Matthias Braun [Mon, 13 Jun 2005 17:20:57 +0000 (17:20 +0000)]
don't play with the magic constants...
SVN-Revision: 2603
Stephen Groundwater [Sun, 12 Jun 2005 19:41:12 +0000 (19:41 +0000)]
added nolok gargoyle tile to castle set
SVN-Revision: 2596
Matthias Braun [Sat, 11 Jun 2005 21:11:03 +0000 (21:11 +0000)]
added beginning of automatic docu generation for the scripting interface
SVN-Revision: 2590
Matthias Braun [Sat, 11 Jun 2005 21:10:19 +0000 (21:10 +0000)]
supertux is now searching for a default.nut file in the same dir as the level and loads that before other scripts
SVN-Revision: 2589
Stephen Groundwater [Thu, 9 Jun 2005 12:19:02 +0000 (12:19 +0000)]
adding a castle window tile, this is wip, i want to do a nolok stone gargoyle at the biootom of the window, revision to follow
SVN-Revision: 2587
Stephen Groundwater [Wed, 8 Jun 2005 23:28:57 +0000 (23:28 +0000)]
updated bonus-level4 with new tile fixes
SVN-Revision: 2586
Stephen Groundwater [Wed, 8 Jun 2005 23:03:08 +0000 (23:03 +0000)]
added 5 more stone/castle tiles to better complete the set
SVN-Revision: 2585
Marek Moeckel [Wed, 8 Jun 2005 15:08:31 +0000 (15:08 +0000)]
added another level
nothing there to see yet, but this time, i'm checking it in early :)
SVN-Revision: 2584
Marek Moeckel [Wed, 8 Jun 2005 11:53:22 +0000 (11:53 +0000)]
renamed "grey" to "castle" in tileset file structure
SVN-Revision: 2583
Matthias Braun [Tue, 7 Jun 2005 23:07:13 +0000 (23:07 +0000)]
only add installdir to searchpath if nothing was found in current dir
SVN-Revision: 2582
Matthias Braun [Tue, 7 Jun 2005 22:51:57 +0000 (22:51 +0000)]
fix
SVN-Revision: 2581
Matthias Braun [Tue, 7 Jun 2005 22:35:07 +0000 (22:35 +0000)]
fix miniswig building
SVN-Revision: 2580
Matthias Braun [Tue, 7 Jun 2005 22:34:31 +0000 (22:34 +0000)]
fix miniswig building
SVN-Revision: 2579
Matthias Braun [Tue, 7 Jun 2005 19:17:16 +0000 (19:17 +0000)]
fixed bug in title.cpp reported by laprican
SVN-Revision: 2578
Matthias Braun [Tue, 7 Jun 2005 17:05:46 +0000 (17:05 +0000)]
always catch exceptions
SVN-Revision: 2577
Matthias Braun [Tue, 7 Jun 2005 16:27:06 +0000 (16:27 +0000)]
forgot to add some files
SVN-Revision: 2576
Matthias Braun [Tue, 7 Jun 2005 15:59:27 +0000 (15:59 +0000)]
supertux is using physfs now, this simplifies the code and generalises file handling
SVN-Revision: 2575
Matthias Braun [Mon, 6 Jun 2005 15:23:36 +0000 (15:23 +0000)]
place generated files in source dir
SVN-Revision: 2574
Matthias Braun [Mon, 6 Jun 2005 14:30:30 +0000 (14:30 +0000)]
put ICONV_CONST back in, you have to rerun autogen.sh and configure if you lack it
SVN-Revision: 2573
Marek Moeckel [Mon, 6 Jun 2005 00:21:52 +0000 (00:21 +0000)]
changed camera to show more of what's above tux
SVN-Revision: 2572
Stephen Groundwater [Sun, 5 Jun 2005 22:36:34 +0000 (22:36 +0000)]
adjusted pedestal, added center so it can be made larger, added it to stone / brick walls in tile group
SVN-Revision: 2571
Marek Moeckel [Sun, 5 Jun 2005 19:24:05 +0000 (19:24 +0000)]
little more work on test level
SVN-Revision: 2570
Marek Moeckel [Sun, 5 Jun 2005 18:04:36 +0000 (18:04 +0000)]
fixed level to match tileset changes
