Wolfgang Becker [Sun, 24 Sep 2006 13:40:04 +0000 (13:40 +0000)]
Black magic blocks now become solid, if any kind of light is above MIN_INTENSITY.
SVN-Revision: 4247
Wolfgang Becker [Fri, 22 Sep 2006 23:50:38 +0000 (23:50 +0000)]
Level: Light and Magic
SVN-Revision: 4246
Stephen Groundwater [Thu, 21 Sep 2006 23:40:36 +0000 (23:40 +0000)]
Updated key outlines for status bar, changed exit tree, added exit outhouse, added new forest background and made updates to some underground tiles.
SVN-Revision: 4245
Wolfgang Becker [Sun, 17 Sep 2006 20:37:13 +0000 (20:37 +0000)]
Magicblock timeout does not count if offscreen.
Show lantern's color.
SVN-Revision: 4242
Wolfgang Becker [Sun, 17 Sep 2006 17:19:16 +0000 (17:19 +0000)]
A lantern with black light is turned off.
SVN-Revision: 4241
Wolfgang Becker [Sun, 17 Sep 2006 16:53:42 +0000 (16:53 +0000)]
Don't update magic blocks that are not on the screen, because it's dark there.
SVN-Revision: 4240
Wolfgang Becker [Sun, 17 Sep 2006 16:02:44 +0000 (16:02 +0000)]
Just removing the "i->angle == 0.0f" part was a bad idea.
SVN-Revision: 4239
Christoph Sommer [Sun, 17 Sep 2006 15:02:05 +0000 (15:02 +0000)]
Automatically added lights are now colored and a bit more dynamic
SVN-Revision: 4238
Wolfgang Becker [Sun, 17 Sep 2006 14:56:30 +0000 (14:56 +0000)]
Lantern. A portable Light Source. Demo in 'data/levels/test/magicblocks.stl'
SVN-Revision: 4237
Christoph Sommer [Wed, 13 Sep 2006 15:14:22 +0000 (15:14 +0000)]
Added test level for tile-based lights
SVN-Revision: 4235
Christoph Sommer [Wed, 13 Sep 2006 15:13:43 +0000 (15:13 +0000)]
Changed "Light" GameObject to be a static, unichrome lightsource. /
Sector adds "Light" objects for special tiles (currently torch and lava)
SVN-Revision: 4234
chrism [Mon, 11 Sep 2006 18:24:47 +0000 (18:24 +0000)]
Fix several properties
SVN-Revision: 4230
Arvid Norlander [Sun, 10 Sep 2006 14:03:45 +0000 (14:03 +0000)]
Fixed some bugs in some bonus2 levels.
SVN-Revision: 4227
Matthias Braun [Sun, 10 Sep 2006 09:49:06 +0000 (09:49 +0000)]
catch exceptions when we can't create new audio sources
SVN-Revision: 4221
Arvid Norlander [Sun, 10 Sep 2006 07:41:16 +0000 (07:41 +0000)]
Fixed svn:executable and svn:mime-type on some files
SVN-Revision: 4219
Christoph Sommer [Fri, 8 Sep 2006 00:45:13 +0000 (00:45 +0000)]
Two new Badguys: Toad and Mole.
Images are selfmade (The Gimp) and to be considered released under either the "GPL" and "CC by-nc-sa" license.
Feel free to improve them.
SVN-Revision: 4212
Christoph Sommer [Mon, 4 Sep 2006 23:34:44 +0000 (23:34 +0000)]
Smalltux now spawns 32px below spawnpoint. /
Tweaked two levels.
SVN-Revision: 4208
Stephen Groundwater [Mon, 4 Sep 2006 21:03:55 +0000 (21:03 +0000)]
More forest map updates. Added underground nolok statue. Working on the underground tiles in updown.stl.
SVN-Revision: 4207
Christoph Sommer [Mon, 4 Sep 2006 16:33:43 +0000 (16:33 +0000)]
Stalactites interact with badguys again.
Additional tile attribute FIRE for lava (=WATER, HURTS, FIRE).
