Stephen Groundwater [Wed, 4 May 2005 02:00:56 +0000 (02:00 +0000)]
yeti background sample
SVN-Revision: 2392
Matthias Braun [Tue, 3 May 2005 18:32:14 +0000 (18:32 +0000)]
Checking in miniswig: It's a flex/bison based parser that is able to parse
simple c++ header files and create squirrel wrappers for them.
SVN-Revision: 2391
Bastiaan Zapf [Tue, 3 May 2005 17:29:00 +0000 (17:29 +0000)]
* some new sounds as csound source (you'll need csound
to compile them, a Makefile will help you to do so)
* a new fire-flower.wav
SVN-Revision: 2390
Stephen Groundwater [Tue, 3 May 2005 12:02:21 +0000 (12:02 +0000)]
testing Yeti image version, feel free to revert
SVN-Revision: 2389
Matthias Braun [Mon, 2 May 2005 21:35:13 +0000 (21:35 +0000)]
fix file lookup
SVN-Revision: 2388
Matthias Braun [Mon, 2 May 2005 00:05:21 +0000 (00:05 +0000)]
missing assert
SVN-Revision: 2387
Matthias Braun [Sun, 1 May 2005 23:46:02 +0000 (23:46 +0000)]
fix configure scritp
SVN-Revision: 2386
Matthias Braun [Sun, 1 May 2005 23:40:33 +0000 (23:40 +0000)]
added experimental support for demo playback (together with an example demo...)
SVN-Revision: 2385
Matthias Braun [Sun, 1 May 2005 21:52:33 +0000 (21:52 +0000)]
accidently lowered warning level in one of my commits. raised it to -Wall -W -Werror again in debug mode and fixed some warnings
SVN-Revision: 2384
Matthias Braun [Sun, 1 May 2005 19:52:41 +0000 (19:52 +0000)]
add assert.h
SVN-Revision: 2383
Matthias Braun [Sun, 1 May 2005 19:50:12 +0000 (19:50 +0000)]
and more...
SVN-Revision: 2382
Matthias Braun [Sun, 1 May 2005 19:49:57 +0000 (19:49 +0000)]
forgot more stuff
SVN-Revision: 2381
Matthias Braun [Sun, 1 May 2005 19:03:06 +0000 (19:03 +0000)]
forgot to add a few files
SVN-Revision: 2380
Matthias Braun [Sun, 1 May 2005 19:02:16 +0000 (19:02 +0000)]
-Started to move stuff from library back to main game
-Refactored game initialisation code
-Improved config loading/saving
-Refactored input code into a Controller class
-Simplified all these SDL_PollEvent loops through the source
-Refactores Menu class (still not optimal)
-General refactoring
-Added missing GPL headers to files
-removed scons build system for now
SVN-Revision: 2379
Stephen Groundwater [Sun, 1 May 2005 01:35:07 +0000 (01:35 +0000)]
updating Nolok contrib templates
SVN-Revision: 2375
Stephen Groundwater [Sun, 1 May 2005 01:29:14 +0000 (01:29 +0000)]
updating Nolok/dummy-guy image placeholder
SVN-Revision: 2374
Matthias Braun [Sat, 30 Apr 2005 15:55:15 +0000 (15:55 +0000)]
added bastis csound files
SVN-Revision: 2373
Marek Moeckel [Fri, 29 Apr 2005 22:56:31 +0000 (22:56 +0000)]
added source image for the rain splash
more work on that level
SVN-Revision: 2371
Marek Moeckel [Fri, 29 Apr 2005 17:25:29 +0000 (17:25 +0000)]
more work on level1
SVN-Revision: 2370
Marek Moeckel [Fri, 29 Apr 2005 15:14:06 +0000 (15:14 +0000)]
added a simple rain splash tile series for a nice effect
in the future, this should be connected to the rain particle system in some way
SVN-Revision: 2369
Marek Moeckel [Thu, 28 Apr 2005 16:16:47 +0000 (16:16 +0000)]
level work again
SVN-Revision: 2368
Marek Moeckel [Wed, 27 Apr 2005 21:52:29 +0000 (21:52 +0000)]
more level work
SVN-Revision: 2367
Marek Moeckel [Wed, 27 Apr 2005 16:41:10 +0000 (16:41 +0000)]
more work on forest level
added a very simple bonus cave tune (and by "simple", i mean: a three-year-old can do this), similar to that of SMB1. Meant to be a placeholder.
