Tobias Markus [Sun, 25 Aug 2013 02:12:25 +0000 (04:12 +0200)]
[bug 952 partial] Free mouse cursor surface before shutdown
Tobias Markus [Fri, 23 Aug 2013 14:18:38 +0000 (16:18 +0200)]
Checking if badguy is active before double-killing in a few more places
Tobias Markus [Fri, 23 Aug 2013 09:29:48 +0000 (11:29 +0200)]
Fix credits font size for Marcin Kocur
Tobias Markus [Thu, 22 Aug 2013 12:37:25 +0000 (14:37 +0200)]
Don't kill badguys twice when hitting spike after falling after being squished
LMH [Thu, 22 Aug 2013 00:46:02 +0000 (14:46 -1000)]
Appearance of vertical movement to owl graphics
LMH [Thu, 22 Aug 2013 00:35:15 +0000 (14:35 -1000)]
Made the eyes of owl more owl-like
LMH [Thu, 22 Aug 2013 00:15:12 +0000 (14:15 -1000)]
Added some contrast, blended colors, and added texture to owl graphics
LMH [Wed, 21 Aug 2013 19:59:13 +0000 (09:59 -1000)]
Finish making powerups drop out of bonus blocks when hit with butt-jump
Allows bonus_blocks to drop contents when opened with a butt-jump. This makes obtaining powerups while big less-trivial. Note that bonus_blocks on the ground will still send their contents up (with the exception of the Tux doll).
There is some room for improvement here: a sort of "drop riser" would make it look nicer, and currently dolls are unobtainable on butt-jump which might be a little to harsh.
LMH [Sat, 10 Aug 2013 21:15:59 +0000 (11:15 -1000)]
Start working on a bonusblock drop procedure for when buttjump is used to open
Tobias Markus [Sat, 14 Sep 2013 21:48:18 +0000 (23:48 +0200)]
Tentative untested fix to SDL_GetDisplayMode
Tobias Markus [Sat, 31 Aug 2013 18:19:53 +0000 (20:19 +0200)]
Few more fixes to SDL2 conversion
Benjamin Leduc [Sat, 31 Aug 2013 16:48:28 +0000 (18:48 +0200)]
New comit of SDL2
Benjamin Leduc [Sat, 31 Aug 2013 16:20:40 +0000 (18:20 +0200)]
My cool commit message
Benjamin Leduc [Sat, 24 Aug 2013 15:36:17 +0000 (17:36 +0200)]
modified: CMakeLists.txt
modified: external/squirrel/squirrel/sqdebug.cpp
modified: src/control/joystickkeyboardcontroller.cpp
modified: src/control/joystickkeyboardcontroller.hpp
modified: src/gui/button.cpp
modified: src/gui/button.hpp
modified: src/gui/button_group.cpp
modified: src/main.cpp
modified: src/physfs/physfs_sdl.cpp
modified: src/scripting/functions.cpp
modified: src/supertux/console.cpp
modified: src/supertux/main.cpp
modified: src/supertux/menu/joystick_menu.cpp
modified: src/supertux/menu/keyboard_menu.cpp
modified: src/supertux/menu/keyboard_menu.hpp
modified: src/supertux/screen_manager.cpp
modified: src/video/gl/gl_renderer.cpp
modified: src/video/sdl/sdl_renderer.cpp
modified: src/video/texture_manager.cpp
git add src/SDL2/
LMH [Wed, 21 Aug 2013 06:34:53 +0000 (20:34 -1000)]
Removed level 'The Mountain Pass' introduced climbing instead of wind in 'A Fork in the Road' and a couple of subsequent level tweaks.
The idea behind this is that wind and moving platforms can be elements of the Forest World.
