Ricardo Cruz [Fri, 7 May 2004 13:44:13 +0000 (13:44 +0000)]
Replaced current back icon with Benjamin's one. It's so much better.
SVN-Revision: 1023
Ricardo Cruz [Fri, 7 May 2004 13:43:34 +0000 (13:43 +0000)]
File moved.
SVN-Revision: 1022
Ricardo Cruz [Fri, 7 May 2004 13:42:53 +0000 (13:42 +0000)]
Moved back button to an old dir.
SVN-Revision: 1021
Tobias Gläßer [Fri, 7 May 2004 10:56:39 +0000 (10:56 +0000)]
added (I forgot to add them, shame on me)
SVN-Revision: 1020
Ingo Ruhnke [Fri, 7 May 2004 10:09:10 +0000 (10:09 +0000)]
added news
SVN-Revision: 1019
Ricardo Cruz [Fri, 7 May 2004 00:30:43 +0000 (00:30 +0000)]
Added support for Benjamin's green fonts.
SVN-Revision: 1018
Ricardo Cruz [Fri, 7 May 2004 00:22:28 +0000 (00:22 +0000)]
Replaced - by _ for the flickering input cursor.
This is now possible thankfull to Benjamin's fonts.
SVN-Revision: 1017
Ricardo Cruz [Fri, 7 May 2004 00:20:29 +0000 (00:20 +0000)]
Support for Benjamin's fonts.
SVN-Revision: 1016
Ricardo Cruz [Fri, 7 May 2004 00:19:57 +0000 (00:19 +0000)]
Replaced fonts by Atari Benjamin's ones.
This are very similiar, but they make possible to use more characters!
SVN-Revision: 1015
Ricardo Cruz [Thu, 6 May 2004 21:39:47 +0000 (21:39 +0000)]
Moved SCREEN_W and SCREEN_H to setup.cpp to avoid ppl using them.
SVN-Revision: 1014
Ingo Ruhnke [Thu, 6 May 2004 20:32:42 +0000 (20:32 +0000)]
- improved background by Christopher A. Webber
SVN-Revision: 1013
Ingo Ruhnke [Thu, 6 May 2004 20:02:27 +0000 (20:02 +0000)]
- made supertux g++295 friendly
SVN-Revision: 1012
Tobias Gläßer [Thu, 6 May 2004 19:55:39 +0000 (19:55 +0000)]
TileGroups are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN fixes.
SVN-Revision: 1011
Ryan Flegel [Thu, 6 May 2004 18:49:52 +0000 (18:49 +0000)]
- undid Ricardo's changes
SVN-Revision: 1010
Ryan Flegel [Thu, 6 May 2004 18:49:10 +0000 (18:49 +0000)]
- added backscroll test level
SVN-Revision: 1009
Tobias Gläßer [Thu, 6 May 2004 16:50:30 +0000 (16:50 +0000)]
Fixed bug where tiles/objects could be drawn while scrolling.
SVN-Revision: 1008
Ricardo Cruz [Thu, 6 May 2004 15:09:47 +0000 (15:09 +0000)]
Made worldmap to save game on exit.
And removed Save menu item, it's useless, since the game automatically saves the game, and only confuses the player.
SVN-Revision: 1007
Ricardo Cruz [Thu, 6 May 2004 15:03:24 +0000 (15:03 +0000)]
This should work, i guess...
SVN-Revision: 1006
Ricardo Cruz [Thu, 6 May 2004 12:51:27 +0000 (12:51 +0000)]
Just added leveleditor argument to help info.
SVN-Revision: 1005
Ricardo Cruz [Thu, 6 May 2004 12:47:45 +0000 (12:47 +0000)]
Made the back scrolling to work in debug mode (and also only).
If you want to test it, just run supertux as 'supertux --debug-mode'.
SVN-Revision: 1004
Ryan Flegel [Thu, 6 May 2004 02:12:36 +0000 (02:12 +0000)]
- replaced some fabs() where fabsf() should be used
- made jumpy's animation follow the laws of physics more closely (springs)
SVN-Revision: 1003
Ryan Flegel [Wed, 5 May 2004 23:58:06 +0000 (23:58 +0000)]
- made some backscroll changes.
