Ricardo Cruz [Wed, 12 May 2004 14:57:16 +0000 (14:57 +0000)]
In case the level has been saved, and no change was done, don't ask to "Save the Changes".
SVN-Revision: 1131
Ricardo Cruz [Wed, 12 May 2004 14:54:04 +0000 (14:54 +0000)]
Break lines on tiles as requested by Ryan.
Also added a few spaces for enemies and added a comment saying that the level was made using the built-in level editor.
SVN-Revision: 1130
Ricardo Cruz [Wed, 12 May 2004 12:40:46 +0000 (12:40 +0000)]
Just changed the vertical scrolling to the top of the scrolling func or else it wouldn't work when autoscrolling is enabled..
SVN-Revision: 1129
Ricardo Cruz [Wed, 12 May 2004 12:18:47 +0000 (12:18 +0000)]
Smoother vertical scrolling.
You can play a bit with Y_SPACE, in case you want to tune it more.
SVN-Revision: 1128
Ricardo Cruz [Wed, 12 May 2004 12:12:14 +0000 (12:12 +0000)]
Added two points.
Also removed fixed stuff.
SVN-Revision: 1127
Ryan Flegel [Wed, 12 May 2004 04:59:42 +0000 (04:59 +0000)]
- removing old dir
SVN-Revision: 1126
Ryan Flegel [Wed, 12 May 2004 02:10:13 +0000 (02:10 +0000)]
- fixed enum bug mentioned by Kevin L. Mitchell on the mailing list
SVN-Revision: 1125
Ryan Flegel [Wed, 12 May 2004 01:29:29 +0000 (01:29 +0000)]
- removed old code
SVN-Revision: 1124
Ryan Flegel [Wed, 12 May 2004 01:16:33 +0000 (01:16 +0000)]
- fixed rising specials
SVN-Revision: 1123
Ryan Flegel [Wed, 12 May 2004 00:26:18 +0000 (00:26 +0000)]
- moved around some files. make doesn't like spaces
SVN-Revision: 1122
Ryan Flegel [Wed, 12 May 2004 00:15:17 +0000 (00:15 +0000)]
- added matr1x's levels to contrib
SVN-Revision: 1121
Ricardo Cruz [Tue, 11 May 2004 23:37:12 +0000 (23:37 +0000)]
Bottom tiles were not being drawn right when vertical scrolling was enabled.
SVN-Revision: 1120
Ryan Flegel [Tue, 11 May 2004 23:30:50 +0000 (23:30 +0000)]
- fixed vscroll a bit--forgot foreground
SVN-Revision: 1119
Ryan Flegel [Tue, 11 May 2004 23:25:06 +0000 (23:25 +0000)]
- fixed vscroll a bit
SVN-Revision: 1118
Ricardo Cruz [Tue, 11 May 2004 23:15:45 +0000 (23:15 +0000)]
Fixed hotspot square drawing in debug mode.
SVN-Revision: 1117
Ricardo Cruz [Tue, 11 May 2004 23:12:00 +0000 (23:12 +0000)]
Modified draw_part() in sprite class to make use of scroll.
SVN-Revision: 1116
Ricardo Cruz [Tue, 11 May 2004 23:09:33 +0000 (23:09 +0000)]
Upgrades weren't being shown when appearing... fixed!
SVN-Revision: 1115
Ryan Flegel [Tue, 11 May 2004 22:16:12 +0000 (22:16 +0000)]
- added exceptions
SVN-Revision: 1114
Ricardo Cruz [Tue, 11 May 2004 22:12:42 +0000 (22:12 +0000)]
Cleanups. Basically I made sprites to care about the scrolling and not the player or badguys or whatever.
SVN-Revision: 1113
Ricardo Cruz [Tue, 11 May 2004 21:55:05 +0000 (21:55 +0000)]
Vertical scrolling level test.