SVN-Revision: 2569
Stephen Groundwater [Sun, 5 Jun 2005 17:24:51 +0000 (17:24 +0000)]
adjusted tile colors, and bonus-level4.stl
SVN-Revision: 2568
Marek Moeckel [Sun, 5 Jun 2005 17:12:47 +0000 (17:12 +0000)]
added another forest keep test level
the atmosphere is awesome! :-)
SVN-Revision: 2567
Stephen Groundwater [Sun, 5 Jun 2005 06:03:59 +0000 (06:03 +0000)]
adjusted new stone tiles, tested new tiles in test/bonus-level4
SVN-Revision: 2566
Stephen Groundwater [Sat, 4 Jun 2005 20:56:45 +0000 (20:56 +0000)]
added new stone/brick tiles set
SVN-Revision: 2565
Marek Moeckel [Sat, 4 Jun 2005 18:27:35 +0000 (18:27 +0000)]
don't restart music everytime tux dies
added a keep music test level
removed ICONV_CONST in tinygettext, because it wouldn't compile
i don't know if this is bad (although i read somewhere that it isn't), please check!
SVN-Revision: 2564
Marek Moeckel [Sat, 4 Jun 2005 15:07:47 +0000 (15:07 +0000)]
updated Dark Forest Keep (final version?)
SVN-Revision: 2563
Matthias Braun [Sat, 4 Jun 2005 14:11:47 +0000 (14:11 +0000)]
fix for my latest commit
SVN-Revision: 2562
Matthias Braun [Sat, 4 Jun 2005 13:54:15 +0000 (13:54 +0000)]
try current directory if reading /proc/exe/self failed
SVN-Revision: 2561
Matthias Braun [Sat, 4 Jun 2005 13:50:07 +0000 (13:50 +0000)]
define APPDATADIR
SVN-Revision: 2560
Marek Moeckel [Sat, 4 Jun 2005 00:24:53 +0000 (00:24 +0000)]
almost finished music
SVN-Revision: 2559
Marek Moeckel [Fri, 3 Jun 2005 20:29:50 +0000 (20:29 +0000)]
music update
SVN-Revision: 2558
Stephen Groundwater [Fri, 3 Jun 2005 16:08:41 +0000 (16:08 +0000)]
updated bell again
SVN-Revision: 2557
Marek Moeckel [Fri, 3 Jun 2005 14:53:54 +0000 (14:53 +0000)]
added an early preview of "Dark Forest Keep", the forest castle music
This should be regarded concept art, your feedback on the style would be helpful.
I tried to make it Castlevania-like, which is about the same as Johann-Sebastian-like. :)
SVN-Revision: 2556
Matthias Braun [Thu, 2 Jun 2005 15:13:33 +0000 (15:13 +0000)]
another fix
SVN-Revision: 2555
Matthias Braun [Thu, 2 Jun 2005 15:07:33 +0000 (15:07 +0000)]
fix additional ;
SVN-Revision: 2554
Matthias Braun [Thu, 2 Jun 2005 14:58:19 +0000 (14:58 +0000)]
fix iconv signature problems
SVN-Revision: 2553
Stephen Groundwater [Wed, 1 Jun 2005 12:03:47 +0000 (12:03 +0000)]
added silver key
SVN-Revision: 2552
Stephen Groundwater [Wed, 1 Jun 2005 03:40:23 +0000 (03:40 +0000)]
adjused bell, removed bell hanger graphic thing
SVN-Revision: 2551
Stephen Groundwater [Wed, 1 Jun 2005 03:14:29 +0000 (03:14 +0000)]
adjusted bell
SVN-Revision: 2550
Stephen Groundwater [Wed, 1 Jun 2005 00:36:43 +0000 (00:36 +0000)]
added brass key
SVN-Revision: 2549
Marek Moeckel [Thu, 26 May 2005 15:51:31 +0000 (15:51 +0000)]
"Down The Rabbit Hole" can now be finished by picking up the Gold Key at the end
Edited level design guidelines
SVN-Revision: 2548
Stephen Groundwater [Tue, 24 May 2005 03:08:18 +0000 (03:08 +0000)]
moved second bell just a little, i had moved it into a bad spot
SVN-Revision: 2547
Stephen Groundwater [Tue, 24 May 2005 02:51:26 +0000 (02:51 +0000)]
