Matthias Braun [Sat, 11 Feb 2006 11:32:04 +0000 (11:32 +0000)]
odd line there
SVN-Revision: 3055
Matthias Braun [Sat, 11 Feb 2006 11:31:11 +0000 (11:31 +0000)]
odd line there
SVN-Revision: 3054
Matthias Braun [Sat, 11 Feb 2006 11:07:10 +0000 (11:07 +0000)]
fix warning
SVN-Revision: 3053
Matthias Braun [Sat, 11 Feb 2006 09:06:20 +0000 (09:06 +0000)]
forgot some files, sorry
SVN-Revision: 3052
Matthias Braun [Thu, 9 Feb 2006 01:05:30 +0000 (01:05 +0000)]
try to fix 64 bit problems
SVN-Revision: 3051
Matthias Braun [Thu, 9 Feb 2006 00:54:38 +0000 (00:54 +0000)]
first version of floating image
SVN-Revision: 3050
Matthias Braun [Thu, 9 Feb 2006 00:23:05 +0000 (00:23 +0000)]
squirrel update
SVN-Revision: 3049
Marek Moeckel [Wed, 8 Feb 2006 21:27:47 +0000 (21:27 +0000)]
uploaded remastered forest1 music
properly tagged intro.ogg
SVN-Revision: 3048
Stephen Groundwater [Sun, 5 Feb 2006 18:31:17 +0000 (18:31 +0000)]
more work on castle door, changed nolok image
SVN-Revision: 3047
Stephen Groundwater [Sat, 4 Feb 2006 14:12:56 +0000 (14:12 +0000)]
adding castledoor torch flame
SVN-Revision: 3046
Marek Moeckel [Sat, 4 Feb 2006 14:10:50 +0000 (14:10 +0000)]
added sprite files for door and keyholes
SVN-Revision: 3045
Stephen Groundwater [Sat, 4 Feb 2006 14:00:08 +0000 (14:00 +0000)]
fixed small error with new clover tile
SVN-Revision: 3044
Stephen Groundwater [Sat, 4 Feb 2006 13:46:09 +0000 (13:46 +0000)]
split castle door from background image. added new images for door/keyhole objects instead
SVN-Revision: 3043
Stephen Groundwater [Sat, 4 Feb 2006 13:18:30 +0000 (13:18 +0000)]
added castledoor background, worked on door entry level, added small clover to doodads
SVN-Revision: 3042
Stephen Groundwater [Sat, 4 Feb 2006 13:13:06 +0000 (13:13 +0000)]
added castledoor background, worked on door entry level, added small clover to doodads
SVN-Revision: 3041
Ondřej Hošek [Sat, 28 Jan 2006 19:05:53 +0000 (19:05 +0000)]
* Updated the Czech translation to reflect the new year
* Snow particles no longer disappear when in frame
* Fixed w2l2's reference to the red potion sprite file
SVN-Revision: 3040
Marek Moeckel [Sat, 28 Jan 2006 12:41:13 +0000 (12:41 +0000)]
small additions to the intro
SVN-Revision: 3039
Marek Moeckel [Sat, 28 Jan 2006 12:17:11 +0000 (12:17 +0000)]
more work on intro cutscene
SVN-Revision: 3038
Stephen Groundwater [Tue, 24 Jan 2006 03:09:38 +0000 (03:09 +0000)]
Changed Mr.Tree, first hit drops leafs, second hit hollows his shell. Also made the ice shrub object more blue and removed my duplicate tile defs.
