supertux.git
20 years agoadded two levels contributed by SuperTux players
Marek Moeckel [Wed, 22 Sep 2004 20:48:20 +0000 (20:48 +0000)]
added two levels contributed by SuperTux players

SVN-Revision: 1959

20 years ago- newgame player status bugfix
Ryan Flegel [Wed, 22 Sep 2004 17:04:22 +0000 (17:04 +0000)]
- newgame player status bugfix

SVN-Revision: 1958

20 years ago- fixed warnings pointed out by Frank
Ryan Flegel [Tue, 21 Sep 2004 22:03:32 +0000 (22:03 +0000)]
- fixed warnings pointed out by Frank

SVN-Revision: 1957

20 years agofixed some more buggy AC_ENABLE usage
Matthias Braun [Tue, 21 Sep 2004 11:13:09 +0000 (11:13 +0000)]
fixed some more buggy AC_ENABLE usage

SVN-Revision: 1956

20 years agofix check for debug flag
Matthias Braun [Tue, 21 Sep 2004 11:04:01 +0000 (11:04 +0000)]
fix check for debug flag

SVN-Revision: 1955

20 years ago- fixed bug reported by Frank van der Loo
Ryan Flegel [Mon, 20 Sep 2004 19:57:47 +0000 (19:57 +0000)]
- fixed bug reported by Frank van der Loo

SVN-Revision: 1954

20 years agoBugfix: Don't kill badguys when they are already dying or in a certain mode (bombs...
Ricardo Cruz [Mon, 20 Sep 2004 19:30:30 +0000 (19:30 +0000)]
Bugfix: Don't kill badguys when they are already dying or in a certain mode (bombs exploding or ticking).
Reported by Frank van der Loo.

SVN-Revision: 1953

20 years agoChanged FloatingScore to support text (changed name to FloatingText). I guess this...
Ricardo Cruz [Mon, 20 Sep 2004 19:17:29 +0000 (19:17 +0000)]
Changed FloatingScore to support text (changed name to FloatingText). I guess this could be usefull for some stuff, saying "Bonus" and whatever.
Also made a fading animation when disapearing.

SVN-Revision: 1952

20 years agoFixed layout on worldmap message.
Ricardo Cruz [Mon, 20 Sep 2004 19:04:02 +0000 (19:04 +0000)]
Fixed layout on worldmap message.
Fixed displaying on level/game over messages.

SVN-Revision: 1951

20 years agoWhen swap keep statistics so far. (not tested - I'd appreaciate if someone would...
Ricardo Cruz [Mon, 20 Sep 2004 19:02:46 +0000 (19:02 +0000)]
When swap keep statistics so far. (not tested - I'd appreaciate if someone would test this)
Also, when you go to some swap, you'll always stay there, even if you die before it - requested by various players.

SVN-Revision: 1950

20 years agofurther updated flapping parcours
Marek Moeckel [Sat, 18 Sep 2004 17:49:42 +0000 (17:49 +0000)]
further updated flapping parcours

SVN-Revision: 1949

20 years agoTux can now flap after bouncing off an enemy
Marek Moeckel [Sat, 18 Sep 2004 16:58:16 +0000 (16:58 +0000)]
Tux can now flap after bouncing off an enemy

SVN-Revision: 1948

20 years agofixed "flapping key not responding"-problem
Marek Moeckel [Sat, 18 Sep 2004 16:39:41 +0000 (16:39 +0000)]
fixed "flapping key not responding"-problem

SVN-Revision: 1947

20 years agoContrib worldmaps are now being saved.
Ricardo Cruz [Sat, 18 Sep 2004 12:13:09 +0000 (12:13 +0000)]
Contrib worldmaps are now being saved.
TODO: a slot based saving might be neat.

