Matthias Braun [Wed, 2 Aug 2006 22:23:22 +0000 (22:23 +0000)]
Reverted bigger parts of tuxdev patch:
- Don't push convenience functions into MovingObject/GameObject
- Don't allow modification of position/size of gameobjects, that's not safe
- solid flag is removed now
- Reverted AmbientSound changes
- don't add fields to Portable interface
SVN-Revision: 4114
Wolfgang Becker [Wed, 2 Aug 2006 22:23:11 +0000 (22:23 +0000)]
Moving solids without physic-enabled are in COLGROUP_STATIC now.
SVN-Revision: 4113
Matthias Braun [Wed, 2 Aug 2006 21:25:35 +0000 (21:25 +0000)]
pipe tops should be solid
SVN-Revision: 4112
Wolfgang Becker [Tue, 1 Aug 2006 21:45:40 +0000 (21:45 +0000)]
Hope this takes care of the problems with scripted objects caused by r4076.
SVN-Revision: 4110
Wolfgang Becker [Tue, 1 Aug 2006 21:24:22 +0000 (21:24 +0000)]
Infobox about Portable Rocks.
Fixed AmbientSound to have a size again.
SVN-Revision: 4109
Arvid Norlander [Tue, 1 Aug 2006 14:46:40 +0000 (14:46 +0000)]
Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that made guile refuse to run it and added note about bugs in the conversion, added warning for rocket dispenser with dir = auto and fixed some tiles in world2/level2.stl
SVN-Revision: 4108
Arvid Norlander [Sun, 30 Jul 2006 15:22:36 +0000 (15:22 +0000)]
Added fading tilemap to data/levels/world2/christoph5.stl and fixed some tilegroups in data/images/tiles.strf
SVN-Revision: 4107
Arvid Norlander [Sun, 30 Jul 2006 13:12:49 +0000 (13:12 +0000)]
Fixed edge tiles and other minor issues in some world2 levels
SVN-Revision: 4106
Arvid Norlander [Sun, 30 Jul 2006 12:30:05 +0000 (12:30 +0000)]
Fixed ending in data/levels/world2/christoph2.stl
SVN-Revision: 4105
Arvid Norlander [Sun, 30 Jul 2006 10:58:09 +0000 (10:58 +0000)]
Updated airkey.stl again
SVN-Revision: 4104
Arvid Norlander [Sun, 30 Jul 2006 10:38:49 +0000 (10:38 +0000)]
Updated airkey.stl
SVN-Revision: 4103
Arvid Norlander [Sat, 29 Jul 2006 14:02:35 +0000 (14:02 +0000)]
Fixed world1/21 - A Path in the Clouds.stl
SVN-Revision: 4102
Christoph Sommer [Sat, 29 Jul 2006 13:33:57 +0000 (13:33 +0000)]
Added fading secret-area covers to some levels
SVN-Revision: 4101
Christoph Sommer [Sat, 29 Jul 2006 13:32:49 +0000 (13:32 +0000)]
Merged -nogl update by gnomino
SVN-Revision: 4100
Arvid Norlander [Wed, 26 Jul 2006 23:20:15 +0000 (23:20 +0000)]
Updated Swedish translations
SVN-Revision: 4099
Arvid Norlander [Wed, 26 Jul 2006 23:10:53 +0000 (23:10 +0000)]
Added some fading tilemaps
SVN-Revision: 4098
Arvid Norlander [Wed, 26 Jul 2006 19:49:18 +0000 (19:49 +0000)]
Reverted "Down The Rabbit Hole" at groundwater's request
SVN-Revision: 4097
Arvid Norlander [Wed, 26 Jul 2006 18:57:40 +0000 (18:57 +0000)]
Added a fading tilemap to the level "15 - Under the Ice.stl"
SVN-Revision: 4096
Christoph Sommer [Wed, 26 Jul 2006 17:43:28 +0000 (17:43 +0000)]
Fixed a bug: Empty fade_tilemap attribute faded out all tilemaps with empty name attribute
SVN-Revision: 4095
Christoph Sommer [Wed, 26 Jul 2006 15:43:44 +0000 (15:43 +0000)]
Equipped levels with fade-away tilemaps
SVN-Revision: 4094
Christoph Sommer [Wed, 26 Jul 2006 15:19:58 +0000 (15:19 +0000)]
SecretArea triggers can make tilemaps fade away. See test level.
