Ricardo Cruz [Thu, 10 Jun 2004 18:28:11 +0000 (18:28 +0000)]
Fixed translation.
SVN-Revision: 1467
Benjamin P. Jung [Thu, 10 Jun 2004 18:14:42 +0000 (18:14 +0000)]
- fixed the size of jungle2.png and jungle3.png (it's now 32*32px as supposed to!)
SVN-Revision: 1466
Benjamin P. Jung [Thu, 10 Jun 2004 17:58:09 +0000 (17:58 +0000)]
- Added (temporary) jungle tiles
SVN-Revision: 1465
Marek Moeckel [Thu, 10 Jun 2004 16:03:17 +0000 (16:03 +0000)]
Door animation implemented - doors now open when activated
It still has bugs and it's coded rather dirty. Someone please have a look at it - see door.cpp for details.
SVN-Revision: 1464
Ricardo Cruz [Thu, 10 Jun 2004 15:50:01 +0000 (15:50 +0000)]
Ignore the gradient Surface (cache) when in OpenGL (as asked by Ryan).
SVN-Revision: 1463
Ricardo Cruz [Thu, 10 Jun 2004 14:09:49 +0000 (14:09 +0000)]
This is an implementation that creates a gradient Surface, in order to speed up the gradient drawing.
But it is working even slower in SDL, and doesn't work at all in OpenGL.
Just committed, in the hope that someone finds the problem.
SVN-Revision: 1462
Ricardo Cruz [Thu, 10 Jun 2004 13:54:20 +0000 (13:54 +0000)]
Tweaked pause level name text.
Would be neat if the draw_text() at DrawingContext would allow formatted text. Would just need a parser, and would avoid all these hacks.
SVN-Revision: 1461
Ryan Flegel [Wed, 9 Jun 2004 21:36:03 +0000 (21:36 +0000)]
- updated es.po
SVN-Revision: 1460
Ryan Flegel [Wed, 9 Jun 2004 19:56:00 +0000 (19:56 +0000)]
- fixed memory leak
SVN-Revision: 1459
Ryan Flegel [Wed, 9 Jun 2004 19:15:22 +0000 (19:15 +0000)]
- fixed memory leak
SVN-Revision: 1458
Ricardo Cruz [Wed, 9 Jun 2004 17:32:49 +0000 (17:32 +0000)]
Added level's name when in pause.
SVN-Revision: 1457
Marek Moeckel [Wed, 9 Jun 2004 17:04:13 +0000 (17:04 +0000)]
Improved the door tile (see test/level11 for demo)
added an animated door (sprite name is "openingdoor"), needs to be added to the code
SVN-Revision: 1456
Ricardo Cruz [Wed, 9 Jun 2004 11:41:50 +0000 (11:41 +0000)]
Fixed aligment of Coins with Lives.
SVN-Revision: 1455
Ingo Ruhnke [Wed, 9 Jun 2004 11:00:43 +0000 (11:00 +0000)]
fixed underline
SVN-Revision: 1454
Ryan Flegel [Wed, 9 Jun 2004 05:23:20 +0000 (05:23 +0000)]
- did some C++ifying. let's try to follow suit :)
SVN-Revision: 1453
Ryan Flegel [Wed, 9 Jun 2004 04:43:15 +0000 (04:43 +0000)]
- just doing some C++ifying
SVN-Revision: 1452
Ryan Flegel [Wed, 9 Jun 2004 03:43:03 +0000 (03:43 +0000)]
- removed SDL_Flip() line.. was causing a crash on exit
SVN-Revision: 1451
Ryan Flegel [Wed, 9 Jun 2004 02:47:55 +0000 (02:47 +0000)]
- fixed some memory leaks
SVN-Revision: 1450
Ricardo Cruz [Tue, 8 Jun 2004 22:21:11 +0000 (22:21 +0000)]
Replaced uint32_t by Uint32. Has to be done, since *BSD do not ship with stdint.h.
Please, remove stdint.h checking from the automake.