CT. da'Bomb [Wed, 21 Aug 2013 01:16:33 +0000 (15:16 -1000)]
Improved owl graphics
Tobias Markus [Mon, 19 Aug 2013 01:05:06 +0000 (03:05 +0200)]
Fix dangling else in sqapi.cpp
Tobias Markus [Mon, 19 Aug 2013 00:57:24 +0000 (02:57 +0200)]
bug 1001 part: Fix compiler warnings in iSpy
LMH [Mon, 19 Aug 2013 00:46:12 +0000 (14:46 -1000)]
Added a .gitignore file for common build and patching files
Tobias Markus [Sun, 18 Aug 2013 23:42:45 +0000 (01:42 +0200)]
Issue 1001: Fix compilation warning
Tobias Markus [Sat, 17 Aug 2013 19:18:50 +0000 (09:18 -1000)]
Partial resolution of bug 952
Tobias Markus [Sat, 17 Aug 2013 19:03:07 +0000 (09:03 -1000)]
Recompress PNG images to save space, load time. Bug 999.
LMH [Sat, 17 Aug 2013 07:04:09 +0000 (21:04 -1000)]
Replaced flames with iceflames in 'You Have 1 Minute' for Bonus Island 2.
This addresses bug 949- aparently the OS X implementation of openAL limit the number of sound sources to 64. Since there were 81 flames in a relatively small area in this area, and each flame has a sound source, this limit was being reached causing a crash. Replacing each flame with the silent iceflame skirts the issue.
The moral of the story is: FOLLOW LEVEL DESIGN GUIDELINES.
LMH [Sat, 17 Aug 2013 06:59:26 +0000 (20:59 -1000)]
New elements and tweaks to world 1 levels prior to cave sequence
LMH [Wed, 14 Aug 2013 03:15:58 +0000 (17:15 -1000)]
New level: 'The Mountain Pass' designed to introduce players to some of the newer game elements.
New elements include:
- moving platforms
- multi-hit bonus blocks
- short fuse
- climbing
- weak blocks
- coin rain
LMH [Tue, 13 Aug 2013 23:51:23 +0000 (13:51 -1000)]
Set default behavior for red potion powerups to flip level
LMH [Tue, 13 Aug 2013 22:36:29 +0000 (12:36 -1000)]
Tweaks to HeavyCoin to make it placeable in the editor
(just in case)
LMH [Mon, 12 Aug 2013 22:43:40 +0000 (12:43 -1000)]
Removed intro/extro.txt from world1 since they are not being used and time-consuming to translators
Tobias Markus [Mon, 12 Aug 2013 20:08:57 +0000 (10:08 -1000)]
Strings in the addon manager can now be translated (see bug 997)
Tobias Markus [Mon, 12 Aug 2013 19:51:14 +0000 (09:51 -1000)]
Reset points no longer activate if already in ringing state.
LMH [Mon, 12 Aug 2013 02:52:47 +0000 (16:52 -1000)]
Added diagonal pole tiles
LMH [Sat, 10 Aug 2013 23:46:34 +0000 (13:46 -1000)]
Omit the copyright date from translation in the title screen, as requested in bug 995
Tobias Markus [Sat, 10 Aug 2013 19:45:02 +0000 (09:45 -1000)]
Allow butt-jumping on infoblocks
LMH [Sat, 10 Aug 2013 19:35:31 +0000 (09:35 -1000)]
Credit where credit is due for French Translation.
Added Léo Poughon as a French Translator per request of the last official translator, Benjamin Leduc (Giby). Léo consulted on the last round of translations.