messed with bell graphic(wip), added bell hanger, adjusted area in world2/level2 near first bell
SVN-Revision: 2546
Stephen Groundwater [Tue, 24 May 2005 00:00:38 +0000 (00:00 +0000)]
added brush and vine tiles to forest foreground group
SVN-Revision: 2545
Stephen Groundwater [Mon, 23 May 2005 21:16:41 +0000 (21:16 +0000)]
move forest/rabbit hole tiles from background menu group to foreground group
SVN-Revision: 2544
Marek Moeckel [Mon, 23 May 2005 20:03:31 +0000 (20:03 +0000)]
added some guidelines for level designers
SVN-Revision: 2543
Marek Moeckel [Mon, 23 May 2005 17:14:43 +0000 (17:14 +0000)]
fixed critical telephone bug (thanks for noticing, Matze)
SVN-Revision: 2542
Marek Moeckel [Mon, 23 May 2005 15:03:53 +0000 (15:03 +0000)]
converted to mono
SVN-Revision: 2541
Marek Moeckel [Mon, 23 May 2005 14:58:49 +0000 (14:58 +0000)]
made the phone a little louder
SVN-Revision: 2540
Marek Moeckel [Mon, 23 May 2005 14:32:32 +0000 (14:32 +0000)]
made the phone ringing again
SVN-Revision: 2539
Stephen Groundwater [Mon, 23 May 2005 03:56:44 +0000 (03:56 +0000)]
added a stone pedestal thing, still wip
SVN-Revision: 2538
Stephen Groundwater [Sun, 22 May 2005 21:15:35 +0000 (21:15 +0000)]
adding rabbit hole tiles
SVN-Revision: 2537
Stephen Groundwater [Sun, 22 May 2005 20:59:31 +0000 (20:59 +0000)]
adding rabbit hole tiles
SVN-Revision: 2536
Marek Moeckel [Sun, 22 May 2005 18:01:45 +0000 (18:01 +0000)]
temporarily disabled ringing because it needs fixing
SVN-Revision: 2535
Marek Moeckel [Sun, 22 May 2005 17:32:41 +0000 (17:32 +0000)]
made the phone (infoblock) ringing until tux picks it up
SVN-Revision: 2534
Matthias Braun [Sun, 22 May 2005 17:22:21 +0000 (17:22 +0000)]
fix badguy flipping for badguys that are already spawned
SVN-Revision: 2533
Matthias Braun [Sun, 22 May 2005 16:22:35 +0000 (16:22 +0000)]
fix object placement wrong when flipping
SVN-Revision: 2532
Marek Moeckel [Sun, 22 May 2005 15:47:57 +0000 (15:47 +0000)]
more work on the level
SVN-Revision: 2531
Stephen Groundwater [Sat, 21 May 2005 21:04:13 +0000 (21:04 +0000)]
added phone ring
SVN-Revision: 2530
Marek Moeckel [Sat, 21 May 2005 17:15:02 +0000 (17:15 +0000)]
added a random value to zeekling's speed
umore work on "Rabbit Hole"
SVN-Revision: 2529
Marek Moeckel [Sat, 21 May 2005 15:03:38 +0000 (15:03 +0000)]
more work on the "Rabbit Hole"
(please try the level, i'd like your opinion on it... plus, it shows some bugs that should be fixed)
SVN-Revision: 2528
Marek Moeckel [Sat, 21 May 2005 11:41:16 +0000 (11:41 +0000)]
more work on levels
SVN-Revision: 2527
Marek Moeckel [Fri, 20 May 2005 15:12:52 +0000 (15:12 +0000)]
slightly increased volume
SVN-Revision: 2526
Marek Moeckel [Fri, 20 May 2005 15:01:45 +0000 (15:01 +0000)]
converted ghost forest music to .ogg because of problems playing the mod file
added vorbis tags to .ogg files
added a FIXME to the ghost particle system
SVN-Revision: 2525
Marek Moeckel [Fri, 20 May 2005 14:39:43 +0000 (14:39 +0000)]
softened the music's hard edges and decreased file size
SVN-Revision: 2524
Marek Moeckel [Thu, 19 May 2005 14:23:13 +0000 (14:23 +0000)]
added some background images contributed by JT Hollister (aka journalism)
