Matthias Braun [Fri, 31 Mar 2006 11:42:28 +0000 (11:42 +0000)]
fix growup, lightmap experiments with willowisp
SVN-Revision: 3145
Matthias Braun [Fri, 31 Mar 2006 10:31:03 +0000 (10:31 +0000)]
fix memory leak in background object
SVN-Revision: 3144
Matthias Braun [Fri, 31 Mar 2006 10:26:43 +0000 (10:26 +0000)]
fix
SVN-Revision: 3143
Matthias Braun [Fri, 31 Mar 2006 10:07:43 +0000 (10:07 +0000)]
fix collision against spikes too wide, fix paths, try to fix jumping on badguys that go up problem...
SVN-Revision: 3142
Christoph Sommer [Fri, 31 Mar 2006 01:41:15 +0000 (01:41 +0000)]
New Badguy "Will-O-Wisp": eerie light that tracks Tux and warps him to another spawnpoint
SVN-Revision: 3141
Matthias Braun [Fri, 31 Mar 2006 01:28:07 +0000 (01:28 +0000)]
forgot to add some files, fix invisible tiles
SVN-Revision: 3140
Matthias Braun [Fri, 31 Mar 2006 01:18:10 +0000 (01:18 +0000)]
- Yet another try in the endless quest for perfect collision detection.
This version seems to be working quiet good. Only bug I could find was when
jumping on skull tiles that are jumping themselfes at the same moment...
- Change paths to be no game objects anymore
- slightly changed path syntax
SVN-Revision: 3139
Matthias Braun [Fri, 31 Mar 2006 00:57:20 +0000 (00:57 +0000)]
fixed wrong tile attributes
SVN-Revision: 3138
Christoph Sommer [Thu, 30 Mar 2006 12:35:23 +0000 (12:35 +0000)]
Background can now render three images: Top, Center and Bottom
SVN-Revision: 3137
Christoph Sommer [Thu, 30 Mar 2006 12:32:24 +0000 (12:32 +0000)]
Removed stray code from -nogl branch
SVN-Revision: 3136
Christoph Sommer [Wed, 29 Mar 2006 22:45:35 +0000 (22:45 +0000)]
changed image for tile #359 (unisolid experimental)
SVN-Revision: 3134
Matthias Braun [Wed, 29 Mar 2006 21:29:00 +0000 (21:29 +0000)]
sprites.strf is gone, woohoo, thanks to Christoph
SVN-Revision: 3126
Christoph Sommer [Wed, 29 Mar 2006 17:15:53 +0000 (17:15 +0000)]
Tried merging some snow tiles
SVN-Revision: 3125
Christoph Sommer [Wed, 29 Mar 2006 15:50:26 +0000 (15:50 +0000)]
Two new levels to have fun in / Sync with trunk
SVN-Revision: 3124
Christoph Sommer [Mon, 27 Mar 2006 23:12:28 +0000 (23:12 +0000)]
Titlescreen features a jumping Tux again
SVN-Revision: 3123
Matthias Braun [Sun, 26 Mar 2006 22:58:46 +0000 (22:58 +0000)]
we can't work without sound
SVN-Revision: 3122
Christoph Sommer [Sun, 26 Mar 2006 12:42:23 +0000 (12:42 +0000)]
Made Totem jump a bit before stacking
SVN-Revision: 3121
Christoph Sommer [Sun, 26 Mar 2006 01:03:24 +0000 (01:03 +0000)]
New Badguy "Totem" - a variable-height stack of wooden faces
SVN-Revision: 3120
Christoph Sommer [Sat, 25 Mar 2006 17:46:04 +0000 (17:46 +0000)]
Phone rings again. /
Fixed some unused parameters.
