LMH [Wed, 17 Dec 2014 00:21:10 +0000 (14:21 -1000)]
Finished skid and duck actions for hardhat.
Also completed all light for hardhat.
Tobias Markus [Tue, 16 Dec 2014 01:42:02 +0000 (02:42 +0100)]
Don't exit when no .git directory is present
Tobias Markus [Tue, 16 Dec 2014 00:35:51 +0000 (01:35 +0100)]
Adding my name to credits file
Tobias Markus [Tue, 16 Dec 2014 00:31:40 +0000 (01:31 +0100)]
Silence compiler warning
LMH [Sun, 14 Dec 2014 14:57:18 +0000 (04:57 -1000)]
Sprite action work for powerup hats: climbing, backflip.
Still need to finish sprite actions for duck and skid. Note that climbing action for Tux really needs some work in general.
LMH [Sun, 14 Dec 2014 13:29:22 +0000 (03:29 -1000)]
Improved graphics for hardhat light
LMH [Sun, 14 Dec 2014 12:40:28 +0000 (02:40 -1000)]
Reduced number of needed powerup hat images
LMH [Thu, 4 Dec 2014 06:11:04 +0000 (20:11 -1000)]
Miner's hardhat shakes with stone Tux during second prior to end of stone form
LMH [Thu, 4 Dec 2014 06:10:15 +0000 (20:10 -1000)]
Do not draw powerup hat if there is no action defined
Benjamin Leduc [Sun, 14 Dec 2014 01:13:49 +0000 (01:13 +0000)]
Credit update
Benjamin Leduc [Sat, 13 Dec 2014 23:48:32 +0000 (23:48 +0000)]
translation update
LMH [Sun, 30 Nov 2014 18:08:01 +0000 (08:08 -1000)]
Added missing graphic for airflower
LMH [Sun, 30 Nov 2014 01:07:32 +0000 (15:07 -1000)]
Crude attempt at a hat for airflower.
At least it gets the idea across.
LMH [Sat, 29 Nov 2014 22:58:22 +0000 (12:58 -1000)]
Icecrusher crushes bricks.
LMH [Sat, 29 Nov 2014 22:41:37 +0000 (12:41 -1000)]
Generated particles need not have any randomness in either angle or velocity.
LMH [Sat, 29 Nov 2014 22:31:48 +0000 (12:31 -1000)]
Explicitly defined the angle used by Particles, used new definition for particles generated by skid and buttjump.
LMH [Sat, 29 Nov 2014 21:52:35 +0000 (11:52 -1000)]
Stone form is heavy enough to break through bricks
LMH [Sat, 29 Nov 2014 21:23:53 +0000 (11:23 -1000)]
Added some vertical motion to the hard hat for when walking.
LMH [Sat, 29 Nov 2014 18:21:49 +0000 (08:21 -1000)]
Added missing graphic for earthflower
LMH [Sat, 29 Nov 2014 02:27:44 +0000 (16:27 -1000)]
Finished up code for basic functionality of earthflower powerup.
LMH [Fri, 28 Nov 2014 20:47:55 +0000 (10:47 -1000)]
Brought back particles for bomb explosions
LMH [Fri, 28 Nov 2014 20:19:49 +0000 (10:19 -1000)]
Created a new definition for Particles.
Previously, the parameters used to define particles were not very intuitive. Specifically, the angles and initial velocity were very muddled. It appeared that the angle parameters were being used to randomize both angle and velocity, but in some bizarre manner. The new definition allows the bounds for both the actual angle of trajectory and magnitude of the initial velocity to be defined, and a random value between those bounds is what is used for each particle.
In a nutshell: the new definition uses trigonometry in a physically correct and intuitive manner.
Since the old definition is called in a manner that makes particles which look good, it has not yet been replaced. However, these calls should probably be reworked under the new definition to produce the same behavior before removing the old definition.
LMH [Fri, 28 Nov 2014 18:50:50 +0000 (08:50 -1000)]
Changed egg shadow draw layer so it will no longer appear in front of bonusblocks before the egg is out.
LMH [Thu, 27 Nov 2014 03:18:20 +0000 (17:18 -1000)]
Minimal code for earthflower active ability.
