmap
SVN-Revision: 745
Ingo Ruhnke [Mon, 26 Apr 2004 13:18:40 +0000 (13:18 +0000)]
- added more meaningfull savegame titles
SVN-Revision: 744
Ingo Ruhnke [Mon, 26 Apr 2004 13:13:51 +0000 (13:13 +0000)]
- changed priority of skid and duck to avoid glitches when ducking and skiding at the same time
SVN-Revision: 743
Ingo Ruhnke [Mon, 26 Apr 2004 13:00:56 +0000 (13:00 +0000)]
- fix for title-demo going weird
SVN-Revision: 742
Ingo Ruhnke [Mon, 26 Apr 2004 12:48:33 +0000 (12:48 +0000)]
- fixed lives status to handle more than 5 lives
SVN-Revision: 741
Ingo Ruhnke [Mon, 26 Apr 2004 12:42:05 +0000 (12:42 +0000)]
- added auto-walk markings
SVN-Revision: 740
Ingo Ruhnke [Mon, 26 Apr 2004 12:41:50 +0000 (12:41 +0000)]
- added automatic walking on worldmap
SVN-Revision: 739
Ingo Ruhnke [Mon, 26 Apr 2004 12:41:24 +0000 (12:41 +0000)]
- added some more trees
SVN-Revision: 738
Ingo Ruhnke [Mon, 26 Apr 2004 12:21:23 +0000 (12:21 +0000)]
<MatzeB> -cleanup in resource management functions
<MatzeB> -fixes 3 potential crashs (deleting Sprite classes, using member function in
<MatzeB> BadGuy class after removing it)
<MatzeB> -cleans up sound init code and hopes that calling Mix_AllocateChannel will make
<MatzeB> SDL_mixer happy...
<MatzeB> -fix paths that missed a / after DATADIR
<MatzeB> at least valgrind doesn't report any errors anymore when you apply that patch
<MatzeB> (memory errors though, not memory leaks)
SVN-Revision: 737
Ingo Ruhnke [Mon, 26 Apr 2004 12:19:23 +0000 (12:19 +0000)]
- added way to interupt exit sequence
- added primitive autowalk to worldmap
SVN-Revision: 736
Ingo Ruhnke [Mon, 26 Apr 2004 11:45:30 +0000 (11:45 +0000)]
- fixed reset point, well, maybe not sure if this was the cause for being reseted in a completly wrong spot
SVN-Revision: 735
Ingo Ruhnke [Mon, 26 Apr 2004 11:14:11 +0000 (11:14 +0000)]
- little bouncing block fix
SVN-Revision: 734
Ingo Ruhnke [Mon, 26 Apr 2004 10:51:07 +0000 (10:51 +0000)]
- fixed 'jump' on flower collection
SVN-Revision: 733
Ingo Ruhnke [Mon, 26 Apr 2004 10:46:45 +0000 (10:46 +0000)]
- added bonus loading
SVN-Revision: 732
Ingo Ruhnke [Mon, 26 Apr 2004 10:03:34 +0000 (10:03 +0000)]
- added saving of bonuses on worldmap, no loading yet
SVN-Revision: 731
Ingo Ruhnke [Mon, 26 Apr 2004 00:32:10 +0000 (00:32 +0000)]
- added endseq
SVN-Revision: 730
Ingo Ruhnke [Mon, 26 Apr 2004 00:20:59 +0000 (00:20 +0000)]
- added endseq
SVN-Revision: 729
Ingo Ruhnke [Sun, 25 Apr 2004 23:58:44 +0000 (23:58 +0000)]
- endseq stuff
SVN-Revision: 728
Ingo Ruhnke [Sun, 25 Apr 2004 23:46:30 +0000 (23:46 +0000)]
- tweaked bullet and endsequence
SVN-Revision: 727
Ingo Ruhnke [Sun, 25 Apr 2004 23:45:25 +0000 (23:45 +0000)]
- added end sequence
SVN-Revision: 726
Ingo Ruhnke [Sun, 25 Apr 2004 22:46:01 +0000 (22:46 +0000)]
- added goal tiles
SVN-Revision: 725
Ingo Ruhnke [Sun, 25 Apr 2004 22:24:44 +0000 (22:24 +0000)]
