Tobias Markus [Thu, 30 Jan 2014 17:22:49 +0000 (18:22 +0100)]
Adding another null check to prevent another crash
Tobias Markus [Thu, 30 Jan 2014 13:32:13 +0000 (14:32 +0100)]
[Issue 3] Fix for jittering when there are slopes that end in a wall
Tobias Markus [Thu, 30 Jan 2014 02:33:33 +0000 (03:33 +0100)]
Possible fix for issue 369: Wrong kill animation after being hit by enemy on a sloped tile
Tobias Markus [Thu, 30 Jan 2014 01:11:15 +0000 (02:11 +0100)]
Ignore instead of exit when invalid command line options are given
Tobias Markus [Tue, 28 Jan 2014 22:43:35 +0000 (23:43 +0100)]
Correcting egg sprite filepath in level 1
Benjamin Leduc [Tue, 28 Jan 2014 20:34:27 +0000 (20:34 +0000)]
Translation update
LMH [Tue, 28 Jan 2014 19:23:46 +0000 (09:23 -1000)]
Explosions destroy bricks
Tobias Markus [Mon, 27 Jan 2014 14:53:36 +0000 (15:53 +0100)]
Resetting to previous powerups and coin count when aborting level to prevent powerup farming
Tobias Markus [Sun, 26 Jan 2014 16:07:43 +0000 (17:07 +0100)]
Adding nullchecks to resources.cpp in order to fix crashes that occur when specifying wrong command line flags
Benjamin Leduc [Sat, 25 Jan 2014 19:07:22 +0000 (19:07 +0000)]
remove an useless file
Tobias Markus [Fri, 24 Jan 2014 00:07:59 +0000 (01:07 +0100)]
Lower savebell sound for bigger bell
Tobias Markus [Thu, 23 Jan 2014 00:33:35 +0000 (01:33 +0100)]
Change email address in SuperTux.appdata.xml file
Benjamin Leduc [Thu, 23 Jan 2014 00:00:12 +0000 (01:00 +0100)]
Add appdata
Benjamin Leduc [Mon, 13 Jan 2014 22:04:09 +0000 (23:04 +0100)]
ZvNjGB4k
Tobias Markus [Wed, 8 Jan 2014 23:06:45 +0000 (00:06 +0100)]
Decreasing egg animation speed by 5 fps in order for it to look more like an egg
LMH [Fri, 3 Jan 2014 17:24:43 +0000 (07:24 -1000)]
Revert "Speed improvement: Moving check online to different thread"
Temporarily reverting changes to addon_menu.cpp until they can be built on platforms other than OS X Mavericks.
This reverts commit
6d4d72e1670b7661049efdb378056b3a4333b467.
Benjamin Leduc [Thu, 2 Jan 2014 17:21:30 +0000 (18:21 +0100)]
Transation update
LMH [Sun, 29 Dec 2013 03:32:20 +0000 (17:32 -1000)]
Added a dead_script to ghosttree so that issue #34 could be closed
LMH [Sun, 29 Dec 2013 02:55:15 +0000 (16:55 -1000)]
Renamed some variables for rusty_trampoline since the build process for Windows cannot figure out namespaces and otherwise fails, resolves issue 33
SuperMAT [Mon, 23 Dec 2013 16:30:34 +0000 (17:30 +0100)]
copyright update-2
SuperMAT [Mon, 23 Dec 2013 16:26:29 +0000 (17:26 +0100)]
copyright update
Benjamin Leduc [Thu, 19 Dec 2013 23:35:57 +0000 (00:35 +0100)]
credits update-2
Benjamin Leduc [Thu, 19 Dec 2013 16:57:22 +0000 (17:57 +0100)]
credits update
Tobias Markus [Tue, 17 Dec 2013 14:52:54 +0000 (15:52 +0100)]
WIP improvement: Egg powerup rotation
Benjamin Leduc [Tue, 17 Dec 2013 16:23:23 +0000 (17:23 +0100)]
trouble in coding-UTF-8
