Wolfgang Becker [Mon, 1 Jan 2007 19:35:08 +0000 (19:35 +0000)]
Disable scripting console and fps display via command line.
SVN-Revision: 4520
Wolfgang Becker [Sun, 31 Dec 2006 01:45:25 +0000 (01:45 +0000)]
Patch by Peter Ritshwumm:
It fixes the the level off the path and some tiles of the border between
normal and ghostforest should fit better now.
SVN-Revision: 4517
Wolfgang Becker [Sat, 30 Dec 2006 22:12:45 +0000 (22:12 +0000)]
add missing credit image
SVN-Revision: 4516
Wolfgang Becker [Sat, 30 Dec 2006 20:09:56 +0000 (20:09 +0000)]
set 'world' when leaving iceicland
SVN-Revision: 4515
Wolfgang Becker [Sat, 30 Dec 2006 18:02:24 +0000 (18:02 +0000)]
tuxdev: [ Patch #1727 ] Screen effect interruption while loading level patch
SVN-Revision: 4514
Wolfgang Becker [Sat, 30 Dec 2006 17:37:03 +0000 (17:37 +0000)]
Worldmap tile 723 had wrong image
SVN-Revision: 4513
Wolfgang Becker [Sat, 30 Dec 2006 15:56:32 +0000 (15:56 +0000)]
tuxdev: [ Patch #1776 ] Remedy Jam's 10240 limit issue with MakePot and XGetText
SVN-Revision: 4512
Arvid Norlander [Thu, 28 Dec 2006 18:06:39 +0000 (18:06 +0000)]
Fixed level2.stl that was incorrectly merged
SVN-Revision: 4511
Christoph Sommer [Thu, 28 Dec 2006 16:00:43 +0000 (16:00 +0000)]
Merged back changes from 0.3.x branch
SVN-Revision: 4509
Arvid Norlander [Mon, 25 Dec 2006 19:45:21 +0000 (19:45 +0000)]
Merged r4480 from 0_3_x to fix soundproblem in info boxes.
SVN-Revision: 4506
Arvid Norlander [Mon, 25 Dec 2006 19:06:51 +0000 (19:06 +0000)]
Fixed builder.stl to not allow jumping over the exit
SVN-Revision: 4505
Arvid Norlander [Sun, 24 Dec 2006 09:25:18 +0000 (09:25 +0000)]
Fixed broken bonus2/level6.stl (stacked iceblocks at the start may have worked in ms1 but certainly doesn't any longer)
SVN-Revision: 4503
Wolfgang Becker [Sun, 17 Dec 2006 18:37:50 +0000 (18:37 +0000)]
wrong branch
SVN-Revision: 4491
Wolfgang Becker [Sun, 17 Dec 2006 17:28:40 +0000 (17:28 +0000)]
removed 'No worldfound' message
SVN-Revision: 4485
Wolfgang Becker [Sun, 17 Dec 2006 12:07:22 +0000 (12:07 +0000)]
Editor Image for water with path.
SVN-Revision: 4475
Wolfgang Becker [Sat, 16 Dec 2006 21:17:48 +0000 (21:17 +0000)]
[Patch #1251] by tuxdev: timelimit fudge factor
SVN-Revision: 4474
Wolfgang Becker [Sat, 16 Dec 2006 20:35:59 +0000 (20:35 +0000)]
Worldmaps reset ambient light.
SVN-Revision: 4472
Wolfgang Becker [Sat, 16 Dec 2006 19:51:02 +0000 (19:51 +0000)]
Changed ocean on worlmap2 to use tile #9 (water without path)
instead of #63 (water with hidden path). That way illegal player
position on worldmap can be detected.