SVN-Revision: 4093
Christoph Sommer [Tue, 25 Jul 2006 19:48:09 +0000 (19:48 +0000)]
Committed some code beautification patches by Tron
SVN-Revision: 4091
Christoph Sommer [Tue, 25 Jul 2006 19:23:17 +0000 (19:23 +0000)]
Added placeholder tiles for horizontal-end-of-hole pieces
SVN-Revision: 4090
Christoph Sommer [Tue, 25 Jul 2006 17:45:48 +0000 (17:45 +0000)]
Changed some tiles
SVN-Revision: 4089
Christoph Sommer [Tue, 25 Jul 2006 17:44:38 +0000 (17:44 +0000)]
Added T-intersection for poles
SVN-Revision: 4088
Stephen Groundwater [Tue, 25 Jul 2006 12:14:11 +0000 (12:14 +0000)]
Adding the base/start of Grumbel's spikevine.
SVN-Revision: 4087
Christoph Sommer [Tue, 25 Jul 2006 00:38:44 +0000 (00:38 +0000)]
Level stats are only declared invalid if a reset-point is actually used
SVN-Revision: 4086
Christoph Sommer [Tue, 25 Jul 2006 00:30:30 +0000 (00:30 +0000)]
In-game HUD now uses icons instead of text /
Number of coins smoothly "counts" up- and downward
SVN-Revision: 4085
Wolfgang Becker [Mon, 24 Jul 2006 22:52:35 +0000 (22:52 +0000)]
New Level: 'Tux the Builder'. A forest level with some rocks.
SVN-Revision: 4084
Christoph Sommer [Mon, 24 Jul 2006 19:27:22 +0000 (19:27 +0000)]
Physics class can have its gravity altered
SVN-Revision: 4082
Christoph Sommer [Mon, 24 Jul 2006 19:26:05 +0000 (19:26 +0000)]
Experimental commit:
Water affects Tux' y-velocity /
Tux can accelerate upwards in water
SVN-Revision: 4081
Wolfgang Becker [Mon, 24 Jul 2006 15:32:29 +0000 (15:32 +0000)]
If player is at illegal position on worldmap, "action" respawns at "main".
SVN-Revision: 4080
Christoph Sommer [Mon, 24 Jul 2006 13:12:51 +0000 (13:12 +0000)]
Level time decreases only when game is not paused, i.e. when update() is called /
Timeout not only shrinks Tux, but kills him. /
Prepared time display for planned migration towards icons.
SVN-Revision: 4079
Stephen Groundwater [Mon, 24 Jul 2006 12:09:05 +0000 (12:09 +0000)]
More work on the newer worldmap concept. Fixed so new map launces as default for world 2.
SVN-Revision: 4078
Arvid Norlander [Sun, 23 Jul 2006 23:20:30 +0000 (23:20 +0000)]
Fixed some edge tile issues and some trees in christoph6.stl
SVN-Revision: 4077
Christoph Sommer [Sun, 23 Jul 2006 22:33:17 +0000 (22:33 +0000)]
Tentative checkin of tuxdev's "Object improvement patch, part 1"
SVN-Revision: 4076
Christoph Sommer [Sun, 23 Jul 2006 21:49:59 +0000 (21:49 +0000)]
Made statistics panel a little wider
SVN-Revision: 4075
Stephen Groundwater [Sun, 23 Jul 2006 16:54:34 +0000 (16:54 +0000)]
Created the start of an underground tile set, with roots. Entered the start of a single image worldmap with ladders.
