LMH [Wed, 31 Jul 2013 20:00:09 +0000 (10:00 -1000)]
Removed discussion of move from SVN from TODO list as well as a couple of completed items
LMH [Wed, 31 Jul 2013 07:34:48 +0000 (21:34 -1000)]
Large icecrusher sprites also support eye animation, also eyes spin around while icecrusher is recovering.
Note that icecrusher could still use some facial expressions for idle and recovering states. The recovering state could use multiple expressions dependent on if Tux was hit or not.
LMH [Sun, 28 Jul 2013 20:11:31 +0000 (10:11 -1000)]
Animated eyes of icecrusher to follow Tux
LMH [Thu, 25 Jul 2013 21:43:29 +0000 (11:43 -1000)]
Icecrusher makes noise when hitting and throws up particles when hitting the ground.
TODO: Unique sound effects are needed for icecrusher hitting ground, and player. Perhaps even unique sounds dependent on size of icecrusher used.
LMH [Fri, 19 Jul 2013 21:20:21 +0000 (11:20 -1000)]
Added a version of mriceblock that does not fall off ledges, title smartblock with an ugly recolored sprite.
LMH [Fri, 19 Jul 2013 20:14:49 +0000 (10:14 -1000)]
Merge branch 'glow_effects'
Several enhancements to make dark levels more viable by adding a glow to several objects. Candles have additional functionality to allow for many custom ambient lighting effects. An ice vulnerability is also added to flame badguys; in addition, a fire vulnerable and invulnerable version of flame is added. Finally a spiky-like badguy, LiveFire, is added which offers a sleeping and dormant (does not wake) state as well. The effects can be observed in the added test level: "Glow Effects Test".
TODO: LiveFire graphics, regular level(s) intoducing the effects, and the addition of new sprites for candles would be nice.
LMH [Tue, 16 Jul 2013 15:16:05 +0000 (05:16 -1000)]
New BadGuy: GoldBomb - a bomb that throws a bunch of coins when exploding.
Note: these coins are currently counted in level statistics. Also goldbomb is not allowed to be dispensed at this time.
Tobias Markus [Tue, 16 Jul 2013 04:23:32 +0000 (18:23 -1000)]
Unified some [DEBUG] log calls, bug 994.
LMH [Tue, 16 Jul 2013 04:10:46 +0000 (18:10 -1000)]
Modified conditions in which Tux can release objects.
Allow Tux to ungrab in close proximity to other objects and while under/in front of unisolid tiles. This resolves bug 847.
LMH [Tue, 16 Jul 2013 01:00:10 +0000 (15:00 -1000)]
HeavyCoins make noise when they collide with solid objects. TODO: use a unique sound.
LMH [Sat, 13 Jul 2013 21:22:45 +0000 (11:22 -1000)]
New BonusBlock content: 'explode' - a coin explosion.
Causes ten coins to be hurled through the air as an alternative to coin rain in covered areas such as cave levels. These coins are included in the level stats. Testable in test/bonusblock.stl.
LMH [Sat, 13 Jul 2013 07:03:41 +0000 (21:03 -1000)]
Reduced code for HeavyCoin used by CoinRain, correcting unusual coin behavior introduced in commit
4ed4ca8
LMH [Sat, 13 Jul 2013 03:11:34 +0000 (17:11 -1000)]
Short Fuse runs dead-script when exploding, not just when kill_fall() is called
LMH [Sat, 13 Jul 2013 01:05:51 +0000 (15:05 -1000)]
Icy Island levels 10-12 badguy and graphic tweaks
LMH [Thu, 11 Jul 2013 21:12:25 +0000 (11:12 -1000)]
New BonusBlock content: 'coinrain'. Causes ten coins to rain down from the top of the sector. These coins are counted in level stats.
LMH [Thu, 11 Jul 2013 01:16:46 +0000 (15:16 -1000)]
Custom BonusBlocks now always run scripts if defined. The use of "script" as the contents can be used if the BonusBlock is only to run a script.