SVN-Revision: 4471
Christoph Sommer [Sat, 16 Dec 2006 14:47:31 +0000 (14:47 +0000)]
Merged floating image patch by DirtY iCE
SVN-Revision: 4463
Christoph Sommer [Sat, 16 Dec 2006 14:19:42 +0000 (14:19 +0000)]
merged hungarian translation update by DirtY iCE
SVN-Revision: 4462
Wolfgang Becker [Sat, 16 Dec 2006 13:54:47 +0000 (13:54 +0000)]
allow-esc-out-of-sequence.patch by Odin Omdal Hørthe
SVN-Revision: 4461
Christoph Sommer [Fri, 8 Dec 2006 17:30:28 +0000 (17:30 +0000)]
Added Hungarian Translation by Kovago Zoltan
SVN-Revision: 4458
Arvid Norlander [Tue, 5 Dec 2006 09:35:42 +0000 (09:35 +0000)]
Some small fixes for bad tiles (not those near the end) in underconstruction.stl
SVN-Revision: 4456
Wolfgang Becker [Mon, 4 Dec 2006 22:49:28 +0000 (22:49 +0000)]
Experimental message.
SVN-Revision: 4455
Wolfgang Becker [Mon, 4 Dec 2006 21:56:26 +0000 (21:56 +0000)]
Fixed fading for sixteen_to_nine and four_to_three.
SVN-Revision: 4454
Arvid Norlander [Mon, 4 Dec 2006 20:17:05 +0000 (20:17 +0000)]
Small fixes to underconstruction.stl
SVN-Revision: 4451
Wolfgang Becker [Mon, 4 Dec 2006 19:59:46 +0000 (19:59 +0000)]
Ending for milestone 1.9.
SVN-Revision: 4450
Wolfgang Becker [Sun, 19 Nov 2006 17:49:58 +0000 (17:49 +0000)]
There is no light offscreen, ignore request there.
SVN-Revision: 4447
Wolfgang Becker [Sat, 18 Nov 2006 12:21:19 +0000 (12:21 +0000)]
Made lightmap as big as screen to prevent rounding errors.
SVN-Revision: 4443
Wolfgang Becker [Wed, 8 Nov 2006 18:09:23 +0000 (18:09 +0000)]
Update magic blocks only if center is on screen.
SVN-Revision: 4437
Christoph Sommer [Tue, 7 Nov 2006 09:47:28 +0000 (09:47 +0000)]
"Room of Stars"
SVN-Revision: 4436
Christoph Sommer [Sat, 4 Nov 2006 14:13:27 +0000 (14:13 +0000)]
Badguys squish badguys.
Badguys keep track of floor normal they are standing on.
SVN-Revision: 4435
Christoph Sommer [Wed, 1 Nov 2006 15:44:19 +0000 (15:44 +0000)]
Trampoline is now a Rock. WalkingBadguys can bounce on Trampoline.
SVN-Revision: 4433
Christoph Sommer [Wed, 1 Nov 2006 04:42:29 +0000 (04:42 +0000)]
Allow Tux to throw rocks (and lanterns), so he won't hurt himself that easily
SVN-Revision: 4432
Christoph Sommer [Wed, 1 Nov 2006 04:14:17 +0000 (04:14 +0000)]
Addded property to Worldmap Spawnpoint to let Tux automatically start walking (or sailing) in a certain direction
SVN-Revision: 4431
Christoph Sommer [Wed, 1 Nov 2006 03:30:33 +0000 (03:30 +0000)]
Refined "Air-arrow" to indicate y-position as well and merged it into 0.3.0
SVN-Revision: 4430
Christoph Sommer [Wed, 1 Nov 2006 03:18:20 +0000 (03:18 +0000)]
Only backflip if player is not holding down LEFT or RIGHT
SVN-Revision: 4429
Christoph Sommer [Wed, 1 Nov 2006 03:06:18 +0000 (03:06 +0000)]
No more count-to-infinity for the coins display
SVN-Revision: 4428
Christoph Sommer [Sun, 29 Oct 2006 16:20:05 +0000 (16:20 +0000)]
Replace arctis2.jpg background with arctis.jpg when loading old levels
SVN-Revision: 4427
Christoph Sommer [Sat, 28 Oct 2006 14:36:05 +0000 (14:36 +0000)]
Keep behaviour of invisible tiles the same when reading old levels
SVN-Revision: 4426
Christoph Sommer [Sat, 28 Oct 2006 12:09:59 +0000 (12:09 +0000)]
Added litte "air arrow" to show where Tux is when he's above the camera. Graphics are just a placeholder.
