Wolfgang Becker [Sun, 2 Jul 2006 20:50:13 +0000 (20:50 +0000)]
Add some more sound_manager->preloads into object constructors
SVN-Revision: 3843
Marek Moeckel [Sun, 2 Jul 2006 20:14:14 +0000 (20:14 +0000)]
+added outline of dfk-level2: The Eyes Of Nolok
+renamed old level2 to level1
+added grumbel's column to the tileset
+added a pedestral to the platforms
SVN-Revision: 3842
Ingo Ruhnke [Sun, 2 Jul 2006 20:09:19 +0000 (20:09 +0000)]
- made light layer multiply instead of additive, fixed lightcone to look smooth
SVN-Revision: 3841
Christoph Sommer [Sat, 1 Jul 2006 16:12:42 +0000 (16:12 +0000)]
Door creaks when opening, not when walking through
SVN-Revision: 3832
Christoph Sommer [Sat, 1 Jul 2006 16:01:41 +0000 (16:01 +0000)]
Trying out stricter UTF-8 checks
SVN-Revision: 3831
Stephen Groundwater [Sat, 1 Jul 2006 15:01:40 +0000 (15:01 +0000)]
Added a sound wav for the sector trigger door.
SVN-Revision: 3830
Stephen Groundwater [Sat, 1 Jul 2006 13:53:44 +0000 (13:53 +0000)]
More work on backflip Tux. Still WIP, Trying to make Tux as big as possible but still fit with in 48x48 graphic with a 32x32 hitbox. Used Sommer's suggestion of tucking his head in a little.
SVN-Revision: 3827
Christoph Sommer [Sat, 1 Jul 2006 02:14:03 +0000 (02:14 +0000)]
Fixed some hitboxes. This "moves" all cannons 12px up and all stalactites 4px up
SVN-Revision: 3822
Wolfgang Becker [Fri, 30 Jun 2006 22:31:42 +0000 (22:31 +0000)]
Ambient sound loops again, Part III. A more global solution of the problem.
SVN-Revision: 3816
Christoph Sommer [Fri, 30 Jun 2006 21:42:04 +0000 (21:42 +0000)]
Made flip_level_transformer flip platforms.
SVN-Revision: 3815
Wolfgang Becker [Fri, 30 Jun 2006 21:03:53 +0000 (21:03 +0000)]
Ambient sound loops again, Part II
SVN-Revision: 3814
Matthias Braun [Fri, 30 Jun 2006 20:48:03 +0000 (20:48 +0000)]
applied Daniel Hedlunds patch that works around jam commandline limit
SVN-Revision: 3813
Matthias Braun [Fri, 30 Jun 2006 20:43:38 +0000 (20:43 +0000)]
Updated some autoconf/automake files
SVN-Revision: 3812
Christoph Sommer [Fri, 30 Jun 2006 15:31:02 +0000 (15:31 +0000)]
Malformed UTF-8 sequences are no longer fatal
SVN-Revision: 3811
Arvid Norlander [Fri, 30 Jun 2006 15:23:30 +0000 (15:23 +0000)]
Fixed some bonus2 levels, they are now fully playable
SVN-Revision: 3810
Arvid Norlander [Fri, 30 Jun 2006 14:45:52 +0000 (14:45 +0000)]
Changed two levels to new fortress music
SVN-Revision: 3809
Stephen Groundwater [Fri, 30 Jun 2006 12:02:37 +0000 (12:02 +0000)]
Work on backflip Tux. Does not match our player Tux graphic, yet. For testing 48x48 graphic with a 32x32 hitbox.
SVN-Revision: 3808
Wolfgang Becker [Thu, 29 Jun 2006 23:44:39 +0000 (23:44 +0000)]
Ambient sound loops again.
SVN-Revision: 3807
Wolfgang Becker [Thu, 29 Jun 2006 14:23:23 +0000 (14:23 +0000)]
Village level: Faster elevator, show switch's effect on screen.
