supertux.git
10 years agoAdded missing <vector> include
Ingo Ruhnke [Wed, 6 Aug 2014 02:32:29 +0000 (04:32 +0200)]
Added missing <vector> include

10 years agoMinor cleanup
Ingo Ruhnke [Tue, 5 Aug 2014 00:40:15 +0000 (02:40 +0200)]
Minor cleanup

10 years agoSplitted the mouse cursor into three separate images to avoid blending artifacts
Ingo Ruhnke [Tue, 5 Aug 2014 00:15:04 +0000 (02:15 +0200)]
Splitted the mouse cursor into three separate images to avoid blending artifacts

10 years agoAdded 1px transparent border to most fonts, left a few out since glyph count doesn...
Ingo Ruhnke [Mon, 4 Aug 2014 19:14:41 +0000 (21:14 +0200)]
Added 1px transparent border to most fonts, left a few out since glyph count doesn't match image size

10 years agoAdded 1-pixel transparent border around glyphs to avoid GL blending artifacts when...
Ingo Ruhnke [Mon, 4 Aug 2014 19:02:04 +0000 (21:02 +0200)]
Added 1-pixel transparent border around glyphs to avoid GL blending artifacts when scaling along with a script for doing so

Only while.stf has been converted so far

10 years agoAdded support for desktop-fullscreen mode
Ingo Ruhnke [Mon, 4 Aug 2014 02:28:25 +0000 (04:28 +0200)]
Added support for desktop-fullscreen mode

10 years agoFix C++0x flags for clang
Mathnerd314 [Mon, 4 Aug 2014 02:23:40 +0000 (04:23 +0200)]
Fix C++0x flags for clang

10 years agoMerge branch 'feature/c++11'
Ingo Ruhnke [Mon, 4 Aug 2014 01:31:21 +0000 (03:31 +0200)]
Merge branch 'feature/c++11'

10 years agoMove Mtn_Pass to world2 since it uses moving platforms
Mathnerd314 [Sun, 3 Aug 2014 23:05:16 +0000 (01:05 +0200)]
Move Mtn_Pass to world2 since it uses moving platforms

10 years agoMake the coins secret again and also make it easier to get into the secret area.
Mathnerd314 [Sun, 3 Aug 2014 22:51:28 +0000 (00:51 +0200)]
Make the coins secret again and also make it easier to get into the secret area.

10 years agoMore cave level tweaks
Mathnerd314 [Sun, 3 Aug 2014 22:27:16 +0000 (00:27 +0200)]
More cave level tweaks

10 years agoTurn the ledge in Entrance to the Cave into a secret area because I spent way too...
Mathnerd314 [Sun, 3 Aug 2014 20:50:39 +0000 (22:50 +0200)]
Turn the ledge in Entrance to the Cave into a secret area because I spent way too long trying to jump into it.
Also raise the ceiling a bit so BigTux can get in too

10 years agoFix tile in the wrong layer
Mathnerd314 [Sun, 3 Aug 2014 20:30:22 +0000 (22:30 +0200)]
Fix tile in the wrong layer

10 years agoMove the invisible block in Via Nostalgica. Its current position reminds me too much...
Mathnerd314 [Sun, 3 Aug 2014 19:36:32 +0000 (21:36 +0200)]
Move the invisible block in Via Nostalgica. Its current position reminds me too much of https://youtube.com/watch?v=koMIQipNbeA#t=76

Quoting from the video: "And UP... What? Who put that there? **** <restart>"

Since it's level 3, we don't want to scare people away too quickly.