Badguys that collide with tiles that have HURTS and one of FIRE or ICE set are ignited or frozen instead of killed
SVN-Revision: 4206
Stephen Groundwater [Mon, 4 Sep 2006 02:13:46 +0000 (02:13 +0000)]
Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl.
SVN-Revision: 4204
Arvid Norlander [Sun, 3 Sep 2006 15:11:25 +0000 (15:11 +0000)]
Fixed a non-stopping t-junction in world1/worldmap.stwm.
SVN-Revision: 4203
Wolfgang Becker [Sat, 2 Sep 2006 22:27:20 +0000 (22:27 +0000)]
Reduced magic block's hitbox a bit so adjacent blocks can become solid again.
SVN-Revision: 4202
Wolfgang Becker [Sat, 19 Aug 2006 15:30:52 +0000 (15:30 +0000)]
prevent spawning
SVN-Revision: 4201
Christoph Sommer [Sat, 19 Aug 2006 10:06:06 +0000 (10:06 +0000)]
Removed intro-playing part of world script
SVN-Revision: 4200
Christoph Sommer [Fri, 18 Aug 2006 14:02:47 +0000 (14:02 +0000)]
replaced INFINITY macro with query to numeric_limits
SVN-Revision: 4199
Christoph Sommer [Fri, 18 Aug 2006 13:50:54 +0000 (13:50 +0000)]
Tried fixing portability issue
SVN-Revision: 4198
Christoph Sommer [Fri, 18 Aug 2006 00:03:58 +0000 (00:03 +0000)]
Icyisland intro is now an ordinary level set to "auto-play". /
Intro now plays music as music, not as sound. /
Added teleporter from world2 back to world1
SVN-Revision: 4197
Christoph Sommer [Thu, 17 Aug 2006 18:08:16 +0000 (18:08 +0000)]
Made level2 finishable
SVN-Revision: 4196
Christoph Sommer [Thu, 17 Aug 2006 17:59:27 +0000 (17:59 +0000)]
Made worldmap playable
SVN-Revision: 4195
Wolfgang Becker [Thu, 17 Aug 2006 17:45:28 +0000 (17:45 +0000)]
Tron's patch for touching practically anything (coins, bells, doors) slows you down
SVN-Revision: 4194
Christoph Sommer [Thu, 17 Aug 2006 16:33:43 +0000 (16:33 +0000)]
Collecting key in airkey.stl ends level
SVN-Revision: 4193
Christoph Sommer [Wed, 16 Aug 2006 23:25:39 +0000 (23:25 +0000)]
Fixed squished Skullyhops looking healthy again after hitting the floor
SVN-Revision: 4192
Christoph Sommer [Wed, 16 Aug 2006 23:06:58 +0000 (23:06 +0000)]
Ice bullets ricochet again. Also made Igel ignore ice bullets.
SVN-Revision: 4191
Christoph Sommer [Wed, 16 Aug 2006 16:26:27 +0000 (16:26 +0000)]
Made fire bullet handling complementary to ice bullet handling
SVN-Revision: 4190
Christoph Sommer [Wed, 16 Aug 2006 15:34:14 +0000 (15:34 +0000)]
Tuned translation a bit
SVN-Revision: 4189
Christoph Sommer [Wed, 16 Aug 2006 01:08:19 +0000 (01:08 +0000)]
Committed gnomino's iceflower patch. Also added placeholder graphics (selfmade, PD) for Tux.
SVN-Revision: 4188
Christoph Sommer [Tue, 15 Aug 2006 11:11:34 +0000 (11:11 +0000)]
Updated -nogl patch. Thanks, gnomino!