SVN-Revision: 3806
Arvid Norlander [Thu, 29 Jun 2006 11:35:33 +0000 (11:35 +0000)]
Cleaned up data/levels/world2/level5.stl
SVN-Revision: 3805
Stephen Groundwater [Thu, 29 Jun 2006 03:23:24 +0000 (03:23 +0000)]
Adding in the start of graphics and noise for the new backflip. These file are free to be changed and or replaced, removed.
SVN-Revision: 3803
Christoph Sommer [Wed, 28 Jun 2006 23:45:55 +0000 (23:45 +0000)]
Made SpriteParticle's action configurable
SVN-Revision: 3802
Christoph Sommer [Wed, 28 Jun 2006 23:21:37 +0000 (23:21 +0000)]
Made backflipping jump a little further /
Tux loses Firetux status when backflipping
SVN-Revision: 3801
Christoph Sommer [Wed, 28 Jun 2006 22:31:07 +0000 (22:31 +0000)]
Added backflip action (no gfx yet) /
Major rework of Player class' input system and actions /
Some actions can now be triggered by scripts /
Modified squirrel addkey() to not end level /
Changed levels/world2/key1.stl to play new cheer action
SVN-Revision: 3800
Wolfgang Becker [Wed, 28 Jun 2006 14:36:11 +0000 (14:36 +0000)]
Scripted objects now support 'set_solid(bool solid)' and 'is_solid()'.
See levels/test/scriptdoor.stl for example.
SVN-Revision: 3799
Matthias Braun [Wed, 28 Jun 2006 10:38:56 +0000 (10:38 +0000)]
translation of test levels is totally pointless
SVN-Revision: 3797
Matthias Braun [Wed, 28 Jun 2006 10:38:39 +0000 (10:38 +0000)]
new more usefull slope test level
SVN-Revision: 3796
Arvid Norlander [Wed, 28 Jun 2006 01:04:55 +0000 (01:04 +0000)]
Fixed edge tiles, bg and other small issues in data/levels/world2/village.stl
SVN-Revision: 3794
Wolfgang Becker [Wed, 28 Jun 2006 00:22:05 +0000 (00:22 +0000)]
Fixed intro. Fade out worldmaps when sailing to other map.
SVN-Revision: 3793
Wolfgang Becker [Tue, 27 Jun 2006 23:20:37 +0000 (23:20 +0000)]
Village level: Move camera to show the button if necessary.
SVN-Revision: 3792
Arvid Norlander [Tue, 27 Jun 2006 23:19:43 +0000 (23:19 +0000)]
Updated data/credits.txt (Delta -> delta, and added myself to Swedish translation)
SVN-Revision: 3791
Christoph Sommer [Tue, 27 Jun 2006 22:25:37 +0000 (22:25 +0000)]
Made Wind scriptable
SVN-Revision: 3790
Wolfgang Becker [Tue, 27 Jun 2006 17:32:28 +0000 (17:32 +0000)]
Visit to Nolok's sawmill is now mandatory.
SVN-Revision: 3788
Christoph Sommer [Tue, 27 Jun 2006 16:12:13 +0000 (16:12 +0000)]
Fixed unused variable, added some comments
SVN-Revision: 3786
Christoph Sommer [Tue, 27 Jun 2006 15:56:15 +0000 (15:56 +0000)]
Changed door to only teleport Tux when he is standing in the doorway
SVN-Revision: 3785
Wolfgang Becker [Tue, 27 Jun 2006 15:52:05 +0000 (15:52 +0000)]
New forrest level.
SVN-Revision: 3784
Christoph Sommer [Tue, 27 Jun 2006 14:55:41 +0000 (14:55 +0000)]
Brushed up level
SVN-Revision: 3782
Stephen Groundwater [Tue, 27 Jun 2006 11:52:30 +0000 (11:52 +0000)]
World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed.
SVN-Revision: 3777
Christoph Sommer [Tue, 27 Jun 2006 11:08:42 +0000 (11:08 +0000)]
Fixed (fatal) compiler warnings on Windows
SVN-Revision: 3776
Christoph Sommer [Mon, 26 Jun 2006 22:54:26 +0000 (22:54 +0000)]
Checked in small level conversion helper script
SVN-Revision: 3774
Wolfgang Becker [Mon, 26 Jun 2006 22:20:51 +0000 (22:20 +0000)]
Another forrest level.