10 years agoFix egg sprite
Mathnerd314 [Sun, 3 Aug 2014 19:20:10 +0000 (21:20 +0200)]
Fix egg sprite

10 years agoFixed some std::unique_ptr<> issues
Ingo Ruhnke [Sun, 3 Aug 2014 17:46:20 +0000 (19:46 +0200)]
Fixed some std::unique_ptr<> issues

10 years agoUpdated source and include directories for tinygettext in CMakeLists.txt
Ingo Ruhnke [Sun, 3 Aug 2014 17:30:06 +0000 (19:30 +0200)]
Updated source and include directories for tinygettext in CMakeLists.txt

10 years agoUpdated to version 79b7bde of tinygettext
Ingo Ruhnke [Sun, 3 Aug 2014 17:29:45 +0000 (19:29 +0200)]
Updated to version 79b7bde of tinygettext

10 years agoReplaced std::auto_ptr<> with std::unique_ptr<>
Ingo Ruhnke [Sun, 3 Aug 2014 17:05:09 +0000 (19:05 +0200)]
Replaced std::auto_ptr<> with std::unique_ptr<>

10 years agoEnabled C++11 support
Ingo Ruhnke [Sun, 3 Aug 2014 16:29:46 +0000 (18:29 +0200)]
Enabled C++11 support

10 years agoUse TARGET_INCLUDE_DIRECTORIES instead of INCLUDE_DIRECTORIES for SDL2, fixed MARK_AS...
Ingo Ruhnke [Sun, 3 Aug 2014 18:42:33 +0000 (20:42 +0200)]
Use TARGET_INCLUDE_DIRECTORIES instead of INCLUDE_DIRECTORIES for SDL2, fixed MARK_AS_ADVANCED()

10 years agoMerge branch 'master' of https://code.google.com/p/supertux
Mathnerd314 [Sun, 3 Aug 2014 18:33:52 +0000 (20:33 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux

Conflicts:
CMakeLists.txt

10 years agoMerge branch 'master' of https://code.google.com/p/supertux
Mathnerd314 [Sun, 3 Aug 2014 18:29:32 +0000 (20:29 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux

Conflicts:
src/supertux/main.cpp

Modified CMakeLists.txt to actually build properly

10 years agoRemoved accidental supertux2 from LINK_LIBRARIES()
Ingo Ruhnke [Sun, 3 Aug 2014 18:26:31 +0000 (20:26 +0200)]
Removed accidental supertux2 from LINK_LIBRARIES()

10 years agoChanged deprecated -%pure_parser to +%pure-parser in parser.yy
Ingo Ruhnke [Sun, 3 Aug 2014 18:26:09 +0000 (20:26 +0200)]
Changed deprecated -%pure_parser to +%pure-parser in parser.yy

10 years agoFlesh out the intro scene some more.
Mathnerd314 [Sun, 3 Aug 2014 17:47:10 +0000 (19:47 +0200)]
Flesh out the intro scene some more.
* Tux actually does stuff during the music
* Dialogue

Also some misc. tweaks to silence GCC warnings (parser.cpp and main.cpp)

10 years agoMerge branch 'master' of https://code.google.com/p/supertux
Ingo Ruhnke [Sun, 3 Aug 2014 04:49:40 +0000 (06:49 +0200)]
Merge branch 'master' of https://code.google.com/p/supertux

10 years agoExit loop when font definition contains more characters then the image has data to...
Ingo Ruhnke [Sun, 3 Aug 2014 04:42:05 +0000 (06:42 +0200)]
Exit loop when font definition contains more characters then the image has data to avoid crash

10 years agoRolled file back to version from master, due to improper merge
Ingo Ruhnke [Sun, 3 Aug 2014 04:01:38 +0000 (06:01 +0200)]
Rolled file back to version from master, due to improper merge

10 years agoFixed compiler warnings
Ingo Ruhnke [Sun, 3 Aug 2014 04:00:20 +0000 (06:00 +0200)]
Fixed compiler warnings

10 years agoReplaced old SDL1 surface flags with 0
Ingo Ruhnke [Sun, 3 Aug 2014 04:00:02 +0000 (06:00 +0200)]
Replaced old SDL1 surface flags with 0

10 years agoMerge branch 'feature/sdl2'
Ingo Ruhnke [Sun, 3 Aug 2014 03:44:02 +0000 (05:44 +0200)]
Merge branch 'feature/sdl2'