SVN-Revision: 2523
Stephen Groundwater [Thu, 19 May 2005 03:05:36 +0000 (03:05 +0000)]
added fish platter to picnic
SVN-Revision: 2522
Stephen Groundwater [Wed, 18 May 2005 23:37:07 +0000 (23:37 +0000)]
renaming old ice shrub
SVN-Revision: 2521
Stephen Groundwater [Wed, 18 May 2005 23:26:01 +0000 (23:26 +0000)]
ice shrub graphic fixup
SVN-Revision: 2520
Marek Moeckel [Wed, 18 May 2005 20:53:18 +0000 (20:53 +0000)]
restored sector that got lost apparently due to a flexlay bug
SVN-Revision: 2519
Marek Moeckel [Wed, 18 May 2005 19:45:41 +0000 (19:45 +0000)]
removed rainsplash tiles
SVN-Revision: 2518
Marek Moeckel [Wed, 18 May 2005 19:28:54 +0000 (19:28 +0000)]
rainsplashes are now automatically generated by the particle system
SVN-Revision: 2517
Marek Moeckel [Wed, 18 May 2005 16:35:14 +0000 (16:35 +0000)]
renamed particlesystem_absolute to _interactive
SVN-Revision: 2516
Marek Moeckel [Wed, 18 May 2005 16:24:11 +0000 (16:24 +0000)]
added a potion to see the effect of level-flipping on particle systems
(make sure you hurry to the right after drinking the potion!)
oh, and to see the new particle system, simply change "particles-rain" to "particles-comets"
SVN-Revision: 2515
Marek Moeckel [Wed, 18 May 2005 16:15:06 +0000 (16:15 +0000)]
added a new particle system that (currently) rains bombs
could be used in later (space?) levels, where comets rain from the sky and cause damaging explosions
SVN-Revision: 2514
Ondřej Hošek [Wed, 18 May 2005 14:50:58 +0000 (14:50 +0000)]
Fixed bug with worldmap messages not being shown (we might want to fade the texts in/out later on)
SVN-Revision: 2513
Marek Moeckel [Wed, 18 May 2005 12:37:26 +0000 (12:37 +0000)]
put back some sprites which apparently got lost in an update
SVN-Revision: 2512
Marek Moeckel [Wed, 18 May 2005 12:27:47 +0000 (12:27 +0000)]
updated ambient sound for use with flexlay
SVN-Revision: 2511
Marek Moeckel [Wed, 18 May 2005 11:15:44 +0000 (11:15 +0000)]
commented out two lines in block.cpp that caused a compiler error on my machine
added a converted wansti-level4.stl including a red potion that shows some problems with flipping and level format conversion:
-objects (coins, boxes) aren't flipped correctly
-ringing the bell when the level is flipped results in Tux respawning in a gap (because of the changed coordinates)
SVN-Revision: 2510
Stephen Groundwater [Wed, 18 May 2005 02:24:08 +0000 (02:24 +0000)]
ghostforest background for wansti's new level
SVN-Revision: 2509
Matthias Braun [Wed, 18 May 2005 00:46:49 +0000 (00:46 +0000)]
oops forgot files again
SVN-Revision: 2508
Matthias Braun [Wed, 18 May 2005 00:45:26 +0000 (00:45 +0000)]
bonusblock can now contain custom MovingObjects, added possibility to execute script with powerups, created a proof of concept red/blue potion level
SVN-Revision: 2507
Marek Moeckel [Tue, 17 May 2005 21:50:12 +0000 (21:50 +0000)]
updated infoblock image for flexlay
SVN-Revision: 2506
Marek Moeckel [Tue, 17 May 2005 21:41:29 +0000 (21:41 +0000)]
added image for powerup object
SVN-Revision: 2505
Marek Moeckel [Tue, 17 May 2005 21:15:26 +0000 (21:15 +0000)]
created a ghost forest demo from contrib art:
