Tobias Markus [Mon, 12 May 2014 10:20:49 +0000 (12:20 +0200)]
Fixing a few compiler errors, thanks to bluescreen_avenger at verizon dot net
Tobias Markus [Fri, 24 Jan 2014 21:55:45 +0000 (22:55 +0100)]
Update to SDL version 2.0.1
Tobias Markus [Fri, 24 Jan 2014 00:07:59 +0000 (01:07 +0100)]
Lower savebell sound for bigger bell
Tobias Markus [Thu, 23 Jan 2014 00:33:35 +0000 (01:33 +0100)]
Change email address in SuperTux.appdata.xml file
Benjamin Leduc [Thu, 23 Jan 2014 00:00:12 +0000 (01:00 +0100)]
Add appdata
Benjamin Leduc [Mon, 13 Jan 2014 22:04:09 +0000 (23:04 +0100)]
ZvNjGB4k
Tobias Markus [Wed, 8 Jan 2014 23:06:45 +0000 (00:06 +0100)]
Decreasing egg animation speed by 5 fps in order for it to look more like an egg
LMH [Fri, 3 Jan 2014 17:24:43 +0000 (07:24 -1000)]
Revert "Speed improvement: Moving check online to different thread"
Temporarily reverting changes to addon_menu.cpp until they can be built on platforms other than OS X Mavericks.
This reverts commit
6d4d72e1670b7661049efdb378056b3a4333b467.
Benjamin Leduc [Thu, 2 Jan 2014 17:21:30 +0000 (18:21 +0100)]
Transation update
LMH [Sun, 29 Dec 2013 03:32:20 +0000 (17:32 -1000)]
Added a dead_script to ghosttree so that issue #34 could be closed
LMH [Sun, 29 Dec 2013 02:55:15 +0000 (16:55 -1000)]
Renamed some variables for rusty_trampoline since the build process for Windows cannot figure out namespaces and otherwise fails, resolves issue 33
SuperMAT [Mon, 23 Dec 2013 16:30:34 +0000 (17:30 +0100)]
copyright update-2
SuperMAT [Mon, 23 Dec 2013 16:26:29 +0000 (17:26 +0100)]
copyright update
Benjamin Leduc [Thu, 19 Dec 2013 23:35:57 +0000 (00:35 +0100)]
credits update-2
Benjamin Leduc [Thu, 19 Dec 2013 16:57:22 +0000 (17:57 +0100)]
credits update
Tobias Markus [Tue, 17 Dec 2013 14:52:54 +0000 (15:52 +0100)]
WIP improvement: Egg powerup rotation
Benjamin Leduc [Tue, 17 Dec 2013 16:23:23 +0000 (17:23 +0100)]
trouble in coding-UTF-8
Benjamin Leduc [Tue, 17 Dec 2013 16:21:34 +0000 (17:21 +0100)]
trouble in coding-UTF-8
Benjamin Leduc [Tue, 17 Dec 2013 15:33:45 +0000 (16:33 +0100)]
trouble in coding
Benjamin Leduc [Tue, 17 Dec 2013 14:33:04 +0000 (15:33 +0100)]
Tinygettext little hack
Benjamin Leduc [Tue, 17 Dec 2013 13:37:38 +0000 (14:37 +0100)]
=Languages upgrade
Tobias Markus [Mon, 16 Dec 2013 00:22:34 +0000 (01:22 +0100)]
Using filename instead of author and level name
Tobias Markus [Mon, 16 Dec 2013 00:01:58 +0000 (01:01 +0100)]
Showing git commit hash in title bar instead of svn version
Tobias Markus [Sun, 15 Dec 2013 21:38:06 +0000 (22:38 +0100)]
Adding level author and name to level license warning
Tobias Markus [Sun, 15 Dec 2013 20:58:50 +0000 (21:58 +0100)]
Adding current level name and author to badguy warning
Tobias Markus [Sun, 15 Dec 2013 20:24:37 +0000 (21:24 +0100)]
Speed improvement: Moving check online to different thread
Tobias Markus [Mon, 9 Dec 2013 14:04:25 +0000 (15:04 +0100)]