SVN-Revision: 3037
Matthias Braun [Mon, 23 Jan 2006 22:49:42 +0000 (22:49 +0000)]
another uninitialized var
SVN-Revision: 3036
Matthias Braun [Mon, 23 Jan 2006 22:45:12 +0000 (22:45 +0000)]
initialize visible flag
SVN-Revision: 3035
Marek Moeckel [Mon, 23 Jan 2006 20:53:00 +0000 (20:53 +0000)]
added a FIXME file for minor issues
corrected music path in a few levels
SVN-Revision: 3034
Marek Moeckel [Sun, 22 Jan 2006 23:24:35 +0000 (23:24 +0000)]
minor tweaks to intro
SVN-Revision: 3033
Marek Moeckel [Sun, 22 Jan 2006 23:03:20 +0000 (23:03 +0000)]
added radio sprite, turned the bush into a scripted object
SVN-Revision: 3032
Marek Moeckel [Sun, 22 Jan 2006 22:55:55 +0000 (22:55 +0000)]
added the radio to the intro
SVN-Revision: 3031
Stephen Groundwater [Sun, 22 Jan 2006 22:40:43 +0000 (22:40 +0000)]
added radio image to intro
SVN-Revision: 3030
Stephen Groundwater [Sun, 22 Jan 2006 21:53:16 +0000 (21:53 +0000)]
added radio images and removed intro background image
SVN-Revision: 3029
Marek Moeckel [Sun, 22 Jan 2006 20:07:38 +0000 (20:07 +0000)]
guess what... intro
SVN-Revision: 3028
Marek Moeckel [Sun, 22 Jan 2006 19:34:54 +0000 (19:34 +0000)]
more intro
SVN-Revision: 3027
Stephen Groundwater [Sun, 22 Jan 2006 18:49:49 +0000 (18:49 +0000)]
added intro background image, changed Mr.Tree to Grumbel's version
SVN-Revision: 3026
Matthias Braun [Sun, 22 Jan 2006 18:50:02 +0000 (18:50 +0000)]
scripted objects correctly slide now
SVN-Revision: 3025
Matthias Braun [Sun, 22 Jan 2006 17:43:24 +0000 (17:43 +0000)]
forgot another file
SVN-Revision: 3024
Matthias Braun [Sun, 22 Jan 2006 16:37:16 +0000 (16:37 +0000)]
music and image paths in levels are now absolute (from datadir)
SVN-Revision: 3023
Matthias Braun [Sun, 22 Jan 2006 16:22:10 +0000 (16:22 +0000)]
old
SVN-Revision: 3022
Marek Moeckel [Sun, 22 Jan 2006 16:07:43 +0000 (16:07 +0000)]
more work on the intro
SVN-Revision: 3021
Matthias Braun [Sun, 22 Jan 2006 15:51:38 +0000 (15:51 +0000)]
fix
SVN-Revision: 3020
Marek Moeckel [Sun, 22 Jan 2006 15:34:42 +0000 (15:34 +0000)]
intro music
SVN-Revision: 3019
Matthias Braun [Sun, 22 Jan 2006 15:18:42 +0000 (15:18 +0000)]
camera can move now
SVN-Revision: 3018
Marek Moeckel [Sun, 22 Jan 2006 15:01:04 +0000 (15:01 +0000)]
another intro level attempt
SVN-Revision: 3017
Matthias Braun [Sun, 22 Jan 2006 13:12:49 +0000 (13:12 +0000)]
first very unfinished and unpolished version of the intro
SVN-Revision: 3016
Marek Moeckel [Sun, 22 Jan 2006 11:43:18 +0000 (11:43 +0000)]
added sound effect for trampoline
SVN-Revision: 3015
Matthias Braun [Sat, 21 Jan 2006 14:21:56 +0000 (14:21 +0000)]
forgot another file
SVN-Revision: 3014
Matthias Braun [Sat, 21 Jan 2006 13:49:58 +0000 (13:49 +0000)]
fix rock object
SVN-Revision: 3013
Matthias Braun [Sat, 21 Jan 2006 12:24:02 +0000 (12:24 +0000)]
preliminary external tux sprite
SVN-Revision: 3012
Matthias Braun [Sat, 21 Jan 2006 12:16:45 +0000 (12:16 +0000)]
a penny sprite for testing
SVN-Revision: 3011
Matthias Braun [Sat, 21 Jan 2006 12:06:18 +0000 (12:06 +0000)]
separate nolok sprite
SVN-Revision: 3010
Stephen Groundwater [Wed, 18 Jan 2006 13:04:20 +0000 (13:04 +0000)]
Reverted Mr_Tree XCF file back to Grumbel's original, created a new XCF file called Stumpy to hold my ideas for Mr.Tree, made the stumpy version have smaller feet. More work is needed on the animations.