LMH [Thu, 11 Jul 2013 00:56:14 +0000 (14:56 -1000)]
Climbing animation stops when Tux is not in motion
LMH [Tue, 2 Jul 2013 08:42:12 +0000 (22:42 -1000)]
Restored coin-cost for reset points and added a coin penalty for aborting a level to discourage powerup farming
LMH [Tue, 2 Jul 2013 08:40:05 +0000 (22:40 -1000)]
Set version to 0.3.4-GIT
Daniela Ferraz [Mon, 8 Jul 2013 20:57:26 +0000 (10:57 -1000)]
Owl releases payload when killed by fire of invincibility, fixes bug 782
LMH [Sat, 6 Jul 2013 01:55:20 +0000 (15:55 -1000)]
Renamed walkingflame to livefire including sleeping and dormant versions
LMH [Sat, 6 Jul 2013 01:42:52 +0000 (15:42 -1000)]
Consolidated code for walkingflame and swalking flame, added new dormant state
Daniela Ferraz [Wed, 3 Jul 2013 22:03:15 +0000 (12:03 -1000)]
Owl releases payload just prior to leaving the sector bounds, fixes bug 877
LMH [Sat, 29 Jun 2013 07:36:49 +0000 (21:36 -1000)]
Icy Island levels 8-9 parallax backgrounds and graphics/badguy tweaks
LMH [Fri, 28 Jun 2013 02:30:19 +0000 (16:30 -1000)]
Icy Island levels 5-7 added parallax backgrounds as well as other graphical and badguy tweaks
Daniela Ferraz [Thu, 27 Jun 2013 20:01:21 +0000 (10:01 -1000)]
Translations: PT and PT_BR remaining updates
LMH [Tue, 25 Jun 2013 03:09:33 +0000 (17:09 -1000)]
Improved tileability of clouds
LMH [Tue, 25 Jun 2013 02:30:26 +0000 (16:30 -1000)]
New level to introduce players to switches, trampolines, and wind
LMH [Tue, 25 Jun 2013 02:24:56 +0000 (16:24 -1000)]
Tweaked first four levels of Icy Island- removed several bottomless pits, added parallax backgrounds, replaced several badguys and graphics
LMH [Fri, 21 Jun 2013 01:57:14 +0000 (15:57 -1000)]
Fixed sprite for flyingsnowball-editor which was causing death in the space directly below the enemy
LMH [Wed, 19 Jun 2013 18:37:28 +0000 (08:37 -1000)]
Textscroller tweak to prevent jumping when 'Jump with Up' is enabled
LMH [Tue, 18 Jun 2013 02:55:11 +0000 (16:55 -1000)]
Stopped Tux from finishing execution of a backflip if interrupted by climbing, doubled horizontal climbing speed, reduced horizontal climbing alignment acceleration
LMH [Tue, 18 Jun 2013 00:35:34 +0000 (14:35 -1000)]
Updated localization credits addressing Issue 22
LMH [Sat, 15 Jun 2013 22:13:04 +0000 (12:13 -1000)]
New BadGuys (code only): 'walkingflame', 'swalkingflame' similar to spiky, sspiky but vulnerable to ice and glow
LMH [Sat, 15 Jun 2013 19:06:19 +0000 (09:06 -1000)]
Set SSpiky max drop height to the same value as Spiky, making their behavior consistent
LMH [Sat, 15 Jun 2013 07:46:07 +0000 (21:46 -1000)]
Improved color candle light appearance
LMH [Sat, 15 Jun 2013 07:31:35 +0000 (21:31 -1000)]
Improved iceflame graphics
Daniela Ferraz [Wed, 5 Jun 2013 06:20:31 +0000 (20:20 -1000)]
Translations: PT and PT_BR update for world 2
Daniela Ferraz [Tue, 28 May 2013 20:13:50 +0000 (10:13 -1000)]
Translations: PT and PT_BR update
Jann Horn [Tue, 28 May 2013 19:59:20 +0000 (09:59 -1000)]
Lisp parsing tweak: use atoi and strtof instead of scanf
Jann Horn [Tue, 21 May 2013 21:48:10 +0000 (11:48 -1000)]
Same PNG file no longer decoded multiple times for tiled images, see bug 967
Daniela Ferraz [Tue, 21 May 2013 20:50:59 +0000 (10:50 -1000)]
Translations: Portuguese update for World 1
Tobias Markus [Tue, 21 May 2013 20:19:27 +0000 (10:19 -1000)]
Fixed compiler warnings, see bug962
Arian Behvandnejad [Sat, 4 May 2013 09:10:35 +0000 (13:40 +0430)]
Fixed issue #959: Joystick configuration lost if not plugged in
Karl Ove Hufthammer [Sun, 21 Apr 2013 12:30:57 +0000 (14:30 +0200)]
New and updated Norwegian (Nynorsk and Bokmål) translations.