It's now a little better, but still needs some work.
SVN-Revision: 1002
Ryan Flegel [Wed, 5 May 2004 22:24:37 +0000 (22:24 +0000)]
- fixed scrolling problem when starting from a reset point
SVN-Revision: 1001
Tobias Gläßer [Wed, 5 May 2004 22:04:48 +0000 (22:04 +0000)]
added draw_stretched capability to surface* and tile* classes and moreover built a minimap upon it for the leveleditor. Unfortunately it only works correctly in OpenGL mode, therefore it is disabled in software mode.
SVN-Revision: 1000
Tobias Gläßer [Wed, 5 May 2004 20:05:09 +0000 (20:05 +0000)]
Fixed Objects drag+drop bug. LevelEditor cursor tuning.
SVN-Revision: 999
Tobias Gläßer [Wed, 5 May 2004 16:59:41 +0000 (16:59 +0000)]
LevelEditor tilegroup/object select by wheelup/wheeldown on buttons. Support for WheelUp and WheelDown in Buttons.
SVN-Revision: 998
Ricardo Cruz [Wed, 5 May 2004 16:07:20 +0000 (16:07 +0000)]
Made leveleditor to start in a specific file when ran as:
supertux --leveleditor levelname.stl
Unfortanely, it crashes when creating the Objects menu. I don't think it is related with my code, so here is the commit.
SVN-Revision: 997
Tobias Gläßer [Wed, 5 May 2004 14:38:12 +0000 (14:38 +0000)]
Adding Objects works through clicking instead pressing now.
SVN-Revision: 995
Tobias Gläßer [Wed, 5 May 2004 13:15:35 +0000 (13:15 +0000)]
well, actually I created this ... not that wonderful level for 0.0.5 ;)
SVN-Revision: 994
Tobias Gläßer [Wed, 5 May 2004 12:59:18 +0000 (12:59 +0000)]
a ButtonPanel is able to highlight the last clicked/activated item now. A double/tripple shortcut was replaced in the leveleditor.
SVN-Revision: 993
Tobias Gläßer [Wed, 5 May 2004 12:27:51 +0000 (12:27 +0000)]
fixed a crash when creating a new levelsubset in the editor
SVN-Revision: 992
Ricardo Cruz [Wed, 5 May 2004 12:03:50 +0000 (12:03 +0000)]
Just tuned the X_SPACE, so that Tux position in screen is exactly the same as before.
Check and remove the TODO point, in case you agree.
SVN-Revision: 991
Duong-Khang Nguyen [Wed, 5 May 2004 11:08:16 +0000 (11:08 +0000)]
images/icon.png in Makefile.am removed as requested by Ricardo Cruz
SVN-Revision: 990
Ryan Flegel [Wed, 5 May 2004 04:04:05 +0000 (04:04 +0000)]
- fixed scrolling past level bug
SVN-Revision: 989
Ryan Flegel [Wed, 5 May 2004 02:59:27 +0000 (02:59 +0000)]
- fixed the part of backscrolling that a broke. Backscrolling still needs some work.
SVN-Revision: 988
Ryan Flegel [Tue, 4 May 2004 23:39:40 +0000 (23:39 +0000)]
- fixed small scrolling bug
- added screwed up backscroll to TODO
SVN-Revision: 987
Ricardo Cruz [Tue, 4 May 2004 22:49:38 +0000 (22:49 +0000)]
Made intro demo to use the ordinary background (arctis2.jpg).
Anyway, shouldn't a PNG file be preferible...
SVN-Revision: 986
Tobias Gläßer [Tue, 4 May 2004 22:34:34 +0000 (22:34 +0000)]
*** empty log message ***
SVN-Revision: 985
Tobias Gläßer [Tue, 4 May 2004 22:16:11 +0000 (22:16 +0000)]
LevelEditor bug-fixes, improvements and fine-tuning.