SVN-Revision: 4425
Christoph Sommer [Sat, 28 Oct 2006 00:45:41 +0000 (00:45 +0000)]
Added some markup for doxygen, fixed a doxygen warning
SVN-Revision: 4424
Christoph Sommer [Fri, 27 Oct 2006 22:11:38 +0000 (22:11 +0000)]
Forgot new files
SVN-Revision: 4423
Christoph Sommer [Fri, 27 Oct 2006 14:19:47 +0000 (14:19 +0000)]
Made LevelTime object scriptable (start, stop, get_time, set_time)
SVN-Revision: 4422
Christoph Sommer [Mon, 23 Oct 2006 16:27:22 +0000 (16:27 +0000)]
Allow solidity of tilemaps to be changed at runtime. Do not change non-solids to solid yet - no idea what the CD will make of this
SVN-Revision: 4418
Matthias Braun [Fri, 13 Oct 2006 12:06:53 +0000 (12:06 +0000)]
rename
SVN-Revision: 4414
Matthias Braun [Fri, 13 Oct 2006 12:04:26 +0000 (12:04 +0000)]
key/door scripting prototype
SVN-Revision: 4413
Marek Moeckel [Fri, 13 Oct 2006 11:44:51 +0000 (11:44 +0000)]
Added new music for a special secret
Thanks to Chris Huelsbeck! :-)
SVN-Revision: 4412
Christoph Sommer [Thu, 12 Oct 2006 10:57:44 +0000 (10:57 +0000)]
Removed my IRC nick from the credits.
Fixed a typo in my .po
SVN-Revision: 4411
Arvid Norlander [Thu, 12 Oct 2006 10:09:25 +0000 (10:09 +0000)]
Fixed svn:eol-style on credits.txt in trunk and removed my IRC nick from it
SVN-Revision: 4410
Marek Moeckel [Wed, 11 Oct 2006 18:12:43 +0000 (18:12 +0000)]
-Moved my picture into the "music" section of the credits - I kinda feel more at home down there. :-)
-Who Framed Wolfgang Becker?
SVN-Revision: 4408
Christoph Sommer [Tue, 10 Oct 2006 00:18:31 +0000 (00:18 +0000)]
Added one level
SVN-Revision: 4407
Wolfgang Becker [Sun, 8 Oct 2006 17:53:25 +0000 (17:53 +0000)]
You asked for a picture.
SVN-Revision: 4404
Arvid Norlander [Thu, 5 Oct 2006 16:04:38 +0000 (16:04 +0000)]
Fixed thing that went missing in resave (due to editor not keeping unknown lisp trees)
SVN-Revision: 4392
Arvid Norlander [Thu, 5 Oct 2006 15:44:00 +0000 (15:44 +0000)]
Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this.
SVN-Revision: 4389
Arvid Norlander [Thu, 5 Oct 2006 15:20:29 +0000 (15:20 +0000)]
Opened and resaved all old bonus levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this.
SVN-Revision: 4387
Arvid Norlander [Thu, 5 Oct 2006 13:08:00 +0000 (13:08 +0000)]
Merged updated .iss file back into trunk (from 0_3_x branch) for the future.
SVN-Revision: 4382
Matthias Braun [Tue, 3 Oct 2006 13:41:34 +0000 (13:41 +0000)]
don't install miniswig
SVN-Revision: 4348
Matthias Braun [Tue, 3 Oct 2006 12:30:42 +0000 (12:30 +0000)]
fix warning
SVN-Revision: 4345
Matthias Braun [Tue, 3 Oct 2006 12:26:13 +0000 (12:26 +0000)]
fix
SVN-Revision: 4344
Matthias Braun [Tue, 3 Oct 2006 12:23:02 +0000 (12:23 +0000)]
Changelog and AUTHORS are outdated
SVN-Revision: 4341
Matthias Braun [Tue, 3 Oct 2006 12:20:44 +0000 (12:20 +0000)]
removed outdated NEWS file
SVN-Revision: 4339
Wolfgang Becker [Sat, 30 Sep 2006 09:19:56 +0000 (09:19 +0000)]
Stop dispense_timer on deactivate.