SVN-Revision: 4074
Wolfgang Becker [Sun, 23 Jul 2006 16:36:06 +0000 (16:36 +0000)]
Extended leaves.stl. Fixed some levels for tiles 1723-1726 being no longer solid.
SVN-Revision: 4073
Arvid Norlander [Sun, 23 Jul 2006 15:56:55 +0000 (15:56 +0000)]
Fixed earth tiles in levels/world2/level5.stl
SVN-Revision: 4072
Arvid Norlander [Sun, 23 Jul 2006 15:21:03 +0000 (15:21 +0000)]
Cleaned up 200% slope in images/tiles/snow/convex.png a bit, (partly) fixed earth tiles in levels/world2/airkey.stl and levels/world2/updown.stl
SVN-Revision: 4071
Wolfgang Becker [Sun, 23 Jul 2006 14:15:41 +0000 (14:15 +0000)]
New Level: leaves.stl
SVN-Revision: 4070
Christoph Sommer [Sun, 23 Jul 2006 10:33:30 +0000 (10:33 +0000)]
Dumbed down levels a bit
SVN-Revision: 4069
Stephen Groundwater [Sat, 22 Jul 2006 13:57:37 +0000 (13:57 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4067
Stephen Groundwater [Sat, 22 Jul 2006 13:55:24 +0000 (13:55 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4066
Stephen Groundwater [Sat, 22 Jul 2006 13:54:46 +0000 (13:54 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4065
Arvid Norlander [Sat, 22 Jul 2006 13:50:03 +0000 (13:50 +0000)]
Added the snow slopes to tiles.strf
SVN-Revision: 4064
Arvid Norlander [Fri, 21 Jul 2006 21:05:23 +0000 (21:05 +0000)]
Fixed svn:eol-style on some files
SVN-Revision: 4063
Arvid Norlander [Fri, 21 Jul 2006 20:56:10 +0000 (20:56 +0000)]
Reverted change in game_session.cpp and game_session.hpp from 4059 to fix bug.
SVN-Revision: 4062
Christoph Sommer [Fri, 21 Jul 2006 16:31:26 +0000 (16:31 +0000)]
Sign draft: "You need a rock"
SVN-Revision: 4061
Stephen Groundwater [Fri, 21 Jul 2006 11:56:29 +0000 (11:56 +0000)]
Added a worldmap sprite for the worldmap so Tux can climb ladders.
SVN-Revision: 4060
Matthias Braun [Fri, 21 Jul 2006 11:45:14 +0000 (11:45 +0000)]
fix cr/lfs and remove trailing whitespaces...
SVN-Revision: 4059
Christoph Sommer [Thu, 20 Jul 2006 21:36:35 +0000 (21:36 +0000)]
Installed some elevators
SVN-Revision: 4058
Arvid Norlander [Thu, 20 Jul 2006 18:57:47 +0000 (18:57 +0000)]
Made some tilegroups in worldmap.strf a little easier to use.
SVN-Revision: 4056
Ingo Ruhnke [Thu, 20 Jul 2006 18:31:36 +0000 (18:31 +0000)]
crack animation
SVN-Revision: 4055
Arvid Norlander [Thu, 20 Jul 2006 18:00:21 +0000 (18:00 +0000)]
Added a missing tile to tiles.strf and reorganized the "Forest (Foreground)" tilegroup
SVN-Revision: 4054
Ingo Ruhnke [Thu, 20 Jul 2006 17:48:53 +0000 (17:48 +0000)]
- added slopes
SVN-Revision: 4053
Christoph Sommer [Thu, 20 Jul 2006 17:03:41 +0000 (17:03 +0000)]
Tux no longer hovers above earth floor tiles. Now more in line with existing tiles.