SVN-Revision: 1112
Ricardo Cruz [Tue, 11 May 2004 21:53:51 +0000 (21:53 +0000)]
First implementation of vertical scrolling.
SVN-Revision: 1111
Ricardo Cruz [Tue, 11 May 2004 18:26:27 +0000 (18:26 +0000)]
First step for vertical scrolling stop.
This commit makes:
* level to support height;
* allows height to be specified in level editor (unecessary, since level editor doesn't support it yet...).
SVN-Revision: 1109
Ryan Flegel [Tue, 11 May 2004 18:16:12 +0000 (18:16 +0000)]
- made fixes to buttjump
- add score multiplier when in invincibility mode
SVN-Revision: 1108
Ryan Flegel [Tue, 11 May 2004 17:53:47 +0000 (17:53 +0000)]
- added missing blocks
SVN-Revision: 1107
Ryan Flegel [Tue, 11 May 2004 17:50:48 +0000 (17:50 +0000)]
- added butt-jump
SVN-Revision: 1106
Ryan Flegel [Tue, 11 May 2004 01:18:38 +0000 (01:18 +0000)]
- moved -lGL to it's proper place
SVN-Revision: 1100
Tobias Gläßer [Mon, 10 May 2004 23:31:00 +0000 (23:31 +0000)]
make sure -lGL is used in opengl enabled mode
SVN-Revision: 1098
Ricardo Cruz [Mon, 10 May 2004 23:20:40 +0000 (23:20 +0000)]
Improved a little bit.
SVN-Revision: 1097
Ingo Ruhnke [Mon, 10 May 2004 22:55:16 +0000 (22:55 +0000)]
updated changelog
SVN-Revision: 1096
Tobias Gläßer [Mon, 10 May 2004 22:23:14 +0000 (22:23 +0000)]
make em ready for something some strange people would actually call an official release. What are those people talking about?
SVN-Revision: 1095
Tobias Gläßer [Mon, 10 May 2004 22:21:10 +0000 (22:21 +0000)]
*** empty log message ***
SVN-Revision: 1094
Tobias Gläßer [Mon, 10 May 2004 21:59:25 +0000 (21:59 +0000)]
Leveleditor closes on SDL_QUIT events now.
SVN-Revision: 1093
Ricardo Cruz [Mon, 10 May 2004 21:54:22 +0000 (21:54 +0000)]
When pressing a player's key and then press Esc, the player will still be going in that direction, after unpressing the key and exiting the menu
SVN-Revision: 1092
Tobias Gläßer [Mon, 10 May 2004 21:47:17 +0000 (21:47 +0000)]
more snow , yeah, who can have enough of snow? You?
SVN-Revision: 1091
Tobias Gläßer [Mon, 10 May 2004 21:39:40 +0000 (21:39 +0000)]
visual fix
SVN-Revision: 1090
Tobias Gläßer [Mon, 10 May 2004 21:24:11 +0000 (21:24 +0000)]
update
SVN-Revision: 1089
Ricardo Cruz [Mon, 10 May 2004 21:10:02 +0000 (21:10 +0000)]
Don't display cursor on help.
Tobias, its the 2nd time you overwrite this code. Don't make me to twist your neck :D
SVN-Revision: 1088
Tobias Gläßer [Mon, 10 May 2004 20:39:42 +0000 (20:39 +0000)]
*** empty log message ***
SVN-Revision: 1087
Tobias Gläßer [Mon, 10 May 2004 20:37:59 +0000 (20:37 +0000)]
fixed missing semicolon
SVN-Revision: 1086
Ryan Flegel [Mon, 10 May 2004 20:24:22 +0000 (20:24 +0000)]
- s/(at)/@/
SVN-Revision: 1085
Ryan Flegel [Mon, 10 May 2004 20:21:51 +0000 (20:21 +0000)]
- fixed Benjamin's name
SVN-Revision: 1084
Tobias Gläßer [Mon, 10 May 2004 20:17:50 +0000 (20:17 +0000)]
update
SVN-Revision: 1083
Tobias Gläßer [Mon, 10 May 2004 20:13:01 +0000 (20:13 +0000)]
fixed end of level to begin wrap around in the title demo.