LMH [Fri, 9 Aug 2013 03:11:55 +0000 (17:11 -1000)]
Remade darksnow concave and slope tiles
While this is an improvement, there is still room for more. For example, some slope transition tiles might be nice.
teratux.mail [Thu, 8 Aug 2013 22:33:27 +0000 (12:33 -1000)]
Added slopes and concave tiles for darksnow
LMH [Thu, 8 Aug 2013 20:46:50 +0000 (10:46 -1000)]
Filled out darksnow tileset some
LMH [Thu, 8 Aug 2013 19:04:15 +0000 (09:04 -1000)]
Improved tileability of snow/unisolid2 tiles
LMH [Thu, 8 Aug 2013 08:02:22 +0000 (22:02 -1000)]
Fixed coloring of snow celing slopes and reorganized snow tilegroup some
LMH [Thu, 8 Aug 2013 02:38:10 +0000 (16:38 -1000)]
Added some coin sprite actions for the editor
LMH [Thu, 8 Aug 2013 02:07:21 +0000 (16:07 -1000)]
Consolidated some tilegroups
LMH [Thu, 8 Aug 2013 01:02:06 +0000 (15:02 -1000)]
Start making a list for WHATSNEW so we can actually say upon next release
LMH [Thu, 8 Aug 2013 00:53:42 +0000 (14:53 -1000)]
Added a phase factor to dazed icecrusher eye motion so that eyes spin while icecrusher is monemtarily sitting on the ground
Marcin Kocur [Wed, 7 Aug 2013 21:21:00 +0000 (11:21 -1000)]
Translations: Polish updated with UTF-8, resolves Issue 19
LMH [Fri, 2 Aug 2013 23:58:29 +0000 (13:58 -1000)]
Cleaned up icecrusher eye socket graphics, made eyes during recovery more googly
LMH [Wed, 31 Jul 2013 20:00:09 +0000 (10:00 -1000)]
Removed discussion of move from SVN from TODO list as well as a couple of completed items
LMH [Wed, 31 Jul 2013 07:34:48 +0000 (21:34 -1000)]
Large icecrusher sprites also support eye animation, also eyes spin around while icecrusher is recovering.
Note that icecrusher could still use some facial expressions for idle and recovering states. The recovering state could use multiple expressions dependent on if Tux was hit or not.
LMH [Sun, 28 Jul 2013 20:11:31 +0000 (10:11 -1000)]
Animated eyes of icecrusher to follow Tux
LMH [Thu, 25 Jul 2013 21:43:29 +0000 (11:43 -1000)]
Icecrusher makes noise when hitting and throws up particles when hitting the ground.
TODO: Unique sound effects are needed for icecrusher hitting ground, and player. Perhaps even unique sounds dependent on size of icecrusher used.
LMH [Fri, 19 Jul 2013 21:20:21 +0000 (11:20 -1000)]
Added a version of mriceblock that does not fall off ledges, title smartblock with an ugly recolored sprite.
LMH [Fri, 19 Jul 2013 20:14:49 +0000 (10:14 -1000)]
Merge branch 'glow_effects'
Several enhancements to make dark levels more viable by adding a glow to several objects. Candles have additional functionality to allow for many custom ambient lighting effects. An ice vulnerability is also added to flame badguys; in addition, a fire vulnerable and invulnerable version of flame is added. Finally a spiky-like badguy, LiveFire, is added which offers a sleeping and dormant (does not wake) state as well. The effects can be observed in the added test level: "Glow Effects Test".
TODO: LiveFire graphics, regular level(s) intoducing the effects, and the addition of new sprites for candles would be nice.
LMH [Tue, 16 Jul 2013 15:16:05 +0000 (05:16 -1000)]
New BadGuy: GoldBomb - a bomb that throws a bunch of coins when exploding.
Note: these coins are currently counted in level statistics. Also goldbomb is not allowed to be dispensed at this time.
Tobias Markus [Tue, 16 Jul 2013 04:23:32 +0000 (18:23 -1000)]
Unified some [DEBUG] log calls, bug 994.
LMH [Tue, 16 Jul 2013 04:10:46 +0000 (18:10 -1000)]
Modified conditions in which Tux can release objects.
Allow Tux to ungrab in close proximity to other objects and while under/in front of unisolid tiles. This resolves bug 847.
LMH [Tue, 16 Jul 2013 01:00:10 +0000 (15:00 -1000)]
HeavyCoins make noise when they collide with solid objects. TODO: use a unique sound.