SVN-Revision: 3009
Stephen Groundwater [Wed, 18 Jan 2006 02:51:40 +0000 (02:51 +0000)]
changed Mr.Tree's feet from sneakers to stone boots, messed with eyeballs
SVN-Revision: 3008
Stephen Groundwater [Tue, 17 Jan 2006 17:58:42 +0000 (17:58 +0000)]
missed a Mr.Tree image file
SVN-Revision: 3007
Stephen Groundwater [Tue, 17 Jan 2006 13:02:00 +0000 (13:02 +0000)]
Reworking Mr Tree, small state and broken branch - squished state
SVN-Revision: 3006
Stephen Groundwater [Tue, 17 Jan 2006 04:11:38 +0000 (04:11 +0000)]
Started to rework Mr Tree. Animation for big state working - still very much in progress.
SVN-Revision: 3005
Stephen Groundwater [Mon, 16 Jan 2006 23:16:09 +0000 (23:16 +0000)]
added more speed to the tux walk on WM.
SVN-Revision: 3004
Ondřej Hošek [Mon, 16 Jan 2006 20:46:12 +0000 (20:46 +0000)]
Time now stops when you complete a level and get into the end sequence.
SVN-Revision: 3003
Ondřej Hošek [Mon, 16 Jan 2006 20:04:28 +0000 (20:04 +0000)]
Improved stay-on-platform code to handle non-32x32 badguys. Implemented s-o-p for Mr Tree as proof.
SVN-Revision: 3002
Matthias Braun [Mon, 16 Jan 2006 15:38:25 +0000 (15:38 +0000)]
a few fixes that I had lying around here, select walk animation in worldmap when tux is walking, fix bad tile attributes in a worldmap tile
SVN-Revision: 3001
Stephen Groundwater [Mon, 16 Jan 2006 12:55:17 +0000 (12:55 +0000)]
Animated small WM tux, worked on WM torch and other cleanup. The small tux needs a stop put in for when he stands still.
SVN-Revision: 3000
Marek Moeckel [Sun, 15 Jan 2006 23:27:52 +0000 (23:27 +0000)]
more sound samples from TuxThePenguin - literally :-)
SVN-Revision: 2999
Marek Moeckel [Sun, 15 Jan 2006 22:45:25 +0000 (22:45 +0000)]
some cutscene sounds
SVN-Revision: 2998
Ondřej Hošek [Sun, 15 Jan 2006 21:08:05 +0000 (21:08 +0000)]
* Implemented a way to modify extro parameters as a complement to Wansti's new music
* Forgot to check in implementations of stay-on-platform for Mr Bomb and Mr Iceblock; doing so now
* Little fix to statistics
* Fixes to a few converted bonus2 levels
* Anubis's level now has a custom extro
SVN-Revision: 2997
Stephen Groundwater [Sat, 14 Jan 2006 18:46:45 +0000 (18:46 +0000)]
changed forest level dots to glow mushroom with twinkle stars for completion
SVN-Revision: 2996
Marek Moeckel [Sat, 14 Jan 2006 16:44:48 +0000 (16:44 +0000)]
added a "voice acting" section to the credits
SVN-Revision: 2995
Marek Moeckel [Sat, 14 Jan 2006 13:48:10 +0000 (13:48 +0000)]
added new data directory for speech/dialogue
SVN-Revision: 2994
Marek Moeckel [Sat, 14 Jan 2006 12:37:06 +0000 (12:37 +0000)]
matching "game over"-melodies for all forest themes
SVN-Revision: 2993
Marek Moeckel [Fri, 13 Jan 2006 22:06:21 +0000 (22:06 +0000)]
added a sound file of Tux rapping - for use with a proposed intro cutscene
SVN-Revision: 2992
Matthias Braun [Thu, 12 Jan 2006 17:21:37 +0000 (17:21 +0000)]