SVN-Revision: 2366
Marek Moeckel [Wed, 27 Apr 2005 13:20:09 +0000 (13:20 +0000)]
more work on the forest level
SVN-Revision: 2365
Ryan Flegel [Sun, 10 Apr 2005 19:01:01 +0000 (19:01 +0000)]
Applied new FPS reg. patch from Enrico
SVN-Revision: 2363
Ryan Flegel [Sun, 10 Apr 2005 16:29:52 +0000 (16:29 +0000)]
Changed all SF references to BerliOS
SVN-Revision: 2362
Ryan Flegel [Sun, 10 Apr 2005 15:55:28 +0000 (15:55 +0000)]
Applied Enrico's fps regulating patch
SVN-Revision: 2361
Marek Moeckel [Thu, 7 Apr 2005 14:38:14 +0000 (14:38 +0000)]
yeti summons snowballs now
SVN-Revision: 2360
Marek Moeckel [Thu, 7 Apr 2005 11:17:51 +0000 (11:17 +0000)]
changed yeti behaviour back to Matze's version (sorry, paroneayea)
properly implemented hitpoints
(to see paroneayea's version, check out revision 2355)
SVN-Revision: 2359
Marek Moeckel [Thu, 7 Apr 2005 10:45:16 +0000 (10:45 +0000)]
fixed a bug, added some debug messages
SVN-Revision: 2358
Marek Moeckel [Thu, 7 Apr 2005 10:32:23 +0000 (10:32 +0000)]
badguys now have normal hitpoints and bullet hitpoints, so you can make them need more bullets than jumps on the head. A jump on the head will also decrease bullet hitpoints; both default to 1.
SVN-Revision: 2357
Marek Moeckel [Thu, 7 Apr 2005 08:50:07 +0000 (08:50 +0000)]
gave the Yeti hitpoints and Matze's angry roar :)
fixed hitpoint count in badguy and nolok classes
some minor work on the forest level
SVN-Revision: 2356
Ryan Flegel [Thu, 7 Apr 2005 01:20:39 +0000 (01:20 +0000)]
Changed Yeti behaviour. You must stun him (jump on him) when is under a falling stalactite. The falling stalactite will kill him if he is stunned.
Suggested improvments:
- have to hit Yeti with three stalactites to kill him
- better falling stalactite behaviour--it's hard to kill the Yeti when the closest stalactite to Tux is the one that falls down
SVN-Revision: 2355
Matthias Braun [Wed, 6 Apr 2005 23:25:04 +0000 (23:25 +0000)]
Try of a yeti roar
SVN-Revision: 2354
Matthias Braun [Wed, 6 Apr 2005 23:00:16 +0000 (23:00 +0000)]
Started some work on the yeti boss
SVN-Revision: 2353
Matthias Braun [Wed, 6 Apr 2005 22:41:16 +0000 (22:41 +0000)]
preliminary yeti image
SVN-Revision: 2352
Christopher Allan Webber [Wed, 6 Apr 2005 22:02:04 +0000 (22:02 +0000)]
Nolok, in larger form... still a WIP
SVN-Revision: 2351
Matthias Braun [Wed, 6 Apr 2005 21:14:12 +0000 (21:14 +0000)]
wiki is at new place now
SVN-Revision: 2350
Marek Moeckel [Wed, 6 Apr 2005 19:50:50 +0000 (19:50 +0000)]
more work on forest level
split dispenser into two different types:
-a cannon for MrRocket badguys
-a dropper for everything else (image stolen from Pingus)
SVN-Revision: 2349
Marek Moeckel [Wed, 6 Apr 2005 16:59:32 +0000 (16:59 +0000)]
dispenser can drop PoisonIvy
added Stephen's Dummyguy to the contrib section
animated MrRocket, drawn by my brother Niels
added first attempt of a real forest level
replaced "Excellent" with "Yurpee" sound
SVN-Revision: 2348
Marek Moeckel [Tue, 5 Apr 2005 12:04:33 +0000 (12:04 +0000)]
cleaned some of the Tux voice samples
SVN-Revision: 2344
Marek Moeckel [Tue, 5 Apr 2005 10:54:16 +0000 (10:54 +0000)]
dispenser can now drop random badguys