SVN-Revision: 984
Matthias Braun [Tue, 4 May 2004 21:54:42 +0000 (21:54 +0000)]
scrolling is broken
SVN-Revision: 983
Tobias Gläßer [Tue, 4 May 2004 20:57:01 +0000 (20:57 +0000)]
corrected typo
SVN-Revision: 982
Tobias Gläßer [Tue, 4 May 2004 19:49:39 +0000 (19:49 +0000)]
Added a comment.
SVN-Revision: 981
Ricardo Cruz [Tue, 4 May 2004 19:13:42 +0000 (19:13 +0000)]
Added another point.
SVN-Revision: 980
Ricardo Cruz [Tue, 4 May 2004 19:12:39 +0000 (19:12 +0000)]
Removed scrolling printf, back scrolling from level 13 and snow from menu.
So, two points are gone now.
Notice that the back scrolling is still in development, so please calm down, and don't add it to the TODO as a bug. Besides no level use it. I told Ryan to give a look at that code now.
SVN-Revision: 979
Ricardo Cruz [Tue, 4 May 2004 18:58:51 +0000 (18:58 +0000)]
The background was being drawn twice, as reported by Ingo.
Ingo, could you replace all powerup boxes with money ones. Thx
And why was the background changed? This one sucks when scrolling (it has a column of pixels on the right that give a bad look).
SVN-Revision: 978
Ingo Ruhnke [Tue, 4 May 2004 17:42:56 +0000 (17:42 +0000)]
more issues
SVN-Revision: 977
Ingo Ruhnke [Tue, 4 May 2004 17:31:27 +0000 (17:31 +0000)]
*** empty log message ***
SVN-Revision: 976
Tobias Gläßer [Tue, 4 May 2004 17:14:10 +0000 (17:14 +0000)]
update
SVN-Revision: 975
Ricardo Cruz [Tue, 4 May 2004 17:00:01 +0000 (17:00 +0000)]
Removed scrolling bug, added an Abort level one.
SVN-Revision: 974
Ricardo Cruz [Tue, 4 May 2004 16:03:48 +0000 (16:03 +0000)]
Fixed frame_ratio() workaround.
SVN-Revision: 973
Ricardo Cruz [Tue, 4 May 2004 15:38:58 +0000 (15:38 +0000)]
Fixed srolling camera move. Silly me, I forgot about the frame rates.
It still doesn't work, since the frame_ratio variable is not calculated... It has allways the same value. Is this some workaround?
� action(1.0f); �
SVN-Revision: 972
Ricardo Cruz [Tue, 4 May 2004 14:41:14 +0000 (14:41 +0000)]
Added a test for a end of level scrolling test...
There seems to be an end sequence issue regarding this, doesn't it make use of the scrolling()?
SVN-Revision: 971
Ricardo Cruz [Tue, 4 May 2004 14:26:15 +0000 (14:26 +0000)]
Moved this image to the old shared dir, in order to prevent it from being included in the next version.
SVN-Revision: 970
Ingo Ruhnke [Tue, 4 May 2004 14:02:56 +0000 (14:02 +0000)]
- icon is not useless, the .xpm version is scaled down, the .png has the original size
SVN-Revision: 969
Ricardo Cruz [Tue, 4 May 2004 13:59:00 +0000 (13:59 +0000)]
Made it possible for Tux to be in a position before the half of the screen.
Started implementing a moving camera, but it isn't working very well, i'll have a look at it later.
SVN-Revision: 968
Ricardo Cruz [Tue, 4 May 2004 13:57:14 +0000 (13:57 +0000)]
Useless icon, the XPM works fine under windows.
SVN-Revision: 967
Ricardo Cruz [Tue, 4 May 2004 11:27:47 +0000 (11:27 +0000)]
Just put screen's width and height as definitions.
SVN-Revision: 964
Ricardo Cruz [Tue, 4 May 2004 00:32:25 +0000 (00:32 +0000)]
Just added the Power/Run key to the README, as our John Spray player indicated.