Conflicts:
.gitignore
WHATSNEW.txt
data/fonts/zh-white-big.stf
data/fonts/zh-white.stf
data/images/engine/fonts/zh/shadow.png
data/images/engine/fonts/zh/white.png
data/images/powerups/egg/egg.sprite
data/images/tiles.strf
data/levels/bonus1/az.po
data/levels/bonus1/ne.po
data/levels/bonus1/sv.po
data/levels/bonus2/az.po
data/levels/bonus2/pt_BR.po
data/levels/incubator/az.po
data/levels/incubator/de.po
data/levels/incubator/nn.po
data/levels/incubator/pt_BR.po
data/levels/incubator/ru.po
data/levels/incubator/sv.po
data/levels/incubator/worldmap.stwm
data/levels/world1/ar.po
data/levels/world1/az.po
data/levels/world1/be.po
data/levels/world1/ca.po
data/levels/world1/cmn.po
data/levels/world1/cs.po
data/levels/world1/da.po
data/levels/world1/de.po
data/levels/world1/el.po
data/levels/world1/eo.po
data/levels/world1/es.po
data/levels/world1/et.po
data/levels/world1/fi.po
data/levels/world1/fr.po
data/levels/world1/hi_IN.po
data/levels/world1/hr.po
data/levels/world1/hu.po
data/levels/world1/it.po
data/levels/world1/ja.po
data/levels/world1/lt.po
data/levels/world1/nb.po
data/levels/world1/ne.po
data/levels/world1/nl.po
data/levels/world1/nn.po
data/levels/world1/pl.po
data/levels/world1/pt.po
data/levels/world1/pt_BR.po
data/levels/world1/ro.po
data/levels/world1/ru.po
data/levels/world1/sl.po
data/levels/world1/sv.po
data/levels/world1/tr.po
data/levels/world1/uk.po
data/levels/world1/uz.po
data/levels/world1/vi.po
data/levels/world1/zh_CN.po
data/levels/world1/zh_TW.po
data/levels/world2/az.po
data/levels/world2/cs.po
data/levels/world2/de.po
data/levels/world2/hu.po
data/levels/world2/nn.po
data/levels/world2/pt_BR.po
data/levels/world2/sv.po
data/locale/ar.po
data/locale/az.po
data/locale/be.po
data/locale/ca.po
data/locale/cmn.po
data/locale/cs.po
data/locale/da.po
data/locale/de.po
data/locale/el.po
data/locale/eo.po
data/locale/es.po
data/locale/et.po
data/locale/fi.po
data/locale/fr.po
data/locale/hi_IN.po
data/locale/hr.po
data/locale/hu.po
data/locale/it.po
data/locale/ja.po
data/locale/lt.po
data/locale/nb.po
data/locale/ne.po
data/locale/nl.po
data/locale/nn.po
data/locale/pl.po
data/locale/pt.po
data/locale/pt_BR.po
data/locale/ro.po
data/locale/ru.po
data/locale/sl.po
data/locale/sv.po
data/locale/tr.po
data/locale/uk.po
data/locale/uz.po
data/locale/vi.po
data/locale/zh_CN.po
data/locale/zh_TW.po
external/squirrel/squirrel/sqdebug.cpp
src/object/bonus_block.cpp
src/object/explosion.cpp
src/object/player.cpp
src/supertux/game_session.cpp
src/supertux/level.cpp
src/supertux/main.cpp
src/supertux/resources.cpp
src/video/sdl/sdl_renderer.cpp
src/worldmap/worldmap.cpp

10 years agoMoved some aspect ratio calculations into video/util.cpp
Ingo Ruhnke [Sun, 3 Aug 2014 03:01:18 +0000 (05:01 +0200)]
Moved some aspect ratio calculations into video/util.cpp

10 years agoReimplemented magnification and aspect ratio handling
Ingo Ruhnke [Fri, 1 Aug 2014 19:01:22 +0000 (21:01 +0200)]
Reimplemented magnification and aspect ratio handling

10 years agoOnly rotate egg when its actually moving (velocity <> 0)
Tobias Markus [Fri, 1 Aug 2014 21:39:13 +0000 (23:39 +0200)]
Only rotate egg when its actually moving (velocity <> 0)

10 years agoFixed surfaces not getting properly converted to textures in OpenGL (i.e. wrong color...
Ingo Ruhnke [Fri, 1 Aug 2014 18:02:14 +0000 (20:02 +0200)]
Fixed surfaces not getting properly converted to textures in OpenGL (i.e. wrong colors on worldmap)

10 years agoReverted 91c1517 and reinserted the old mouse cursor code
Ingo Ruhnke [Fri, 1 Aug 2014 17:32:30 +0000 (19:32 +0200)]
Reverted 91c1517 and reinserted the old mouse cursor code

With SDL_RenderSetLogicalSize() gone the old mouse code works again
and it doesn't glitch the mouse pointer on magnification changes as
the new code does.