SVN-Revision: 1946

20 years agoupdated flapping parcours
Marek Moeckel [Sat, 18 Sep 2004 09:53:07 +0000 (09:53 +0000)]
updated flapping parcours

SVN-Revision: 1945

20 years agofixed problems with the flapping key not responding
Marek Moeckel [Fri, 17 Sep 2004 23:14:23 +0000 (23:14 +0000)]
fixed problems with the flapping key not responding
you can now also use flapping after just walking into a gap without jumping

SVN-Revision: 1944

20 years agoOoops. Mistake.
Ricardo Cruz [Fri, 17 Sep 2004 19:04:04 +0000 (19:04 +0000)]
Ooops. Mistake.

SVN-Revision: 1943

20 years agoFixed Score = -1 on worldmap display when no level has been played in a fresh slot.
Ricardo Cruz [Fri, 17 Sep 2004 18:56:06 +0000 (18:56 +0000)]
Fixed Score = -1 on worldmap display when no level has been played in a fresh slot.

SVN-Revision: 1942

20 years agoFixed levels on contribs menu.
Ricardo Cruz [Fri, 17 Sep 2004 18:55:03 +0000 (18:55 +0000)]
Fixed levels on contribs menu.
Fixed warpping when Tux gets end of level on the demo background in title.

SVN-Revision: 1941

20 years agoGood contrib levels should be placed here!
Ricardo Cruz [Fri, 17 Sep 2004 15:53:08 +0000 (15:53 +0000)]
Good contrib levels should be placed here!
Uploaded Torfi's dungeon level.

SVN-Revision: 1940

20 years agoFixed when of the warning that appear to Frank.
Ricardo Cruz [Fri, 17 Sep 2004 12:53:24 +0000 (12:53 +0000)]
Fixed when of the warning that appear to Frank.
Couldn't fix the other since I don't know where it is, cause I've changed code in the meanwhile.

SVN-Revision: 1939

20 years agoRemove particles when they get off the screen.
Ricardo Cruz [Fri, 17 Sep 2004 12:41:52 +0000 (12:41 +0000)]
Remove particles when they get off the screen.
Let time_left be defined for 0 to let particles alive until they get off the screen.

SVN-Revision: 1938

20 years agoAdded Total to statistics.
Ricardo Cruz [Fri, 17 Sep 2004 12:22:40 +0000 (12:22 +0000)]
Added Total to statistics.
Changes stuff that keeps track.
Bug: percentage on draw_message_info() ain't working well.

SVN-Revision: 1937

20 years agodon't loose a life when using the "kill" cheat
Marek Moeckel [Fri, 17 Sep 2004 11:40:10 +0000 (11:40 +0000)]
don't loose a life when using the "kill" cheat

SVN-Revision: 1936

20 years agoadded a flapping test parcours, try it!
Marek Moeckel [Fri, 17 Sep 2004 11:28:56 +0000 (11:28 +0000)]
added a flapping test parcours, try it!

SVN-Revision: 1935

20 years agoreplaced double jumping with flapping
Marek Moeckel [Thu, 16 Sep 2004 23:26:26 +0000 (23:26 +0000)]
replaced double jumping with flapping

SVN-Revision: 1934

20 years agojust changed tabs for spaces :)
Marek Moeckel [Thu, 16 Sep 2004 20:58:41 +0000 (20:58 +0000)]
just changed tabs for spaces :)

SVN-Revision: 1933

20 years agoplay jump sound again when double jumping
Marek Moeckel [Thu, 16 Sep 2004 20:48:09 +0000 (20:48 +0000)]
play jump sound again when double jumping
(the double jump should probably get an extra sound effect)

SVN-Revision: 1932

20 years agoSetup-ed fire works for open air levels.
Ricardo Cruz [Thu, 16 Sep 2004 18:59:06 +0000 (18:59 +0000)]
Setup-ed fire works for open air levels.

SVN-Revision: 1931

20 years agoInfo about (end-sequence-animation "")
Ricardo Cruz [Thu, 16 Sep 2004 18:56:36 +0000 (18:56 +0000)]
Info about (end-sequence-animation "")

SVN-Revision: 1930

20 years agoAdded support for setting up end sequence animations on levels.
Ricardo Cruz [Thu, 16 Sep 2004 18:56:09 +0000 (18:56 +0000)]
Added support for setting up end sequence animations on levels.
Tag: (end-sequence-animation "fireworks")
fireworks is only supported currently.