Arian Behvandnejad [Tue, 16 Apr 2013 22:23:48 +0000 (02:53 +0430)]
Fixed issue #956: mouse wheel scroll toggles active add-ons
LMH [Tue, 16 Apr 2013 00:56:21 +0000 (14:56 -1000)]
Powerups placed outside of bonus blocks glow if default sprites are used
LMH [Tue, 16 Apr 2013 00:30:53 +0000 (14:30 -1000)]
Strawboxes glow when burning in the dark
LMH [Tue, 9 Apr 2013 22:20:44 +0000 (12:20 -1000)]
Invincibility sparkles glow in the dark
LMH [Tue, 9 Apr 2013 21:23:54 +0000 (11:23 -1000)]
Enhanced Willowisp glow, added Kugelblitz glow
LMH [Tue, 9 Apr 2013 20:10:01 +0000 (10:10 -1000)]
New BadGuys: 'iceflame' flame with fire vulnerability, 'ghostflame' flame without vulnerabilities
LMH [Tue, 9 Apr 2013 07:10:03 +0000 (21:10 -1000)]
Added glow and ice vulnerability to flame
LMH [Wed, 25 Apr 2012 20:38:09 +0000 (10:38 -1000)]
Improved glow radius of powerups
LMH [Fri, 30 Mar 2012 21:12:30 +0000 (11:12 -1000)]
Explosions light up immediate area
LMH [Thu, 1 Mar 2012 07:26:53 +0000 (21:26 -1000)]
Fireballs glow in the dark, and added basic torch sprite of bug 883
LMH [Thu, 1 Mar 2012 06:35:41 +0000 (20:35 -1000)]
Powerups glow in the dark
LMH [Mon, 27 Feb 2012 03:54:47 +0000 (17:54 -1000)]
Candle made more versatile: flicker can be disabled and RGB light color chosen
LMH [Wed, 3 Apr 2013 21:17:47 +0000 (11:17 -1000)]
Reworked naming scheme for 'icy' worldmap graphics to resolve issues with some add-ons
Tobias Markus [Tue, 19 Mar 2013 20:03:40 +0000 (10:03 -1000)]
Fixed several compiler warnings from bug 955
Tobias Markus [Tue, 19 Mar 2013 19:51:31 +0000 (09:51 -1000)]
Translations: German update, bug 953
Tobias Markus [Tue, 19 Mar 2013 19:46:40 +0000 (09:46 -1000)]
Include Badguys Killed stat in level endsequence, part of bug 951
LMH [Thu, 21 Feb 2013 18:40:50 +0000 (08:40 -1000)]
Editor images for Crystallo, Flyingsnowball, and Flame indicating travel extent
LMH [Thu, 21 Feb 2013 00:50:46 +0000 (14:50 -1000)]
Cleaned up underground area a bit for new Icy Island
LMH [Wed, 20 Feb 2013 23:39:03 +0000 (13:39 -1000)]
Merge branch 'icyworld' new worldmap graphics for Icy Island
LMH [Wed, 20 Feb 2013 23:27:05 +0000 (13:27 -1000)]
Icy Worldmap Graphics: consolidated tile groups
LMH [Wed, 20 Feb 2013 21:09:42 +0000 (11:09 -1000)]
Temporary fix to redundant glBlindTexture calls, see bug 542
LMH [Wed, 20 Feb 2013 20:28:40 +0000 (10:28 -1000)]
Alternative Icy Island design for review: uses new graphics, progression slightly less linear, features underground area, and is readily expandable (for Incubator Island levels for example).