10 years agoReplaced SDL_RenderSetLogicalSize(), removed PHYSICAL_SCREEN_WIDTH/HEIGHT, improved...
Ingo Ruhnke [Fri, 1 Aug 2014 17:25:17 +0000 (19:25 +0200)]
Replaced SDL_RenderSetLogicalSize(), removed PHYSICAL_SCREEN_WIDTH/HEIGHT, improved mouse handling when using magnification

10 years agoRemoved foobar from Renderer::to_logical(), it's no longer needed
Ingo Ruhnke [Fri, 1 Aug 2014 16:57:09 +0000 (18:57 +0200)]
Removed foobar from Renderer::to_logical(), it's no longer needed

10 years agoRemoved platform specific path magic and use SDL_GetBasePath() instead (untested)
Ingo Ruhnke [Fri, 1 Aug 2014 16:26:40 +0000 (18:26 +0200)]
Removed platform specific path magic and use SDL_GetBasePath() instead (untested)

10 years agoAdded fullscreen switching to SDLRenderer
Ingo Ruhnke [Fri, 1 Aug 2014 02:14:41 +0000 (04:14 +0200)]
Added fullscreen switching to SDLRenderer

10 years agoMinor cleanup
Ingo Ruhnke [Fri, 1 Aug 2014 02:14:32 +0000 (04:14 +0200)]
Minor cleanup

10 years agoUse better filtering for scaling in SDL
Ingo Ruhnke [Fri, 1 Aug 2014 02:07:02 +0000 (04:07 +0200)]
Use better filtering for scaling in SDL

10 years agoClear the screen to avoid garbage in unreachable areas after we reset the coordinate...
Ingo Ruhnke [Fri, 1 Aug 2014 01:48:24 +0000 (03:48 +0200)]
Clear the screen to avoid garbage in unreachable areas after we reset the coordinate system

10 years agoPass mouse coordinates to mouse pointer manually instead of SDL_GetMouseState(),...
Ingo Ruhnke [Fri, 1 Aug 2014 01:43:48 +0000 (03:43 +0200)]
Pass mouse coordinates to mouse pointer manually instead of SDL_GetMouseState(), see bug #2442 in SDL2

10 years agoCleaned up coordinate translation a little, SDL mouse handling is still broken and...
Ingo Ruhnke [Thu, 31 Jul 2014 21:51:14 +0000 (23:51 +0200)]
Cleaned up coordinate translation a little, SDL mouse handling is still broken and SDL_RenderGetViewport() doesn't seem to return proper values

10 years agoImplemented window scaling in SDLRenderer, mouse input however breaks when scaling
Ingo Ruhnke [Thu, 31 Jul 2014 20:17:16 +0000 (22:17 +0200)]
Implemented window scaling in SDLRenderer, mouse input however breaks when scaling

10 years agoUse SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewport(), as logical coordinates...
Ingo Ruhnke [Thu, 31 Jul 2014 19:43:44 +0000 (21:43 +0200)]
Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewport(), as logical coordinates might be different then physical

10 years agoImplemented support for different blend modes in SDL
Ingo Ruhnke [Thu, 31 Jul 2014 19:27:38 +0000 (21:27 +0200)]
Implemented support for different blend modes in SDL

10 years agoImplemented sprite rotations for SDLRenderer
Ingo Ruhnke [Thu, 31 Jul 2014 19:12:03 +0000 (21:12 +0200)]
Implemented sprite rotations for SDLRenderer

10 years agoMerged drawing code from SDLLightmap and SDLRenderer into helper class SDLPainter
Ingo Ruhnke [Thu, 31 Jul 2014 19:03:59 +0000 (21:03 +0200)]
Merged drawing code from SDLLightmap and SDLRenderer into helper class SDLPainter