Don't count angrystone in level stats
Formatting update for molerock
SuperMAT [Sat, 23 Nov 2013 14:49:56 +0000 (15:49 +0100)]
Update OS X Info.plist to newer identifier and 0.3.4-GIT
SuperMAT [Sat, 23 Nov 2013 14:11:07 +0000 (15:11 +0100)]
Allow OS X users to remove SuperTux using Launchpad
Benjamin Leduc [Sat, 16 Nov 2013 20:37:40 +0000 (21:37 +0100)]
=Language and font update
Tobias Markus [Mon, 11 Nov 2013 14:51:59 +0000 (15:51 +0100)]
Fixing compiler errors on Mavericks (not sure if those appeared for everyone)
Benjamin Leduc [Sun, 10 Nov 2013 21:18:29 +0000 (22:18 +0100)]
Traditional chiness pictograms addition
LMH [Thu, 7 Nov 2013 00:12:19 +0000 (14:12 -1000)]
Some minor code cleanup resulting from a user running code through cppcheck, mostly removal of redundant code
More info on fan forum: http://forum.freegamedev.net/viewtopic.php?f=68&t=5048
LMH [Thu, 7 Nov 2013 00:06:33 +0000 (14:06 -1000)]
Changes to gitignore to make working with translations from Transifex easier
Tobias Markus [Tue, 5 Nov 2013 17:34:10 +0000 (18:34 +0100)]
Don't resurrect zeekling when colliding after squished
CT. da'Bomb [Mon, 4 Nov 2013 21:06:26 +0000 (15:06 -0600)]
fixed forest slop tiling issues bug#73
Tobias Markus [Mon, 4 Nov 2013 20:15:27 +0000 (21:15 +0100)]
Do not resurrect squished bouncing snowball when colliding with badguy or tile
Tobias Markus [Fri, 1 Nov 2013 16:31:17 +0000 (17:31 +0100)]
Fixing SuperTux crashes when compiled on Mac OS X 10.9
Tobias Markus [Mon, 28 Oct 2013 23:50:04 +0000 (00:50 +0100)]
Fixing some more compiler errors in Maverick
Tobias Markus [Mon, 28 Oct 2013 13:05:49 +0000 (14:05 +0100)]
Fixing variable warnings in mrtree.cpp
LMH [Mon, 28 Oct 2013 02:06:07 +0000 (16:06 -1000)]
Inform players of coin cost to use checkpoints, fixes issue #30
LMH [Mon, 28 Oct 2013 01:52:04 +0000 (15:52 -1000)]
Tweak to allow MinGW to compile, issues #26 & 27
Benjamin Leduc [Tue, 22 Oct 2013 16:00:57 +0000 (18:00 +0200)]
Devanagari upgrade
Benjamin Leduc [Tue, 22 Oct 2013 15:56:03 +0000 (17:56 +0200)]
Devanagari upgrade
Benjamin Leduc [Mon, 21 Oct 2013 14:50:31 +0000 (16:50 +0200)]
Language update
Tobias Markus [Sun, 13 Oct 2013 20:31:53 +0000 (22:31 +0200)]
Move falling badguys to LAYER_FALLING (= 500), fixes bug 1033
Tobias Markus [Sun, 13 Oct 2013 19:51:33 +0000 (21:51 +0200)]
Nit: typo
Benjamin Leduc [Sun, 13 Oct 2013 17:21:16 +0000 (19:21 +0200)]
Translation updates
Tobias Markus [Sun, 13 Oct 2013 13:47:58 +0000 (15:47 +0200)]
Credits fix
Benjamin Leduc [Sun, 13 Oct 2013 13:24:24 +0000 (15:24 +0200)]
Translation updates
Benjamin Leduc [Sun, 13 Oct 2013 13:04:57 +0000 (15:04 +0200)]
Belarusian translation and font
Tobias Markus [Sun, 13 Oct 2013 12:41:18 +0000 (14:41 +0200)]
Revert "Belarusian translation and font" due to startup crash
This reverts commit
3d651002237c7b789cbd3dc6615a5979863220a8.