*** empty log message ***
SVN-Revision: 724
Ingo Ruhnke [Sun, 25 Apr 2004 22:23:18 +0000 (22:23 +0000)]
*** empty log message ***
SVN-Revision: 723
Ingo Ruhnke [Sun, 25 Apr 2004 22:13:36 +0000 (22:13 +0000)]
- moved heading/version info into code
SVN-Revision: 722
Ingo Ruhnke [Sun, 25 Apr 2004 22:10:32 +0000 (22:10 +0000)]
- bullet tweaks
SVN-Revision: 721
Ingo Ruhnke [Sun, 25 Apr 2004 22:10:13 +0000 (22:10 +0000)]
- bullet gfx
SVN-Revision: 720
Ingo Ruhnke [Sun, 25 Apr 2004 21:55:39 +0000 (21:55 +0000)]
- memleak fix and menu fix from MatzeB
- little bullet tweaking from myself
- added story
SVN-Revision: 719
Ingo Ruhnke [Sun, 25 Apr 2004 20:22:35 +0000 (20:22 +0000)]
- fixed 'impossible to make' situation
SVN-Revision: 718
Ingo Ruhnke [Sun, 25 Apr 2004 20:18:23 +0000 (20:18 +0000)]
- fixed jump on cave issue
- fixed background tiles
SVN-Revision: 717
Ingo Ruhnke [Sun, 25 Apr 2004 19:59:01 +0000 (19:59 +0000)]
- fixed some gradients
SVN-Revision: 716
Ingo Ruhnke [Sun, 25 Apr 2004 19:52:17 +0000 (19:52 +0000)]
- replaced backgrounds with new ones
SVN-Revision: 715
Ingo Ruhnke [Sun, 25 Apr 2004 18:38:49 +0000 (18:38 +0000)]
- release preparations
SVN-Revision: 714
Ingo Ruhnke [Sun, 25 Apr 2004 18:38:03 +0000 (18:38 +0000)]
- fixed makefile a bit
SVN-Revision: 713
Ingo Ruhnke [Sun, 25 Apr 2004 18:35:44 +0000 (18:35 +0000)]
- removed the 'double' path
SVN-Revision: 712
Ingo Ruhnke [Sun, 25 Apr 2004 17:17:10 +0000 (17:17 +0000)]
- fixed some align problems
SVN-Revision: 711
Ingo Ruhnke [Sun, 25 Apr 2004 16:46:55 +0000 (16:46 +0000)]
- rewrote tux drawing code, added firetux
SVN-Revision: 710
Ingo Ruhnke [Sun, 25 Apr 2004 16:17:18 +0000 (16:17 +0000)]
- moved tux gfx into a struct
SVN-Revision: 709
Ingo Ruhnke [Sun, 25 Apr 2004 16:08:00 +0000 (16:08 +0000)]
- moved tux completly to sprites
SVN-Revision: 708
Ricardo Cruz [Sun, 25 Apr 2004 15:21:06 +0000 (15:21 +0000)]
Turned the display_credits() function more flexible by getting the file to open.
Ingo, what do you think if we used this for the intro text?
SVN-Revision: 707
Ingo Ruhnke [Sun, 25 Apr 2004 14:34:17 +0000 (14:34 +0000)]
- some minor improvements in the gfx
SVN-Revision: 706
Ingo Ruhnke [Sun, 25 Apr 2004 14:27:49 +0000 (14:27 +0000)]
- added intro text
SVN-Revision: 705
Ricardo Cruz [Sun, 25 Apr 2004 14:16:10 +0000 (14:16 +0000)]
Ooops, did a mistake. Fixed by Arkadiusz Miskiewicz.
Aparentaly, fclose(NULL) causes a segfault.
SVN-Revision: 704
Ingo Ruhnke [Sun, 25 Apr 2004 13:51:19 +0000 (13:51 +0000)]
-added gradient support for start screens
SVN-Revision: 703
Ingo Ruhnke [Sun, 25 Apr 2004 13:45:21 +0000 (13:45 +0000)]
- added background gradient
SVN-Revision: 702
Ingo Ruhnke [Sun, 25 Apr 2004 13:16:43 +0000 (13:16 +0000)]
- improved look of start/gameover screens
SVN-Revision: 701
Ricardo Cruz [Sun, 25 Apr 2004 12:50:24 +0000 (12:50 +0000)]
Just updated the gradients test to use the new color entries.