10 years agoRemoved pointless check for screen mode change, as we are creating the window for...
Ingo Ruhnke [Thu, 31 Jul 2014 06:26:21 +0000 (08:26 +0200)]
Removed pointless check for screen mode change, as we are creating the window for the first and only time at that point

10 years agoImplemented desktop_size discovery in GLRenderer
Ingo Ruhnke [Thu, 31 Jul 2014 06:21:23 +0000 (08:21 +0200)]
Implemented desktop_size discovery in GLRenderer

10 years agoFixed typo that made mouse clicks not function properly
Ingo Ruhnke [Thu, 31 Jul 2014 05:58:04 +0000 (07:58 +0200)]
Fixed typo that made mouse clicks not function properly

10 years agoImplemented fullscreen mode selection, OpenGL only for the moment
Ingo Ruhnke [Thu, 31 Jul 2014 05:01:43 +0000 (07:01 +0200)]
Implemented fullscreen mode selection, OpenGL only for the moment

10 years agoReenabled vsync and some other OpenGL attributes
Ingo Ruhnke [Thu, 31 Jul 2014 04:25:58 +0000 (06:25 +0200)]
Reenabled vsync and some other OpenGL attributes

10 years agoFixed window resize in OpenGL and added window resize to SDL renderer
Ingo Ruhnke [Thu, 31 Jul 2014 04:02:55 +0000 (06:02 +0200)]
Fixed window resize in OpenGL and added window resize to SDL renderer

10 years agoFixed window title and icon, removed Renderer and Lightmap creation from DrawingConte...
Ingo Ruhnke [Thu, 31 Jul 2014 03:23:41 +0000 (05:23 +0200)]
Fixed window title and icon, removed Renderer and Lightmap creation from DrawingContext and moved it to top-level init code

10 years agoImplemented Texture color modification
Ingo Ruhnke [Thu, 31 Jul 2014 03:21:32 +0000 (05:21 +0200)]
Implemented Texture color modification

10 years agoImplemented SDLLightmap::get_light(), haven't tested it
Ingo Ruhnke [Thu, 31 Jul 2014 02:38:50 +0000 (04:38 +0200)]
Implemented SDLLightmap::get_light(), haven't tested it

10 years agoAdded PHYSICAL_SCREEN_WIDTH global variable, little ugly, but should do for now,...
Ingo Ruhnke [Thu, 31 Jul 2014 02:37:42 +0000 (04:37 +0200)]
Added PHYSICAL_SCREEN_WIDTH global variable, little ugly, but should do for now, still needs to be updated properly on window resize

10 years agoImplemented basic lightmap rendering, still a bit of an incomplete hack job, drawing...
Ingo Ruhnke [Thu, 31 Jul 2014 01:02:19 +0000 (03:02 +0200)]
Implemented basic lightmap rendering, still a bit of an incomplete hack job, drawing code should be merged with SDLRenderer

10 years agoPrint some debug info for the created SDL_Renderer
Ingo Ruhnke [Wed, 30 Jul 2014 20:11:37 +0000 (22:11 +0200)]
Print some debug info for the created SDL_Renderer

10 years agoRemoved unused GUI classes Button and ButtonGroup
Ingo Ruhnke [Wed, 30 Jul 2014 18:55:31 +0000 (20:55 +0200)]
Removed unused GUI classes Button and ButtonGroup

10 years agoFixed text input in console, console itself doesn't handle unicode correctly, so...
Ingo Ruhnke [Wed, 30 Jul 2014 18:43:16 +0000 (20:43 +0200)]
Fixed text input in console, console itself doesn't handle unicode correctly, so weird stuff happens when pressing umlauts

10 years agoFixed crash when enabling console
Ingo Ruhnke [Wed, 30 Jul 2014 18:32:30 +0000 (20:32 +0200)]
Fixed crash when enabling console

10 years agoHooked up window resize event (not yet implemented in Renderer)
Ingo Ruhnke [Wed, 30 Jul 2014 18:25:46 +0000 (20:25 +0200)]
Hooked up window resize event (not yet implemented in Renderer)