SVN-Revision: 1929

20 years agoImproved layout of statistics displaying.
Ricardo Cruz [Thu, 16 Sep 2004 18:16:16 +0000 (18:16 +0000)]
Improved layout of statistics displaying.

SVN-Revision: 1928

20 years agoChanged behavior of centered text drawing and added right allignment, as well.
Ricardo Cruz [Thu, 16 Sep 2004 15:04:18 +0000 (15:04 +0000)]
Changed behavior of centered text drawing and added right allignment, as well.
Added a new allignment argument for draw_text(). draw_text_center() is draw_text() with CENTER_ALLIGN in point Vector(screen->w/2, ...).

SVN-Revision: 1927

20 years agoAdded a "gotoend" cheat to put Tux near the end of the level.
Ricardo Cruz [Thu, 16 Sep 2004 11:56:39 +0000 (11:56 +0000)]
Added a "gotoend" cheat to put Tux near the end of the level.
Also improved the pause hack.

SVN-Revision: 1926

20 years agoFixed draw_part() when alpha != 255.
Ricardo Cruz [Thu, 16 Sep 2004 11:26:14 +0000 (11:26 +0000)]
Fixed draw_part() when alpha != 255.
This fixes the displaying of level statistics.

SVN-Revision: 1925

20 years agodisabled hovering by default (needs tweaking!)
Marek Moeckel [Wed, 15 Sep 2004 22:39:24 +0000 (22:39 +0000)]
disabled hovering by default (needs tweaking!)
added cheat code "hover" to toggle hovering on/off

SVN-Revision: 1924

20 years agoUpdate translation files.
Ricardo Cruz [Wed, 15 Sep 2004 22:12:48 +0000 (22:12 +0000)]
Update translation files.
Translated Portuguese.

SVN-Revision: 1923

20 years agoForgot to make this translatable.
Ricardo Cruz [Wed, 15 Sep 2004 22:12:00 +0000 (22:12 +0000)]
Forgot to make this translatable.

SVN-Revision: 1922

20 years agoAdded drawing of statistics on levels messages and game over.
Ricardo Cruz [Wed, 15 Sep 2004 21:59:30 +0000 (21:59 +0000)]
Added drawing of statistics on levels messages and game over.
Also fixed a couple of things on statistics.

SVN-Revision: 1921

20 years agoadded two new cheat codes:
Marek Moeckel [Wed, 15 Sep 2004 21:38:49 +0000 (21:38 +0000)]
added two new cheat codes:
"shrink" lets Tux react like being hit by an enemy
"kill" kills Tux (useful if stuck in an unfinished level)

SVN-Revision: 1920

20 years agoAdded a Jump 'n Bump like way to show statistics.
Ricardo Cruz [Wed, 15 Sep 2004 18:49:24 +0000 (18:49 +0000)]
Added a Jump 'n Bump like way to show statistics.

It won't work on SDL mode, cause of a bug in draw_part(). I'll have a look at this.

SVN-Revision: 1919

20 years agoAdded an alpha argument for drawing fonts.
Ricardo Cruz [Wed, 15 Sep 2004 18:47:45 +0000 (18:47 +0000)]
Added an alpha argument for drawing fonts.

SVN-Revision: 1918

20 years agoimplemented double jump (press up again while jumping) and hovering (press and hold...
Marek Moeckel [Wed, 15 Sep 2004 15:15:25 +0000 (15:15 +0000)]
implemented double jump (press up again while jumping) and hovering (press and hold up while falling down)
both need some tweaking (especially when jumping off enemies) and should of course be triggered by special items in the final game

SVN-Revision: 1917

20 years agoMade statistics to keep track of also: bad guys squished, shots, time needed and...
Ricardo Cruz [Wed, 15 Sep 2004 11:50:31 +0000 (11:50 +0000)]
Made statistics to keep track of also: bad guys squished, shots, time needed and jumps number.
Also print in the worldmap a message to show the maximum level's score. This is temporary and will be replaced with a better info text.