SVN-Revision: 700
Ingo Ruhnke [Sun, 25 Apr 2004 12:44:22 +0000 (12:44 +0000)]
- removed blurriness
SVN-Revision: 699
Ricardo Cruz [Sun, 25 Apr 2004 12:38:09 +0000 (12:38 +0000)]
Changed the distros images to the old dir.
Finally possible thanks to Ingo.
SVN-Revision: 698
Ricardo Cruz [Sun, 25 Apr 2004 12:34:42 +0000 (12:34 +0000)]
Yet another levels update by Marek.
Changelog:
�I fixed some minor flaws and tried to give each of
the maps an original title. The latter was kinda difficult, because most
of the maps didn't really have a theme, (like the bridge or the castle)
so I had to make up their names; a task in which I maybe failed in some
parts, but at least it's better than just numbers.�
SVN-Revision: 697
Ingo Ruhnke [Sun, 25 Apr 2004 12:29:23 +0000 (12:29 +0000)]
- added new worldmap tux
SVN-Revision: 696
Ingo Ruhnke [Sun, 25 Apr 2004 12:14:02 +0000 (12:14 +0000)]
- added gradient
SVN-Revision: 695
Ingo Ruhnke [Sun, 25 Apr 2004 12:11:25 +0000 (12:11 +0000)]
- fixed/changed gradient tags to match with the one used in the current level files
SVN-Revision: 694
Ingo Ruhnke [Sun, 25 Apr 2004 11:57:19 +0000 (11:57 +0000)]
- smoothed water a little bit
- added new cloud
- fixed stalactit look a bit
SVN-Revision: 693
Ingo Ruhnke [Sun, 25 Apr 2004 11:55:39 +0000 (11:55 +0000)]
replaced distros with coins
SVN-Revision: 692
Ingo Ruhnke [Sun, 25 Apr 2004 11:34:15 +0000 (11:34 +0000)]
- added new cloud tile
SVN-Revision: 691
Ricardo Cruz [Sun, 25 Apr 2004 10:02:14 +0000 (10:02 +0000)]
Just made lispreader to send an error message to stderr when the file could not be open, as suggested by Arkadiusz Miskiewicz.
SVN-Revision: 690
Ingo Ruhnke [Sat, 24 Apr 2004 20:36:19 +0000 (20:36 +0000)]
- added firetux, nothing more than a boring placeholder, but should be better than the current one
SVN-Revision: 689
Ingo Ruhnke [Sat, 24 Apr 2004 19:40:56 +0000 (19:40 +0000)]
- added start/end tiles
SVN-Revision: 688
Ricardo Cruz [Sat, 24 Apr 2004 18:03:35 +0000 (18:03 +0000)]
At least my compiler (g++ (GCC) 3.3.2) needs this include.
Anyway, there is still a crash to be fixed.
SVN-Revision: 687
Ingo Ruhnke [Sat, 24 Apr 2004 17:48:49 +0000 (17:48 +0000)]
'nother music patch by matzeb
SVN-Revision: 686
Ricardo Cruz [Sat, 24 Apr 2004 15:27:38 +0000 (15:27 +0000)]
Ingo, that code is not buggy!
You can say that it is a bad approuch, but it is not a bug!
Besides, I don't think it's a bad approuch. Your code is maybe a better approuch. But in the other hand is buggy, so please let my code be there.
Buggy, why, you may ask...
Imagine this simple and fictional code:
�
#define MNID_START 1
menu->additem("Start Game", MNID_START);
menu->additem("Options");
if(menu->check() == MNID_START)
startgame();
�
With your code, when you pressed Options, the game would also start. Have a look at it again and guess why ;-)
SVN-Revision: 685
Ingo Ruhnke [Sat, 24 Apr 2004 15:08:21 +0000 (15:08 +0000)]
- fixed option menu
SVN-Revision: 684
Ricardo Cruz [Sat, 24 Apr 2004 15:02:11 +0000 (15:02 +0000)]
Marek levels updating. He also added two new levels for the start that are easier.