SVN-Revision: 4052
Christoph Sommer [Wed, 19 Jul 2006 02:17:01 +0000 (02:17 +0000)]
An alternative approach to menus
SVN-Revision: 4051
Wolfgang Becker [Wed, 19 Jul 2006 00:13:01 +0000 (00:13 +0000)]
Fixed trampoline. Looks like FLAG_SOLID is no good idea any more. (was it ever?)
SVN-Revision: 4050
Christoph Sommer [Tue, 18 Jul 2006 22:09:52 +0000 (22:09 +0000)]
Lava smoke no longer hurts
SVN-Revision: 4049
Christoph Sommer [Tue, 18 Jul 2006 21:27:45 +0000 (21:27 +0000)]
Fun stuff
SVN-Revision: 4048
Wolfgang Becker [Tue, 18 Jul 2006 19:37:09 +0000 (19:37 +0000)]
Splash sound on entering water
SVN-Revision: 4046
Christoph Sommer [Tue, 18 Jul 2006 19:22:42 +0000 (19:22 +0000)]
Sectors support multiple solid tilemaps, tilemaps can have a name
SVN-Revision: 4045
Wolfgang Becker [Tue, 18 Jul 2006 18:40:51 +0000 (18:40 +0000)]
more details
SVN-Revision: 4044
Christoph Sommer [Tue, 18 Jul 2006 16:34:09 +0000 (16:34 +0000)]
Bonus block items' spawn direction depends on player position (again)
SVN-Revision: 4043
Wolfgang Becker [Mon, 17 Jul 2006 23:53:23 +0000 (23:53 +0000)]
falling rock
SVN-Revision: 4042
Wolfgang Becker [Mon, 17 Jul 2006 18:31:06 +0000 (18:31 +0000)]
Crumbling_Path,a Level with Unstable Tiles.
SVN-Revision: 4041
Wolfgang Becker [Mon, 17 Jul 2006 16:34:48 +0000 (16:34 +0000)]
Adjust Exit.
SVN-Revision: 4040
Wolfgang Becker [Mon, 17 Jul 2006 16:12:41 +0000 (16:12 +0000)]
two more signs to avoid dead end.
SVN-Revision: 4039
Wolfgang Becker [Mon, 17 Jul 2006 16:02:20 +0000 (16:02 +0000)]
Made fish.stl less difficult.
SVN-Revision: 4038
Arvid Norlander [Mon, 17 Jul 2006 11:11:45 +0000 (11:11 +0000)]
Fixed some world1 levels that use darksnow (again...) and made the level "The Escape" look better by adding a second fg tilemap.
SVN-Revision: 4036
Arvid Norlander [Mon, 17 Jul 2006 10:49:33 +0000 (10:49 +0000)]
Added some missing "thin" dark snow tiles and fixed svn:mime-type on some images.
SVN-Revision: 4035
Christoph Sommer [Mon, 17 Jul 2006 00:36:19 +0000 (00:36 +0000)]
Sector::is_free_space knows about slope tiles
SVN-Revision: 4034
Ingo Ruhnke [Sun, 16 Jul 2006 21:25:13 +0000 (21:25 +0000)]
- make script runable with guile
SVN-Revision: 4033
Wolfgang Becker [Sun, 16 Jul 2006 13:46:54 +0000 (13:46 +0000)]
Variations for resetpoint.
SVN-Revision: 4032
Christoph Sommer [Sun, 16 Jul 2006 02:53:59 +0000 (02:53 +0000)]
Level conversion helper, brackety version
SVN-Revision: 4031
Wolfgang Becker [Sun, 16 Jul 2006 00:30:09 +0000 (00:30 +0000)]
Rock update
SVN-Revision: 4028
Wolfgang Becker [Sat, 15 Jul 2006 23:54:29 +0000 (23:54 +0000)]
Let's Rock
SVN-Revision: 4026
Wolfgang Becker [Sat, 15 Jul 2006 23:01:06 +0000 (23:01 +0000)]
Fake solid for trampoline.