To activate stone form, press DOWN while holding the ACTION key. Player does not take damage while in stone form, and ability can be use offensively to crush enemies- including those that cannot be squished.
Still needs timers set up to limit the ability, and a ton of sprite work.
LMH [Thu, 27 Nov 2014 02:02:11 +0000 (16:02 -1000)]
Removed 'add_bullet' from Sector, moved bullet checks into Player
Tobias Markus [Sun, 23 Nov 2014 21:25:31 +0000 (22:25 +0100)]
Removing unused var 'slotfile'
Tobias Markus [Sun, 23 Nov 2014 20:53:20 +0000 (21:53 +0100)]
[cppcheck] Part 3: More perf fixes that were missed during non-verbose run for whatever reason
Tobias Markus [Sun, 23 Nov 2014 20:44:52 +0000 (21:44 +0100)]
[cppcheck] Part 2: Some further style fixes etc.
Tobias Markus [Fri, 21 Nov 2014 00:46:01 +0000 (01:46 +0100)]
Small style fix
Tobias Markus [Fri, 21 Nov 2014 00:22:54 +0000 (01:22 +0100)]
[cppcheck] Part 1: Performance
LMH [Sat, 15 Nov 2014 23:45:46 +0000 (13:45 -1000)]
Tweak icecrusher draw layers to avoid objects (such as coins) from appearing inside the eyes.
Also removed excess debug line.
LMH [Sat, 15 Nov 2014 23:33:00 +0000 (13:33 -1000)]
Removed some holes from standing Tux graphics
LMH [Sat, 15 Nov 2014 23:17:02 +0000 (13:17 -1000)]
Butt-jump stops gliding
LMH [Sat, 15 Nov 2014 23:10:37 +0000 (13:10 -1000)]
Bouncing on enemies and trampolines also gets a hight bonus from airflower
LMH [Sat, 15 Nov 2014 22:25:34 +0000 (12:25 -1000)]
New powerups added to worldmap cheat menu
LMH [Sat, 15 Nov 2014 21:22:22 +0000 (11:22 -1000)]
Removed unused graphic: effects/light_red.png
LMH [Sat, 15 Nov 2014 20:34:59 +0000 (10:34 -1000)]
Completed airflower powerup abilities.
Airflower is meant to be a powerup geared to speed runs and sky levels. It makes Tux light on his feet, with a passive ability of faster max run speed and greater attainable jump height.
In addition, airflower has an active ability which allows Tux to glide for a short period of time after jumping. The duration that Tux can glide increases with additional airflower powerups. To glide, the user only needs to hold the jump key while falling. Every time the player jumps they may glide for a set amount of time which is reset upon Tux touching the ground.
Tux sprites still need to be done, and it may be worth considering replacing the backflip with a launching jump when Tux has this powerup. Of course tweaks to the values used will also likely be needed.
LMH [Sun, 9 Nov 2014 21:14:32 +0000 (11:14 -1000)]
Graphics for powerups: airflower and earthflower
LMH [Sun, 9 Nov 2014 20:35:29 +0000 (10:35 -1000)]
New powerups added to cheat menu
LMH [Sun, 9 Nov 2014 20:25:00 +0000 (10:25 -1000)]
Code structure for basic earthflower ability: illumination in the dark
LMH [Sun, 9 Nov 2014 20:02:40 +0000 (10:02 -1000)]
Basic airflower capabilities added: higher jumps and faster max run speed
LMH [Sun, 9 Nov 2014 19:15:30 +0000 (09:15 -1000)]
Basic code structure to allow for two new powerups