10 years agoImplemented set_gamma()
Ingo Ruhnke [Wed, 30 Jul 2014 18:20:51 +0000 (20:20 +0200)]
Implemented set_gamma()

10 years agoUse fullscreen and resolution config in SDLRenderer
Ingo Ruhnke [Wed, 30 Jul 2014 17:58:17 +0000 (19:58 +0200)]
Use fullscreen and resolution config in SDLRenderer

10 years agoRemoved OLD_SDL1 software rendering code from SDL_Renderer
Ingo Ruhnke [Wed, 30 Jul 2014 17:57:56 +0000 (19:57 +0200)]
Removed OLD_SDL1 software rendering code from SDL_Renderer

10 years agoRemoved lots of OLD_SDL1 software rendering code from SDLTexture
Ingo Ruhnke [Wed, 30 Jul 2014 17:48:00 +0000 (19:48 +0200)]
Removed lots of OLD_SDL1 software rendering code from SDLTexture

10 years agoRemoved some OLD_SDL1 code
Ingo Ruhnke [Wed, 30 Jul 2014 17:44:43 +0000 (19:44 +0200)]
Removed some OLD_SDL1 code

10 years agoFixed black borders in GL renderer
Ingo Ruhnke [Wed, 30 Jul 2014 17:38:33 +0000 (19:38 +0200)]
Fixed black borders in GL renderer

10 years agoRemoved unused SDL_Surface* screen; from GLLightmap
Ingo Ruhnke [Wed, 30 Jul 2014 17:37:52 +0000 (19:37 +0200)]
Removed unused SDL_Surface* screen; from GLLightmap

10 years agoFixed radius calculation for rounded rectangles
Ingo Ruhnke [Wed, 30 Jul 2014 16:58:52 +0000 (18:58 +0200)]
Fixed radius calculation for rounded rectangles

10 years agoFixed OpenGL renderer, starts now up and game seems playable
Ingo Ruhnke [Wed, 30 Jul 2014 16:57:03 +0000 (18:57 +0200)]
Fixed OpenGL renderer, starts now up and game seems playable

10 years agoImplemented support for rounded rectangles
Ingo Ruhnke [Wed, 30 Jul 2014 16:43:17 +0000 (18:43 +0200)]
Implemented support for rounded rectangles

10 years agoImplemented SDLRenderer::do_take_screenshot()
Ingo Ruhnke [Wed, 30 Jul 2014 06:02:57 +0000 (08:02 +0200)]
Implemented SDLRenderer::do_take_screenshot()

10 years agoImplemented horizontal flipping in SDLRenderer
Ingo Ruhnke [Wed, 30 Jul 2014 05:52:57 +0000 (07:52 +0200)]
Implemented horizontal flipping in SDLRenderer

10 years agoImplemented SDLRenderer::draw_inverse_ellipse()
Ingo Ruhnke [Wed, 30 Jul 2014 05:31:13 +0000 (07:31 +0200)]
Implemented SDLRenderer::draw_inverse_ellipse()

10 years agoMore .gitignore
Ingo Ruhnke [Wed, 30 Jul 2014 04:12:35 +0000 (06:12 +0200)]
More .gitignore

10 years agoImplemented basic rendering operations, game is now playable again, rounded rectangle...
Ingo Ruhnke [Wed, 30 Jul 2014 04:12:13 +0000 (06:12 +0200)]
Implemented basic rendering operations, game is now playable again, rounded rectangles and other details still missing or broken

10 years agoRemoved unused "void Renderer::draw_text(const DrawingRequest& request);"
Ingo Ruhnke [Wed, 30 Jul 2014 04:09:47 +0000 (06:09 +0200)]
Removed unused "void Renderer::draw_text(const DrawingRequest& request);"

10 years agoAdded -Wno-unused-parameter to disable annoying compiler warning
Ingo Ruhnke [Wed, 30 Jul 2014 03:11:25 +0000 (05:11 +0200)]
Added -Wno-unused-parameter to disable annoying compiler warning