SVN-Revision: 1082
Tobias Gläßer [Mon, 10 May 2004 20:00:22 +0000 (20:00 +0000)]
minor updates
SVN-Revision: 1081
Tobias Gläßer [Mon, 10 May 2004 19:09:03 +0000 (19:09 +0000)]
update
SVN-Revision: 1080
Tobias Gläßer [Mon, 10 May 2004 19:06:03 +0000 (19:06 +0000)]
Fixed some TODO-list bugs.
SVN-Revision: 1079
Tobias Gläßer [Mon, 10 May 2004 17:04:56 +0000 (17:04 +0000)]
fixed selection of a game_object in IsObject mode
SVN-Revision: 1078
Tobias Gläßer [Mon, 10 May 2004 16:44:37 +0000 (16:44 +0000)]
fixed visual button bugs.
SVN-Revision: 1077
Tobias Gläßer [Mon, 10 May 2004 16:09:49 +0000 (16:09 +0000)]
Fixed bkgd_speed. Objects properties can be edited now.
Fixed level saving issue.
SVN-Revision: 1076
Matthias Braun [Mon, 10 May 2004 15:02:26 +0000 (15:02 +0000)]
never free the screen surface, SDL doesn't allow that
SVN-Revision: 1075
Tobias Gläßer [Mon, 10 May 2004 14:44:53 +0000 (14:44 +0000)]
initial (icon created by tarzeau and modified to a cursor by me)
SVN-Revision: 1074
Tobias Gläßer [Mon, 10 May 2004 14:43:59 +0000 (14:43 +0000)]
initial (created by tarzeau)
SVN-Revision: 1073
Ricardo Cruz [Mon, 10 May 2004 14:38:53 +0000 (14:38 +0000)]
Bug fixed. That test was just reading some random memory, don't forget we are talking about a string object here, not a char array pointer.
Congrats go to Ingo.
SVN-Revision: 1072
Ricardo Cruz [Mon, 10 May 2004 14:01:08 +0000 (14:01 +0000)]
Added Benjamin to credits.
Still need to update the webpage ones.
SVN-Revision: 1071
Ricardo Cruz [Mon, 10 May 2004 13:58:23 +0000 (13:58 +0000)]
Added old checkboxes to the old dir.
SVN-Revision: 1070
Ricardo Cruz [Mon, 10 May 2004 13:57:35 +0000 (13:57 +0000)]
Removed .xcf files. These files are regarding the old checkboxes version and are already in the old dir.
SVN-Revision: 1069
Ricardo Cruz [Mon, 10 May 2004 13:56:36 +0000 (13:56 +0000)]
Changed the checked boxes to Benjamin ones!
This is a blue-ish version of his checkboxes that I asked him to do.
SVN-Revision: 1068
Ricardo Cruz [Mon, 10 May 2004 13:53:50 +0000 (13:53 +0000)]
Improved back icon by Benjamin!
SVN-Revision: 1067
Ricardo Cruz [Mon, 10 May 2004 13:22:26 +0000 (13:22 +0000)]
Ups, name mistake.
SVN-Revision: 1066
Ricardo Cruz [Mon, 10 May 2004 13:21:41 +0000 (13:21 +0000)]
Well, Ingo and Tobias prefer the old shooting behavior, so here it goes.
SVN-Revision: 1065
Ingo Ruhnke [Mon, 10 May 2004 12:45:59 +0000 (12:45 +0000)]
added issue
SVN-Revision: 1064
Ricardo Cruz [Mon, 10 May 2004 11:48:08 +0000 (11:48 +0000)]
Take cursor out of the help screen.