Benjamin Leduc [Mon, 3 Nov 2014 15:51:27 +0000 (15:51 +0000)]
SDL2.0.1 dep addition
Tobias Markus [Sat, 1 Nov 2014 23:37:54 +0000 (00:37 +0100)]
Code quality: Rename variable
Ingo Ruhnke [Mon, 27 Oct 2014 09:58:41 +0000 (10:58 +0100)]
Some final touchup to the halloween story
Ingo Ruhnke [Mon, 27 Oct 2014 09:32:05 +0000 (10:32 +0100)]
Moved intro/outro from data/levels/ to data/images/
Ingo Ruhnke [Mon, 27 Oct 2014 08:59:12 +0000 (09:59 +0100)]
Renamed data/levels/halloween/ to data/levels/halloween2014/
Tobias Markus [Mon, 27 Oct 2014 09:51:32 +0000 (10:51 +0100)]
Removing unneeded make directive
Tobias Markus [Mon, 27 Oct 2014 09:48:16 +0000 (10:48 +0100)]
Further spelling fixes for intro and outro.txt
Ingo Ruhnke [Sun, 26 Oct 2014 20:55:18 +0000 (21:55 +0100)]
Spelling fixes
Ingo Ruhnke [Sun, 26 Oct 2014 18:54:15 +0000 (19:54 +0100)]
Fleshed out the intro/outro story somewhat
Ingo Ruhnke [Sun, 26 Oct 2014 16:32:04 +0000 (17:32 +0100)]
Gave Halloween intro/outro a proper title
Ingo Ruhnke [Sun, 26 Oct 2014 16:24:47 +0000 (17:24 +0100)]
Added levelnames and fixed contact field in Halloween
Ingo Ruhnke [Sun, 26 Oct 2014 15:32:09 +0000 (16:32 +0100)]
Removed buggy decal
Ingo Ruhnke [Sun, 26 Oct 2014 15:02:30 +0000 (16:02 +0100)]
Added some unfinished story text
Ingo Ruhnke [Sun, 26 Oct 2014 15:01:23 +0000 (16:01 +0100)]
Fixed some layer sorting issues in Halloween
Ingo Ruhnke [Sat, 25 Oct 2014 17:37:37 +0000 (19:37 +0200)]
Added Halloween intro/outro images
Ingo Ruhnke [Sat, 25 Oct 2014 11:42:30 +0000 (13:42 +0200)]
Use CMAKE_RC_COMPILER instead of windres.exe
Ingo Ruhnke [Wed, 22 Oct 2014 08:28:49 +0000 (10:28 +0200)]
Marked secret areas and did a bit more cleanup of Halloween levels
Ingo Ruhnke [Wed, 22 Oct 2014 08:28:16 +0000 (10:28 +0200)]
Put Halloween levels into a linear path
Ingo Ruhnke [Wed, 22 Oct 2014 08:27:17 +0000 (10:27 +0200)]
Disabled confirmation dialog on Quit
Ingo Ruhnke [Tue, 21 Oct 2014 16:23:33 +0000 (18:23 +0200)]
Added pseudo intro/outro level (placeholder)
Ingo Ruhnke [Tue, 21 Oct 2014 11:50:55 +0000 (13:50 +0200)]
Added music to Halloween levels (nothing new, all recycled)
Ingo Ruhnke [Tue, 21 Oct 2014 11:48:29 +0000 (13:48 +0200)]
Some finishing touched to halloween3
Ingo Ruhnke [Tue, 21 Oct 2014 09:11:36 +0000 (11:11 +0200)]
Finished Halloween1 and Halloween2
Ingo Ruhnke [Mon, 20 Oct 2014 14:45:38 +0000 (16:45 +0200)]
Cleaned up Halloween2, added more enemies and coins
Ingo Ruhnke [Mon, 20 Oct 2014 13:04:19 +0000 (15:04 +0200)]
Some more work on halloween1 and 2
LMH [Sun, 19 Oct 2014 22:38:44 +0000 (12:38 -1000)]
Added a fifth halloween level
LMH [Sat, 18 Oct 2014 00:51:03 +0000 (14:51 -1000)]
Added a halloween themed brick covered with cobwebs
Ingo Ruhnke [Sun, 19 Oct 2014 12:58:54 +0000 (14:58 +0200)]
Added vignette, fog and some background decoration
Ingo Ruhnke [Sun, 19 Oct 2014 10:47:50 +0000 (12:47 +0200)]
Added coins, enemies and a goal to Halloween3
LMH [Tue, 14 Oct 2014 07:51:13 +0000 (21:51 -1000)]
Added a new halloween level
(Placed arbitrarily on the worldmap)