SVN-Revision: 2343
Ryan Flegel [Tue, 5 Apr 2005 02:38:24 +0000 (02:38 +0000)]
Added Catalan translation by Antoni Villalonga (aka FrIkIOrG)
SVN-Revision: 2342
Matthias Braun [Mon, 4 Apr 2005 19:31:24 +0000 (19:31 +0000)]
added supertux autopackage .spec file
SVN-Revision: 2340
Ryan Flegel [Mon, 4 Apr 2005 19:22:36 +0000 (19:22 +0000)]
Typo fix
SVN-Revision: 2339
Marek Moeckel [Mon, 4 Apr 2005 19:14:55 +0000 (19:14 +0000)]
removed fast songs from contrib section as well
SVN-Revision: 2338
Marek Moeckel [Mon, 4 Apr 2005 19:12:24 +0000 (19:12 +0000)]
removed fast songs from repository
moved old theme song to contrib/old section
SVN-Revision: 2337
Marek Moeckel [Mon, 4 Apr 2005 17:52:48 +0000 (17:52 +0000)]
nolok can be killed with fireballs now
SVN-Revision: 2336
Matthias Braun [Mon, 4 Apr 2005 17:24:41 +0000 (17:24 +0000)]
remove outdated comment
SVN-Revision: 2335
Ingo Ruhnke [Mon, 4 Apr 2005 16:26:14 +0000 (16:26 +0000)]
- added geometry option which allows SuperTux to run at any resolution
SVN-Revision: 2334
Matthias Braun [Mon, 4 Apr 2005 16:05:42 +0000 (16:05 +0000)]
fix warning in rocketexplosion
SVN-Revision: 2333
Matthias Braun [Mon, 4 Apr 2005 16:01:00 +0000 (16:01 +0000)]
moved over some changes from cvs
SVN-Revision: 2332
Marek Moeckel [Mon, 4 Apr 2005 15:51:24 +0000 (15:51 +0000)]
small fix to MrRocket
added another Tux voice file
SVN-Revision: 2330
Marek Moeckel [Mon, 4 Apr 2005 15:41:07 +0000 (15:41 +0000)]
added Tux voice files made by Daniel Alston (creator of the Fansite)
SVN-Revision: 2329
Marek Moeckel [Mon, 4 Apr 2005 15:22:53 +0000 (15:22 +0000)]
added MrRocket badguy and added him to the Dispenser.
Try in the NolokTest level
SVN-Revision: 2326
Marek Moeckel [Sun, 3 Apr 2005 21:34:26 +0000 (21:34 +0000)]
another unimportant fix that annoyed me for a while :)
SVN-Revision: 2324
Matthias Braun [Sun, 3 Apr 2005 21:22:05 +0000 (21:22 +0000)]
had more changes lying around here
SVN-Revision: 2323
Matthias Braun [Sun, 3 Apr 2005 21:07:14 +0000 (21:07 +0000)]
make sure all tiles are loaded
SVN-Revision: 2322
Matthias Braun [Sun, 3 Apr 2005 18:03:48 +0000 (18:03 +0000)]
new editor image for gradients
SVN-Revision: 2321
Marek Moeckel [Sun, 3 Apr 2005 17:54:17 +0000 (17:54 +0000)]
tux doesn't die on the menu anymore
SVN-Revision: 2320
Matthias Braun [Sun, 3 Apr 2005 16:54:00 +0000 (16:54 +0000)]
make gradient parsing a bit more robust
SVN-Revision: 2318
Marek Moeckel [Sun, 3 Apr 2005 12:32:26 +0000 (12:32 +0000)]
updated menu level (not yet finished); tux walks through all different tilesets now, matching the theme song
SVN-Revision: 2317
Matthias Braun [Sat, 2 Apr 2005 19:42:05 +0000 (19:42 +0000)]
TODO is now in the wiki
SVN-Revision: 2315
Marek Moeckel [Fri, 1 Apr 2005 15:38:35 +0000 (15:38 +0000)]
added new version of the supertux theme
(work in progress, you know the deal)
SVN-Revision: 2314
Matthias Braun [Fri, 1 Apr 2005 15:02:42 +0000 (15:02 +0000)]
some updates to testlevels to test my flexlay changes
SVN-Revision: 2313
Matthias Braun [Fri, 1 Apr 2005 12:23:09 +0000 (12:23 +0000)]
-Apply door fix to hatch as well (evil code duplication here...)
