Matthias Braun [Sat, 2 Jul 2005 02:21:22 +0000 (02:21 +0000)]
fix constant wrapper
SVN-Revision: 2675
Matthias Braun [Sat, 2 Jul 2005 02:19:37 +0000 (02:19 +0000)]
update miniswig to handle multiple inheritance
SVN-Revision: 2674
Marek Moeckel [Fri, 1 Jul 2005 22:58:38 +0000 (22:58 +0000)]
small backport from 0.1.3
SVN-Revision: 2671
Matthias Braun [Fri, 1 Jul 2005 22:24:09 +0000 (22:24 +0000)]
no opengl option anymore
SVN-Revision: 2670
Matthias Braun [Fri, 1 Jul 2005 21:55:00 +0000 (21:55 +0000)]
fixed scripting which I just broke
SVN-Revision: 2667
Matthias Braun [Fri, 1 Jul 2005 21:46:19 +0000 (21:46 +0000)]
fix music problems, is openal faster now?
SVN-Revision: 2666
Matthias Braun [Fri, 1 Jul 2005 21:26:39 +0000 (21:26 +0000)]
miniswig supports int, float and string constants now
SVN-Revision: 2665
Matthias Braun [Fri, 1 Jul 2005 15:28:58 +0000 (15:28 +0000)]
try to workaround flex inserting non ANSI functions
SVN-Revision: 2662
Matthias Braun [Fri, 1 Jul 2005 14:39:18 +0000 (14:39 +0000)]
also test for .exe progs on win32
SVN-Revision: 2661
Matthias Braun [Wed, 29 Jun 2005 16:16:41 +0000 (16:16 +0000)]
update svn:ignore
SVN-Revision: 2656
Marek Moeckel [Wed, 29 Jun 2005 14:44:04 +0000 (14:44 +0000)]
forgot to rename a file i renamed in the code
SVN-Revision: 2655
Marek Moeckel [Wed, 29 Jun 2005 14:16:22 +0000 (14:16 +0000)]
converted all sound files to .ogg (to avoid problems with different sampling rates of .wav files)
adjusted volume of some music files
SVN-Revision: 2654
Matthias Braun [Wed, 29 Jun 2005 01:01:11 +0000 (01:01 +0000)]
Fix for last commit
SVN-Revision: 2652
Matthias Braun [Wed, 29 Jun 2005 00:59:05 +0000 (00:59 +0000)]
supports suspending functions
SVN-Revision: 2651
Matthias Braun [Tue, 28 Jun 2005 12:42:08 +0000 (12:42 +0000)]
fix miniswig using wrong stack numbers in functions with HSQUIRRELVM arguments
SVN-Revision: 2650
Matthias Braun [Mon, 27 Jun 2005 14:29:27 +0000 (14:29 +0000)]
cleanup and fixes to openal code
SVN-Revision: 2649
Matthias Braun [Mon, 27 Jun 2005 10:34:23 +0000 (10:34 +0000)]
not needed in svn
SVN-Revision: 2648
Matthias Braun [Mon, 27 Jun 2005 00:02:20 +0000 (00:02 +0000)]
fix openal stalling at exit
SVN-Revision: 2647
Matthias Braun [Sun, 26 Jun 2005 23:27:28 +0000 (23:27 +0000)]
support for fading music
SVN-Revision: 2646
Matthias Braun [Sun, 26 Jun 2005 17:41:44 +0000 (17:41 +0000)]
don't use alutInit to test for OpenAL
SVN-Revision: 2645
Matthias Braun [Sun, 26 Jun 2005 17:40:13 +0000 (17:40 +0000)]
fixed bad comments
SVN-Revision: 2644
Matthias Braun [Sun, 26 Jun 2005 13:41:26 +0000 (13:41 +0000)]
also rename .h to .hpp in miniswig dir
SVN-Revision: 2643
Matthias Braun [Sun, 26 Jun 2005 13:38:53 +0000 (13:38 +0000)]
renamed all .h to .hpp
SVN-Revision: 2642
Matthias Braun [Sun, 26 Jun 2005 00:24:47 +0000 (00:24 +0000)]
updated squirrel version
SVN-Revision: 2641
Marek Moeckel [Fri, 24 Jun 2005 08:21:59 +0000 (08:21 +0000)]
converted all music files to Ogg Vorbis
SVN-Revision: 2640
Matthias Braun [Thu, 23 Jun 2005 22:43:12 +0000 (22:43 +0000)]
forgot an assert
SVN-Revision: 2639
Matthias Braun [Thu, 23 Jun 2005 01:47:12 +0000 (01:47 +0000)]
don't need these anymore
SVN-Revision: 2638
Matthias Braun [Thu, 23 Jun 2005 01:46:24 +0000 (01:46 +0000)]
don't forget to add the flame sound (just proof of concept, can be replaced later)
SVN-Revision: 2637
Matthias Braun [Thu, 23 Jun 2005 01:45:32 +0000 (01:45 +0000)]
Added a new SoundManager based on OpenAL. I also simplified the API along the
way.