SVN-Revision: 3119
Christoph Sommer [Sat, 25 Mar 2006 17:29:08 +0000 (17:29 +0000)]
Unified Messaging Subsystem
SVN-Revision: 3118
Matthias Braun [Sat, 25 Mar 2006 14:49:04 +0000 (14:49 +0000)]
unofficial kdevelop project
SVN-Revision: 3116
Christoph Sommer [Fri, 24 Mar 2006 23:17:51 +0000 (23:17 +0000)]
Better Doxyfile
SVN-Revision: 3115
Christoph Sommer [Thu, 23 Mar 2006 23:47:04 +0000 (23:47 +0000)]
Forward declarations stink / Path is now serializable / Forward declarations stink
SVN-Revision: 3114
Christoph Sommer [Thu, 23 Mar 2006 17:25:28 +0000 (17:25 +0000)]
New Doxyfile
SVN-Revision: 3113
Christoph Sommer [Wed, 22 Mar 2006 12:51:22 +0000 (12:51 +0000)]
autoscoll Camera now references Path, just like the Platform does
SVN-Revision: 3112
Matthias Braun [Tue, 21 Mar 2006 22:14:07 +0000 (22:14 +0000)]
too many )
SVN-Revision: 3111
Christoph Sommer [Tue, 21 Mar 2006 21:04:24 +0000 (21:04 +0000)]
New Path based on time intervals; see levels/test/platform.stl
SVN-Revision: 3110
Matthias Braun [Tue, 21 Mar 2006 01:00:29 +0000 (01:00 +0000)]
- some win32 fixes
SVN-Revision: 3108
Matthias Braun [Mon, 20 Mar 2006 22:59:36 +0000 (22:59 +0000)]
fix autogen.sh for old seds like found on msys
SVN-Revision: 3107
Christoph Sommer [Mon, 20 Mar 2006 00:01:26 +0000 (00:01 +0000)]
Squished Poison Ivy no longer sticks through floor
SVN-Revision: 3106
Christoph Sommer [Sun, 19 Mar 2006 23:52:06 +0000 (23:52 +0000)]
Badguys rely on new (dummy-)function get_nearest_player. /
Improved Sleeping Spiky wakeup trigger
SVN-Revision: 3105
Christoph Sommer [Sun, 19 Mar 2006 21:31:03 +0000 (21:31 +0000)]
Split game objects into separate .sprite files
SVN-Revision: 3102
Stephen Groundwater [Sat, 18 Mar 2006 14:58:54 +0000 (14:58 +0000)]
changed castle door, remove door object. cleaned up empty message id warning.
SVN-Revision: 3100
Stephen Groundwater [Sat, 18 Mar 2006 14:33:09 +0000 (14:33 +0000)]
changed forest worldmap, removed purple-snow-ice tree tiles and replaced with a darker green tree set
SVN-Revision: 3099
Stephen Groundwater [Fri, 17 Mar 2006 12:47:57 +0000 (12:47 +0000)]
Changes to castle door graphic and test level.
SVN-Revision: 3098
Christoph Sommer [Fri, 17 Mar 2006 12:03:37 +0000 (12:03 +0000)]
Mr. Tree now spawns two badguys when hit
SVN-Revision: 3097
Christoph Sommer [Thu, 16 Mar 2006 20:08:43 +0000 (20:08 +0000)]
Fixed sprite, bounding-boxes and behaviour of Mr. Tree
SVN-Revision: 3095
Stephen Groundwater [Thu, 16 Mar 2006 13:15:52 +0000 (13:15 +0000)]
working on the castle door, still testing other ideas for this image
SVN-Revision: 3092
Matthias Braun [Wed, 15 Mar 2006 22:43:51 +0000 (22:43 +0000)]
use full paths for sound objects
SVN-Revision: 3091
Stephen Groundwater [Tue, 14 Mar 2006 13:28:39 +0000 (13:28 +0000)]
renamed icebox to icecube
SVN-Revision: 3090
Stephen Groundwater [Tue, 14 Mar 2006 13:08:58 +0000 (13:08 +0000)]
added ice box object
SVN-Revision: 3089
Stephen Groundwater [Tue, 14 Mar 2006 03:34:01 +0000 (03:34 +0000)]
added flame/burn animation to strawbox object
SVN-Revision: 3088
Stephen Groundwater [Tue, 14 Mar 2006 02:49:50 +0000 (02:49 +0000)]
added straw box object
SVN-Revision: 3087
Marek Moeckel [Mon, 13 Mar 2006 17:21:24 +0000 (17:21 +0000)]
added base for a possible second intro scene in which tux tries to pursuit nolok
SVN-Revision: 3086
Matthias Braun [Sun, 12 Mar 2006 02:35:06 +0000 (02:35 +0000)]
not needed anymore
SVN-Revision: 3085
Matthias Braun [Sat, 11 Mar 2006 23:38:42 +0000 (23:38 +0000)]
svn:ignore udpate
SVN-Revision: 3084
Matthias Braun [Sat, 11 Mar 2006 23:33:44 +0000 (23:33 +0000)]
disable gravity for tux when he is on ground, this improves handling of 1 tile holes
SVN-Revision: 3083
Stephen Groundwater [Fri, 10 Mar 2006 23:53:04 +0000 (23:53 +0000)]
Made Mr_Tree graphic smaller, from 99 to 85 pixels.
SVN-Revision: 3082
Stephen Groundwater [Fri, 10 Mar 2006 13:02:56 +0000 (13:02 +0000)]
Trying our a new Mr_Tree graphic.
SVN-Revision: 3081
Stephen Groundwater [Fri, 10 Mar 2006 12:58:35 +0000 (12:58 +0000)]
Trying our a new Mr_Tree graphic.