SVN-Revision: 4324
Arvid Norlander [Fri, 29 Sep 2006 21:01:00 +0000 (21:01 +0000)]
Fixed bad tilemap attribute in owls_revenge.stl
SVN-Revision: 4323
Marek Moeckel [Fri, 29 Sep 2006 19:26:36 +0000 (19:26 +0000)]
added new song "Riding The Wind"
SVN-Revision: 4322
Arvid Norlander [Thu, 28 Sep 2006 15:29:10 +0000 (15:29 +0000)]
Merged unisolid-pipe.patch from tuxdev
SVN-Revision: 4316
Arvid Norlander [Thu, 28 Sep 2006 10:25:43 +0000 (10:25 +0000)]
Removed trailing whitespaces and fixed svn:eol-style for the tileset files
SVN-Revision: 4310
Arvid Norlander [Tue, 26 Sep 2006 15:22:37 +0000 (15:22 +0000)]
Merged some fixes of levels from r4282 and r4283 into trunk.
SVN-Revision: 4284
chrism [Tue, 26 Sep 2006 12:51:40 +0000 (12:51 +0000)]
Drop CR in string tokens in the Lisp parser
SVN-Revision: 4279
chrism [Mon, 25 Sep 2006 17:35:02 +0000 (17:35 +0000)]
svn:eol-style native
SVN-Revision: 4252
Arvid Norlander [Sun, 24 Sep 2006 15:58:52 +0000 (15:58 +0000)]
Fixed some wrong tiles in light+magic.stl
SVN-Revision: 4249
Wolfgang Becker [Sun, 24 Sep 2006 13:40:04 +0000 (13:40 +0000)]
Black magic blocks now become solid, if any kind of light is above MIN_INTENSITY.
SVN-Revision: 4247
Wolfgang Becker [Fri, 22 Sep 2006 23:50:38 +0000 (23:50 +0000)]
Level: Light and Magic
SVN-Revision: 4246
Stephen Groundwater [Thu, 21 Sep 2006 23:40:36 +0000 (23:40 +0000)]
Updated key outlines for status bar, changed exit tree, added exit outhouse, added new forest background and made updates to some underground tiles.
SVN-Revision: 4245
Wolfgang Becker [Sun, 17 Sep 2006 20:37:13 +0000 (20:37 +0000)]
Magicblock timeout does not count if offscreen.
Show lantern's color.
SVN-Revision: 4242
Wolfgang Becker [Sun, 17 Sep 2006 17:19:16 +0000 (17:19 +0000)]
A lantern with black light is turned off.
SVN-Revision: 4241
Wolfgang Becker [Sun, 17 Sep 2006 16:53:42 +0000 (16:53 +0000)]
Don't update magic blocks that are not on the screen, because it's dark there.
SVN-Revision: 4240
Wolfgang Becker [Sun, 17 Sep 2006 16:02:44 +0000 (16:02 +0000)]
Just removing the "i->angle == 0.0f" part was a bad idea.
SVN-Revision: 4239
Christoph Sommer [Sun, 17 Sep 2006 15:02:05 +0000 (15:02 +0000)]
Automatically added lights are now colored and a bit more dynamic
SVN-Revision: 4238
Wolfgang Becker [Sun, 17 Sep 2006 14:56:30 +0000 (14:56 +0000)]
Lantern. A portable Light Source. Demo in 'data/levels/test/magicblocks.stl'
SVN-Revision: 4237
Christoph Sommer [Wed, 13 Sep 2006 15:14:22 +0000 (15:14 +0000)]
Added test level for tile-based lights
SVN-Revision: 4235
Christoph Sommer [Wed, 13 Sep 2006 15:13:43 +0000 (15:13 +0000)]
Changed "Light" GameObject to be a static, unichrome lightsource. /
Sector adds "Light" objects for special tiles (currently torch and lava)
SVN-Revision: 4234
chrism [Mon, 11 Sep 2006 18:24:47 +0000 (18:24 +0000)]
Fix several properties
SVN-Revision: 4230
Arvid Norlander [Sun, 10 Sep 2006 14:03:45 +0000 (14:03 +0000)]
Fixed some bugs in some bonus2 levels.
