supertux.git
19 years agochanged camera to show more of what's above tux
Marek Moeckel [Mon, 6 Jun 2005 00:21:52 +0000 (00:21 +0000)]
changed camera to show more of what's above tux

SVN-Revision: 2572

19 years agoadjusted pedestal, added center so it can be made larger, added it to stone / brick...
Stephen Groundwater [Sun, 5 Jun 2005 22:36:34 +0000 (22:36 +0000)]
adjusted pedestal, added center so it can be made larger, added it to stone / brick walls in tile group

SVN-Revision: 2571

19 years agolittle more work on test level
Marek Moeckel [Sun, 5 Jun 2005 19:24:05 +0000 (19:24 +0000)]
little more work on test level

SVN-Revision: 2570

19 years agofixed level to match tileset changes
Marek Moeckel [Sun, 5 Jun 2005 18:04:36 +0000 (18:04 +0000)]
fixed level to match tileset changes

SVN-Revision: 2569

19 years agoadjusted tile colors, and bonus-level4.stl
Stephen Groundwater [Sun, 5 Jun 2005 17:24:51 +0000 (17:24 +0000)]
adjusted tile colors, and bonus-level4.stl

SVN-Revision: 2568

19 years agoadded another forest keep test level
Marek Moeckel [Sun, 5 Jun 2005 17:12:47 +0000 (17:12 +0000)]
added another forest keep test level
the atmosphere is awesome! :-)

SVN-Revision: 2567

19 years agoadjusted new stone tiles, tested new tiles in test/bonus-level4
Stephen Groundwater [Sun, 5 Jun 2005 06:03:59 +0000 (06:03 +0000)]
adjusted new stone tiles, tested new tiles in test/bonus-level4

SVN-Revision: 2566

19 years agoadded new stone/brick tiles set
Stephen Groundwater [Sat, 4 Jun 2005 20:56:45 +0000 (20:56 +0000)]
added new stone/brick tiles set

SVN-Revision: 2565

19 years agodon't restart music everytime tux dies
Marek Moeckel [Sat, 4 Jun 2005 18:27:35 +0000 (18:27 +0000)]
don't restart music everytime tux dies
added a keep music test level
removed ICONV_CONST in tinygettext, because it wouldn't compile
i don't know if this is bad (although i read somewhere that it isn't), please check!

SVN-Revision: 2564

19 years agoupdated Dark Forest Keep (final version?)
Marek Moeckel [Sat, 4 Jun 2005 15:07:47 +0000 (15:07 +0000)]
updated Dark Forest Keep (final version?)

SVN-Revision: 2563

19 years agofix for my latest commit
Matthias Braun [Sat, 4 Jun 2005 14:11:47 +0000 (14:11 +0000)]
fix for my latest commit

SVN-Revision: 2562

19 years agotry current directory if reading /proc/exe/self failed
Matthias Braun [Sat, 4 Jun 2005 13:54:15 +0000 (13:54 +0000)]
try current directory if reading /proc/exe/self failed

SVN-Revision: 2561

19 years agodefine APPDATADIR
Matthias Braun [Sat, 4 Jun 2005 13:50:07 +0000 (13:50 +0000)]
define APPDATADIR

SVN-Revision: 2560

19 years agoalmost finished music
Marek Moeckel [Sat, 4 Jun 2005 00:24:53 +0000 (00:24 +0000)]
almost finished music

SVN-Revision: 2559

19 years agomusic update
Marek Moeckel [Fri, 3 Jun 2005 20:29:50 +0000 (20:29 +0000)]
music update

SVN-Revision: 2558

19 years agoupdated bell again
Stephen Groundwater [Fri, 3 Jun 2005 16:08:41 +0000 (16:08 +0000)]
updated bell again

SVN-Revision: 2557

19 years agoadded an early preview of "Dark Forest Keep", the forest castle music
Marek Moeckel [Fri, 3 Jun 2005 14:53:54 +0000 (14:53 +0000)]
added an early preview of "Dark Forest Keep", the forest castle music
This should be regarded concept art, your feedback on the style would be helpful.
I tried to make it Castlevania-like, which is about the same as Johann-Sebastian-like. :)

SVN-Revision: 2556

19 years agoanother fix
Matthias Braun [Thu, 2 Jun 2005 15:13:33 +0000 (15:13 +0000)]
another fix

SVN-Revision: 2555

19 years agofix additional ;
Matthias Braun [Thu, 2 Jun 2005 15:07:33 +0000 (15:07 +0000)]
fix additional ;