LMH [Sat, 13 Jul 2013 21:22:45 +0000 (11:22 -1000)]
New BonusBlock content: 'explode' - a coin explosion.
Causes ten coins to be hurled through the air as an alternative to coin rain in covered areas such as cave levels. These coins are included in the level stats. Testable in test/bonusblock.stl.
LMH [Sat, 13 Jul 2013 07:03:41 +0000 (21:03 -1000)]
Reduced code for HeavyCoin used by CoinRain, correcting unusual coin behavior introduced in commit
4ed4ca8
LMH [Sat, 13 Jul 2013 03:11:34 +0000 (17:11 -1000)]
Short Fuse runs dead-script when exploding, not just when kill_fall() is called
LMH [Sat, 13 Jul 2013 01:05:51 +0000 (15:05 -1000)]
Icy Island levels 10-12 badguy and graphic tweaks
LMH [Thu, 11 Jul 2013 21:12:25 +0000 (11:12 -1000)]
New BonusBlock content: 'coinrain'. Causes ten coins to rain down from the top of the sector. These coins are counted in level stats.
LMH [Thu, 11 Jul 2013 01:16:46 +0000 (15:16 -1000)]
Custom BonusBlocks now always run scripts if defined. The use of "script" as the contents can be used if the BonusBlock is only to run a script.
LMH [Thu, 11 Jul 2013 00:56:14 +0000 (14:56 -1000)]
Climbing animation stops when Tux is not in motion
LMH [Tue, 2 Jul 2013 08:42:12 +0000 (22:42 -1000)]
Restored coin-cost for reset points and added a coin penalty for aborting a level to discourage powerup farming
LMH [Tue, 2 Jul 2013 08:40:05 +0000 (22:40 -1000)]
Set version to 0.3.4-GIT
Daniela Ferraz [Mon, 8 Jul 2013 20:57:26 +0000 (10:57 -1000)]
Owl releases payload when killed by fire of invincibility, fixes bug 782
LMH [Sat, 6 Jul 2013 01:55:20 +0000 (15:55 -1000)]
Renamed walkingflame to livefire including sleeping and dormant versions
LMH [Sat, 6 Jul 2013 01:42:52 +0000 (15:42 -1000)]
Consolidated code for walkingflame and swalking flame, added new dormant state
Daniela Ferraz [Wed, 3 Jul 2013 22:03:15 +0000 (12:03 -1000)]
Owl releases payload just prior to leaving the sector bounds, fixes bug 877
LMH [Sat, 29 Jun 2013 07:36:49 +0000 (21:36 -1000)]
Icy Island levels 8-9 parallax backgrounds and graphics/badguy tweaks
LMH [Fri, 28 Jun 2013 02:30:19 +0000 (16:30 -1000)]
Icy Island levels 5-7 added parallax backgrounds as well as other graphical and badguy tweaks
Daniela Ferraz [Thu, 27 Jun 2013 20:01:21 +0000 (10:01 -1000)]
Translations: PT and PT_BR remaining updates
LMH [Tue, 25 Jun 2013 03:09:33 +0000 (17:09 -1000)]
Improved tileability of clouds
LMH [Tue, 25 Jun 2013 02:30:26 +0000 (16:30 -1000)]
New level to introduce players to switches, trampolines, and wind
LMH [Tue, 25 Jun 2013 02:24:56 +0000 (16:24 -1000)]
Tweaked first four levels of Icy Island- removed several bottomless pits, added parallax backgrounds, replaced several badguys and graphics
LMH [Fri, 21 Jun 2013 01:57:14 +0000 (15:57 -1000)]
Fixed sprite for flyingsnowball-editor which was causing death in the space directly below the enemy
