florianf [Thu, 4 Mar 2010 20:08:03 +0000 (20:08 +0000)]
Level 1-01 "Welcome to Antarctica": Added a note about statistics to the reset point infoblock.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6546
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florianf [Thu, 4 Mar 2010 18:38:59 +0000 (18:38 +0000)]
supertux/game_session.[ch]pp: Fix a segmantation fault when loading an invalid level file.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6545
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florianf [Thu, 4 Mar 2010 18:10:53 +0000 (18:10 +0000)]
supertux/man/man6/supertux2.6: Fix a syntax error.
Thanks to Christoph Egger for the fix.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6544
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florianf [Thu, 4 Mar 2010 13:37:38 +0000 (13:37 +0000)]
Level 1-22 "A Mysterious House of Ice": Replace some forgotten "ice" background tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6543
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florianf [Thu, 4 Mar 2010 13:13:53 +0000 (13:13 +0000)]
Cannon: Use the cannon's and badguy's bounding boxes to calculate the starting position.
The previous code assumed width of no more than 32 pixels to work correctly.
mathnerd314's change in revision 6530 widened that a bit, but could only be
considered a dirty hack. This change should work for arbitrary badguy widths,
moving narrow badguys (Short Fuse, for example) closer to the Cannon when shot
to the left.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6542
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florianf [Thu, 4 Mar 2010 13:06:41 +0000 (13:06 +0000)]
Snowshot: Call ->set_action() in the constructor.
Otherwise the bounding box will be initialized to "collision-left" which is
only 15 pixels wide. This will be corrected by ->initialize() eventually, but
by then it's too late for the "Cannon" code.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6541
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grumbel [Thu, 4 Mar 2010 10:13:26 +0000 (10:13 +0000)]
Removed speed limit when grabbing normal objects
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6540
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mathnerd314 [Thu, 4 Mar 2010 02:42:48 +0000 (02:42 +0000)]
Minor cleanup in SoundManager
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6539
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mathnerd314 [Thu, 4 Mar 2010 02:41:22 +0000 (02:41 +0000)]
Use static casts in GL::Renderer
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6538
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mathnerd314 [Thu, 4 Mar 2010 02:39:19 +0000 (02:39 +0000)]
Small cleanup of Sector::get_nearest_player
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6537
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mathnerd314 [Thu, 4 Mar 2010 02:37:48 +0000 (02:37 +0000)]
Remove walk key
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6536
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mathnerd314 [Wed, 3 Mar 2010 08:18:04 +0000 (08:18 +0000)]
Tweak offsets a bit so kamikazesnowball doesn't die.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6530
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mathnerd314 [Wed, 3 Mar 2010 07:11:24 +0000 (07:11 +0000)]
Don't save state of initial worldmap before loading it
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6529
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mathnerd314 [Wed, 3 Mar 2010 07:07:41 +0000 (07:07 +0000)]
Apparently C++ doesn't automatically convert from std::string to const char*...
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6528
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mathnerd314 [Wed, 3 Mar 2010 06:54:58 +0000 (06:54 +0000)]
Check that savegame exists before trying to load it.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6527
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mathnerd314 [Wed, 3 Mar 2010 06:50:54 +0000 (06:50 +0000)]
someone forgot a ! in world.cpp...
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6526
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mathnerd314 [Wed, 3 Mar 2010 06:22:36 +0000 (06:22 +0000)]
Change Mysterious House of Ice to use dark bg tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6525
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grumbel [Tue, 2 Mar 2010 19:36:22 +0000 (19:36 +0000)]
Removed unused TileSet member variable from Tile
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6522
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florianf [Tue, 2 Mar 2010 19:02:32 +0000 (19:02 +0000)]
Haywire: Fix a null-pointer dereference when Haywire gets hit by an iceblock.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6520
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mathnerd314 [Tue, 2 Mar 2010 19:00:31 +0000 (19:00 +0000)]
Some install changes to CMakeLists.txt
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6519
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grumbel [Tue, 2 Mar 2010 17:18:32 +0000 (17:18 +0000)]
Added background image, removed snow particles (visual overkill)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6518
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anmaster [Tue, 2 Mar 2010 16:46:29 +0000 (16:46 +0000)]
Update sv.po to match recent changes. Also reword some bits to work better.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6517
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florianf [Tue, 2 Mar 2010 16:35:34 +0000 (16:35 +0000)]
Level 1-12 "Into the Stars": Changed the level height to 60 tiles.