SVN-Revision: 3773
Wolfgang Becker [Mon, 26 Jun 2006 16:38:47 +0000 (16:38 +0000)]
Use findlocale by Adam D. Moss (icculus.org/~aspirin/findlocale/)
to determine language on all plattforms.
SVN-Revision: 3770
Arvid Norlander [Mon, 26 Jun 2006 15:45:33 +0000 (15:45 +0000)]
Fixed (all?) bonus2 levels
SVN-Revision: 3768
Christoph Sommer [Mon, 26 Jun 2006 15:37:24 +0000 (15:37 +0000)]
Removed debug doors from "Bonus Level" /
Moved water to FG layer in "Little Venice"
SVN-Revision: 3766
Arvid Norlander [Mon, 26 Jun 2006 15:08:55 +0000 (15:08 +0000)]
Fixed two other bonus2 levels... I hope there are noone left now
SVN-Revision: 3765
Christoph Sommer [Mon, 26 Jun 2006 14:21:57 +0000 (14:21 +0000)]
Tried fixing assert error on Windows
SVN-Revision: 3764
Arvid Norlander [Mon, 26 Jun 2006 14:15:39 +0000 (14:15 +0000)]
Fixed some broken bonus2 levels (again...)
SVN-Revision: 3763
Arvid Norlander [Mon, 26 Jun 2006 13:28:00 +0000 (13:28 +0000)]
Fixed wrong path for music in data/levels/world2/level1.stl
SVN-Revision: 3759
Stephen Groundwater [Mon, 26 Jun 2006 12:04:58 +0000 (12:04 +0000)]
Work done to world2 castle map, creating a layer so travel between levels looks more normal. Still wip.
SVN-Revision: 3757
Wolfgang Becker [Sun, 25 Jun 2006 17:46:27 +0000 (17:46 +0000)]
Fixed wind (again)
SVN-Revision: 3750
Wolfgang Becker [Sun, 25 Jun 2006 17:26:06 +0000 (17:26 +0000)]
Changed wind. Fixed some trees.
SVN-Revision: 3749
Stephen Groundwater [Sun, 25 Jun 2006 17:20:21 +0000 (17:20 +0000)]
Changing MS2 WM castle to better match Grumbel's castle theme screenshot from wiki. Still very much WIP.
SVN-Revision: 3747
Wolfgang Becker [Sun, 25 Jun 2006 14:42:19 +0000 (14:42 +0000)]
Use condesed tile definition syntax for branches.
SVN-Revision: 3746
Christoph Sommer [Sun, 25 Jun 2006 14:14:33 +0000 (14:14 +0000)]
Fixed problem with Cloud particles popping out of view at screen edge
SVN-Revision: 3745
Christoph Sommer [Sun, 25 Jun 2006 14:13:06 +0000 (14:13 +0000)]
Inverted Wind particle's y-coordinate
SVN-Revision: 3744
Wolfgang Becker [Sun, 25 Jun 2006 14:11:58 +0000 (14:11 +0000)]
Fixed collision with unisold tiles.
SVN-Revision: 3743
Christoph Sommer [Sun, 25 Jun 2006 13:37:50 +0000 (13:37 +0000)]
Inverted Wind y-speed in levels
SVN-Revision: 3742
Christoph Sommer [Sun, 25 Jun 2006 13:32:44 +0000 (13:32 +0000)]
Switched y coordinate of Physics class to be like all other y coordinates in SuperTux:
positive y is down
SVN-Revision: 3741
Christoph Sommer [Sun, 25 Jun 2006 13:30:50 +0000 (13:30 +0000)]
Doxyfile excludes squirrel directory
SVN-Revision: 3740
Wolfgang Becker [Sun, 25 Jun 2006 13:17:34 +0000 (13:17 +0000)]
include branch image, make new branch unisolid
SVN-Revision: 3739
Wolfgang Becker [Sun, 25 Jun 2006 13:00:18 +0000 (13:00 +0000)]
Universal branch.