Updated worldmap as well. Can someone test if level 25 and 26 are there?
SVN-Revision: 683
Ingo Ruhnke [Sat, 24 Apr 2004 14:49:04 +0000 (14:49 +0000)]
- patch from MatzeB to make music handling easier and more stable
SVN-Revision: 682
Ingo Ruhnke [Sat, 24 Apr 2004 13:12:12 +0000 (13:12 +0000)]
- new star tux, still rather pure, but useable
SVN-Revision: 681
Ingo Ruhnke [Sat, 24 Apr 2004 12:45:34 +0000 (12:45 +0000)]
- fixed duck-jump bug
SVN-Revision: 680
Ingo Ruhnke [Sat, 24 Apr 2004 12:30:21 +0000 (12:30 +0000)]
- added holding gfx, still looks rather stupid, but I think thats unavoidable without major changes to the current code
SVN-Revision: 679
Ingo Ruhnke [Sat, 24 Apr 2004 12:11:11 +0000 (12:11 +0000)]
- fixed bug in Menu::check()
- added grab/kick tux to resources
- added flag to use endsequence or not
SVN-Revision: 678
Ingo Ruhnke [Sat, 24 Apr 2004 10:43:15 +0000 (10:43 +0000)]
- added new gfx
SVN-Revision: 677
Ingo Ruhnke [Sat, 24 Apr 2004 10:42:31 +0000 (10:42 +0000)]
- fixed spelling mistake in filename
SVN-Revision: 676
Ingo Ruhnke [Sat, 24 Apr 2004 10:28:04 +0000 (10:28 +0000)]
- added grab and kick tuxes
SVN-Revision: 675
Ricardo Cruz [Sat, 24 Apr 2004 09:32:32 +0000 (09:32 +0000)]
Added a new concept to the menu, the ID.
Each item can have an ID that can be given, this way there won't be any more hardcoded values for the entries.
Anyway, I've made it to be compatible with the current behaviour, in case any ID is given.
I've already updated the mainmenu, optionsmenu, leveleditormenu, leveleditorsettingsmenu and worldmapmenu.
The definitions are enumerated in the menu.h file. Should we keep each enum splited or merge them all?
Feedback is appreciated :)
SVN-Revision: 674
Ricardo Cruz [Sat, 24 Apr 2004 08:38:01 +0000 (08:38 +0000)]
Took st_pause_ticks_stop() out of the events loop.
SVN-Revision: 673
Ricardo Cruz [Sat, 24 Apr 2004 00:10:49 +0000 (00:10 +0000)]
Marek bug fix for this problem:
revilyo: �Antartica 10 : tux falls in the last hole, maybe it could works if I jump really
high. I don't look at the sources yet...�
SVN-Revision: 672
Ricardo Cruz [Fri, 23 Apr 2004 17:15:31 +0000 (17:15 +0000)]
Marek has updated worldmap levels. Changes are:
�
-Added reset points (one per level, except the last one which has two)
-Removed lots of difficult and unfair spots
-Changed order of cave levels according to Matze's suggestion
-Small design fixes
�
SVN-Revision: 671
Ricardo Cruz [Fri, 23 Apr 2004 16:37:38 +0000 (16:37 +0000)]
Just fixed two small bugs in the gameplay during pause:
- don't show the menu, neither quit to level editor;
- when any event happen, the timer would continue (fixed).
SVN-Revision: 670
Ricardo Cruz [Fri, 23 Apr 2004 16:30:43 +0000 (16:30 +0000)]
Added a test level for the gradients.
Seems to work fine.
SVN-Revision: 669
Ricardo Cruz [Fri, 23 Apr 2004 16:30:09 +0000 (16:30 +0000)]
Changed filenames from endseq.stl to level3.stl.
Damn, use level*.stl or else implement a way to set the filenames!
SVN-Revision: 668
Ingo Ruhnke [Fri, 23 Apr 2004 12:41:11 +0000 (12:41 +0000)]
- 'animated' explosion a bit
SVN-Revision: 667
Ricardo Cruz [Fri, 23 Apr 2004 11:42:18 +0000 (11:42 +0000)]
Just removed spaces from key and joystick setup entries... What were does doing there anyway?
SVN-Revision: 666