Tobias, you overwrote this commit :)
SVN-Revision: 1063
Ryan Flegel [Mon, 10 May 2004 05:18:33 +0000 (05:18 +0000)]
- Added a couple handles and changed case on some
SVN-Revision: 1062
Tobias Gläßer [Sun, 9 May 2004 22:15:28 +0000 (22:15 +0000)]
removed double shortcuts in leveleditor. updated level-editor turorial.
SVN-Revision: 1061
Ricardo Cruz [Sun, 9 May 2004 21:44:07 +0000 (21:44 +0000)]
Removed the screen free. It was already been freed before, this could be the cause of Win32 crashes related by Ryan...
SVN-Revision: 1060
Ricardo Cruz [Sun, 9 May 2004 21:15:58 +0000 (21:15 +0000)]
Instead of limitating the number of bullets, according to the ones in screen, do it in a time bases.
This was asked in a comment on The Linux Game Tome and I already wanted to do this, since the day I made that hack, so here it goes.
You can tune that time on the defines.h file, it is the BULLETS_TIMEOUT definition (in ms). There is a fire test level.
SVN-Revision: 1059
Ricardo Cruz [Sun, 9 May 2004 20:24:20 +0000 (20:24 +0000)]
A new round of levels updating by Marek!
He has now get cvs access, so I guess I'll no longer be his sponser :(
:D
SVN-Revision: 1058
Tobias Gläßer [Sun, 9 May 2004 20:10:23 +0000 (20:10 +0000)]
changed to look a bit better in the editor
SVN-Revision: 1057
Tobias Gläßer [Sun, 9 May 2004 19:56:11 +0000 (19:56 +0000)]
big white font correction
SVN-Revision: 1056
Tobias Gläßer [Sun, 9 May 2004 19:55:32 +0000 (19:55 +0000)]
update
SVN-Revision: 1055
Ryan Flegel [Sun, 9 May 2004 19:34:43 +0000 (19:34 +0000)]
- increased Tux's safe time to 1250ms
SVN-Revision: 1054
Tobias Gläßer [Sun, 9 May 2004 18:08:02 +0000 (18:08 +0000)]
Added a static member function to the Surface class for screen capturing. Redesigned the confirm dialog using it.
Minor leveleditor improvements. (Asks if you want to save
a changed level etc.)
SVN-Revision: 1053
Ricardo Cruz [Sun, 9 May 2004 13:55:54 +0000 (13:55 +0000)]
Don't show selection cursor when help is being displayed.
SVN-Revision: 1052
Ricardo Cruz [Sun, 9 May 2004 13:49:14 +0000 (13:49 +0000)]
Cleanuped code and applied it to draw_bg() and draw_part() as well.
SVN-Revision: 1051
Tobias Gläßer [Sun, 9 May 2004 11:14:18 +0000 (11:14 +0000)]
Minimap works in SDL now and one more crash is fixed.
Changed the Help a bit, but it's still in the works.
SVN-Revision: 1050
Ricardo Cruz [Sun, 9 May 2004 01:13:20 +0000 (01:13 +0000)]
SDL draw() now supports alpha blitting.
SVN-Revision: 1049
Ricardo Cruz [Sat, 8 May 2004 23:46:43 +0000 (23:46 +0000)]
Added explode(). Avoid duplicated code, futhermore, allows any badguy to explode.
SVN-Revision: 1048
Ricardo Cruz [Sat, 8 May 2004 23:21:21 +0000 (23:21 +0000)]
if a stalactite hits a Mr. Bomb, explode, instead of falling.
Do you agree with this behavior?
SVN-Revision: 1047
Ricardo Cruz [Sat, 8 May 2004 20:03:02 +0000 (20:03 +0000)]
Just add a couple of different background tiles, so that it everything doesn't look equal.
SVN-Revision: 1046
Ricardo Cruz [Sat, 8 May 2004 14:57:07 +0000 (14:57 +0000)]
Small clean-up.