For a level with this name, I felt it was reasonable to make a level that
actually went up. A (somewhat hidden) passage with a moving platform has been
added to give the level some "verticality".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6516
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florianf [Tue, 2 Mar 2010 16:03:22 +0000 (16:03 +0000)]
Level 1-01: Fixed decal filenames.
Renamed them in SVN but forgot to adapt the level, sorry.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6515
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florianf [Tue, 2 Mar 2010 14:09:41 +0000 (14:09 +0000)]
Level 1-10 "23rd Airborne": Added a (somewhat hidden) low passage.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6514
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florianf [Tue, 2 Mar 2010 11:54:42 +0000 (11:54 +0000)]
Short Fuse: Make badguy shootable with the fireflower.
Seemed illogical not to.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6513
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florianf [Tue, 2 Mar 2010 11:34:03 +0000 (11:34 +0000)]
Short Fuse: Implemented the new minibomb from the Milestone 2 Design Document.
Short Fuse is a small version of Mr. Bomb, possibly his offspring. Like all
children, it runs around faster than his big relatives do but can't do any
harm.
Short Fuse will explode immediately on contact but without hurting anybody.
Instead, the explosion will throw Tux and other badguys about.
A short test level is included as well.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6511
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florianf [Tue, 2 Mar 2010 11:25:10 +0000 (11:25 +0000)]
object/explosion.[ch]pp: Added the "hurt" and "push" members.
If "hurt" is set (true by default), then the explosion will hurt Tux and nearby
badguys. If "push" is set (false by default), Tux and nearby walking badguys
will experience the force of the explosion, possibly throwing them in the air.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6510
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florianf [Tue, 2 Mar 2010 11:22:41 +0000 (11:22 +0000)]
supertux/sector.[ch]pp: Implemented the get_nearby_objects() method.
This method returns all moving objects close to a given point. Among other
things, this may be the player and walking badguys.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6509
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florianf [Tue, 2 Mar 2010 11:20:33 +0000 (11:20 +0000)]
badguy/walking_badguy.[ch]pp: Added the add_velocity() method.
The speed is simply added to the current velocity of the badguy. The walking
speed is regained using an acceleration of walk_speed/s, i.e. it takes one
second to get from zero to full speed again (or from twice the speed back to
normal).
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6508
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florianf [Tue, 2 Mar 2010 09:01:38 +0000 (09:01 +0000)]
Snowman: Created body-only animation and added it to the squished collision handler.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6507
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grumbel [Tue, 2 Mar 2010 08:59:57 +0000 (08:59 +0000)]
Some TODO updates
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6506
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florianf [Mon, 1 Mar 2010 20:54:10 +0000 (20:54 +0000)]
Nightcave test level: Restore decals that have been broken by an editor bug in revision 6392.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6503
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florianf [Mon, 1 Mar 2010 20:49:42 +0000 (20:49 +0000)]
Level 1-01 "Welcome to Antarctica": Added billboards describing the egg, fireflower and reset points.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6502
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florianf [Mon, 1 Mar 2010 20:43:57 +0000 (20:43 +0000)]
Added test level for "unstable tiles".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6501
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grumbel [Mon, 1 Mar 2010 17:07:53 +0000 (17:07 +0000)]
Use proper background tiles for secret area
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6495
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grumbel [Mon, 1 Mar 2010 16:58:16 +0000 (16:58 +0000)]
Turned the run-blockade into a staircase, to allow backtracking
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6494
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grumbel [Mon, 1 Mar 2010 16:49:43 +0000 (16:49 +0000)]
Fine tuned the enemy placement and removed lots of useless enemies
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6493
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florianf [Mon, 1 Mar 2010 16:07:21 +0000 (16:07 +0000)]
object/unstable_tile.[ch]pp: Implement third state, "shake".