OpenAL gives you some neat effects like positional sounds moving along while
they are played. Try a level with a flame to see this in action.
Some notes:
- don't forget to run autogen.sh and configure again
- The AmbientSound object probably needs an overhaul now
- You can't play .mod files anymore, they have to be converted to .ogg
- There's a bug that keeps supertux open for several seconds instead of closing
it, didn't investigate yet why.
SVN-Revision: 2636
Marek Moeckel [Sun, 19 Jun 2005 21:02:06 +0000 (21:02 +0000)]
updated specs
(i added some stuff to the level objects that hasn't been discussed a lot yet... sorry about that, but avoiding this is harder than i thought) :-)
SVN-Revision: 2624
Marek Moeckel [Sun, 19 Jun 2005 10:14:46 +0000 (10:14 +0000)]
added milestone 2 specifications document - see mailing list for details.
SVN-Revision: 2623
Marek Moeckel [Sat, 18 Jun 2005 16:32:13 +0000 (16:32 +0000)]
level update
SVN-Revision: 2622
Marek Moeckel [Sat, 18 Jun 2005 11:41:04 +0000 (11:41 +0000)]
changed some comments
level work
SVN-Revision: 2619
Marek Moeckel [Sat, 18 Jun 2005 10:01:32 +0000 (10:01 +0000)]
fixed rain splashes
SVN-Revision: 2618
Marek Moeckel [Fri, 17 Jun 2005 16:34:07 +0000 (16:34 +0000)]
level work
SVN-Revision: 2616
Marek Moeckel [Fri, 17 Jun 2005 16:03:30 +0000 (16:03 +0000)]
more work on level1
SVN-Revision: 2615
Stephen Groundwater [Thu, 16 Jun 2005 22:42:10 +0000 (22:42 +0000)]
adjusted unstable_tile
SVN-Revision: 2614
Matthias Braun [Mon, 13 Jun 2005 17:20:57 +0000 (17:20 +0000)]
don't play with the magic constants...
SVN-Revision: 2603
Stephen Groundwater [Sun, 12 Jun 2005 19:41:12 +0000 (19:41 +0000)]
added nolok gargoyle tile to castle set
SVN-Revision: 2596
Matthias Braun [Sat, 11 Jun 2005 21:11:03 +0000 (21:11 +0000)]
added beginning of automatic docu generation for the scripting interface
SVN-Revision: 2590
Matthias Braun [Sat, 11 Jun 2005 21:10:19 +0000 (21:10 +0000)]
supertux is now searching for a default.nut file in the same dir as the level and loads that before other scripts
SVN-Revision: 2589
Stephen Groundwater [Thu, 9 Jun 2005 12:19:02 +0000 (12:19 +0000)]
adding a castle window tile, this is wip, i want to do a nolok stone gargoyle at the biootom of the window, revision to follow
SVN-Revision: 2587
Stephen Groundwater [Wed, 8 Jun 2005 23:28:57 +0000 (23:28 +0000)]
updated bonus-level4 with new tile fixes
SVN-Revision: 2586
Stephen Groundwater [Wed, 8 Jun 2005 23:03:08 +0000 (23:03 +0000)]
added 5 more stone/castle tiles to better complete the set
SVN-Revision: 2585
Marek Moeckel [Wed, 8 Jun 2005 15:08:31 +0000 (15:08 +0000)]
added another level
nothing there to see yet, but this time, i'm checking it in early :)
SVN-Revision: 2584
Marek Moeckel [Wed, 8 Jun 2005 11:53:22 +0000 (11:53 +0000)]
renamed "grey" to "castle" in tileset file structure
SVN-Revision: 2583
Matthias Braun [Tue, 7 Jun 2005 23:07:13 +0000 (23:07 +0000)]
only add installdir to searchpath if nothing was found in current dir
SVN-Revision: 2582
Matthias Braun [Tue, 7 Jun 2005 22:51:57 +0000 (22:51 +0000)]
fix
SVN-Revision: 2581
Matthias Braun [Tue, 7 Jun 2005 22:35:07 +0000 (22:35 +0000)]
fix miniswig building
SVN-Revision: 2580