-fix worldmap scrolling bug from last commit
-fix stalactites being drawn when not activated
SVN-Revision: 2312
Matthias Braun [Fri, 1 Apr 2005 12:16:53 +0000 (12:16 +0000)]
-Worldmap cleanups (use DrawingContext transformstack)
-Refactoring/Cleanup in PlayerStatus handling (no separate handling of
PlayerStatus in Player object now)
-Reimplemented stalactite badguy
-more smaller cleanups
SVN-Revision: 2311
Stephen Groundwater [Fri, 1 Apr 2005 04:09:26 +0000 (04:09 +0000)]
did not mean to mess with this file, but now the new hatch is now next to the door if you want to try it, will learn how to revert this file tomorrow
SVN-Revision: 2310
Stephen Groundwater [Fri, 1 Apr 2005 03:54:00 +0000 (03:54 +0000)]
created interior arctis level for testing (possible) new gaphics
SVN-Revision: 2309
Stephen Groundwater [Fri, 1 Apr 2005 03:47:06 +0000 (03:47 +0000)]
added hatch sprite
SVN-Revision: 2308
Stephen Groundwater [Thu, 31 Mar 2005 22:57:53 +0000 (22:57 +0000)]
moved hatch door to shared for testing
SVN-Revision: 2307
Stephen Groundwater [Thu, 31 Mar 2005 12:13:42 +0000 (12:13 +0000)]
hatch door trigger files
SVN-Revision: 2306
Stephen Groundwater [Thu, 31 Mar 2005 02:52:57 +0000 (02:52 +0000)]
fixed missing bottom/ pixels
SVN-Revision: 2305
Stephen Groundwater [Thu, 31 Mar 2005 02:28:54 +0000 (02:28 +0000)]
hatch animation graphics
SVN-Revision: 2304
Ryan Flegel [Wed, 30 Mar 2005 23:29:58 +0000 (23:29 +0000)]
Fixed case on file. Please try to keep things lowercase.. remember that most
operating systems are case sensitive.
SVN-Revision: 2303
Stephen Groundwater [Wed, 30 Mar 2005 22:28:20 +0000 (22:28 +0000)]
added dark arctis interior backgroung 800x600
SVN-Revision: 2302
Matthias Braun [Wed, 30 Mar 2005 20:50:21 +0000 (20:50 +0000)]
fixed door sprite after shrinking it...