The order of the states is now:
shake → dissolve → fall-down
Each state is optional. The tile will be made non-solid at the end of
"dissolve". If that action is missing in the sprite, the tile will be solid
when it falls down, making it possible to jump off of it.
Jumping off of a falling tile works better than I had expected. I've changed
the gravity modifier to 0.98 nonetheless, so that the tile falls slightly
slower than Tux does.
The "unstable_tile" and "castleblock" sprites now use the "shake" action and
not the "dissolve" action.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6492
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grumbel [Mon, 1 Mar 2010 11:31:30 +0000 (11:31 +0000)]
Resized background to 800x600 to work around bug drawing bug seen in data/levels/bonus2/level20.stl, current background code requires background images of the same size
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6486
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florianf [Mon, 1 Mar 2010 11:26:20 +0000 (11:26 +0000)]
sdl_texture.cpp: Rewrite the optimize() function.
The changes made by tuxdev in revision 6192 broke alpha handling in the SDL
renderer for me (SDL 1.2.7). This commit fixes handling of semi-transparent
surfaces / pixels and improves the function towards readability.
It starts by categorizing pixels into three categories: transparent,
semi-transparent and opaque.
* If semi-transparent pixels are present, "SDL_DisplayFormatAlpha" is used.
* If only opaque pixels are present, "SDL_DisplayFormat" is used.
* If only opaque and transparent pixels are present, "SDL_SetColorKey" is used
for 1-bit alpha.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6485
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grumbel [Mon, 1 Mar 2010 11:25:23 +0000 (11:25 +0000)]
Implemented proper clipping
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6484
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grumbel [Mon, 1 Mar 2010 11:25:01 +0000 (11:25 +0000)]
Added DrawingContext::get_cliprect()
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6483
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grumbel [Mon, 1 Mar 2010 11:24:30 +0000 (11:24 +0000)]
Added constructor te Rectf() that takes a Sizef
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6482
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anmaster [Sun, 28 Feb 2010 22:32:23 +0000 (22:32 +0000)]
Try to fix level20 by adding a black image at top and bottom. Note a bug currently makes this render incorrectly for the top part.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6481
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anmaster [Sun, 28 Feb 2010 21:15:40 +0000 (21:15 +0000)]
Expand bonus2/level20.stl to fill new max resolution. The background looks somewhat strange due to not being large enough to fill up the level height, but it doesn't look unacceptably bad.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6480
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florianf [Sun, 28 Feb 2010 21:08:34 +0000 (21:08 +0000)]
Unstable tile: Dissolve, then disappear without falling down.
The new behavior is as follows: If the sprite has a "dissolve" action, it is
triggered on contact. If the "dissolve" animation ends, or if the sprite
doesn't have a "dissolve" action, the "fall-down" action is triggered. If that
animation is done, or if the sprite doesn't have a "fall-down" action, the
object is removed.
Possible future improvements:
- Make the tile non-solid at the end of "dissolve", rather than at the
beginning of "fall-down". This way falling only sprites would still be solid.
For this to be of use the collision detection needs to be improved, though.