oops
SVN-Revision: 2991
Matthias Braun [Thu, 12 Jan 2006 16:41:59 +0000 (16:41 +0000)]
upgrade
SVN-Revision: 2990
Matthias Braun [Thu, 12 Jan 2006 16:41:13 +0000 (16:41 +0000)]
fix tux not dying when falling out of screen in invincible mode, fix bug when creating dirs for savegames
SVN-Revision: 2989
Stephen Groundwater [Thu, 12 Jan 2006 13:09:47 +0000 (13:09 +0000)]
more updates to forest world map
SVN-Revision: 2988
Matthias Braun [Thu, 12 Jan 2006 01:19:58 +0000 (01:19 +0000)]
fish should behave like the old fish again
SVN-Revision: 2987
Matthias Braun [Wed, 11 Jan 2006 23:38:48 +0000 (23:38 +0000)]
fix music not playing again after disable&enabling it
SVN-Revision: 2986
Matthias Braun [Wed, 11 Jan 2006 23:37:47 +0000 (23:37 +0000)]
forgot to commit some files?
SVN-Revision: 2985
Matthias Braun [Wed, 11 Jan 2006 22:48:42 +0000 (22:48 +0000)]
oops forgot 2 files
SVN-Revision: 2984
Ondřej Hošek [Wed, 11 Jan 2006 19:59:34 +0000 (19:59 +0000)]
* The "time needed" statistic now works again. You might need to delete your savegames first to make it work, though.
* Included stdint.h in moving_object.hpp to fix problems with a few systems.
SVN-Revision: 2983
Ondřej Hošek [Wed, 11 Jan 2006 19:16:09 +0000 (19:16 +0000)]
Okay, I guess this is it. The "stay on platform" flag is back. Featuring floorf and ceilf.
SVN-Revision: 2982
Matthias Braun [Wed, 11 Jan 2006 13:03:15 +0000 (13:03 +0000)]
stop invincible music a bit earlier than invinciblility
SVN-Revision: 2981
Matthias Braun [Wed, 11 Jan 2006 12:40:26 +0000 (12:40 +0000)]
some startup time debugging, changed skid dust particles back to old behaviour
SVN-Revision: 2980
Matthias Braun [Tue, 10 Jan 2006 00:00:04 +0000 (00:00 +0000)]
moved some more sprites
SVN-Revision: 2979
Matthias Braun [Mon, 9 Jan 2006 23:40:29 +0000 (23:40 +0000)]
moved a few more sprites away from sprites.strf
SVN-Revision: 2978
Matthias Braun [Mon, 9 Jan 2006 22:46:54 +0000 (22:46 +0000)]
more work on MrIceBlock, you can carry him around and kick him again
SVN-Revision: 2977
Ondřej Hošek [Mon, 9 Jan 2006 17:41:11 +0000 (17:41 +0000)]
Updated the statistics module to be on par with recent developments. We now have smooth fading on the worldmap again, the score isn't being shown anymore and nor is the time when the level contains no timer.
SVN-Revision: 2976
Ondřej Hošek [Fri, 6 Jan 2006 19:53:22 +0000 (19:53 +0000)]
* In the usage help, put LEVELFILE into brackets since it's an optional argument.
* When Tux is temporarily invincible after being hurt, MovingObjects don't affect him anymore.
* Renewed the copyright on the title screen to match this year.
* Tux isn't pushed forward by his own bullets anymore.
SVN-Revision: 2975
Stephen Groundwater [Fri, 6 Jan 2006 04:39:58 +0000 (04:39 +0000)]
added a forest map tileset to try and better match Grumbel's level set. WIP.