SVN-Revision: 2554

19 years agofix iconv signature problems
Matthias Braun [Thu, 2 Jun 2005 14:58:19 +0000 (14:58 +0000)]
fix iconv signature problems

SVN-Revision: 2553

19 years agoadded silver key
Stephen Groundwater [Wed, 1 Jun 2005 12:03:47 +0000 (12:03 +0000)]
added silver key

SVN-Revision: 2552

19 years agoadjused bell, removed bell hanger graphic thing
Stephen Groundwater [Wed, 1 Jun 2005 03:40:23 +0000 (03:40 +0000)]
adjused bell, removed bell hanger graphic thing

SVN-Revision: 2551

19 years agoadjusted bell
Stephen Groundwater [Wed, 1 Jun 2005 03:14:29 +0000 (03:14 +0000)]
adjusted bell

SVN-Revision: 2550

19 years agoadded brass key
Stephen Groundwater [Wed, 1 Jun 2005 00:36:43 +0000 (00:36 +0000)]
added brass key

SVN-Revision: 2549

19 years ago"Down The Rabbit Hole" can now be finished by picking up the Gold Key at the end
Marek Moeckel [Thu, 26 May 2005 15:51:31 +0000 (15:51 +0000)]
"Down The Rabbit Hole" can now be finished by picking up the Gold Key at the end
Edited level design guidelines

SVN-Revision: 2548

19 years agomoved second bell just a little, i had moved it into a bad spot
Stephen Groundwater [Tue, 24 May 2005 03:08:18 +0000 (03:08 +0000)]
moved second bell just a little, i had moved it into a bad spot

SVN-Revision: 2547

19 years agomessed with bell graphic(wip), added bell hanger, adjusted area in world2/level2...
Stephen Groundwater [Tue, 24 May 2005 02:51:26 +0000 (02:51 +0000)]
messed with bell graphic(wip), added bell hanger, adjusted area in world2/level2 near first bell

SVN-Revision: 2546

19 years agoadded brush and vine tiles to forest foreground group
Stephen Groundwater [Tue, 24 May 2005 00:00:38 +0000 (00:00 +0000)]
added brush and vine tiles to forest foreground group

SVN-Revision: 2545

19 years agomove forest/rabbit hole tiles from background menu group to foreground group
Stephen Groundwater [Mon, 23 May 2005 21:16:41 +0000 (21:16 +0000)]
move forest/rabbit hole tiles from background menu group to foreground group

SVN-Revision: 2544

19 years agoadded some guidelines for level designers
Marek Moeckel [Mon, 23 May 2005 20:03:31 +0000 (20:03 +0000)]
added some guidelines for level designers

SVN-Revision: 2543

19 years agofixed critical telephone bug (thanks for noticing, Matze)
Marek Moeckel [Mon, 23 May 2005 17:14:43 +0000 (17:14 +0000)]
fixed critical telephone bug (thanks for noticing, Matze)

SVN-Revision: 2542

19 years agoconverted to mono
Marek Moeckel [Mon, 23 May 2005 15:03:53 +0000 (15:03 +0000)]
converted to mono

SVN-Revision: 2541

19 years agomade the phone a little louder
Marek Moeckel [Mon, 23 May 2005 14:58:49 +0000 (14:58 +0000)]
made the phone a little louder

SVN-Revision: 2540

19 years agomade the phone ringing again
Marek Moeckel [Mon, 23 May 2005 14:32:32 +0000 (14:32 +0000)]
made the phone ringing again

SVN-Revision: 2539

19 years agoadded a stone pedestal thing, still wip
Stephen Groundwater [Mon, 23 May 2005 03:56:44 +0000 (03:56 +0000)]
added a stone pedestal thing, still wip

SVN-Revision: 2538

19 years agoadding rabbit hole tiles
Stephen Groundwater [Sun, 22 May 2005 21:15:35 +0000 (21:15 +0000)]
adding rabbit hole tiles

SVN-Revision: 2537

19 years agoadding rabbit hole tiles
Stephen Groundwater [Sun, 22 May 2005 20:59:31 +0000 (20:59 +0000)]
adding rabbit hole tiles

SVN-Revision: 2536

19 years agotemporarily disabled ringing because it needs fixing
Marek Moeckel [Sun, 22 May 2005 18:01:45 +0000 (18:01 +0000)]
temporarily disabled ringing because it needs fixing