- Also, remove the object after is has hit a solid object or has fallen out of
the screen. The "remove at end of animation" behavior is more of a dirty
hack.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6479
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anmaster [Sun, 28 Feb 2010 21:05:17 +0000 (21:05 +0000)]
Expand bonus2/level17.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6478
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mathnerd314 [Sun, 28 Feb 2010 20:57:18 +0000 (20:57 +0000)]
Clean up test levels a bit.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6477
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anmaster [Sun, 28 Feb 2010 20:56:25 +0000 (20:56 +0000)]
Expand bonus2/level19.stl to fill new max resolution. Also fix bug in that level: fg layer was incorrectly set to solid.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6476
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anmaster [Sun, 28 Feb 2010 20:46:06 +0000 (20:46 +0000)]
Expand bonus1/thompson-level1.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6475
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anmaster [Sun, 28 Feb 2010 20:42:03 +0000 (20:42 +0000)]
Expand bonus1/bonus-level5.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6474
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grumbel [Sun, 28 Feb 2010 20:41:02 +0000 (20:41 +0000)]
Compiler warning fix, init variables to 0
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6473
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grumbel [Sun, 28 Feb 2010 20:39:02 +0000 (20:39 +0000)]
Compiler warning fix, init variables to 0
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6472
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anmaster [Sun, 28 Feb 2010 20:21:30 +0000 (20:21 +0000)]
Expand bonus1/bonus-level4.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6471
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mathnerd314 [Sun, 28 Feb 2010 20:01:20 +0000 (20:01 +0000)]
Remove last vestiges of DEBUG
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6470
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anmaster [Sun, 28 Feb 2010 20:00:38 +0000 (20:00 +0000)]
Expand bonus1/bonus-level3.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6469
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mathnerd314 [Sun, 28 Feb 2010 19:57:14 +0000 (19:57 +0000)]
Small ctor change.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6468
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anmaster [Sun, 28 Feb 2010 19:52:09 +0000 (19:52 +0000)]
Expand bonus1/bonus-level2.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6467
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florianf [Sun, 28 Feb 2010 19:45:53 +0000 (19:45 +0000)]
lisp/parser.cpp: Remove a forgotten debug message.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6466
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anmaster [Sun, 28 Feb 2010 19:32:11 +0000 (19:32 +0000)]
Expand bonus-level1.stl to fill new max resolution.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6465
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mathnerd314 [Sun, 28 Feb 2010 18:37:56 +0000 (18:37 +0000)]
Change secret area signature to use editor-only tiles.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6463
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anmaster [Sun, 28 Feb 2010 18:35:30 +0000 (18:35 +0000)]
Run tools/normalize-po-files.sh on all *.po files to make sure they reflect the current messages.pot file. Some were very outdated. Note that ru.po for the levels (world1, world2, bonus1, bonus2) give fatal errors (duplicate messages). That file was thus not changed, but ru.po will need to be fixed for things to work.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6462
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anmaster [Sun, 28 Feb 2010 18:23:12 +0000 (18:23 +0000)]
Update some Swedish translations.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6461
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anmaster [Sun, 28 Feb 2010 18:13:39 +0000 (18:13 +0000)]
Commiting fix for world1, level25 from bug #586 "Arctic Ruins background too small for new resolution".
Thanks to lazure for this fix. This replaces ocean.jpg with new split images. Note that ocean.jpg is
still used in some other levels, and thus it can't be removed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6460
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mathnerd314 [Sun, 28 Feb 2010 18:12:10 +0000 (18:12 +0000)]
Fix Sprite class once and for all.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6459
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florianf [Sun, 28 Feb 2010 18:07:19 +0000 (18:07 +0000)]
Added a test level for "Haywire".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6458
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florianf [Sun, 28 Feb 2010 18:03:30 +0000 (18:03 +0000)]
lisp/parser.cpp: Use absolute directory when talking to the dictionary manager.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6457
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anmaster [Sun, 28 Feb 2010 17:36:13 +0000 (17:36 +0000)]
Update bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea why it used ISO-8859-15 before...
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6456
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anmaster [Sun, 28 Feb 2010 17:04:20 +0000 (17:04 +0000)]
Fix some header issues in the top sv.po (for the strings in the C++ code that is).
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6455
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florianf [Sun, 28 Feb 2010 16:51:24 +0000 (16:51 +0000)]
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
It caused problems for me and lazure reported an identical problem on IRC.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6454
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anmaster [Sun, 28 Feb 2010 16:27:15 +0000 (16:27 +0000)]
Update Swedish translation of code. NOTE: Levels are still left to update translation for.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6453
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florianf [Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)]
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
Rather than calling Sector::get_nearest_player() directly.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6452
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florianf [Sun, 28 Feb 2010 11:08:43 +0000 (11:08 +0000)]
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6451
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florianf [Sun, 28 Feb 2010 10:54:02 +0000 (10:54 +0000)]
Icecrusher and Haywire: Use the bounding box to find the nearest player.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6450
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florianf [Sun, 28 Feb 2010 10:53:34 +0000 (10:53 +0000)]
supertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.
This way the bouding box can be passed to the method. No need to calculate an
anchor point everywhere.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6449
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florianf [Sun, 28 Feb 2010 10:52:17 +0000 (10:52 +0000)]
supertux/sector.cpp: Use Rectf::distance().