SVN-Revision: 4187
Wolfgang Becker [Mon, 14 Aug 2006 19:33:32 +0000 (19:33 +0000)]
ugly hack to fix grabbing
SVN-Revision: 4186
Arvid Norlander [Mon, 14 Aug 2006 18:33:32 +0000 (18:33 +0000)]
Fixed doors in bonus.stl
SVN-Revision: 4185
Wolfgang Becker [Mon, 14 Aug 2006 16:39:15 +0000 (16:39 +0000)]
grab testlevel
SVN-Revision: 4184
Arvid Norlander [Sun, 13 Aug 2006 14:22:08 +0000 (14:22 +0000)]
Fixed lava in supertux/data/levels/world2/christophB.stl
SVN-Revision: 4182
Wolfgang Becker [Sun, 13 Aug 2006 14:00:43 +0000 (14:00 +0000)]
Walking Leaf, a badguy easy to be killed that does not jump off his branch or ledge.
SVN-Revision: 4181
Matthias Braun [Sun, 13 Aug 2006 13:29:22 +0000 (13:29 +0000)]
nicer
SVN-Revision: 4180
Matthias Braun [Sun, 13 Aug 2006 13:27:28 +0000 (13:27 +0000)]
more small adjustments from Tron
SVN-Revision: 4179
Arvid Norlander [Sun, 13 Aug 2006 13:19:18 +0000 (13:19 +0000)]
Fixed bad patch of supertux.desktop in last commit
SVN-Revision: 4178
Arvid Norlander [Sun, 13 Aug 2006 13:15:59 +0000 (13:15 +0000)]
Commited updated Norwegian Nynorsk translation from karl (AT) huftis.org.
SVN-Revision: 4177
Matthias Braun [Sun, 13 Aug 2006 13:14:28 +0000 (13:14 +0000)]
bogus cat (thanks Tron)
SVN-Revision: 4176
Matthias Braun [Sun, 13 Aug 2006 13:09:32 +0000 (13:09 +0000)]
fix from Tron so player doesn't get hurt by eggs
SVN-Revision: 4175
Wolfgang Becker [Sun, 13 Aug 2006 00:19:06 +0000 (00:19 +0000)]
made ambient light scriptabel
SVN-Revision: 4174
Christoph Sommer [Sat, 12 Aug 2006 22:19:42 +0000 (22:19 +0000)]
Magic Blocks only turn solid when nothing's blocking them. /
Split Sector::is_free_space into is_free_of_tiles, ..._statics and ..._movingstatics
SVN-Revision: 4173
Christoph Sommer [Sat, 12 Aug 2006 16:27:19 +0000 (16:27 +0000)]
Reduced switching delay from 1s to 0.1s
SVN-Revision: 4172
Wolfgang Becker [Sat, 12 Aug 2006 01:31:00 +0000 (01:31 +0000)]
Magic Blocks stay solid for at least 1sec.
SVN-Revision: 4168
Christoph Sommer [Fri, 11 Aug 2006 23:52:26 +0000 (23:52 +0000)]
small hack to make magic blocks work for the moment. Still not perfect.
SVN-Revision: 4167
Wolfgang Becker [Fri, 11 Aug 2006 23:15:59 +0000 (23:15 +0000)]
solid scripted_objects now in COLGROUP_MOVING_STATIC
SVN-Revision: 4166
Arvid Norlander [Fri, 11 Aug 2006 23:14:22 +0000 (23:14 +0000)]
Fixed minor issues christoph2.stl and ghostly.stl
SVN-Revision: 4165
Arvid Norlander [Fri, 11 Aug 2006 22:51:26 +0000 (22:51 +0000)]
Fixed svn:mime-type on some image files.
SVN-Revision: 4164
Wolfgang Becker [Fri, 11 Aug 2006 21:50:58 +0000 (21:50 +0000)]
Magic Blocks. (DrawingContext::get_light is not working yet.)
SVN-Revision: 4163
Christoph Sommer [Fri, 11 Aug 2006 02:23:03 +0000 (02:23 +0000)]
Very experimental draw-tilemap-to-lightmap support. Feel free to revert.
SVN-Revision: 4159
Christoph Sommer [Fri, 11 Aug 2006 02:00:02 +0000 (02:00 +0000)]
Different editor images for bricks containing coins
SVN-Revision: 4158
Wolfgang Becker [Fri, 11 Aug 2006 00:09:27 +0000 (00:09 +0000)]
Added some candles in test/light.stl.