SVN-Revision: 4227
Matthias Braun [Sun, 10 Sep 2006 09:49:06 +0000 (09:49 +0000)]
catch exceptions when we can't create new audio sources
SVN-Revision: 4221
Arvid Norlander [Sun, 10 Sep 2006 07:41:16 +0000 (07:41 +0000)]
Fixed svn:executable and svn:mime-type on some files
SVN-Revision: 4219
Christoph Sommer [Fri, 8 Sep 2006 00:45:13 +0000 (00:45 +0000)]
Two new Badguys: Toad and Mole.
Images are selfmade (The Gimp) and to be considered released under either the "GPL" and "CC by-nc-sa" license.
Feel free to improve them.
SVN-Revision: 4212
Christoph Sommer [Mon, 4 Sep 2006 23:34:44 +0000 (23:34 +0000)]
Smalltux now spawns 32px below spawnpoint. /
Tweaked two levels.
SVN-Revision: 4208
Stephen Groundwater [Mon, 4 Sep 2006 21:03:55 +0000 (21:03 +0000)]
More forest map updates. Added underground nolok statue. Working on the underground tiles in updown.stl.
SVN-Revision: 4207
Christoph Sommer [Mon, 4 Sep 2006 16:33:43 +0000 (16:33 +0000)]
Stalactites interact with badguys again.
Additional tile attribute FIRE for lava (=WATER, HURTS, FIRE).
Badguys that collide with tiles that have HURTS and one of FIRE or ICE set are ignited or frozen instead of killed
SVN-Revision: 4206
Stephen Groundwater [Mon, 4 Sep 2006 02:13:46 +0000 (02:13 +0000)]
Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl.
SVN-Revision: 4204
Arvid Norlander [Sun, 3 Sep 2006 15:11:25 +0000 (15:11 +0000)]
Fixed a non-stopping t-junction in world1/worldmap.stwm.
SVN-Revision: 4203
Wolfgang Becker [Sat, 2 Sep 2006 22:27:20 +0000 (22:27 +0000)]
Reduced magic block's hitbox a bit so adjacent blocks can become solid again.
SVN-Revision: 4202
Wolfgang Becker [Sat, 19 Aug 2006 15:30:52 +0000 (15:30 +0000)]
prevent spawning
SVN-Revision: 4201
Christoph Sommer [Sat, 19 Aug 2006 10:06:06 +0000 (10:06 +0000)]
Removed intro-playing part of world script
SVN-Revision: 4200
Christoph Sommer [Fri, 18 Aug 2006 14:02:47 +0000 (14:02 +0000)]
replaced INFINITY macro with query to numeric_limits
SVN-Revision: 4199
Christoph Sommer [Fri, 18 Aug 2006 13:50:54 +0000 (13:50 +0000)]
Tried fixing portability issue
SVN-Revision: 4198
Christoph Sommer [Fri, 18 Aug 2006 00:03:58 +0000 (00:03 +0000)]
Icyisland intro is now an ordinary level set to "auto-play". /
Intro now plays music as music, not as sound. /
Added teleporter from world2 back to world1
SVN-Revision: 4197
Christoph Sommer [Thu, 17 Aug 2006 18:08:16 +0000 (18:08 +0000)]
Made level2 finishable
SVN-Revision: 4196
Christoph Sommer [Thu, 17 Aug 2006 17:59:27 +0000 (17:59 +0000)]
Made worldmap playable
SVN-Revision: 4195