Matthias Braun [Tue, 7 Jun 2005 22:34:31 +0000 (22:34 +0000)]
fix miniswig building
SVN-Revision: 2579
Matthias Braun [Tue, 7 Jun 2005 19:17:16 +0000 (19:17 +0000)]
fixed bug in title.cpp reported by laprican
SVN-Revision: 2578
Matthias Braun [Tue, 7 Jun 2005 17:05:46 +0000 (17:05 +0000)]
always catch exceptions
SVN-Revision: 2577
Matthias Braun [Tue, 7 Jun 2005 16:27:06 +0000 (16:27 +0000)]
forgot to add some files
SVN-Revision: 2576
Matthias Braun [Tue, 7 Jun 2005 15:59:27 +0000 (15:59 +0000)]
supertux is using physfs now, this simplifies the code and generalises file handling
SVN-Revision: 2575
Matthias Braun [Mon, 6 Jun 2005 15:23:36 +0000 (15:23 +0000)]
place generated files in source dir
SVN-Revision: 2574
Matthias Braun [Mon, 6 Jun 2005 14:30:30 +0000 (14:30 +0000)]
put ICONV_CONST back in, you have to rerun autogen.sh and configure if you lack it
SVN-Revision: 2573
Marek Moeckel [Mon, 6 Jun 2005 00:21:52 +0000 (00:21 +0000)]
changed camera to show more of what's above tux
SVN-Revision: 2572
Stephen Groundwater [Sun, 5 Jun 2005 22:36:34 +0000 (22:36 +0000)]
adjusted pedestal, added center so it can be made larger, added it to stone / brick walls in tile group
SVN-Revision: 2571
Marek Moeckel [Sun, 5 Jun 2005 19:24:05 +0000 (19:24 +0000)]
little more work on test level
SVN-Revision: 2570
Marek Moeckel [Sun, 5 Jun 2005 18:04:36 +0000 (18:04 +0000)]
fixed level to match tileset changes
SVN-Revision: 2569
Stephen Groundwater [Sun, 5 Jun 2005 17:24:51 +0000 (17:24 +0000)]
adjusted tile colors, and bonus-level4.stl
SVN-Revision: 2568
Marek Moeckel [Sun, 5 Jun 2005 17:12:47 +0000 (17:12 +0000)]
added another forest keep test level
the atmosphere is awesome! :-)
SVN-Revision: 2567
Stephen Groundwater [Sun, 5 Jun 2005 06:03:59 +0000 (06:03 +0000)]
adjusted new stone tiles, tested new tiles in test/bonus-level4
SVN-Revision: 2566
Stephen Groundwater [Sat, 4 Jun 2005 20:56:45 +0000 (20:56 +0000)]
added new stone/brick tiles set
SVN-Revision: 2565
Marek Moeckel [Sat, 4 Jun 2005 18:27:35 +0000 (18:27 +0000)]
don't restart music everytime tux dies
added a keep music test level
removed ICONV_CONST in tinygettext, because it wouldn't compile
i don't know if this is bad (although i read somewhere that it isn't), please check!
SVN-Revision: 2564
Marek Moeckel [Sat, 4 Jun 2005 15:07:47 +0000 (15:07 +0000)]
updated Dark Forest Keep (final version?)
SVN-Revision: 2563
Matthias Braun [Sat, 4 Jun 2005 14:11:47 +0000 (14:11 +0000)]
fix for my latest commit
SVN-Revision: 2562
Matthias Braun [Sat, 4 Jun 2005 13:54:15 +0000 (13:54 +0000)]
try current directory if reading /proc/exe/self failed
SVN-Revision: 2561
Matthias Braun [Sat, 4 Jun 2005 13:50:07 +0000 (13:50 +0000)]
define APPDATADIR
SVN-Revision: 2560
Marek Moeckel [Sat, 4 Jun 2005 00:24:53 +0000 (00:24 +0000)]
almost finished music
SVN-Revision: 2559
Marek Moeckel [Fri, 3 Jun 2005 20:29:50 +0000 (20:29 +0000)]
music update
SVN-Revision: 2558
Stephen Groundwater [Fri, 3 Jun 2005 16:08:41 +0000 (16:08 +0000)]
updated bell again
SVN-Revision: 2557
Marek Moeckel [Fri, 3 Jun 2005 14:53:54 +0000 (14:53 +0000)]
added an early preview of "Dark Forest Keep", the forest castle music
This should be regarded concept art, your feedback on the style would be helpful.