SVN-Revision: 1045
Tobias Gläßer [Sat, 8 May 2004 12:39:28 +0000 (12:39 +0000)]
Prevent "Return to Level Editor" from working, if no levelsubset is loaded. This solves a few possible crashes.
SVN-Revision: 1044
Tobias Gläßer [Sat, 8 May 2004 12:16:06 +0000 (12:16 +0000)]
minor fix, that makes sure a time_left value is set, if you want to test a level.
SVN-Revision: 1043
Tobias Gläßer [Sat, 8 May 2004 12:01:56 +0000 (12:01 +0000)]
change back to to le_world as current world, when we are done testing our level.
SVN-Revision: 1042
Tobias Gläßer [Sat, 8 May 2004 11:35:04 +0000 (11:35 +0000)]
Make sure that tiles are loaded before tilegroups are requested. This fixed a bug when loading leveleditor from command-line.
SVN-Revision: 1041
Ricardo Cruz [Sat, 8 May 2004 10:45:52 +0000 (10:45 +0000)]
There is no need in saving on exit, since it already saves in level exit.
SVN-Revision: 1040
Ricardo Cruz [Sat, 8 May 2004 10:41:42 +0000 (10:41 +0000)]
Fixes death in modes different than the autoscrolling.
SVN-Revision: 1039
Tobias Gläßer [Sat, 8 May 2004 00:28:46 +0000 (00:28 +0000)]
Fixed some leveleditor-object/badguy issues.
SVN-Revision: 1038
Ricardo Cruz [Sat, 8 May 2004 00:06:35 +0000 (00:06 +0000)]
Removed goodies from the intro (demo) level.
SVN-Revision: 1037
Ricardo Cruz [Sat, 8 May 2004 00:04:00 +0000 (00:04 +0000)]
Fixed bug that was causing player's dead.
Don't think it is totally solved
SVN-Revision: 1036
Tobias Gläßer [Fri, 7 May 2004 23:45:24 +0000 (23:45 +0000)]
Fixed creating level-subset again.
SVN-Revision: 1035
Ingo Ruhnke [Fri, 7 May 2004 23:21:07 +0000 (23:21 +0000)]
fixed logo, old one was missing a row of pixels on the top and on the right
SVN-Revision: 1034
Ricardo Cruz [Fri, 7 May 2004 23:10:54 +0000 (23:10 +0000)]
Test level for auto-scrolling.
SVN-Revision: 1033
Ricardo Cruz [Fri, 7 May 2004 23:09:53 +0000 (23:09 +0000)]
Added horizontal auto scrolling!
Hope you like it ;)
SVN-Revision: 1032
Ricardo Cruz [Fri, 7 May 2004 23:09:04 +0000 (23:09 +0000)]
This is working fine now, right?
SVN-Revision: 1031
Ingo Ruhnke [Fri, 7 May 2004 23:05:54 +0000 (23:05 +0000)]
- another piece from ZhayTee
SVN-Revision: 1030
Ingo Ruhnke [Fri, 7 May 2004 21:43:23 +0000 (21:43 +0000)]
- piece of music from ZhayTee
SVN-Revision: 1029
Ingo Ruhnke [Fri, 7 May 2004 21:24:58 +0000 (21:24 +0000)]
new issue
SVN-Revision: 1028
Ingo Ruhnke [Fri, 7 May 2004 21:14:42 +0000 (21:14 +0000)]
added new issue
SVN-Revision: 1027
Tobias Gläßer [Fri, 7 May 2004 20:48:22 +0000 (20:48 +0000)]
major changes to the leveleditor internals, there are a few bugs expected to appear, but this had to be made!
SVN-Revision: 1026
Ricardo Cruz [Fri, 7 May 2004 13:46:50 +0000 (13:46 +0000)]
Added support for silver's Benjamin font.
SVN-Revision: 1025