SVN-Revision: 2974
Stephen Groundwater [Wed, 4 Jan 2006 12:24:57 +0000 (12:24 +0000)]
More forest map work. IceWood, ForestWood and GhostWood sections created.
SVN-Revision: 2973
Matthias Braun [Sat, 31 Dec 2005 16:40:13 +0000 (16:40 +0000)]
check that place is free before releasing a grabbed object
SVN-Revision: 2971
Matthias Braun [Sat, 31 Dec 2005 15:59:22 +0000 (15:59 +0000)]
some more work on portable objects
SVN-Revision: 2970
Matthias Braun [Sat, 31 Dec 2005 14:39:06 +0000 (14:39 +0000)]
some fixes after my latest changes
SVN-Revision: 2969
Ondřej Hošek [Sat, 31 Dec 2005 12:56:11 +0000 (12:56 +0000)]
* Added "Id" attribute to a few files lacking it
* Non-existent level files are simply not added to worldmap
* A few fixes to a few level files
* Update of Czech translations
SVN-Revision: 2968
Matthias Braun [Thu, 29 Dec 2005 23:52:29 +0000 (23:52 +0000)]
more adjustments to collision detection, tux is correctly placed above badguys again and doesn't die by jumping on mriceblocks and yeti
SVN-Revision: 2967
Matthias Braun [Thu, 29 Dec 2005 13:53:08 +0000 (13:53 +0000)]
fix
SVN-Revision: 2966
Matthias Braun [Thu, 29 Dec 2005 13:51:07 +0000 (13:51 +0000)]
fix
SVN-Revision: 2965
Stephen Groundwater [Wed, 28 Dec 2005 13:14:27 +0000 (13:14 +0000)]
removed a few more duplicate tiles, more forest map work
SVN-Revision: 2964
Matthias Braun [Wed, 28 Dec 2005 01:54:45 +0000 (01:54 +0000)]
fix flame
SVN-Revision: 2963
Stephen Groundwater [Wed, 28 Dec 2005 01:42:42 +0000 (01:42 +0000)]
added grumbel's statue to the forest map, - stonehenge area in snowy trees
SVN-Revision: 2962
Stephen Groundwater [Wed, 28 Dec 2005 00:55:18 +0000 (00:55 +0000)]
removed some duplicate tiles IDs, and cleaned up the worldmap some more
SVN-Revision: 2961
Matthias Braun [Wed, 28 Dec 2005 00:09:51 +0000 (00:09 +0000)]
normalize paths for images so that you can use .. in them
SVN-Revision: 2960
Matthias Braun [Wed, 28 Dec 2005 00:09:19 +0000 (00:09 +0000)]
moved some sprites to external files
SVN-Revision: 2959
Matthias Braun [Tue, 27 Dec 2005 23:25:59 +0000 (23:25 +0000)]
Changed collision code, we now have several collision groups:
really moving objects,
static (solid) objects,
tilemap,
touchable (nonsolid) objects
(moving statics, not implemented yet will be used for moving platforms)
We now set 1 of these groups for all objects and then only check:
moving objects vs statics + tilemap
moving objects vs touchable objects
moving objects vs moving objects
This gives a huge speedup for the Area42 map and will be the base for a correct fix of some collision problems encountered with ?-blocks
SVN-Revision: 2958
Matthias Braun [Tue, 27 Dec 2005 21:46:00 +0000 (21:46 +0000)]
create directory for savegames if it doesn't exist yet
SVN-Revision: 2957
Stephen Groundwater [Tue, 27 Dec 2005 13:02:37 +0000 (13:02 +0000)]
more forest worldmap tiles, still in progress (rough)
SVN-Revision: 2956
Stephen Groundwater [Tue, 27 Dec 2005 12:59:01 +0000 (12:59 +0000)]
more forest worldmap tiles, stillin progress (rough)
SVN-Revision: 2955