SVN-Revision: 2535

19 years agomade the phone (infoblock) ringing until tux picks it up
Marek Moeckel [Sun, 22 May 2005 17:32:41 +0000 (17:32 +0000)]
made the phone (infoblock) ringing until tux picks it up

SVN-Revision: 2534

19 years agofix badguy flipping for badguys that are already spawned
Matthias Braun [Sun, 22 May 2005 17:22:21 +0000 (17:22 +0000)]
fix badguy flipping for badguys that are already spawned

SVN-Revision: 2533

19 years agofix object placement wrong when flipping
Matthias Braun [Sun, 22 May 2005 16:22:35 +0000 (16:22 +0000)]
fix object placement wrong when flipping

SVN-Revision: 2532

19 years agomore work on the level
Marek Moeckel [Sun, 22 May 2005 15:47:57 +0000 (15:47 +0000)]
more work on the level

SVN-Revision: 2531

19 years agoadded phone ring
Stephen Groundwater [Sat, 21 May 2005 21:04:13 +0000 (21:04 +0000)]
added phone ring

SVN-Revision: 2530

19 years agoadded a random value to zeekling's speed
Marek Moeckel [Sat, 21 May 2005 17:15:02 +0000 (17:15 +0000)]
added a random value to zeekling's speed
umore work on "Rabbit Hole"

SVN-Revision: 2529

19 years agomore work on the "Rabbit Hole"
Marek Moeckel [Sat, 21 May 2005 15:03:38 +0000 (15:03 +0000)]
more work on the "Rabbit Hole"
(please try the level, i'd like your opinion on it... plus, it shows some bugs that should be fixed)

SVN-Revision: 2528

19 years agomore work on levels
Marek Moeckel [Sat, 21 May 2005 11:41:16 +0000 (11:41 +0000)]
more work on levels

SVN-Revision: 2527

19 years agoslightly increased volume
Marek Moeckel [Fri, 20 May 2005 15:12:52 +0000 (15:12 +0000)]
slightly increased volume

SVN-Revision: 2526

19 years agoconverted ghost forest music to .ogg because of problems playing the mod file
Marek Moeckel [Fri, 20 May 2005 15:01:45 +0000 (15:01 +0000)]
converted ghost forest music to .ogg because of problems playing the mod file
added vorbis tags to .ogg files
added a FIXME to the ghost particle system

SVN-Revision: 2525

19 years agosoftened the music's hard edges and decreased file size
Marek Moeckel [Fri, 20 May 2005 14:39:43 +0000 (14:39 +0000)]
softened the music's hard edges and decreased file size

SVN-Revision: 2524

19 years agoadded some background images contributed by JT Hollister (aka journalism)
Marek Moeckel [Thu, 19 May 2005 14:23:13 +0000 (14:23 +0000)]
added some background images contributed by JT Hollister (aka journalism)

SVN-Revision: 2523

19 years agoadded fish platter to picnic
Stephen Groundwater [Thu, 19 May 2005 03:05:36 +0000 (03:05 +0000)]
added fish platter to picnic

SVN-Revision: 2522

19 years agorenaming old ice shrub
Stephen Groundwater [Wed, 18 May 2005 23:37:07 +0000 (23:37 +0000)]
renaming old ice shrub

SVN-Revision: 2521

19 years agoice shrub graphic fixup
Stephen Groundwater [Wed, 18 May 2005 23:26:01 +0000 (23:26 +0000)]
ice shrub graphic fixup

SVN-Revision: 2520

19 years agorestored sector that got lost apparently due to a flexlay bug
Marek Moeckel [Wed, 18 May 2005 20:53:18 +0000 (20:53 +0000)]
restored sector that got lost apparently due to a flexlay bug

SVN-Revision: 2519

19 years agoremoved rainsplash tiles
Marek Moeckel [Wed, 18 May 2005 19:45:41 +0000 (19:45 +0000)]
removed rainsplash tiles

SVN-Revision: 2518

19 years agorainsplashes are now automatically generated by the particle system
Marek Moeckel [Wed, 18 May 2005 19:28:54 +0000 (19:28 +0000)]
rainsplashes are now automatically generated by the particle system

SVN-Revision: 2517

19 years agorenamed particlesystem_absolute to _interactive
Marek Moeckel [Wed, 18 May 2005 16:35:14 +0000 (16:35 +0000)]
renamed particlesystem_absolute to _interactive