SVN-Revision: 2301
Matthias Braun [Wed, 30 Mar 2005 20:41:03 +0000 (20:41 +0000)]
new editor image for infoblock
SVN-Revision: 2300
Matthias Braun [Wed, 30 Mar 2005 18:40:11 +0000 (18:40 +0000)]
some new editor images
SVN-Revision: 2299
Matthias Braun [Wed, 30 Mar 2005 12:01:02 +0000 (12:01 +0000)]
-Some cleanups in text scrolling code
-Added the (temporary) bell graphics which I forgot yesterday
-Implemented an infoblock object (the textbox isn't finished yet) and it also
needs new graphics
SVN-Revision: 2298
Matthias Braun [Wed, 30 Mar 2005 03:04:42 +0000 (03:04 +0000)]
shorten unstable time
SVN-Revision: 2297
Matthias Braun [Wed, 30 Mar 2005 03:02:01 +0000 (03:02 +0000)]
added unstable_tile object
SVN-Revision: 2296
Matthias Braun [Wed, 30 Mar 2005 01:52:14 +0000 (01:52 +0000)]
added a bell object which is a new better way to do reset points
SVN-Revision: 2295
Matthias Braun [Sat, 26 Mar 2005 12:31:14 +0000 (12:31 +0000)]
TODO update, fix tux doesn't stop at igloo anymore
SVN-Revision: 2294
Matthias Braun [Fri, 25 Mar 2005 20:39:56 +0000 (20:39 +0000)]
Had a bit of time today and worked on supertux:
- Commited some old changes I had lying around here
(improved mrtree images? and improvement to the collision grid which still
isn't enabled by default)
- Did a bit more cleanups (eleminated defines.h and renamed scene.* to
player_status.* as that is waht ti really contained)
- Cleaned up PlayerStatus code a bit (refactored loading/saving out of worldmap
into PlayerStatus)
- Implemented LevelTransformer interface and did a first test with a flip level
transformer
- Removed explicit LevelEndSequence attribute (can be done by placing aprorpiate
SequenceTrigger objects)
SVN-Revision: 2293
Marek Moeckel [Wed, 16 Mar 2005 11:35:16 +0000 (11:35 +0000)]
added rain particle system, check it out in verticalforest.stl
SVN-Revision: 2292
Marek Moeckel [Mon, 14 Mar 2005 00:48:39 +0000 (00:48 +0000)]
Made implementation of credits song less stupid, thanks to Matze's suggestions :-)
SVN-Revision: 2291
Marek Moeckel [Sun, 13 Mar 2005 23:45:02 +0000 (23:45 +0000)]
credits music plays on credits screen now
SVN-Revision: 2290
Marek Moeckel [Sun, 13 Mar 2005 22:38:59 +0000 (22:38 +0000)]
accidentally removed some images that were still used
SVN-Revision: 2289
Marek Moeckel [Sun, 13 Mar 2005 22:04:50 +0000 (22:04 +0000)]
forgot to add two files
SVN-Revision: 2288
Marek Moeckel [Sun, 13 Mar 2005 21:59:57 +0000 (21:59 +0000)]
added Christophers Zeekling, replacing the old wingling
SVN-Revision: 2287
Marek Moeckel [Sun, 13 Mar 2005 21:56:48 +0000 (21:56 +0000)]
moved old and not-yet-used images to contrib directory
SVN-Revision: 2286
Marek Moeckel [Sun, 13 Mar 2005 21:33:07 +0000 (21:33 +0000)]
removed old image files from the data directory, will be moved to contrib/old
SVN-Revision: 2285
Marek Moeckel [Sun, 13 Mar 2005 21:09:55 +0000 (21:09 +0000)]
moved unused music to contrib directory
SVN-Revision: 2284
Marek Moeckel [Sun, 13 Mar 2005 20:49:31 +0000 (20:49 +0000)]
renamed contrib directory to tools
SVN-Revision: 2283
Marek Moeckel [Wed, 9 Mar 2005 14:58:54 +0000 (14:58 +0000)]
added remastered forest2 music (the piano version) as "credits.ogg"
Failed an attempt to have it played in the credits without major ugly hacks, can anyone do this better? :-)
SVN-Revision: 2282
Benjamin P. Jung [Sun, 30 Jan 2005 13:29:42 +0000 (13:29 +0000)]
Just read in the SuperTux WIKI that there is a need for graphics of keys.... well:
SVN-Revision: 2281
Marek Moeckel [Sun, 16 Jan 2005 23:39:02 +0000 (23:39 +0000)]
set (hidden) flag on tiles that should not appear in flexlay
SVN-Revision: 2280
Marek Moeckel [Sun, 16 Jan 2005 19:59:46 +0000 (19:59 +0000)]
renamed easteregg.png to something a little less obvious :)
SVN-Revision: 2279
Marek Moeckel [Sun, 16 Jan 2005 18:10:39 +0000 (18:10 +0000)]
Easter Egg Demo Level:
remember that guy from IRC who wanted to implement the HL2 physics engine into supertux? i made an easteregg about that which i'm going to put into one of the forest levels (if you like it). :-)
go through the door in easteregg.stl to see an interesting bug.
Other Changes:
added object factory to secretarea to make it work again
fixed typo in object_factory.h
SVN-Revision: 2278