Editor: removed debug messages.
SVN-Revision: 4157
Wolfgang Becker [Thu, 10 Aug 2006 23:28:10 +0000 (23:28 +0000)]
Trampoline is MOVING_STATIC Part 2.
SVN-Revision: 4156
Wolfgang Becker [Thu, 10 Aug 2006 23:26:20 +0000 (23:26 +0000)]
Trampoline is a MOVING_STATIC now.
SVN-Revision: 4155
Christoph Sommer [Thu, 10 Aug 2006 22:58:10 +0000 (22:58 +0000)]
Darker
SVN-Revision: 4154
Christoph Sommer [Thu, 10 Aug 2006 22:55:59 +0000 (22:55 +0000)]
Candle affects lightmap
SVN-Revision: 4153
Wolfgang Becker [Thu, 10 Aug 2006 20:22:34 +0000 (20:22 +0000)]
65536 is too big
SVN-Revision: 4152
Matthias Braun [Thu, 10 Aug 2006 19:56:20 +0000 (19:56 +0000)]
- add a COLGROUP_MOVING_STATIC (in the future we should try to reduce the number of groups, by changing the group to a bitfield...)
- this fixes block stacking nicely
- Changed the way grabbing is done
SVN-Revision: 4150
Arvid Norlander [Thu, 10 Aug 2006 19:05:30 +0000 (19:05 +0000)]
Updated test/light.stl for the correct alpha value
SVN-Revision: 4149
Wolfgang Becker [Thu, 10 Aug 2006 17:50:20 +0000 (17:50 +0000)]
Use standard color format for spotlight.
SVN-Revision: 4146
Arvid Norlander [Thu, 10 Aug 2006 00:12:54 +0000 (00:12 +0000)]
Added secret areas and/or fading tilemaps to some world1 and bonus1 levels.
SVN-Revision: 4145
Wolfgang Becker [Wed, 9 Aug 2006 22:55:40 +0000 (22:55 +0000)]
Getting a rock on the head hurts.
SVN-Revision: 4144
Christoph Sommer [Wed, 9 Aug 2006 21:58:27 +0000 (21:58 +0000)]
Out the window, Sam. There's nothing but strangers out there.
SVN-Revision: 4143
Matthias Braun [Wed, 9 Aug 2006 16:28:09 +0000 (16:28 +0000)]
assert that the vector for Color constructor is long enough
SVN-Revision: 4140
Wolfgang Becker [Wed, 9 Aug 2006 15:28:04 +0000 (15:28 +0000)]
LAYER_HUD and above ignore lightmap
SVN-Revision: 4139
Arvid Norlander [Wed, 9 Aug 2006 15:00:40 +0000 (15:00 +0000)]
Fixed edge tiles and missing tiles in some levels.
SVN-Revision: 4138
Wolfgang Becker [Wed, 9 Aug 2006 13:16:37 +0000 (13:16 +0000)]
illuminated console
SVN-Revision: 4137
Christoph Sommer [Wed, 9 Aug 2006 11:36:21 +0000 (11:36 +0000)]
Some fixes
SVN-Revision: 4136
Wolfgang Becker [Wed, 9 Aug 2006 02:22:48 +0000 (02:22 +0000)]
New sector attribute 'ambient-light'.
SVN-Revision: 4133
Christoph Sommer [Tue, 8 Aug 2006 19:42:49 +0000 (19:42 +0000)]
Techdemo
SVN-Revision: 4132
Christoph Sommer [Tue, 8 Aug 2006 18:12:53 +0000 (18:12 +0000)]
Forgot new files
SVN-Revision: 4131
Christoph Sommer [Tue, 8 Aug 2006 18:10:00 +0000 (18:10 +0000)]
TileMaps can now use paths
SVN-Revision: 4130
Arvid Norlander [Sat, 5 Aug 2006 16:08:40 +0000 (16:08 +0000)]
Fixed a few edgetiles in christophA.stl
SVN-Revision: 4128
Wolfgang Becker [Sat, 5 Aug 2006 15:50:38 +0000 (15:50 +0000)]
make it compile again
SVN-Revision: 4127
Arvid Norlander [Sat, 5 Aug 2006 14:49:46 +0000 (14:49 +0000)]
Fixed a few water tiles and added some forground tiles for the lower edge of the water in fish.stl
SVN-Revision: 4126
Christoph Sommer [Sat, 5 Aug 2006 03:40:32 +0000 (03:40 +0000)]
Fixed a bug. Replaced switch with button.