SVN-Revision: 3080
Christoph Sommer [Wed, 8 Mar 2006 11:46:45 +0000 (11:46 +0000)]
Moved powerups to separate .sprite files
SVN-Revision: 3079
Christoph Sommer [Wed, 8 Mar 2006 10:32:05 +0000 (10:32 +0000)]
Draft of some new signs
SVN-Revision: 3077
Christoph Sommer [Wed, 8 Mar 2006 09:34:12 +0000 (09:34 +0000)]
Moved Tux' and Badguys' sprites from sprites.strf to individual .sprite files
SVN-Revision: 3075
Christoph Sommer [Sat, 4 Mar 2006 00:08:09 +0000 (00:08 +0000)]
experimental Zeekling mod - swoops down when she spots the player
SVN-Revision: 3071
Christoph Sommer [Fri, 3 Mar 2006 22:30:17 +0000 (22:30 +0000)]
New badguy SkullHop - a skull that hops around on one foot. Graphics based on data/images/creatures/skullhead/skullhead.xcf
SVN-Revision: 3070
Christoph Sommer [Fri, 3 Mar 2006 22:23:29 +0000 (22:23 +0000)]
Finite sprite animations now stop at last frame, not first.
Sprite::set_frame(int) crops frame numbers that are out of range.
Sprite::check_animation() renamed to Sprite::animation_done().
SVN-Revision: 3069
Christoph Sommer [Fri, 3 Mar 2006 22:17:15 +0000 (22:17 +0000)]
angrystone is now invulnerable
SVN-Revision: 3068
Christoph Sommer [Fri, 3 Mar 2006 21:47:41 +0000 (21:47 +0000)]
moved paragraph describing how to generate ./configure to step 1 of install instructions
SVN-Revision: 3067
Stephen Groundwater [Fri, 3 Mar 2006 13:00:04 +0000 (13:00 +0000)]
Changing bell reset point object to a firefly graphic. This is a test to see if people like, can be changed back to a bell.
SVN-Revision: 3066
Matthias Braun [Fri, 3 Mar 2006 12:29:44 +0000 (12:29 +0000)]
fix warning
SVN-Revision: 3065
Stephen Groundwater [Fri, 3 Mar 2006 12:21:35 +0000 (12:21 +0000)]
adding Christoph's badguy code for Grumbel's AngryStone
SVN-Revision: 3064
Stephen Groundwater [Sat, 18 Feb 2006 14:41:31 +0000 (14:41 +0000)]
added small smoke graphic for when castle levels are complete on the FW map. -level dot completion graphic.
SVN-Revision: 3063
Stephen Groundwater [Sat, 18 Feb 2006 13:58:04 +0000 (13:58 +0000)]
added ForestWorld fishbone fossil, removed background block tile from under the reset points in FW level2
SVN-Revision: 3062
Stephen Groundwater [Sat, 18 Feb 2006 02:44:16 +0000 (02:44 +0000)]
Changing the bell reset point, trying to make a little cleaner.
SVN-Revision: 3061
Stephen Groundwater [Tue, 14 Feb 2006 16:42:29 +0000 (16:42 +0000)]
added Christoph's sleepy spiky, created a plant badguy using Grumbel's plant.xcf -still wip, added a sound for Mr.Tree -still WIP, changed the castle door level some, added Christoph to the credits
SVN-Revision: 3060
Marek Moeckel [Sun, 12 Feb 2006 14:54:34 +0000 (14:54 +0000)]
added Rosegarden source files
SVN-Revision: 3059
Marek Moeckel [Sun, 12 Feb 2006 14:44:50 +0000 (14:44 +0000)]
added new version of forest2
small changes to forest1
SVN-Revision: 3058
Matthias Braun [Sun, 12 Feb 2006 13:02:11 +0000 (13:02 +0000)]
applied patch from christoph sommer (thanks alot)
SVN-Revision: 3057
Stephen Groundwater [Sat, 11 Feb 2006 14:05:34 +0000 (14:05 +0000)]
testing changes to nolok image
SVN-Revision: 3056
Matthias Braun [Sat, 11 Feb 2006 11:32:04 +0000 (11:32 +0000)]
odd line there
SVN-Revision: 3055
Matthias Braun [Sat, 11 Feb 2006 11:31:11 +0000 (11:31 +0000)]
odd line there
SVN-Revision: 3054
Matthias Braun [Sat, 11 Feb 2006 11:07:10 +0000 (11:07 +0000)]
fix warning
SVN-Revision: 3053
Matthias Braun [Sat, 11 Feb 2006 09:06:20 +0000 (09:06 +0000)]
forgot some files, sorry
SVN-Revision: 3052
Matthias Braun [Thu, 9 Feb 2006 01:05:30 +0000 (01:05 +0000)]