SVN-Revision: 2516

19 years agoadded a potion to see the effect of level-flipping on particle systems
Marek Moeckel [Wed, 18 May 2005 16:24:11 +0000 (16:24 +0000)]
added a potion to see the effect of level-flipping on particle systems
(make sure you hurry to the right after drinking the potion!)
oh, and to see the new particle system, simply change "particles-rain" to "particles-comets"

SVN-Revision: 2515

19 years agoadded a new particle system that (currently) rains bombs
Marek Moeckel [Wed, 18 May 2005 16:15:06 +0000 (16:15 +0000)]
added a new particle system that (currently) rains bombs
could be used in later (space?) levels, where comets rain from the sky and cause damaging explosions

SVN-Revision: 2514

19 years agoFixed bug with worldmap messages not being shown (we might want to fade the texts...
Ondřej Hošek [Wed, 18 May 2005 14:50:58 +0000 (14:50 +0000)]
Fixed bug with worldmap messages not being shown (we might want to fade the texts in/out later on)

SVN-Revision: 2513

19 years agoput back some sprites which apparently got lost in an update
Marek Moeckel [Wed, 18 May 2005 12:37:26 +0000 (12:37 +0000)]
put back some sprites which apparently got lost in an update

SVN-Revision: 2512

19 years agoupdated ambient sound for use with flexlay
Marek Moeckel [Wed, 18 May 2005 12:27:47 +0000 (12:27 +0000)]
updated ambient sound for use with flexlay

SVN-Revision: 2511

19 years agocommented out two lines in block.cpp that caused a compiler error on my machine
Marek Moeckel [Wed, 18 May 2005 11:15:44 +0000 (11:15 +0000)]
commented out two lines in block.cpp that caused a compiler error on my machine
added a converted wansti-level4.stl including a red potion that shows some problems with flipping and level format conversion:
-objects (coins, boxes) aren't flipped correctly
-ringing the bell when the level is flipped results in Tux respawning in a gap (because of the changed coordinates)

SVN-Revision: 2510

19 years agoghostforest background for wansti's new level
Stephen Groundwater [Wed, 18 May 2005 02:24:08 +0000 (02:24 +0000)]
ghostforest background for wansti's new level

SVN-Revision: 2509

19 years agooops forgot files again
Matthias Braun [Wed, 18 May 2005 00:46:49 +0000 (00:46 +0000)]
oops forgot files again

SVN-Revision: 2508

19 years agobonusblock can now contain custom MovingObjects, added possibility to execute script...
Matthias Braun [Wed, 18 May 2005 00:45:26 +0000 (00:45 +0000)]
bonusblock can now contain custom MovingObjects, added possibility to execute script with powerups, created a proof of concept red/blue potion level

SVN-Revision: 2507

19 years agoupdated infoblock image for flexlay
Marek Moeckel [Tue, 17 May 2005 21:50:12 +0000 (21:50 +0000)]
updated infoblock image for flexlay

SVN-Revision: 2506

19 years agoadded image for powerup object
Marek Moeckel [Tue, 17 May 2005 21:41:29 +0000 (21:41 +0000)]
added image for powerup object

SVN-Revision: 2505

19 years agocreated a ghost forest demo from contrib art:
Marek Moeckel [Tue, 17 May 2005 21:15:26 +0000 (21:15 +0000)]
created a ghost forest demo from contrib art:
-modified background image
-ghost forest music
-new particle system featuring floating ghosts
see levels/test/raintest.stl
(someone please improve the artwork, i'll work on the music)

SVN-Revision: 2504

19 years agoadded a powerup object that can be placed in levels and represent various powerups...
Marek Moeckel [Tue, 17 May 2005 17:35:13 +0000 (17:35 +0000)]
added a powerup object that can be placed in levels and represent various powerups (without the need for a bonus block)
powerups are set according to hirarchy now (i.e. EGG<FIRE<ICE), might need to be changed when we have more powerups; currently this prevents "downgrading" Firetux when he collects an egg

SVN-Revision: 2503

19 years agoimproved utf-8 code to correctly decode utf-8 byte sequences and not to rely on endle...
Matthias Braun [Tue, 17 May 2005 15:01:13 +0000 (15:01 +0000)]
improved utf-8 code to correctly decode utf-8 byte sequences and not to rely on endless if-else blocks, also adds a non-tested flip_level command to the scripting api