SVN-Revision: 963
Ricardo Cruz [Mon, 3 May 2004 23:44:28 +0000 (23:44 +0000)]
Changed the way the scrolling was calculated. Instead of calculating it relatively to the middle of the screen, calculte it relatively to the borders.
This solution is more clear (IMO) and elegant because; there isn't that ugly code anymore:
scroll_x -= screen.w / 2;
(...)
scroll_x += screen.w / 2;
Besides from that, in case we change the resolution, this makes the playbility to be not affected.
Note: if you think the scrolling is made when Tux is too much in the right or in the left, you can easily change this, by changine the SPACE_X value in world.cpp.
SVN-Revision: 962
Ricardo Cruz [Mon, 3 May 2004 23:27:31 +0000 (23:27 +0000)]
Improved the intro demo, in order to make it more elegant.
I haven't testedt powerups and tux collision yet, though.
SVN-Revision: 961
Tobias Gläßer [Mon, 3 May 2004 23:06:19 +0000 (23:06 +0000)]
leveleditor related improvements. Added bkgd_speed.
SVN-Revision: 960
Tobias Gläßer [Mon, 3 May 2004 20:35:59 +0000 (20:35 +0000)]
more leveleditor related improvements
SVN-Revision: 959
Tobias Gläßer [Mon, 3 May 2004 20:35:25 +0000 (20:35 +0000)]
more tilegroups
SVN-Revision: 958
Ingo Ruhnke [Mon, 3 May 2004 20:23:01 +0000 (20:23 +0000)]
added scrolling issue
SVN-Revision: 957
Ryan Flegel [Mon, 3 May 2004 19:46:23 +0000 (19:46 +0000)]
- fixed scrolling bug
SVN-Revision: 956
Ingo Ruhnke [Mon, 3 May 2004 19:43:49 +0000 (19:43 +0000)]
added another issue
SVN-Revision: 955
Ingo Ruhnke [Mon, 3 May 2004 19:36:31 +0000 (19:36 +0000)]
added item
SVN-Revision: 954
Tobias Gläßer [Mon, 3 May 2004 17:56:16 +0000 (17:56 +0000)]
leveleditor menu IDisation and little improvements
SVN-Revision: 951
Tobias Gläßer [Mon, 3 May 2004 17:29:40 +0000 (17:29 +0000)]
leveleditor improvements
SVN-Revision: 950
Ingo Ruhnke [Mon, 3 May 2004 17:18:01 +0000 (17:18 +0000)]
- added issues
SVN-Revision: 949
Ricardo Cruz [Mon, 3 May 2004 13:57:39 +0000 (13:57 +0000)]
Ooops, looks like screen wasn't scrolling in the main menu.
SVN-Revision: 947
Ricardo Cruz [Mon, 3 May 2004 13:36:19 +0000 (13:36 +0000)]
Enabled back scrolling on this level.
It is mostly for people give it a try.
SVN-Revision: 946
Ricardo Cruz [Mon, 3 May 2004 13:32:36 +0000 (13:32 +0000)]
Fixed the back_scrolling flag as suggested by Michael George over the mailing list.
SVN-Revision: 945
Matthias Braun [Mon, 3 May 2004 13:02:01 +0000 (13:02 +0000)]
TODO update
SVN-Revision: 944
Matthias Braun [Mon, 3 May 2004 13:00:35 +0000 (13:00 +0000)]
hiding the time while end_sequence wasn't nice
SVN-Revision: 943
Matthias Braun [Mon, 3 May 2004 12:56:57 +0000 (12:56 +0000)]
TODO update
SVN-Revision: 942
Ricardo Cruz [Mon, 3 May 2004 12:45:58 +0000 (12:45 +0000)]
Just changed back_scrolling save syntax.
SVN-Revision: 941
Matthias Braun [Mon, 3 May 2004 12:39:19 +0000 (12:39 +0000)]
fix timeup issues when endsequence triggered
SVN-Revision: 940
Ricardo Cruz [Mon, 3 May 2004 12:34:37 +0000 (12:34 +0000)]
Added back scrolling!