Benjamin Leduc [Sun, 13 Oct 2013 12:33:20 +0000 (14:33 +0200)]
Belarusian translation and font
Tobias Markus [Sun, 13 Oct 2013 12:14:29 +0000 (14:14 +0200)]
Haywire not moving when jumping on it after freezing
Benjamin Leduc [Wed, 9 Oct 2013 12:45:30 +0000 (14:45 +0200)]
devanagari font basic support
Benjamin Leduc [Tue, 8 Oct 2013 13:20:44 +0000 (15:20 +0200)]
forgoten files for greek support
Benjamin Leduc [Tue, 8 Oct 2013 12:30:51 +0000 (14:30 +0200)]
translation update and addition
Benjamin Leduc [Tue, 8 Oct 2013 12:12:18 +0000 (14:12 +0200)]
addition of greek font
LMH [Wed, 2 Oct 2013 22:53:24 +0000 (12:53 -1000)]
Keep dead Tux small, resolves bug#638 and issue#5
LMH [Wed, 2 Oct 2013 20:12:00 +0000 (10:12 -1000)]
More options for narrow snow tiles, bug# 1029.
Also used new tiles to make secret area in level "Entrance to the Cave" closer to its original form.
In addition, removed trailing whitespace from tiles.strf
LMH [Wed, 2 Oct 2013 19:49:31 +0000 (09:49 -1000)]
Added several OS-specific rules to .gitignore
Tobias Markus [Sat, 28 Sep 2013 21:13:49 +0000 (23:13 +0200)]
More effective method of freeing tilesets
Tobias Markus [Fri, 27 Sep 2013 16:48:49 +0000 (18:48 +0200)]
Issue 952: Unloading/freeing all tilesets prior to shutdown
LMH [Wed, 25 Sep 2013 20:33:05 +0000 (10:33 -1000)]
Changed the draw layer of coins from LAYER_TILES to LAYER_OBJECTS - 1 (slightly behind other objects such as badguys)
LMH [Wed, 25 Sep 2013 20:30:54 +0000 (10:30 -1000)]
Fixed a background flaw in 'The Escape'
Wolfgang Becker [Sun, 22 Sep 2013 00:07:06 +0000 (02:07 +0200)]
When creating a brick object to handle tiles with attribute brick the iced image is used for icy variant of the tiles (ID 78 and 105).
Benjamin Leduc [Fri, 20 Sep 2013 22:30:53 +0000 (00:30 +0200)]
Updated translations
LMH [Tue, 17 Sep 2013 06:33:03 +0000 (20:33 -1000)]
New sounds: cracking, icecrash, pop, and sizzle.
Also changed code to make use of them:
stalactite- cracking when disturbed, icecrash when hits, sizzle when hit with fire.
explosion(short_fuse)- firecracker instead of explosion.
snowman- pop when head comes off.
flame, iceflame, livefire, weak_block- sizzle when hit by bullet.
LMH [Sun, 15 Sep 2013 22:08:15 +0000 (12:08 -1000)]
Snowman enhancements: dead-script is passed to snowball, fireballs only kill body, and jumping on produces a sound.
TODO: the sounds used here should be changed, consider them placeholders.