SVN-Revision: 3738
Ingo Ruhnke [Sun, 25 Jun 2006 02:37:45 +0000 (02:37 +0000)]
- print out some more usefull links
SVN-Revision: 3737
Christoph Sommer [Sun, 25 Jun 2006 01:18:32 +0000 (01:18 +0000)]
Changed "Two Tiny Towers" to use "Dark Forest Keep" theme
SVN-Revision: 3736
Arvid Norlander [Sun, 25 Jun 2006 00:55:39 +0000 (00:55 +0000)]
Fixed some levels to use "mirrored pipe" tiles
SVN-Revision: 3734
Ingo Ruhnke [Sun, 25 Jun 2006 00:49:48 +0000 (00:49 +0000)]
- added script that allows to upload files to the wiki from the shell
SVN-Revision: 3733
Arvid Norlander [Sun, 25 Jun 2006 00:29:32 +0000 (00:29 +0000)]
Added back tree in data/levels/bonus2/level19.stl
SVN-Revision: 3732
Wolfgang Becker [Sun, 25 Jun 2006 00:29:21 +0000 (00:29 +0000)]
more "Follow The Money" hints
SVN-Revision: 3731
Wolfgang Becker [Sun, 25 Jun 2006 00:05:30 +0000 (00:05 +0000)]
Fixed some branches.
SVN-Revision: 3730
Wolfgang Becker [Sat, 24 Jun 2006 23:40:11 +0000 (23:40 +0000)]
New level 'Detour'. Mostly harmless.
SVN-Revision: 3729
Arvid Norlander [Sat, 24 Jun 2006 22:25:54 +0000 (22:25 +0000)]
Fixed broken autoscroll in data/levels/bonus2/level2.stl and fixed ending in data/levels/bonus2/level18.stl
SVN-Revision: 3728
Arvid Norlander [Sat, 24 Jun 2006 21:26:18 +0000 (21:26 +0000)]
Added "mirrored" versions of pipe ends
SVN-Revision: 3727
Arvid Norlander [Sat, 24 Jun 2006 20:59:08 +0000 (20:59 +0000)]
Fixed darksnow and wrong edge tiles in some bonus2 levels.
SVN-Revision: 3726
Arvid Norlander [Sat, 24 Jun 2006 17:36:16 +0000 (17:36 +0000)]
Added some "wall" tiles for darksnow, removed tiles/darksnow/darksnow16.png as it is in tiles/darksnow/wall.png now
SVN-Revision: 3725
Arvid Norlander [Sat, 24 Jun 2006 16:33:18 +0000 (16:33 +0000)]
Cleaned up dark snow in several bonus1 levels (no bonus1 levels left to fix that in). Also fixed edge of some normal snow in data/levels/bonus1/thompson-level1.stl and data/levels/bonus1/thompson-level2.stl
SVN-Revision: 3724
Christoph Sommer [Sat, 24 Jun 2006 16:32:46 +0000 (16:32 +0000)]
Committed sketch of "Two Tiny Towers"
SVN-Revision: 3723
Arvid Norlander [Sat, 24 Jun 2006 14:42:04 +0000 (14:42 +0000)]
Added Swedish translations to supertux.desktop. Updated the english strings too after discussion in #supertux on IRC.
SVN-Revision: 3722
Arvid Norlander [Sat, 24 Jun 2006 13:27:29 +0000 (13:27 +0000)]
Updated svn:ignore (requested by sommer ;). Added svn:keywords "Id" to all *.cpp, *.hpp and *.h files (requested by sommer too)
SVN-Revision: 3719
Arvid Norlander [Sat, 24 Jun 2006 12:33:51 +0000 (12:33 +0000)]
Added the double sided darksnow tile to tiles.strf and changed a level to use it
SVN-Revision: 3717
Arvid Norlander [Sat, 24 Jun 2006 12:21:53 +0000 (12:21 +0000)]
Added a double sided darksnow tile.
SVN-Revision: 3716
Arvid Norlander [Sat, 24 Jun 2006 11:54:34 +0000 (11:54 +0000)]
Added tilegroups for snow and water paths in worldmap.strf
SVN-Revision: 3715
Arvid Norlander [Sat, 24 Jun 2006 11:09:06 +0000 (11:09 +0000)]
Cleaned up data/images/tiles/darksnow/darksnow14.png.