-modified background image
-ghost forest music
-new particle system featuring floating ghosts
see levels/test/raintest.stl
(someone please improve the artwork, i'll work on the music)
SVN-Revision: 2504
Marek Moeckel [Tue, 17 May 2005 17:35:13 +0000 (17:35 +0000)]
added a powerup object that can be placed in levels and represent various powerups (without the need for a bonus block)
powerups are set according to hirarchy now (i.e. EGG<FIRE<ICE), might need to be changed when we have more powerups; currently this prevents "downgrading" Firetux when he collects an egg
SVN-Revision: 2503
Matthias Braun [Tue, 17 May 2005 15:01:13 +0000 (15:01 +0000)]
improved utf-8 code to correctly decode utf-8 byte sequences and not to rely on endless if-else blocks, also adds a non-tested flip_level command to the scripting api
SVN-Revision: 2502
Ondřej Hošek [Tue, 17 May 2005 13:55:06 +0000 (13:55 +0000)]
* Tux can now move horizontally after flapping following a vertical jump
* Removed alpha setting from tiles again since fglrx was the culprit
* More work on docs
SVN-Revision: 2501
Ondřej Hošek [Tue, 17 May 2005 13:36:06 +0000 (13:36 +0000)]
Fixed semi-transparence problems with cards with fglrx drivers
SVN-Revision: 2500
Marek Moeckel [Tue, 17 May 2005 11:29:24 +0000 (11:29 +0000)]
reduced flappinf strength a litte so that Tux doesn't get more than one tile of height
SVN-Revision: 2499
Ondřej Hošek [Tue, 17 May 2005 09:46:12 +0000 (09:46 +0000)]
* Tiles now have an alpha parameter for semi-transparency (useful in levels like world1/level25. (Tile definition files still have to be edited)
* Yet Another Scripting Doc Update
* Added a WIP document discussing the various file formats of SuperTux (currently only describes level format)
SVN-Revision: 2498
Stephen Groundwater [Tue, 17 May 2005 02:14:16 +0000 (02:14 +0000)]
cleaning up/adjusting some of the forest tiles, feel free to revert files
SVN-Revision: 2497
Stephen Groundwater [Tue, 17 May 2005 00:05:38 +0000 (00:05 +0000)]
fixing missing 1px from Poison Ivy bottom
SVN-Revision: 2496
Ondřej Hošek [Mon, 16 May 2005 18:27:06 +0000 (18:27 +0000)]
Implemented Yoshi's Island-style flapping (based on Wansti's code) and force-activated it. If you still want to choose a flapping style, define CHOOSEFLAPSTYLE in config.h.
SVN-Revision: 2495
Ondřej Hošek [Mon, 16 May 2005 12:13:59 +0000 (12:13 +0000)]
* svn:ignored .externalToolBuilders in root directory (Eclipse+CDT)
* Updated dependencies in scripting Jamfile (no more "using independent target")
* Added a badguy variable that can be set to true to avoid being counted by the statistics system (by default, immortal badguys like the stalactite or the fireball and bosses like Nolok or the Yeti are ignored)
* Renamed supertux.apsepc to supertux.apspec
* Updated Czech translation again
* Fixed Jamfiles to enable a working "install" target
SVN-Revision: 2494
Stephen Groundwater [Mon, 16 May 2005 11:59:20 +0000 (11:59 +0000)]
fixing 1px missing row from big tux body - SKID
SVN-Revision: 2493
Stephen Groundwater [Mon, 16 May 2005 11:44:20 +0000 (11:44 +0000)]
fixing 1px missing row from big tux body
SVN-Revision: 2492