try to fix 64 bit problems
SVN-Revision: 3051
Matthias Braun [Thu, 9 Feb 2006 00:54:38 +0000 (00:54 +0000)]
first version of floating image
SVN-Revision: 3050
Matthias Braun [Thu, 9 Feb 2006 00:23:05 +0000 (00:23 +0000)]
squirrel update
SVN-Revision: 3049
Marek Moeckel [Wed, 8 Feb 2006 21:27:47 +0000 (21:27 +0000)]
uploaded remastered forest1 music
properly tagged intro.ogg
SVN-Revision: 3048
Stephen Groundwater [Sun, 5 Feb 2006 18:31:17 +0000 (18:31 +0000)]
more work on castle door, changed nolok image
SVN-Revision: 3047
Stephen Groundwater [Sat, 4 Feb 2006 14:12:56 +0000 (14:12 +0000)]
adding castledoor torch flame
SVN-Revision: 3046
Marek Moeckel [Sat, 4 Feb 2006 14:10:50 +0000 (14:10 +0000)]
added sprite files for door and keyholes
SVN-Revision: 3045
Stephen Groundwater [Sat, 4 Feb 2006 14:00:08 +0000 (14:00 +0000)]
fixed small error with new clover tile
SVN-Revision: 3044
Stephen Groundwater [Sat, 4 Feb 2006 13:46:09 +0000 (13:46 +0000)]
split castle door from background image. added new images for door/keyhole objects instead
SVN-Revision: 3043
Stephen Groundwater [Sat, 4 Feb 2006 13:18:30 +0000 (13:18 +0000)]
added castledoor background, worked on door entry level, added small clover to doodads
SVN-Revision: 3042
Stephen Groundwater [Sat, 4 Feb 2006 13:13:06 +0000 (13:13 +0000)]
added castledoor background, worked on door entry level, added small clover to doodads
SVN-Revision: 3041
Ondřej Hošek [Sat, 28 Jan 2006 19:05:53 +0000 (19:05 +0000)]
* Updated the Czech translation to reflect the new year
* Snow particles no longer disappear when in frame
* Fixed w2l2's reference to the red potion sprite file
SVN-Revision: 3040
Marek Moeckel [Sat, 28 Jan 2006 12:41:13 +0000 (12:41 +0000)]
small additions to the intro
SVN-Revision: 3039
Marek Moeckel [Sat, 28 Jan 2006 12:17:11 +0000 (12:17 +0000)]
more work on intro cutscene
SVN-Revision: 3038
Stephen Groundwater [Tue, 24 Jan 2006 03:09:38 +0000 (03:09 +0000)]
Changed Mr.Tree, first hit drops leafs, second hit hollows his shell. Also made the ice shrub object more blue and removed my duplicate tile defs.
SVN-Revision: 3037
Matthias Braun [Mon, 23 Jan 2006 22:49:42 +0000 (22:49 +0000)]
another uninitialized var
SVN-Revision: 3036
Matthias Braun [Mon, 23 Jan 2006 22:45:12 +0000 (22:45 +0000)]
initialize visible flag
SVN-Revision: 3035
Marek Moeckel [Mon, 23 Jan 2006 20:53:00 +0000 (20:53 +0000)]
added a FIXME file for minor issues
corrected music path in a few levels
SVN-Revision: 3034
Marek Moeckel [Sun, 22 Jan 2006 23:24:35 +0000 (23:24 +0000)]
minor tweaks to intro
SVN-Revision: 3033
Marek Moeckel [Sun, 22 Jan 2006 23:03:20 +0000 (23:03 +0000)]
added radio sprite, turned the bush into a scripted object
SVN-Revision: 3032
Marek Moeckel [Sun, 22 Jan 2006 22:55:55 +0000 (22:55 +0000)]
added the radio to the intro
SVN-Revision: 3031
Stephen Groundwater [Sun, 22 Jan 2006 22:40:43 +0000 (22:40 +0000)]
added radio image to intro
SVN-Revision: 3030
Stephen Groundwater [Sun, 22 Jan 2006 21:53:16 +0000 (21:53 +0000)]
added radio images and removed intro background image
SVN-Revision: 3029
Marek Moeckel [Sun, 22 Jan 2006 20:07:38 +0000 (20:07 +0000)]
guess what... intro
SVN-Revision: 3028
Marek Moeckel [Sun, 22 Jan 2006 19:34:54 +0000 (19:34 +0000)]
more intro
SVN-Revision: 3027
Stephen Groundwater [Sun, 22 Jan 2006 18:49:49 +0000 (18:49 +0000)]
added intro background image, changed Mr.Tree to Grumbel's version
SVN-Revision: 3026
Matthias Braun [Sun, 22 Jan 2006 18:50:02 +0000 (18:50 +0000)]
scripted objects correctly slide now
SVN-Revision: 3025