10 years agoDisabled some more code, game now starts up and plays music, no graphics yet, just...
Ingo Ruhnke [Wed, 30 Jul 2014 03:10:28 +0000 (05:10 +0200)]
Disabled some more code, game now starts up and plays music, no graphics yet, just a black screen

10 years agoMade code compile, not work, with SDL2, old code that needs work is disabled and...
Ingo Ruhnke [Wed, 30 Jul 2014 01:28:59 +0000 (03:28 +0200)]
Made code compile, not work, with SDL2, old code that needs work is disabled and marked with "#ifdef OLD_SDL1"

10 years agoAdAdded check for SDL2 to CMake
Ingo Ruhnke [Wed, 30 Jul 2014 01:11:37 +0000 (03:11 +0200)]
AdAdded check for SDL2 to CMake

10 years agoFixed SDL2 include, should just be SDL.h
Ingo Ruhnke [Wed, 30 Jul 2014 01:11:21 +0000 (03:11 +0200)]
Fixed SDL2 include, should just be SDL.h

10 years agoPurged SDL2 source code from the sourcetree, it's not needed
Ingo Ruhnke [Wed, 30 Jul 2014 01:09:45 +0000 (03:09 +0200)]
Purged SDL2 source code from the sourcetree, it's not needed

10 years agoInvincibility stars sparkle when close to Tux
LMH [Thu, 24 Jul 2014 00:40:45 +0000 (14:40 -1000)]
Invincibility stars sparkle when close to Tux

10 years agoAdded Bonus Island III
LMH [Fri, 18 Jul 2014 21:32:25 +0000 (11:32 -1000)]
Added Bonus Island III

Populated with levels submitted to the bugtracker and previously part of the 'Mantis Valley' addon.  In addition, several levels were moved from 'Incubator Island' as well.  Criteria for moving from 'Incubator Island' were either the use of relatively steep slopes since slope mechanics still need work, and use of crystal tileset which still suffers from major tiling issues.

10 years agoReduced the value of SWITCH_DELAY for magic blocks to prevent lanterns (and Tux)...
LMH [Fri, 18 Jul 2014 06:35:09 +0000 (20:35 -1000)]
Reduced the value of SWITCH_DELAY for magic blocks to prevent lanterns (and Tux) from prematurely passing through them while in free-fall

10 years agoFixed a counting bug when using butt-jump on a multi-hit bonus block
LMH [Fri, 18 Jul 2014 06:29:05 +0000 (20:29 -1000)]
Fixed a counting bug when using butt-jump on a multi-hit bonus block

10 years agoFrozen badguys can be killed with butt-jump
LMH [Thu, 26 Jun 2014 00:13:54 +0000 (14:13 -1000)]
Frozen badguys can be killed with butt-jump

10 years agoAuto-run levels are automatically marked as solved.
LMH [Wed, 25 Jun 2014 23:57:27 +0000 (13:57 -1000)]
Auto-run levels are automatically marked as solved.

This prevents players from being forced back into an auto-run level if they should abort without finishing.  Resolves apparent problem in issue #28.

10 years agoPowerup: Iceflower improvements
LMH [Sat, 14 Jun 2014 22:08:35 +0000 (12:08 -1000)]
Powerup: Iceflower improvements

Generalized code for changing frozen badguy sprite to iced, and added a default behavior for freezable badguys without iced graphics.  Frozen badguys no longer unfreeze on touch.  Added ice vulnerability to forest badguys.
Note: there are some mild bugs as a result of this change, which should be fixed in subsequent improvements to make Iceflower a more viable powerup.

10 years agoRope tiles; bug#1050
165your4 [Sat, 14 Jun 2014 02:12:41 +0000 (16:12 -1000)]
Rope tiles; bug#1050

10 years agoMore fixes, down to 4 errors
Tobias Markus [Mon, 12 May 2014 11:12:17 +0000 (13:12 +0200)]
More fixes, down to 4 errors

10 years agoMore fixes, SetAlpha problems remaining
Tobias Markus [Mon, 12 May 2014 11:02:03 +0000 (13:02 +0200)]
More fixes, SetAlpha problems remaining

10 years agoMore fixes
Tobias Markus [Mon, 12 May 2014 10:51:48 +0000 (12:51 +0200)]
More fixes