It is only enabled if the level explicity asks for.
SVN-Revision: 939
Ricardo Cruz [Mon, 3 May 2004 12:02:53 +0000 (12:02 +0000)]
Just added Level Editor back to the menu.
I know it isn't working very well, but this is the cvs, so we need it, in order to test it!
If you want to make a release snapshot, just comment this line.
SVN-Revision: 938
Ingo Ruhnke [Mon, 3 May 2004 11:35:24 +0000 (11:35 +0000)]
- changed size to 32x32 to make windows happy
SVN-Revision: 937
Matthias Braun [Mon, 3 May 2004 11:18:28 +0000 (11:18 +0000)]
added files for windows installer
SVN-Revision: 936
Ingo Ruhnke [Sun, 2 May 2004 23:22:28 +0000 (23:22 +0000)]
- makefile fixes
SVN-Revision: 934
Ingo Ruhnke [Sun, 2 May 2004 22:44:56 +0000 (22:44 +0000)]
- -Wall fixing
- removed level editor from menu, since it crashes on settings and is thus not useable in release
SVN-Revision: 933
Ingo Ruhnke [Sun, 2 May 2004 22:40:37 +0000 (22:40 +0000)]
- small bugfixes in README and Co
SVN-Revision: 932
Ingo Ruhnke [Sun, 2 May 2004 22:31:46 +0000 (22:31 +0000)]
- some test levels
SVN-Revision: 931
Matthias Braun [Sun, 2 May 2004 22:29:55 +0000 (22:29 +0000)]
TODO update
SVN-Revision: 930
Ingo Ruhnke [Sun, 2 May 2004 22:27:05 +0000 (22:27 +0000)]
- added changelog entries
SVN-Revision: 929
Matthias Braun [Sun, 2 May 2004 22:26:04 +0000 (22:26 +0000)]
fixed potential bug in Button class event handler
SVN-Revision: 928
Ingo Ruhnke [Sun, 2 May 2004 22:21:22 +0000 (22:21 +0000)]
- removed old convert script, the working one is still in place
SVN-Revision: 927
Ingo Ruhnke [Sun, 2 May 2004 22:17:08 +0000 (22:17 +0000)]
- fixed intro jumping
SVN-Revision: 926
Matthias Braun [Sun, 2 May 2004 21:38:01 +0000 (21:38 +0000)]
TODO update
SVN-Revision: 925
Tobias Gläßer [Sun, 2 May 2004 21:28:32 +0000 (21:28 +0000)]
leveleditor related improvements
SVN-Revision: 922
Ingo Ruhnke [Sun, 2 May 2004 18:47:06 +0000 (18:47 +0000)]
- added lispreader issue to todo
- changed version number
SVN-Revision: 921
Matthias Braun [Sun, 2 May 2004 16:08:22 +0000 (16:08 +0000)]
fixed that points aren't reset when gameover
SVN-Revision: 920
Matthias Braun [Sun, 2 May 2004 15:51:12 +0000 (15:51 +0000)]
fixed musicproblems in endgame and fixed multicoinblock problems (not optimal yet, but I don't want to do a complicated real fix before the release)
SVN-Revision: 919
Matthias Braun [Sun, 2 May 2004 15:30:50 +0000 (15:30 +0000)]
fixed (well worked around) jump problems in the intro
SVN-Revision: 918
Ricardo Cruz [Sun, 2 May 2004 14:56:04 +0000 (14:56 +0000)]
Only use the fade() on the debug mode.
Is anyone willing to check this fading code to see what's wrong with it?
SVN-Revision: 917
Ingo Ruhnke [Sat, 1 May 2004 19:07:57 +0000 (19:07 +0000)]
- fixed hidden passage which served no purpose
SVN-Revision: 914
Ingo Ruhnke [Sat, 1 May 2004 16:39:08 +0000 (16:39 +0000)]
- fixed compile with opengl disabled
SVN-Revision: 913