SVN-Revision: 1916

20 years agoDon't forget to include extro-bonus.txt.
Ricardo Cruz [Wed, 15 Sep 2004 10:43:19 +0000 (10:43 +0000)]
Don't forget to include extro-bonus.txt.

SVN-Revision: 1915

20 years agoUpdated Portuguese translation.
Ricardo Cruz [Wed, 15 Sep 2004 10:41:27 +0000 (10:41 +0000)]
Updated Portuguese translation.

SVN-Revision: 1914

20 years agoBug fix: files were not listed correctly, so 'make update-po' was not working.
Ricardo Cruz [Tue, 14 Sep 2004 22:59:55 +0000 (22:59 +0000)]
Bug fix: files were not listed correctly, so 'make update-po' was not working.
Also, updated POs.

SVN-Revision: 1913

20 years agoOoops, forgot to upload the actual Statistics implementation.
Ricardo Cruz [Tue, 14 Sep 2004 22:31:46 +0000 (22:31 +0000)]
Ooops, forgot to upload the actual Statistics implementation.

SVN-Revision: 1912

20 years agoImplemented a statistics system. I believe this feature was originally requested...
Ricardo Cruz [Tue, 14 Sep 2004 22:26:23 +0000 (22:26 +0000)]
Implemented a statistics system. I believe this feature was originally requested by Ryan and the aim is to provide more replay value.
Currently, it just keeps track of score. In future, it could keep track of other things like: min number of jumps, max number of enemies killed, min number of shots, min time needed, etc.
When a better value is reached after playing the level again, it is replaced in the old statistics.
Worldmap is the one in charge for saving statistics.

TODO: draw current score and other stats of the current level in world map. I am thinking in drawing it in the Jump'n Bump way, that is using fade on text.

I had to use LispWriter when saving a slot.

SVN-Revision: 1911

20 years agoadded extro-bonus.txt to HEAD
Marek Moeckel [Tue, 14 Sep 2004 20:50:02 +0000 (20:50 +0000)]
added extro-bonus.txt to HEAD
added Torfi's last name to level descriptions

SVN-Revision: 1910

20 years agoadded lava to level26
Marek Moeckel [Tue, 14 Sep 2004 19:07:31 +0000 (19:07 +0000)]
added lava to level26

SVN-Revision: 1909

20 years agoWhen typying 'lifeup' pause is triggered (cause of the last 'p'). Made a work around...
Ricardo Cruz [Tue, 14 Sep 2004 10:40:28 +0000 (10:40 +0000)]
When typying 'lifeup' pause is triggered (cause of the last 'p'). Made a work around to fix that.

SVN-Revision: 1908

20 years agoMr. Ice Block can now break power up boxes as well as crafts.
Ricardo Cruz [Tue, 14 Sep 2004 10:39:32 +0000 (10:39 +0000)]
Mr. Ice Block can now break power up boxes as well as crafts.

SVN-Revision: 1907

20 years agoMade code using fireworks sound effect.
Ricardo Cruz [Tue, 14 Sep 2004 10:27:05 +0000 (10:27 +0000)]
Made code using fireworks sound effect.
Also improved Particles: it now has acceleration and knows the difference of X and Y.

SVN-Revision: 1906

20 years agoAdded a fireworks sound effect.
Ricardo Cruz [Tue, 14 Sep 2004 10:25:15 +0000 (10:25 +0000)]
Added a fireworks sound effect.
It ain't that good, but it's better to have something for someone to replace than nothing.

SVN-Revision: 1905

20 years agoAdded fire works at the end sequence.
Ricardo Cruz [Mon, 13 Sep 2004 22:48:50 +0000 (22:48 +0000)]
Added fire works at the end sequence.
To do: add sound and tweak it a bit.

SVN-Revision: 1904

20 years agoAdded simple particle system object. I called it Particles cause there is already...
Ricardo Cruz [Mon, 13 Sep 2004 22:48:14 +0000 (22:48 +0000)]
Added simple particle system object. I called it Particles cause there is already a ParticleSystem class. Weather would be a better name for that class.