LMH [Sun, 15 Sep 2013 09:07:09 +0000 (23:07 -1000)]
Check to make sure worldmap level sprite has a 'perfect' action before trying to set it once level is completed
LMH [Sun, 15 Sep 2013 08:29:34 +0000 (22:29 -1000)]
Recast 'Arctic Ruins' in icebridge and antarctic water tiles, also made level a little more interesting
LMH [Sun, 15 Sep 2013 08:10:15 +0000 (22:10 -1000)]
Removed annoying white line that appeared on big Tux's neck when running in front of a dark background
LMH [Sun, 15 Sep 2013 07:05:33 +0000 (21:05 -1000)]
Touched up antarctic water tiles
LMH [Sun, 15 Sep 2013 06:40:55 +0000 (20:40 -1000)]
Badguy and graphic upgrades to level 'The Shattered Bridge'
LMH [Sun, 15 Sep 2013 06:40:05 +0000 (20:40 -1000)]
Added a warning message alerting that a badguy included in level stats has left the sector
LMH [Sun, 15 Sep 2013 05:44:42 +0000 (19:44 -1000)]
Parallax background and badguy tweaks to level 'The Escape'
LMH [Sat, 14 Sep 2013 03:33:58 +0000 (17:33 -1000)]
Parallax background to 'A Mysterious House of Ice'
LMH [Sat, 14 Sep 2013 03:15:10 +0000 (17:15 -1000)]
Added parallax background and made tweaks to 'A Path in the Clouds' to make stats more obtainable
CT. da'Bomb [Thu, 12 Sep 2013 23:14:38 +0000 (18:14 -0500)]
half fix for bug 622
Tobias Markus [Thu, 12 Sep 2013 12:26:29 +0000 (14:26 +0200)]
Issue 1015: Adding null-checks to GLRenderer::draw_surface
LMH [Tue, 10 Sep 2013 22:11:23 +0000 (12:11 -1000)]
--amend
LMH [Tue, 10 Sep 2013 18:33:59 +0000 (08:33 -1000)]
Addon manager references a different index to keep add-ons versioned appropriately
LMH [Tue, 10 Sep 2013 06:39:34 +0000 (20:39 -1000)]
Recast the end of the cave sequence in darksnow2 tiles
LMH [Tue, 10 Sep 2013 01:01:50 +0000 (15:01 -1000)]
Replaced holes with spikes and removed useless badguys in level 'Ice in the Hole'
LMH [Tue, 10 Sep 2013 00:37:05 +0000 (14:37 -1000)]
Haywire makes noise when enraged
LMH [Tue, 10 Sep 2013 00:36:16 +0000 (14:36 -1000)]
WeakBlocks draw in front of other objects allowing them to hide objects
LMH [Tue, 10 Sep 2013 00:35:00 +0000 (14:35 -1000)]
Added some space back to a couple of tilegroups so that those who know how to place tileblocks in the editor can
LMH [Sun, 8 Sep 2013 07:19:46 +0000 (21:19 -1000)]
Made the secret area in 'Entrance to the Cave' a bit harder to accidentally find from the backside
LMH [Sun, 8 Sep 2013 06:51:37 +0000 (20:51 -1000)]
Prevent livefire from wakeing from sleep while in the process of being extinguished
LMH [Sun, 8 Sep 2013 02:01:49 +0000 (16:01 -1000)]
Added a missing 'break' statement to statistics
LMH [Sat, 7 Sep 2013 21:49:38 +0000 (11:49 -1000)]
Recast 'Living in a Fridge' in the darksnow2 tileset, added some slick ice and a coin explode bonus block, and some minor badguy tweaks to make everyone able to die
LMH [Sat, 7 Sep 2013 18:08:17 +0000 (08:08 -1000)]
BonusBlock drawn on same layer as Block again
LMH [Sat, 7 Sep 2013 08:14:34 +0000 (22:14 -1000)]
More recoloring of editor icons
LMH [Sat, 7 Sep 2013 07:51:17 +0000 (21:51 -1000)]
Moved a bouncing snowball in 'Under the Ice' so that it is no longer doomed to fail at reaching Tux
LMH [Sat, 7 Sep 2013 07:48:36 +0000 (21:48 -1000)]
Recolored secret area editor icon to match area color used, and added a climbable area icon
LMH [Sat, 7 Sep 2013 07:26:47 +0000 (21:26 -1000)]
Secret areas can also trigger a script
LMH [Sat, 7 Sep 2013 06:58:16 +0000 (20:58 -1000)]
Level into screen will now display target time if defined for level
LMH [Sat, 7 Sep 2013 01:06:39 +0000 (15:06 -1000)]
Worldmap stats report level target time
LMH [Fri, 6 Sep 2013 03:22:38 +0000 (17:22 -1000)]
Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'.
As a proof of principle, Icy Island levels prior to the underground sequence have been assigned arbitrary but attainable target times. However, this feature probably should only be used with great care in the main game (if at all). Statistics still need to be modified to display the target time if defined, otherwise it will be confusing to players trying for perfet stats.
LMH [Fri, 6 Sep 2013 01:38:43 +0000 (15:38 -1000)]
Hide stats on levels that have none