SVN-Revision: 2502

19 years ago* Tux can now move horizontally after flapping following a vertical jump
Ondřej Hošek [Tue, 17 May 2005 13:55:06 +0000 (13:55 +0000)]
* Tux can now move horizontally after flapping following a vertical jump
* Removed alpha setting from tiles again since fglrx was the culprit
* More work on docs

SVN-Revision: 2501

19 years agoFixed semi-transparence problems with cards with fglrx drivers
Ondřej Hošek [Tue, 17 May 2005 13:36:06 +0000 (13:36 +0000)]
Fixed semi-transparence problems with cards with fglrx drivers

SVN-Revision: 2500

19 years agoreduced flappinf strength a litte so that Tux doesn't get more than one tile of height
Marek Moeckel [Tue, 17 May 2005 11:29:24 +0000 (11:29 +0000)]
reduced flappinf strength a litte so that Tux doesn't get more than one tile of height

SVN-Revision: 2499

19 years ago* Tiles now have an alpha parameter for semi-transparency (useful in levels like...
Ondřej Hošek [Tue, 17 May 2005 09:46:12 +0000 (09:46 +0000)]
* Tiles now have an alpha parameter for semi-transparency (useful in levels like world1/level25. (Tile definition files still have to be edited)
* Yet Another Scripting Doc Update
* Added a WIP document discussing the various file formats of SuperTux (currently only describes level format)

SVN-Revision: 2498

19 years agocleaning up/adjusting some of the forest tiles, feel free to revert files
Stephen Groundwater [Tue, 17 May 2005 02:14:16 +0000 (02:14 +0000)]
cleaning up/adjusting some of the forest tiles, feel free to revert files

SVN-Revision: 2497

19 years agofixing missing 1px from Poison Ivy bottom
Stephen Groundwater [Tue, 17 May 2005 00:05:38 +0000 (00:05 +0000)]
fixing missing 1px from Poison Ivy bottom

SVN-Revision: 2496

19 years agoImplemented Yoshi's Island-style flapping (based on Wansti's code) and force-activate...
Ondřej Hošek [Mon, 16 May 2005 18:27:06 +0000 (18:27 +0000)]
Implemented Yoshi's Island-style flapping (based on Wansti's code) and force-activated it. If you still want to choose a flapping style, define CHOOSEFLAPSTYLE in config.h.

SVN-Revision: 2495

19 years ago* svn:ignored .externalToolBuilders in root directory (Eclipse+CDT)
Ondřej Hošek [Mon, 16 May 2005 12:13:59 +0000 (12:13 +0000)]
* svn:ignored .externalToolBuilders in root directory (Eclipse+CDT)
* Updated dependencies in scripting Jamfile (no more "using independent target")
* Added a badguy variable that can be set to true to avoid being counted by the statistics system (by default, immortal badguys like the stalactite or the fireball and bosses like Nolok or the Yeti are ignored)
* Renamed supertux.apsepc to supertux.apspec
* Updated Czech translation again
* Fixed Jamfiles to enable a working "install" target

SVN-Revision: 2494

19 years agofixing 1px missing row from big tux body - SKID
Stephen Groundwater [Mon, 16 May 2005 11:59:20 +0000 (11:59 +0000)]
fixing 1px missing row from big tux body - SKID

SVN-Revision: 2493

19 years agofixing 1px missing row from big tux body
Stephen Groundwater [Mon, 16 May 2005 11:44:20 +0000 (11:44 +0000)]
fixing 1px missing row from big tux body

SVN-Revision: 2492

19 years agomessing around w/ info box
Stephen Groundwater [Sun, 15 May 2005 22:47:12 +0000 (22:47 +0000)]
messing around w/ info box

SVN-Revision: 2491

19 years agomessing around w/ info box
Stephen Groundwater [Sun, 15 May 2005 22:00:06 +0000 (22:00 +0000)]
messing around w/ info box

SVN-Revision: 2490

19 years agoadded Stephen Groundwater to the credits
Marek Moeckel [Sun, 15 May 2005 10:16:41 +0000 (10:16 +0000)]
added Stephen Groundwater to the credits

SVN-Revision: 2489

19 years agomore work on rain
Marek Moeckel [Sun, 15 May 2005 10:06:37 +0000 (10:06 +0000)]
more work on rain

SVN-Revision: 2488

19 years agoremoving older pole tiles from doodads
Stephen Groundwater [Sat, 14 May 2005 22:40:28 +0000 (22:40 +0000)]
removing older pole tiles from doodads