This particle system is just a rip off of one that I did for a game of mine.
I guess that with more customization it would be pretty good.

SVN-Revision: 1903

20 years agoBug fix: on incencible mode, stars were being drawn even when player was in dying...
Ricardo Cruz [Mon, 13 Sep 2004 22:45:44 +0000 (22:45 +0000)]
Bug fix: on incencible mode, stars were being drawn even when player was in dying sequence (ie. when fall).

SVN-Revision: 1902

20 years agoNot used anymore. They were moved to lib/gui. Looks like Tobias forgot to remove...
Ricardo Cruz [Mon, 13 Sep 2004 18:51:55 +0000 (18:51 +0000)]
Not used anymore. They were moved to lib/gui. Looks like Tobias forgot to remove these.

SVN-Revision: 1901

20 years agoSpawn points should now be working!
Ricardo Cruz [Mon, 13 Sep 2004 18:50:46 +0000 (18:50 +0000)]
Spawn points should now be working!

SVN-Revision: 1900

20 years agoMoved cheating code, so that it ain't run every cycle, but only when a new key is...
Ricardo Cruz [Mon, 13 Sep 2004 12:08:40 +0000 (12:08 +0000)]
Moved cheating code, so that it ain't run every cycle, but only when a new key is pressed.

last_keys.clear() shouldn't be needed and would shrink code a lot, but might be better to leave it.

SVN-Revision: 1899

20 years agoI guess this way is faster.
Ricardo Cruz [Sun, 12 Sep 2004 16:11:49 +0000 (16:11 +0000)]
I guess this way is faster.

SVN-Revision: 1898

20 years agoI guess the checking is unnecessary.
Ricardo Cruz [Sat, 11 Sep 2004 14:48:07 +0000 (14:48 +0000)]
I guess the checking is unnecessary.

SVN-Revision: 1897

20 years agoImplemented a cheating system, mainly for debugging.
Ricardo Cruz [Sat, 11 Sep 2004 14:22:01 +0000 (14:22 +0000)]
Implemented a cheating system, mainly for debugging.
It might be a bit ugly and could be faster. Feel free to replace it.
Cheat words are: grow, fire, ice, lifeup, lifedown, invincible.

SVN-Revision: 1896

20 years agoArms should be drawn above enemies when grabbing.
Ricardo Cruz [Sat, 11 Sep 2004 13:32:04 +0000 (13:32 +0000)]
Arms should be drawn above enemies when grabbing.

SVN-Revision: 1895

20 years agoPlayer should be drawn above enemies.
Ricardo Cruz [Sat, 11 Sep 2004 13:31:37 +0000 (13:31 +0000)]
Player should be drawn above enemies.

SVN-Revision: 1894

20 years agoGive different layers to different body parts.
Ricardo Cruz [Fri, 10 Sep 2004 08:55:49 +0000 (08:55 +0000)]
Give different layers to different body parts.
Bugfix: head not shown when ducking.

SVN-Revision: 1893

20 years agoBugfix: when throwing ice block to the left Tux is hurt.
Ricardo Cruz [Fri, 10 Sep 2004 08:54:29 +0000 (08:54 +0000)]
Bugfix: when throwing ice block to the left Tux is hurt.

SVN-Revision: 1892

20 years agoFixed spiky's y-offset, as well as a few of others bad values.
Ricardo Cruz [Thu, 9 Sep 2004 21:02:23 +0000 (21:02 +0000)]
Fixed spiky's y-offset, as well as a few of others bad values.
Looks like I mistakely change them when committing flamefish, since I was doing some testing on that version.

SVN-Revision: 1891

20 years agoBugfix: ice blocks were hurting player when dropped.
Ricardo Cruz [Thu, 9 Sep 2004 20:44:32 +0000 (20:44 +0000)]
Bugfix: ice blocks were hurting player when dropped.

SVN-Revision: 1890

20 years agoThis should fix the position of ice blocks when hold.
Ricardo Cruz [Thu, 9 Sep 2004 18:57:05 +0000 (18:57 +0000)]
This should fix the position of ice blocks when hold.