Jonas Kuemmerlin [Wed, 13 Feb 2013 20:09:16 +0000 (10:09 -1000)]
Quick and dirty fix to respawn camera jump bug; bug 850
LMH [Wed, 13 Feb 2013 20:04:33 +0000 (10:04 -1000)]
Show 'Badguys killed' in the level intro stats; bug 951
LMH [Wed, 6 Feb 2013 19:37:02 +0000 (09:37 -1000)]
Bug 938: Fixed some compiler warnings under Mac OS X
LMH [Thu, 31 Jan 2013 00:41:00 +0000 (14:41 -1000)]
Icy Worldmap Graphics: cleaned up edges of crystal and recolored to be a little more in line with ice crystals
LMH [Wed, 30 Jan 2013 21:15:53 +0000 (11:15 -1000)]
Icy Worldmap Graphics: added more slope options
LMH [Wed, 30 Jan 2013 20:29:01 +0000 (10:29 -1000)]
Icy Worldmap Graphics: removed ground from trees making them layerable
LMH [Wed, 23 Jan 2013 20:32:21 +0000 (10:32 -1000)]
Alternative Icy Island worldmap graphics
LMH [Wed, 16 Jan 2013 20:41:38 +0000 (10:41 -1000)]
Button images for pneumatic and bicycle platforms for editor
LMH [Thu, 20 Dec 2012 01:03:17 +0000 (15:03 -1000)]
Move index for addon manager to Google Code
LMH [Thu, 29 Nov 2012 02:07:12 +0000 (16:07 -1000)]
New bonus_block contnet: trampolines & rock
LMH [Wed, 28 Nov 2012 22:29:21 +0000 (12:29 -1000)]
New bonus_block content: light
LMH [Fri, 23 Nov 2012 12:18:16 +0000 (02:18 -1000)]
Multi-coin bonus block (not bricks) handeled correctly in level stats
CT. da'Bomb [Mon, 20 Aug 2012 20:16:31 +0000 (15:16 -0500)]
fixed some snow mountain tileset stuff
CT. da'Bomb [Wed, 15 Aug 2012 18:26:45 +0000 (13:26 -0500)]
Merge branch 'master' of https://code.google.com/p/supertux
CT. da'Bomb [Wed, 15 Aug 2012 18:25:43 +0000 (13:25 -0500)]
added backflip billboard
LMH [Wed, 1 Aug 2012 06:32:43 +0000 (20:32 -1000)]
Another credit tweak, issue #15
LMH [Mon, 18 Jun 2012 00:37:07 +0000 (14:37 -1000)]
Update to credits, see issue #14
LMH [Mon, 18 Jun 2012 00:22:19 +0000 (14:22 -1000)]
Increased size of igloo graphic by 3 pixels addressing issue #13
CT. da'Bomb [Wed, 6 Jun 2012 20:02:06 +0000 (15:02 -0500)]
woldmap fix according to bug #940
CT. da'Bomb [Tue, 5 Jun 2012 20:15:33 +0000 (15:15 -0500)]
updated credits and AUTHORS
CT. da'Bomb [Tue, 5 Jun 2012 19:42:09 +0000 (14:42 -0500)]
better airarrow
CT. da'Bomb [Tue, 5 Jun 2012 16:12:30 +0000 (11:12 -0500)]
compressed music by stked 14 songs lost 6MB
CT. da'Bomb [Tue, 5 Jun 2012 16:04:35 +0000 (11:04 -0500)]
Made the name for the treeboss test level more kid friendly
LMH [Sun, 20 May 2012 21:07:09 +0000 (11:07 -1000)]
Replaced some blocks with pipe bends/joints in level "The Shattered Bridge"
LMH [Sat, 19 May 2012 20:14:12 +0000 (10:14 -1000)]
Change to squirrel code to fix gcc 4.7 build errors, patch by Dimstar (bug 933).
CT. da'Bomb [Sat, 12 May 2012 19:47:32 +0000 (09:47 -1000)]
Lowered spawn points and added more music variety to world 1 levels
LMH [Sat, 12 May 2012 19:04:05 +0000 (09:04 -1000)]
Fixed inadvertent counting error in tile ids
Eric Newberry [Wed, 25 Apr 2012 23:15:21 +0000 (13:15 -1000)]
Bracked case statements in bonus_block.cpp fixing build error encountered by some users (bug 932)
LMH [Thu, 22 Mar 2012 01:41:15 +0000 (15:41 -1000)]
Minimal support for climbing graphics
teratux.mail [Wed, 21 Mar 2012 23:45:27 +0000 (13:45 -1000)]
Add graphics for climbing motion
LMH [Wed, 21 Mar 2012 01:51:16 +0000 (15:51 -1000)]
Cleaned up intro for Icy Island (bug 925)
LMH [Wed, 21 Mar 2012 00:53:50 +0000 (14:53 -1000)]
CMakeLists tweak to change "SVN" to "GIT" in title bar (bug 930)
LMH [Wed, 21 Mar 2012 00:18:25 +0000 (14:18 -1000)]
Music: added track "Clavelian March" by treskalle (bug 929)