SVN-Revision: 3714
Stephen Groundwater [Sat, 24 Jun 2006 10:50:38 +0000 (10:50 +0000)]
More world2 map cleanup
SVN-Revision: 3713
Arvid Norlander [Sat, 24 Jun 2006 10:48:43 +0000 (10:48 +0000)]
Fixed edge tiles of some cave levels (that use dark snow) in world1.
Editor: Changed to use tabs for indention in supertux-editor/LevelObjects/Tilemap.cs (most, but not all of the file already did that).
SVN-Revision: 3712
Arvid Norlander [Sat, 24 Jun 2006 09:36:44 +0000 (09:36 +0000)]
Fixed edge tiles of some cave levels (that use dark snow) in world1.
SVN-Revision: 3710
Arvid Norlander [Sat, 24 Jun 2006 09:18:28 +0000 (09:18 +0000)]
Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
SVN-Revision: 3709
Arvid Norlander [Fri, 23 Jun 2006 20:01:18 +0000 (20:01 +0000)]
Updated (but still not finished) data/levels/world2/airkey.stl
SVN-Revision: 3708
Arvid Norlander [Fri, 23 Jun 2006 19:55:34 +0000 (19:55 +0000)]
Fixed background and sound paths in world2/forest1-grumbel.stl. They were broken.
SVN-Revision: 3707
Arvid Norlander [Fri, 23 Jun 2006 19:24:07 +0000 (19:24 +0000)]
Added (partial) swedish translations for the bonus1 island.
SVN-Revision: 3706
Marek Moeckel [Fri, 23 Jun 2006 18:22:07 +0000 (18:22 +0000)]
added Christoph to level design credits as well
SVN-Revision: 3705
Arvid Norlander [Fri, 23 Jun 2006 18:04:56 +0000 (18:04 +0000)]
Changed my email to use (at) instead of @ in AUTHORS to prevent spam.
SVN-Revision: 3704
Arvid Norlander [Fri, 23 Jun 2006 17:39:34 +0000 (17:39 +0000)]
Updated Swedish translations.
SVN-Revision: 3703
Stephen Groundwater [Fri, 23 Jun 2006 17:25:52 +0000 (17:25 +0000)]
Changed credits to include Delta for programming/level design and AnMaster for Swedish translation
SVN-Revision: 3702
Stephen Groundwater [Fri, 23 Jun 2006 16:08:56 +0000 (16:08 +0000)]
Adding Slovenian translation. Thanks and credit go to Marko Burjek.
SVN-Revision: 3700
Stephen Groundwater [Fri, 23 Jun 2006 14:27:18 +0000 (14:27 +0000)]
Applied AnMaster's patch for editor cleanup related to powerups, workaround for some problems in the editor. Fixed editor layout, several of the trees were wrong. Reorderd the tiles inside misc. Reorderd pole to be simpler to use.
SVN-Revision: 3699
Stephen Groundwater [Fri, 23 Jun 2006 14:06:45 +0000 (14:06 +0000)]
Adjusted light forest water's edge WM tiles to better match feel of the game.
SVN-Revision: 3698
Stephen Groundwater [Thu, 22 Jun 2006 22:24:19 +0000 (22:24 +0000)]
Applied AnMaster's patch to tiles.strf which cleaned up some editor groupings. Also put in his small bit of cleanup on forresttiles-5.
SVN-Revision: 3697
Christoph Sommer [Thu, 22 Jun 2006 16:16:10 +0000 (16:16 +0000)]
Used new forest tiles in Owl's Revenge
SVN-Revision: 3696
Wolfgang Becker [Thu, 22 Jun 2006 15:23:41 +0000 (15:23 +0000)]
AnMaster's patch for improved edges in fish.stl.
SVN-Revision: 3695
Christoph Sommer [Thu, 22 Jun 2006 14:50:56 +0000 (14:50 +0000)]
Added ticking sound (self-made, public domain) for Bomb
SVN-Revision: 3694
Wolfgang Becker [Wed, 21 Jun 2006 23:07:14 +0000 (23:07 +0000)]
Editor: accelerator keys for zoom.
SVN-Revision: 3692