SVN-Revision: 4125
Christoph Sommer [Sat, 5 Aug 2006 03:01:51 +0000 (03:01 +0000)]
Added code and placeholder graphics (selfmade, GPL/GFDL) of a pushbutton
SVN-Revision: 4123
Wolfgang Becker [Sat, 5 Aug 2006 00:06:07 +0000 (00:06 +0000)]
that one sounds better
SVN-Revision: 4122
Wolfgang Becker [Fri, 4 Aug 2006 23:58:40 +0000 (23:58 +0000)]
switch noise
SVN-Revision: 4121
Christoph Sommer [Fri, 4 Aug 2006 22:49:21 +0000 (22:49 +0000)]
Lots of pipes
SVN-Revision: 4120
Arvid Norlander [Fri, 4 Aug 2006 22:46:30 +0000 (22:46 +0000)]
updown.stl: fixed edge tiles in water by adding an extra tilemap; leaves.stl: fixed stray edge tile; airkey.stl: changed level name
SVN-Revision: 4119
Arvid Norlander [Fri, 4 Aug 2006 22:30:46 +0000 (22:30 +0000)]
Fixed a few edge tiles in data/levels/world2/detour.stl
SVN-Revision: 4118
Wolfgang Becker [Thu, 3 Aug 2006 01:23:16 +0000 (01:23 +0000)]
Editor: delete Badguys undoable, don't strip trailing decimal point
when entering floats.
SVN-Revision: 4117
Wolfgang Becker [Thu, 3 Aug 2006 00:54:48 +0000 (00:54 +0000)]
improved rockhowto a bit
SVN-Revision: 4116
Matthias Braun [Wed, 2 Aug 2006 22:36:35 +0000 (22:36 +0000)]
fix for my last committ
SVN-Revision: 4115
Matthias Braun [Wed, 2 Aug 2006 22:23:22 +0000 (22:23 +0000)]
Reverted bigger parts of tuxdev patch:
- Don't push convenience functions into MovingObject/GameObject
- Don't allow modification of position/size of gameobjects, that's not safe
- solid flag is removed now
- Reverted AmbientSound changes
- don't add fields to Portable interface
SVN-Revision: 4114
Wolfgang Becker [Wed, 2 Aug 2006 22:23:11 +0000 (22:23 +0000)]
Moving solids without physic-enabled are in COLGROUP_STATIC now.
SVN-Revision: 4113
Matthias Braun [Wed, 2 Aug 2006 21:25:35 +0000 (21:25 +0000)]
pipe tops should be solid
SVN-Revision: 4112
Wolfgang Becker [Tue, 1 Aug 2006 21:45:40 +0000 (21:45 +0000)]
Hope this takes care of the problems with scripted objects caused by r4076.
SVN-Revision: 4110
Wolfgang Becker [Tue, 1 Aug 2006 21:24:22 +0000 (21:24 +0000)]
Infobox about Portable Rocks.
Fixed AmbientSound to have a size again.
SVN-Revision: 4109
Arvid Norlander [Tue, 1 Aug 2006 14:46:40 +0000 (14:46 +0000)]
Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that made guile refuse to run it and added note about bugs in the conversion, added warning for rocket dispenser with dir = auto and fixed some tiles in world2/level2.stl
SVN-Revision: 4108
Arvid Norlander [Sun, 30 Jul 2006 15:22:36 +0000 (15:22 +0000)]
Added fading tilemap to data/levels/world2/christoph5.stl and fixed some tilegroups in data/images/tiles.strf
SVN-Revision: 4107