SVN-Revision: 1889

20 years agoTweaked scores.
Ricardo Cruz [Thu, 9 Sep 2004 18:42:18 +0000 (18:42 +0000)]
Tweaked scores.

SVN-Revision: 1888

20 years agoFixed z-order on smalltux grabbing ice block.
Ricardo Cruz [Thu, 9 Sep 2004 10:45:26 +0000 (10:45 +0000)]
Fixed z-order on smalltux grabbing ice block.

SVN-Revision: 1887

20 years agoFixed a few mistakes from the sprites files.
Ricardo Cruz [Thu, 9 Sep 2004 10:41:16 +0000 (10:41 +0000)]
Fixed a few mistakes from the sprites files.

SVN-Revision: 1886

20 years agoDo not free mirror surfaces.
Ricardo Cruz [Thu, 9 Sep 2004 10:40:42 +0000 (10:40 +0000)]
Do not free mirror surfaces.

SVN-Revision: 1885

20 years agoMade a few mistakes with actions names.
Ricardo Cruz [Thu, 9 Sep 2004 10:40:05 +0000 (10:40 +0000)]
Made a few mistakes with actions names.

SVN-Revision: 1884

20 years agochange bkgd_speed back to old values, if you use levelformat 1 then the speed has...
Matthias Braun [Thu, 9 Sep 2004 10:13:52 +0000 (10:13 +0000)]
change bkgd_speed back to old values, if you use levelformat 1 then the speed has to be specified the speed in percent of the player speed, in version2 you have to specify the speed as a multiplier for player speed

SVN-Revision: 1883

20 years agofix old levels background speed not getting adjusted to new format
Matthias Braun [Thu, 9 Sep 2004 10:11:56 +0000 (10:11 +0000)]
fix old levels background speed not getting adjusted to new format

SVN-Revision: 1882

20 years agoImplemented mirroring in Sprite, so that now it's possible to adjust left offsets.
Ricardo Cruz [Thu, 9 Sep 2004 10:00:00 +0000 (10:00 +0000)]
Implemented mirroring in Sprite, so that now it's possible to adjust left offsets.

SVN-Revision: 1881

20 years agoAdded a test level that shows several glitches.
Marek Moeckel [Thu, 9 Sep 2004 09:43:07 +0000 (09:43 +0000)]
Added a test level that shows several glitches.
See mailing list for more info

SVN-Revision: 1880

20 years agodo nto enable debug by default, otherwise we'll forget to disable that before making...
Matthias Braun [Wed, 8 Sep 2004 20:21:47 +0000 (20:21 +0000)]
do nto enable debug by default, otherwise we'll forget to disable that before making a release

SVN-Revision: 1879

20 years agoNetsrot patch duplicated an include.
Ricardo Cruz [Wed, 8 Sep 2004 17:40:02 +0000 (17:40 +0000)]
Netsrot patch duplicated an include.

SVN-Revision: 1878

20 years agoapplied netsrot's patch
Matthias Braun [Wed, 8 Sep 2004 17:32:32 +0000 (17:32 +0000)]
applied netsrot's patch

SVN-Revision: 1877

20 years agoThis should definitively fix frames out of range.
Ricardo Cruz [Wed, 8 Sep 2004 14:12:48 +0000 (14:12 +0000)]
This should definitively fix frames out of range.

SVN-Revision: 1876

20 years agoThis checking is useless. It is done before drawing on update().
Ricardo Cruz [Wed, 8 Sep 2004 13:59:09 +0000 (13:59 +0000)]
This checking is useless. It is done before drawing on update().

SVN-Revision: 1875

20 years agoThis should fix animations. (bugs in the line of bomb explosions)
Ricardo Cruz [Wed, 8 Sep 2004 13:50:36 +0000 (13:50 +0000)]
This should fix animations. (bugs in the line of bomb explosions)
Though, there are still warnings of out of range animations. Would be nice if someone could have a look at this.

SVN-Revision: 1874

20 years agoRemoved stupid checking.
Ricardo Cruz [Wed, 8 Sep 2004 13:48:41 +0000 (13:48 +0000)]
Removed stupid checking.