This is a lot cleaner.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6448
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florianf [Sun, 28 Feb 2010 10:51:32 +0000 (10:51 +0000)]
Rectf: Implement distance().
Calculates the distance from this rectangle to another rectangle or a vector.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6447
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florianf [Sun, 28 Feb 2010 10:30:54 +0000 (10:30 +0000)]
Haywire: Walk towards the player if possible.
This is a simple version of the "follow the player" behavior proposed in the
Milestone 2 design document.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6446
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florianf [Sun, 28 Feb 2010 10:29:35 +0000 (10:29 +0000)]
Icecrusher: Use Sector::get_nearest_player().
The icecrusher's own implementation has been removed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6445
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florianf [Sun, 28 Feb 2010 10:28:49 +0000 (10:28 +0000)]
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6444
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florianf [Sun, 28 Feb 2010 09:32:24 +0000 (09:32 +0000)]
Haywire: Implemented a first version of the "crazy bomb".
Sprites and bode are based on Mr. Bomb, of course. Haywire behaves like Mr.
Bomb until jumped upon. If jumped upon, he will run around (walk with twice the
speed) for five seconds, then explode. While running around Haywire will
iterate through a number of different colors.
When jumped upon - even when already ticking - Haywire is stunned for half a
second. This does not interrupt the explosion timer, though.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6443
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florianf [Sun, 28 Feb 2010 09:23:36 +0000 (09:23 +0000)]
Walking badguy: Implemented {get,set}_walk_speed.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6442
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florianf [Sat, 27 Feb 2010 23:55:44 +0000 (23:55 +0000)]
Level 1-09: Set the direction of a Bouncing Snowball.
This way Bouncy doesn't jump directly onto the player if Tux respawns at the
reset point. Also, a couple more snowballs have been replaced by Mrs. Snowball.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6439
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florianf [Sat, 27 Feb 2010 23:21:31 +0000 (23:21 +0000)]
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6438
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florianf [Sat, 27 Feb 2010 23:05:47 +0000 (23:05 +0000)]
Level 1-17 "Or is it just me": Add a Cannon shooting Snowshots.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6437
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florianf [Sat, 27 Feb 2010 22:19:01 +0000 (22:19 +0000)]
locale/de.po: Updated German translation.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6436
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mathnerd314 [Sat, 27 Feb 2010 21:56:12 +0000 (21:56 +0000)]
Fix frame out of range error for -O2 release build (may or may not fix on other systems/compilers)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6435
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florianf [Sat, 27 Feb 2010 21:44:40 +0000 (21:44 +0000)]
Update copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6434
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sik0fewl [Sat, 27 Feb 2010 21:16:23 +0000 (21:16 +0000)]
add -Wno-unused-parameter to disable warnings for unused parameters. This warning isn't very helpful and it's annoying.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6433
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florianf [Sat, 27 Feb 2010 21:02:31 +0000 (21:02 +0000)]
Level 1-24 "The Shattered Bridge": Replace background image with a gradient.
The grackground image isn't high enough for the level.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6432
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florianf [Sat, 27 Feb 2010 20:34:00 +0000 (20:34 +0000)]
Level 1-27 "No More Mr Ice Guy": Move spawn point to the left.
As suggested by sik0fewl.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6431
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florianf [Sat, 27 Feb 2010 20:28:47 +0000 (20:28 +0000)]
Yeti: Move start position so Yeti doesn't jump on Tux' head.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6430
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florianf [Sat, 27 Feb 2010 20:21:10 +0000 (20:21 +0000)]
Yeti: In the second phase, drop stalactites in pairs.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6429
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florianf [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
Yeti: Give the yeti five lives only.
The stalactite patterns are now 5-3 lives and 2-1 lives.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6428
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florianf [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6427
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florianf [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6426
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florianf [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
tiles.strf: Make Crystal cave tiles non-solid.
The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6425
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florianf [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6424
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florianf [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
Snowman: Spawn the Snowball exactly where the Snowman's head was.
This feels a lot more natural.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6420
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