LMH [Tue, 14 Oct 2014 06:46:50 +0000 (20:46 -1000)]
Snow slope transition tiles
Contributed by Forty-Two
Resolves bug #1065
Ingo Ruhnke [Mon, 13 Oct 2014 12:27:19 +0000 (14:27 +0200)]
Added some enemies and smoothed some tiles
Ingo Ruhnke [Mon, 13 Oct 2014 08:58:18 +0000 (10:58 +0200)]
Added ghostforest music and smoothed some tiles
Ingo Ruhnke [Mon, 13 Oct 2014 08:57:39 +0000 (10:57 +0200)]
Added one-tile height step graphics for Halloween
Tobias Markus [Sat, 11 Oct 2014 22:08:50 +0000 (00:08 +0200)]
Prefixing squirrel output with [SQUIRREL]
Ingo Ruhnke [Fri, 10 Oct 2014 09:18:06 +0000 (11:18 +0200)]
Played a bit around with the brush tool
Ingo Ruhnke [Thu, 9 Oct 2014 14:39:30 +0000 (16:39 +0200)]
Added halloween3, just empty placeholder
Ingo Ruhnke [Thu, 9 Oct 2014 14:35:53 +0000 (16:35 +0200)]
Added gravestone graphics
Ingo Ruhnke [Thu, 9 Oct 2014 11:21:46 +0000 (13:21 +0200)]
Some more work on Halloween1
Ingo Ruhnke [Wed, 8 Oct 2014 17:08:24 +0000 (19:08 +0200)]
Started shaping up Halloween2
Ingo Ruhnke [Wed, 8 Oct 2014 14:29:15 +0000 (16:29 +0200)]
Added another halloween level
Ingo Ruhnke [Wed, 8 Oct 2014 14:29:03 +0000 (16:29 +0200)]
Added torches to halloween1
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:45 +0000 (16:28 +0200)]
Fixed compiler warning
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:38 +0000 (16:28 +0200)]
Added torch code
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:25 +0000 (16:28 +0200)]
Added torch graphics
Ingo Ruhnke [Wed, 8 Oct 2014 10:57:20 +0000 (12:57 +0200)]
Cleaned up Halloween backgrounds and expanded them to proper size (i.e. 1280x800)
Ingo Ruhnke [Wed, 8 Oct 2014 09:52:00 +0000 (11:52 +0200)]
Split Halloween exit into foreground and background layer
Ingo Ruhnke [Tue, 7 Oct 2014 15:31:38 +0000 (17:31 +0200)]
Added roads to Halloween worldmap
Ingo Ruhnke [Tue, 7 Oct 2014 13:22:59 +0000 (15:22 +0200)]
Added water splash, darkwater and vignette to halloween worldmap
Ingo Ruhnke [Tue, 7 Oct 2014 11:18:13 +0000 (13:18 +0200)]
Turned home and scarecrow into decal, added trees, copied water tiles from ice-world
Ingo Ruhnke [Tue, 7 Oct 2014 10:01:41 +0000 (12:01 +0200)]
Replaced Halloween worldmap grass texture with a better looking one, resized pumpkin-home and scarecrow by 2x
Ingo Ruhnke [Tue, 7 Oct 2014 08:48:56 +0000 (10:48 +0200)]
Added Halloween worldmap properly into the game
Ingo Ruhnke [Tue, 7 Oct 2014 08:48:21 +0000 (10:48 +0200)]
Removed Kirby badguy code, use simple sprite replacement in the level instead
Tobias Markus [Mon, 6 Oct 2014 23:39:23 +0000 (01:39 +0200)]
Fixing falling layer for most of the cases
Tobias Markus [Mon, 6 Oct 2014 22:21:50 +0000 (00:21 +0200)]
Bugfix (use private variable instead of class member)
Tobias Markus [Mon, 6 Oct 2014 22:19:25 +0000 (00:19 +0200)]
More robust way of calculating the falling layer
Ingo Ruhnke [Sun, 5 Oct 2014 16:58:47 +0000 (18:58 +0200)]
Added Halloween worldmap
Ingo Ruhnke [Sun, 5 Oct 2014 09:44:30 +0000 (11:44 +0200)]
Added Fatbat sprite