SVN-Revision: 2487

19 years agoupdated pole tileset
Stephen Groundwater [Sat, 14 May 2005 22:38:04 +0000 (22:38 +0000)]
updated pole tileset

SVN-Revision: 2486

19 years agofixing test script scene, broke using flexlay. changing solid flag on a few snow...
Stephen Groundwater [Sat, 14 May 2005 19:24:15 +0000 (19:24 +0000)]
fixing test script scene, broke using flexlay. changing solid flag on a few snow tiles

SVN-Revision: 2485

19 years agomoving new/fixed snow tile, update tilegroup
Stephen Groundwater [Sat, 14 May 2005 19:12:00 +0000 (19:12 +0000)]
moving new/fixed snow tile, update tilegroup

SVN-Revision: 2484

19 years agoadd bottom snw tiles, rework semi_arctic background
Stephen Groundwater [Sat, 14 May 2005 18:58:57 +0000 (18:58 +0000)]
add bottom snw tiles, rework semi_arctic background

SVN-Revision: 2483

19 years agoadded new class for particle systems that need absolute coordinates (currently only...
Marek Moeckel [Sat, 14 May 2005 13:19:53 +0000 (13:19 +0000)]
added new class for particle systems that need absolute coordinates (currently only rain)
improved rain, fixed some bugs, created some new ones :)

SVN-Revision: 2482

19 years agochanged an error message to a more friendly one
Marek Moeckel [Sat, 14 May 2005 11:04:13 +0000 (11:04 +0000)]
changed an error message to a more friendly one
added a "Translation" section to the credits

SVN-Revision: 2481

19 years ago* Fixed some mistakes in the Bonus1 extro and worldmap
Ondřej Hošek [Fri, 13 May 2005 19:00:48 +0000 (19:00 +0000)]
* Fixed some mistakes in the Bonus1 extro and worldmap
* Completed my Czech translation.

SVN-Revision: 2480

19 years agoSome source files didn't have the Id keyword expanded because of an empty svn:keyword...
Ondřej Hošek [Fri, 13 May 2005 15:13:23 +0000 (15:13 +0000)]
Some source files didn't have the Id keyword expanded because of an empty svn:keywords value.

SVN-Revision: 2479

19 years ago* Activated UTF-8 in Lisp parser
Ondřej Hošek [Fri, 13 May 2005 14:58:26 +0000 (14:58 +0000)]
* Activated UTF-8 in Lisp parser
* Added Czech translations to World1 and Bonus1
* Added Basti to credits and fixed some mistakes there

SVN-Revision: 2478

19 years ago* From now on, there is UTF-8 decoding in the Font class. It should support all chara...
Ondřej Hošek [Fri, 13 May 2005 05:13:30 +0000 (05:13 +0000)]
* From now on, there is UTF-8 decoding in the Font class. It should support all characters we have in the font files until now.
* Fixed some errors in cs.po
* Ignored any .mo file from SVN, since programs like poEdit generate them and tinygettext simply parses .po files

SVN-Revision: 2477

19 years agoforgot to add some files
Matthias Braun [Thu, 12 May 2005 15:16:52 +0000 (15:16 +0000)]
forgot to add some files

SVN-Revision: 2476

19 years ago- Added a new script command to display text files
Matthias Braun [Thu, 12 May 2005 15:13:55 +0000 (15:13 +0000)]
- Added a new script command to display text files
- Refactored ScriptingInterpreter a small bit
- Added the possibility to starts scripts for worldmap intro and level extro

SVN-Revision: 2475

19 years ago- Refactored worldmap a bit to reuse GameObject from the rest of the game
Matthias Braun [Thu, 12 May 2005 11:25:09 +0000 (11:25 +0000)]
- Refactored worldmap a bit to reuse GameObject from the rest of the game
- Moved status drawing to PlayerStatus class
- Made Level timeout an own object, so that you can explicitely enable it in
  some levels. (So all these levels with 999 time will no have no time)
- Fixed wrong encoding for level/worldmap translations
- Added workaround to tinygettext to skip the UTF-8 BOM

SVN-Revision: 2474

19 years agoAdded my Czech translation. Note that it won't work until we have UTF-8 support becau...
Ondřej Hošek [Wed, 11 May 2005 18:03:27 +0000 (18:03 +0000)]
Added my Czech translation. Note that it won't work until we have UTF-8 support because of Jan Hus who added crazy characters to the language.

SVN-Revision: 2473