Benjamin Leduc [Tue, 17 Dec 2013 16:21:34 +0000 (17:21 +0100)]
trouble in coding-UTF-8
Benjamin Leduc [Tue, 17 Dec 2013 15:33:45 +0000 (16:33 +0100)]
trouble in coding
Benjamin Leduc [Tue, 17 Dec 2013 14:33:04 +0000 (15:33 +0100)]
Tinygettext little hack
Benjamin Leduc [Tue, 17 Dec 2013 13:37:38 +0000 (14:37 +0100)]
=Languages upgrade
Tobias Markus [Mon, 16 Dec 2013 00:22:34 +0000 (01:22 +0100)]
Using filename instead of author and level name
Tobias Markus [Mon, 16 Dec 2013 00:01:58 +0000 (01:01 +0100)]
Showing git commit hash in title bar instead of svn version
Tobias Markus [Sun, 15 Dec 2013 21:38:06 +0000 (22:38 +0100)]
Adding level author and name to level license warning
Tobias Markus [Sun, 15 Dec 2013 20:58:50 +0000 (21:58 +0100)]
Adding current level name and author to badguy warning
Tobias Markus [Sun, 15 Dec 2013 20:24:37 +0000 (21:24 +0100)]
Speed improvement: Moving check online to different thread
Tobias Markus [Mon, 9 Dec 2013 14:04:25 +0000 (15:04 +0100)]
Don't count angrystone in level stats
Formatting update for molerock
SuperMAT [Sat, 23 Nov 2013 14:49:56 +0000 (15:49 +0100)]
Update OS X Info.plist to newer identifier and 0.3.4-GIT
SuperMAT [Sat, 23 Nov 2013 14:11:07 +0000 (15:11 +0100)]
Allow OS X users to remove SuperTux using Launchpad
Benjamin Leduc [Sat, 16 Nov 2013 20:37:40 +0000 (21:37 +0100)]
=Language and font update
Tobias Markus [Mon, 11 Nov 2013 14:51:59 +0000 (15:51 +0100)]
Fixing compiler errors on Mavericks (not sure if those appeared for everyone)
Benjamin Leduc [Sun, 10 Nov 2013 21:18:29 +0000 (22:18 +0100)]
Traditional chiness pictograms addition
LMH [Thu, 7 Nov 2013 00:12:19 +0000 (14:12 -1000)]
Some minor code cleanup resulting from a user running code through cppcheck, mostly removal of redundant code
More info on fan forum: http://forum.freegamedev.net/viewtopic.php?f=68&t=5048
LMH [Thu, 7 Nov 2013 00:06:33 +0000 (14:06 -1000)]
Changes to gitignore to make working with translations from Transifex easier
Tobias Markus [Tue, 5 Nov 2013 17:34:10 +0000 (18:34 +0100)]
Don't resurrect zeekling when colliding after squished
CT. da'Bomb [Mon, 4 Nov 2013 21:06:26 +0000 (15:06 -0600)]
fixed forest slop tiling issues bug#73
Tobias Markus [Mon, 4 Nov 2013 20:15:27 +0000 (21:15 +0100)]
Do not resurrect squished bouncing snowball when colliding with badguy or tile
Tobias Markus [Fri, 1 Nov 2013 16:31:17 +0000 (17:31 +0100)]
Fixing SuperTux crashes when compiled on Mac OS X 10.9
Tobias Markus [Mon, 28 Oct 2013 23:50:04 +0000 (00:50 +0100)]
Fixing some more compiler errors in Maverick
Tobias Markus [Mon, 28 Oct 2013 13:05:49 +0000 (14:05 +0100)]
Fixing variable warnings in mrtree.cpp
LMH [Mon, 28 Oct 2013 02:06:07 +0000 (16:06 -1000)]
Inform players of coin cost to use checkpoints, fixes issue #30
LMH [Mon, 28 Oct 2013 01:52:04 +0000 (15:52 -1000)]
Tweak to allow MinGW to compile, issues #26 & 27
Benjamin Leduc [Tue, 22 Oct 2013 16:00:57 +0000 (18:00 +0200)]