I tried to make it Castlevania-like, which is about the same as Johann-Sebastian-like. :)
SVN-Revision: 2556
Matthias Braun [Thu, 2 Jun 2005 15:13:33 +0000 (15:13 +0000)]
another fix
SVN-Revision: 2555
Matthias Braun [Thu, 2 Jun 2005 15:07:33 +0000 (15:07 +0000)]
fix additional ;
SVN-Revision: 2554
Matthias Braun [Thu, 2 Jun 2005 14:58:19 +0000 (14:58 +0000)]
fix iconv signature problems
SVN-Revision: 2553
Stephen Groundwater [Wed, 1 Jun 2005 12:03:47 +0000 (12:03 +0000)]
added silver key
SVN-Revision: 2552
Stephen Groundwater [Wed, 1 Jun 2005 03:40:23 +0000 (03:40 +0000)]
adjused bell, removed bell hanger graphic thing
SVN-Revision: 2551
Stephen Groundwater [Wed, 1 Jun 2005 03:14:29 +0000 (03:14 +0000)]
adjusted bell
SVN-Revision: 2550
Stephen Groundwater [Wed, 1 Jun 2005 00:36:43 +0000 (00:36 +0000)]
added brass key
SVN-Revision: 2549
Marek Moeckel [Thu, 26 May 2005 15:51:31 +0000 (15:51 +0000)]
"Down The Rabbit Hole" can now be finished by picking up the Gold Key at the end
Edited level design guidelines
SVN-Revision: 2548
Stephen Groundwater [Tue, 24 May 2005 03:08:18 +0000 (03:08 +0000)]
moved second bell just a little, i had moved it into a bad spot
SVN-Revision: 2547
Stephen Groundwater [Tue, 24 May 2005 02:51:26 +0000 (02:51 +0000)]
messed with bell graphic(wip), added bell hanger, adjusted area in world2/level2 near first bell
SVN-Revision: 2546
Stephen Groundwater [Tue, 24 May 2005 00:00:38 +0000 (00:00 +0000)]
added brush and vine tiles to forest foreground group
SVN-Revision: 2545
Stephen Groundwater [Mon, 23 May 2005 21:16:41 +0000 (21:16 +0000)]
move forest/rabbit hole tiles from background menu group to foreground group
SVN-Revision: 2544
Marek Moeckel [Mon, 23 May 2005 20:03:31 +0000 (20:03 +0000)]
added some guidelines for level designers
SVN-Revision: 2543
Marek Moeckel [Mon, 23 May 2005 17:14:43 +0000 (17:14 +0000)]
fixed critical telephone bug (thanks for noticing, Matze)
SVN-Revision: 2542
Marek Moeckel [Mon, 23 May 2005 15:03:53 +0000 (15:03 +0000)]
converted to mono
SVN-Revision: 2541
Marek Moeckel [Mon, 23 May 2005 14:58:49 +0000 (14:58 +0000)]
made the phone a little louder
SVN-Revision: 2540
Marek Moeckel [Mon, 23 May 2005 14:32:32 +0000 (14:32 +0000)]
made the phone ringing again
SVN-Revision: 2539
Stephen Groundwater [Mon, 23 May 2005 03:56:44 +0000 (03:56 +0000)]
added a stone pedestal thing, still wip
SVN-Revision: 2538
Stephen Groundwater [Sun, 22 May 2005 21:15:35 +0000 (21:15 +0000)]
adding rabbit hole tiles
SVN-Revision: 2537
Stephen Groundwater [Sun, 22 May 2005 20:59:31 +0000 (20:59 +0000)]
adding rabbit hole tiles
SVN-Revision: 2536
Marek Moeckel [Sun, 22 May 2005 18:01:45 +0000 (18:01 +0000)]
temporarily disabled ringing because it needs fixing
SVN-Revision: 2535
Marek Moeckel [Sun, 22 May 2005 17:32:41 +0000 (17:32 +0000)]
made the phone (infoblock) ringing until tux picks it up
SVN-Revision: 2534
Matthias Braun [Sun, 22 May 2005 17:22:21 +0000 (17:22 +0000)]
fix badguy flipping for badguys that are already spawned
SVN-Revision: 2533
Matthias Braun [Sun, 22 May 2005 16:22:35 +0000 (16:22 +0000)]
fix object placement wrong when flipping
SVN-Revision: 2532
Marek Moeckel [Sun, 22 May 2005 15:47:57 +0000 (15:47 +0000)]
more work on the level
SVN-Revision: 2531
Stephen Groundwater [Sat, 21 May 2005 21:04:13 +0000 (21:04 +0000)]
added phone ring
SVN-Revision: 2530
Marek Moeckel [Sat, 21 May 2005 17:15:02 +0000 (17:15 +0000)]
added a random value to zeekling's speed
umore work on "Rabbit Hole"
SVN-Revision: 2529