SVN-Revision: 1873

20 years agoFixed small Tux standing images used.
Ricardo Cruz [Wed, 8 Sep 2004 13:33:30 +0000 (13:33 +0000)]
Fixed small Tux standing images used.

SVN-Revision: 1872

20 years agoMade use of small tux.
Ricardo Cruz [Wed, 8 Sep 2004 11:23:29 +0000 (11:23 +0000)]
Made use of small tux.
Support for null body parts.

SVN-Revision: 1871

20 years agoAdded entries for small tux.
Ricardo Cruz [Wed, 8 Sep 2004 11:22:32 +0000 (11:22 +0000)]
Added entries for small tux.

SVN-Revision: 1870

20 years agoCreated a Super Tux Icon file in ICO format (as used by windows platforms).
Benjamin P. Jung [Wed, 8 Sep 2004 10:44:49 +0000 (10:44 +0000)]
Created a Super Tux Icon file in ICO format (as used by windows platforms).
The ico file contains a 16*16px and a 32*32px version of the original Super Tux icon.

The icon was used using 'icotool' from the 'icoutil' package by Oskar Liljeblad. (See http://www.student.lu.se/~nbi98oli/icoutils.html)

SVN-Revision: 1869

20 years agoAdded split-up body parts of the small Super Tux character. They have a size of 48...
Benjamin P. Jung [Wed, 8 Sep 2004 10:00:53 +0000 (10:00 +0000)]
Added split-up body parts of the small Super Tux character. They have a size of 48*48px each as it was the easiest way 'ter do them.
Some parts might still be missing (e.g. arms-skid+grab and arms-jump+grab).

SVN-Revision: 1868

20 years agoFixed application of a color mask.
Ricardo Cruz [Sun, 5 Sep 2004 09:27:24 +0000 (09:27 +0000)]
Fixed application of a color mask.
If anyone wants to code a less expensive function, feel free to do so.

SVN-Revision: 1867

20 years agoAdded the ducking entries for Benjamin's duck Tux body parts.
Ricardo Cruz [Sat, 4 Sep 2004 21:16:40 +0000 (21:16 +0000)]
Added the ducking entries for Benjamin's duck Tux body parts.

SVN-Revision: 1866

20 years agoAdded grabbing while ducking.
Ricardo Cruz [Sat, 4 Sep 2004 21:16:05 +0000 (21:16 +0000)]
Added grabbing while ducking.

SVN-Revision: 1865

20 years agoChanged the Super Tux icons. They no longer show the small tux character with way...
Benjamin P. Jung [Sat, 4 Sep 2004 16:22:58 +0000 (16:22 +0000)]
Changed the Super Tux icons. They no longer show the small tux character with way too big eyes but instead the original small Super Tux character from within the game.
I also increased the size of the PNG image icon from 44*44 to 48*48px (standard icon size for big GNOME/KDE panels afaik)

SVN-Revision: 1864

20 years agoUpdated the image as it contained some pixels that were 'not ment to be'.
Benjamin P. Jung [Sat, 4 Sep 2004 16:03:54 +0000 (16:03 +0000)]
Updated the image as it contained some pixels that were 'not ment to be'.

SVN-Revision: 1863

20 years ago- Added images for ducking big Super Tux.
Benjamin P. Jung [Sat, 4 Sep 2004 15:59:10 +0000 (15:59 +0000)]
- Added images for ducking big Super Tux.

SVN-Revision: 1862

20 years agoFixed Tux Y-offset, according to Benjamin's position.
Ricardo Cruz [Sat, 4 Sep 2004 14:58:54 +0000 (14:58 +0000)]
Fixed Tux Y-offset, according to Benjamin's position.

SVN-Revision: 1861

20 years ago- Added colorized versions of the 'new' extended font which features Latin Extended...
Benjamin P. Jung [Sat, 4 Sep 2004 14:40:02 +0000 (14:40 +0000)]
- Added colorized versions of the 'new' extended font which features Latin Extended-A characters.

SVN-Revision: 1860