Devanagari upgrade
Benjamin Leduc [Tue, 22 Oct 2013 15:56:03 +0000 (17:56 +0200)]
Devanagari upgrade
Benjamin Leduc [Mon, 21 Oct 2013 14:50:31 +0000 (16:50 +0200)]
Language update
Tobias Markus [Sun, 13 Oct 2013 20:31:53 +0000 (22:31 +0200)]
Move falling badguys to LAYER_FALLING (= 500), fixes bug 1033
Tobias Markus [Sun, 13 Oct 2013 19:51:33 +0000 (21:51 +0200)]
Nit: typo
Benjamin Leduc [Sun, 13 Oct 2013 17:21:16 +0000 (19:21 +0200)]
Translation updates
Tobias Markus [Sun, 13 Oct 2013 13:47:58 +0000 (15:47 +0200)]
Credits fix
Benjamin Leduc [Sun, 13 Oct 2013 13:24:24 +0000 (15:24 +0200)]
Translation updates
Benjamin Leduc [Sun, 13 Oct 2013 13:04:57 +0000 (15:04 +0200)]
Belarusian translation and font
Tobias Markus [Sun, 13 Oct 2013 12:41:18 +0000 (14:41 +0200)]
Revert "Belarusian translation and font" due to startup crash
This reverts commit
3d651002237c7b789cbd3dc6615a5979863220a8.
Benjamin Leduc [Sun, 13 Oct 2013 12:33:20 +0000 (14:33 +0200)]
Belarusian translation and font
Tobias Markus [Sun, 13 Oct 2013 12:14:29 +0000 (14:14 +0200)]
Haywire not moving when jumping on it after freezing
Benjamin Leduc [Wed, 9 Oct 2013 12:45:30 +0000 (14:45 +0200)]
devanagari font basic support
Benjamin Leduc [Tue, 8 Oct 2013 13:20:44 +0000 (15:20 +0200)]
forgoten files for greek support
Benjamin Leduc [Tue, 8 Oct 2013 12:30:51 +0000 (14:30 +0200)]
translation update and addition
Benjamin Leduc [Tue, 8 Oct 2013 12:12:18 +0000 (14:12 +0200)]
addition of greek font
LMH [Wed, 2 Oct 2013 22:53:24 +0000 (12:53 -1000)]
Keep dead Tux small, resolves bug#638 and issue#5
LMH [Wed, 2 Oct 2013 20:12:00 +0000 (10:12 -1000)]
More options for narrow snow tiles, bug# 1029.
Also used new tiles to make secret area in level "Entrance to the Cave" closer to its original form.
In addition, removed trailing whitespace from tiles.strf
LMH [Wed, 2 Oct 2013 19:49:31 +0000 (09:49 -1000)]
Added several OS-specific rules to .gitignore
Tobias Markus [Sat, 28 Sep 2013 21:13:49 +0000 (23:13 +0200)]
More effective method of freeing tilesets
Tobias Markus [Fri, 27 Sep 2013 16:48:49 +0000 (18:48 +0200)]
Issue 952: Unloading/freeing all tilesets prior to shutdown
LMH [Wed, 25 Sep 2013 20:33:05 +0000 (10:33 -1000)]
Changed the draw layer of coins from LAYER_TILES to LAYER_OBJECTS - 1 (slightly behind other objects such as badguys)
LMH [Wed, 25 Sep 2013 20:30:54 +0000 (10:30 -1000)]
Fixed a background flaw in 'The Escape'
Wolfgang Becker [Sun, 22 Sep 2013 00:07:06 +0000 (02:07 +0200)]
When creating a brick object to handle tiles with attribute brick the iced image is used for icy variant of the tiles (ID 78 and 105).
Benjamin Leduc [Sat, 21 Sep 2013 19:48:34 +0000 (21:48 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux
Benjamin Leduc [Fri, 20 Sep 2013 22:30:53 +0000 (00:30 +0200)]
Updated translations
LMH [Tue, 17 Sep 2013 06:33:03 +0000 (20:33 -1000)]
New sounds: cracking, icecrash, pop, and sizzle.