SVN-Revision: 4025
Arvid Norlander [Sat, 15 Jul 2006 21:26:37 +0000 (21:26 +0000)]
Added some tiles to tilegroups in tiles.strf
SVN-Revision: 4024
Wolfgang Becker [Sat, 15 Jul 2006 16:22:27 +0000 (16:22 +0000)]
Fixed multi hit bricks, adjust comments in trampoline
SVN-Revision: 4022
Christoph Sommer [Sat, 15 Jul 2006 15:52:24 +0000 (15:52 +0000)]
Made trampolines less likely to interfere with level design:
Portables can (again) only be grabbed from the side, so taking a trampoline and using it at the same time is no longer possible.
Tux can no longer run while carrying a portable, so a gap that can only be jumped when running cannot be crossed with a trampoline.
Reduced level C1's difficulty and replaced level_flip with trampoline.
SVN-Revision: 4021
Wolfgang Becker [Sat, 15 Jul 2006 15:19:10 +0000 (15:19 +0000)]
Portable and fixed trampoline.
SVN-Revision: 4020
Matthias Braun [Sat, 15 Jul 2006 07:53:39 +0000 (07:53 +0000)]
fixed trampoline animation and made behaviour a bit more mario like
SVN-Revision: 4017
Wolfgang Becker [Sat, 15 Jul 2006 00:47:29 +0000 (00:47 +0000)]
Start trampoline's animation after using it.
SVN-Revision: 4013
Wolfgang Becker [Sat, 15 Jul 2006 00:06:34 +0000 (00:06 +0000)]
Trampoline.
SVN-Revision: 4012
Wolfgang Becker [Fri, 14 Jul 2006 18:07:05 +0000 (18:07 +0000)]
Badguys break bricks based on hitbox instead of position.
SVN-Revision: 4005
Wolfgang Becker [Fri, 14 Jul 2006 17:01:26 +0000 (17:01 +0000)]
'hop' sound
SVN-Revision: 4004
Wolfgang Becker [Fri, 14 Jul 2006 15:34:28 +0000 (15:34 +0000)]
Sound for connecting totems.
SVN-Revision: 4002
Ingo Ruhnke [Thu, 13 Jul 2006 22:07:29 +0000 (22:07 +0000)]
- removed unneeded and incorrect extern
SVN-Revision: 4000
Ingo Ruhnke [Thu, 13 Jul 2006 22:05:24 +0000 (22:05 +0000)]
- fixed include guarts
SVN-Revision: 3999
Ingo Ruhnke [Thu, 13 Jul 2006 21:36:12 +0000 (21:36 +0000)]
- prettier grouping for castle
SVN-Revision: 3998
Christoph Sommer [Thu, 13 Jul 2006 21:24:29 +0000 (21:24 +0000)]
merged two levels
SVN-Revision: 3997
Christoph Sommer [Thu, 13 Jul 2006 01:15:24 +0000 (01:15 +0000)]
Sorry, missed a file
SVN-Revision: 3996
Christoph Sommer [Thu, 13 Jul 2006 00:44:58 +0000 (00:44 +0000)]
Reworked Thunderstorm scripting
SVN-Revision: 3995
Christoph Sommer [Thu, 13 Jul 2006 00:08:15 +0000 (00:08 +0000)]
Thunderstorm
SVN-Revision: 3994
Wolfgang Becker [Wed, 12 Jul 2006 23:04:09 +0000 (23:04 +0000)]
Bonusblock and Bricks now break themself when hit by MrIceblock or Snail.
SVN-Revision: 3993
Christoph Sommer [Wed, 12 Jul 2006 20:00:34 +0000 (20:00 +0000)]
Playing around with Ghost forest tiles
SVN-Revision: 3992
Christoph Sommer [Wed, 12 Jul 2006 16:39:03 +0000 (16:39 +0000)]
Two more "WalkingBadguy"s
SVN-Revision: 3991