LMH [Wed, 19 Jun 2013 18:37:28 +0000 (08:37 -1000)]
Textscroller tweak to prevent jumping when 'Jump with Up' is enabled
LMH [Tue, 18 Jun 2013 02:55:11 +0000 (16:55 -1000)]
Stopped Tux from finishing execution of a backflip if interrupted by climbing, doubled horizontal climbing speed, reduced horizontal climbing alignment acceleration
LMH [Tue, 18 Jun 2013 00:35:34 +0000 (14:35 -1000)]
Updated localization credits addressing Issue 22
LMH [Sat, 15 Jun 2013 22:13:04 +0000 (12:13 -1000)]
New BadGuys (code only): 'walkingflame', 'swalkingflame' similar to spiky, sspiky but vulnerable to ice and glow
LMH [Sat, 15 Jun 2013 19:06:19 +0000 (09:06 -1000)]
Set SSpiky max drop height to the same value as Spiky, making their behavior consistent
LMH [Sat, 15 Jun 2013 07:46:07 +0000 (21:46 -1000)]
Improved color candle light appearance
LMH [Sat, 15 Jun 2013 07:31:35 +0000 (21:31 -1000)]
Improved iceflame graphics
Daniela Ferraz [Wed, 5 Jun 2013 06:20:31 +0000 (20:20 -1000)]
Translations: PT and PT_BR update for world 2
Daniela Ferraz [Tue, 28 May 2013 20:13:50 +0000 (10:13 -1000)]
Translations: PT and PT_BR update
Jann Horn [Tue, 28 May 2013 19:59:20 +0000 (09:59 -1000)]
Lisp parsing tweak: use atoi and strtof instead of scanf
Jann Horn [Tue, 21 May 2013 21:48:10 +0000 (11:48 -1000)]
Same PNG file no longer decoded multiple times for tiled images, see bug 967
Daniela Ferraz [Tue, 21 May 2013 20:50:59 +0000 (10:50 -1000)]
Translations: Portuguese update for World 1
Tobias Markus [Tue, 21 May 2013 20:19:27 +0000 (10:19 -1000)]
Fixed compiler warnings, see bug962
Arian Behvandnejad [Sat, 4 May 2013 09:10:35 +0000 (13:40 +0430)]
Fixed issue #959: Joystick configuration lost if not plugged in
Karl Ove Hufthammer [Sun, 21 Apr 2013 12:30:57 +0000 (14:30 +0200)]
New and updated Norwegian (Nynorsk and Bokmål) translations.
Arian Behvandnejad [Tue, 16 Apr 2013 22:23:48 +0000 (02:53 +0430)]
Fixed issue #956: mouse wheel scroll toggles active add-ons
LMH [Tue, 16 Apr 2013 00:56:21 +0000 (14:56 -1000)]
Powerups placed outside of bonus blocks glow if default sprites are used
LMH [Tue, 16 Apr 2013 00:30:53 +0000 (14:30 -1000)]
Strawboxes glow when burning in the dark
LMH [Tue, 9 Apr 2013 22:20:44 +0000 (12:20 -1000)]
Invincibility sparkles glow in the dark
LMH [Tue, 9 Apr 2013 21:23:54 +0000 (11:23 -1000)]
Enhanced Willowisp glow, added Kugelblitz glow
LMH [Tue, 9 Apr 2013 20:10:01 +0000 (10:10 -1000)]
New BadGuys: 'iceflame' flame with fire vulnerability, 'ghostflame' flame without vulnerabilities
LMH [Tue, 9 Apr 2013 07:10:03 +0000 (21:10 -1000)]
Added glow and ice vulnerability to flame
LMH [Wed, 25 Apr 2012 20:38:09 +0000 (10:38 -1000)]
Improved glow radius of powerups
LMH [Fri, 30 Mar 2012 21:12:30 +0000 (11:12 -1000)]
Explosions light up immediate area
LMH [Thu, 1 Mar 2012 07:26:53 +0000 (21:26 -1000)]
Fireballs glow in the dark, and added basic torch sprite of bug 883