Also changed code to make use of them:
stalactite- cracking when disturbed, icecrash when hits, sizzle when hit with fire.
explosion(short_fuse)- firecracker instead of explosion.
snowman- pop when head comes off.
flame, iceflame, livefire, weak_block- sizzle when hit by bullet.
LMH [Sun, 15 Sep 2013 22:08:15 +0000 (12:08 -1000)]
Snowman enhancements: dead-script is passed to snowball, fireballs only kill body, and jumping on produces a sound.
TODO: the sounds used here should be changed, consider them placeholders.
LMH [Sun, 15 Sep 2013 09:07:09 +0000 (23:07 -1000)]
Check to make sure worldmap level sprite has a 'perfect' action before trying to set it once level is completed
LMH [Sun, 15 Sep 2013 08:29:34 +0000 (22:29 -1000)]
Recast 'Arctic Ruins' in icebridge and antarctic water tiles, also made level a little more interesting
LMH [Sun, 15 Sep 2013 08:10:15 +0000 (22:10 -1000)]
Removed annoying white line that appeared on big Tux's neck when running in front of a dark background
LMH [Sun, 15 Sep 2013 07:05:33 +0000 (21:05 -1000)]
Touched up antarctic water tiles
LMH [Sun, 15 Sep 2013 06:40:55 +0000 (20:40 -1000)]
Badguy and graphic upgrades to level 'The Shattered Bridge'
LMH [Sun, 15 Sep 2013 06:40:05 +0000 (20:40 -1000)]
Added a warning message alerting that a badguy included in level stats has left the sector
LMH [Sun, 15 Sep 2013 05:44:42 +0000 (19:44 -1000)]
Parallax background and badguy tweaks to level 'The Escape'
LMH [Sat, 14 Sep 2013 03:33:58 +0000 (17:33 -1000)]
Parallax background to 'A Mysterious House of Ice'
LMH [Sat, 14 Sep 2013 03:15:10 +0000 (17:15 -1000)]
Added parallax background and made tweaks to 'A Path in the Clouds' to make stats more obtainable
CT. da'Bomb [Thu, 12 Sep 2013 23:14:38 +0000 (18:14 -0500)]
half fix for bug 622
Tobias Markus [Thu, 12 Sep 2013 12:26:29 +0000 (14:26 +0200)]
Issue 1015: Adding null-checks to GLRenderer::draw_surface
LMH [Tue, 10 Sep 2013 22:11:23 +0000 (12:11 -1000)]
--amend
LMH [Tue, 10 Sep 2013 18:33:59 +0000 (08:33 -1000)]
Addon manager references a different index to keep add-ons versioned appropriately
LMH [Tue, 10 Sep 2013 06:39:34 +0000 (20:39 -1000)]
Recast the end of the cave sequence in darksnow2 tiles
LMH [Tue, 10 Sep 2013 01:01:50 +0000 (15:01 -1000)]
Replaced holes with spikes and removed useless badguys in level 'Ice in the Hole'
LMH [Tue, 10 Sep 2013 00:37:05 +0000 (14:37 -1000)]
Haywire makes noise when enraged
LMH [Tue, 10 Sep 2013 00:36:16 +0000 (14:36 -1000)]
WeakBlocks draw in front of other objects allowing them to hide objects
LMH [Tue, 10 Sep 2013 00:35:00 +0000 (14:35 -1000)]
Added some space back to a couple of tilegroups so that those who know how to place tileblocks in the editor can
LMH [Sun, 8 Sep 2013 07:19:46 +0000 (21:19 -1000)]
Made the secret area in 'Entrance to the Cave' a bit harder to accidentally find from the backside
LMH [Sun, 8 Sep 2013 06:51:37 +0000 (20:51 -1000)]
Prevent livefire from wakeing from sleep while in the process of being extinguished
LMH [Sun, 8 Sep 2013 02:01:49 +0000 (16:01 -1000)]
Added a missing 'break' statement to statistics
LMH [Sat, 7 Sep 2013 21:49:38 +0000 (11:49 -1000)]
Recast 'Living in a Fridge' in the darksnow2 tileset, added some slick ice and a coin explode bonus block, and some minor badguy tweaks to make everyone able to die