SVN-Revision: 1449
Ryan Flegel [Tue, 8 Jun 2004 22:15:31 +0000 (22:15 +0000)]
- removed background from gradients test level
SVN-Revision: 1448
Ryan Flegel [Tue, 8 Jun 2004 22:08:41 +0000 (22:08 +0000)]
- updated TODO
SVN-Revision: 1447
Ryan Flegel [Tue, 8 Jun 2004 22:07:59 +0000 (22:07 +0000)]
- fixed powerup bumping
SVN-Revision: 1446
Ryan Flegel [Tue, 8 Jun 2004 20:36:48 +0000 (20:36 +0000)]
- updated TODO
SVN-Revision: 1445
Ryan Flegel [Tue, 8 Jun 2004 20:31:24 +0000 (20:31 +0000)]
- draw dead badguys/Tux above foreground tiles
SVN-Revision: 1444
Marek Moeckel [Tue, 8 Jun 2004 20:30:54 +0000 (20:30 +0000)]
Improved ice bullet using Benjamin's images
(It's not much, but it's something)
SVN-Revision: 1443
Ryan Flegel [Tue, 8 Jun 2004 20:18:17 +0000 (20:18 +0000)]
- updated es.po
SVN-Revision: 1442
Ryan Flegel [Tue, 8 Jun 2004 20:08:46 +0000 (20:08 +0000)]
- updated TODO
SVN-Revision: 1441
Ryan Flegel [Tue, 8 Jun 2004 20:05:03 +0000 (20:05 +0000)]
- updated TODO
SVN-Revision: 1440
Ryan Flegel [Tue, 8 Jun 2004 19:57:18 +0000 (19:57 +0000)]
- oops, forgot to remove commented area
SVN-Revision: 1439
Ryan Flegel [Tue, 8 Jun 2004 19:55:22 +0000 (19:55 +0000)]
- data/levels/default/ moved to data/levels/worldmap/
SVN-Revision: 1438
Ryan Flegel [Tue, 8 Jun 2004 19:52:57 +0000 (19:52 +0000)]
- added missing worldmap from Ricardo's change
SVN-Revision: 1437
Ryan Flegel [Tue, 8 Jun 2004 19:48:33 +0000 (19:48 +0000)]
- don't add new objects until end of Sector::action()
- fixes cases where adding a new object while iterating over the objects can cause a crash
SVN-Revision: 1436
Ryan Flegel [Tue, 8 Jun 2004 19:07:43 +0000 (19:07 +0000)]
- updated TODO
SVN-Revision: 1435
Marek Moeckel [Tue, 8 Jun 2004 17:44:29 +0000 (17:44 +0000)]
Fixed crashes at tiles that are not defined in supertux.stgt - throwing a warning instead
Removed all undefined tiles from the world1 levels
Renamed "Level Done" music
SVN-Revision: 1434
Ricardo Cruz [Tue, 8 Jun 2004 15:03:02 +0000 (15:03 +0000)]
Changed map location.
Remove yours slot files from $HOME/save/ or add this to them:
(map "icyisland.stwm")
in the main group (where is the version, title, lives...).
SVN-Revision: 1433
Ricardo Cruz [Tue, 8 Jun 2004 14:59:50 +0000 (14:59 +0000)]
Save worldmap filename to slot.
This is a first step to make worldmap more flexible in loading more maps.
SVN-Revision: 1432
Marek Moeckel [Tue, 8 Jun 2004 13:23:17 +0000 (13:23 +0000)]
Ice bullets now bump off walls
Fixed typo in scene.cpp
SVN-Revision: 1431
Marek Moeckel [Tue, 8 Jun 2004 12:09:08 +0000 (12:09 +0000)]
converted ocean background to jpg
updated one more level
explicitly added background image "arctis.jpg" to test levels to prevent the game from crashing when choosing test collection from the menu - didn't work :-(
SVN-Revision: 1430
Marek Moeckel [Tue, 8 Jun 2004 11:10:38 +0000 (11:10 +0000)]
Resized ocean background to 800x600
SVN-Revision: 1429
Marek Moeckel [Tue, 8 Jun 2004 09:38:41 +0000 (09:38 +0000)]
Prepared more levels for 800x600, fixed some level design flaws
SVN-Revision: 1428
Marek Moeckel [Tue, 8 Jun 2004 07:12:37 +0000 (07:12 +0000)]
Stomp sprite stays in place now (i.e. doesn't follow Tux around anymore)
SVN-Revision: 1427
Ricardo Cruz [Mon, 7 Jun 2004 22:43:24 +0000 (22:43 +0000)]
Gettext wasn't working for the bottom copyright text.
We need Latin letters for the small white font!
SVN-Revision: 1426
Ryan Flegel [Mon, 7 Jun 2004 22:06:14 +0000 (22:06 +0000)]
- fixed type warning on OS X
SVN-Revision: 1425
Ryan Flegel [Mon, 7 Jun 2004 21:46:26 +0000 (21:46 +0000)]
- fixed type warning on OS X
SVN-Revision: 1424
Ryan Flegel [Mon, 7 Jun 2004 20:53:35 +0000 (20:53 +0000)]
- updated TODO
SVN-Revision: 1423
Marek Moeckel [Mon, 7 Jun 2004 19:52:46 +0000 (19:52 +0000)]
Dust clouds are now drawn around Tux' feet whenever he does a butt stomp.
Someone please improve the sprite! :-)
SVN-Revision: 1422
Duong-Khang Nguyen [Mon, 7 Jun 2004 19:21:18 +0000 (19:21 +0000)]
added missing 'exceptions.h' and 'gettext.h' to Makefile.am
SVN-Revision: 1421
Duong-Khang Nguyen [Mon, 7 Jun 2004 18:11:11 +0000 (18:11 +0000)]
added AUTOMAKE_OPTIONS
SVN-Revision: 1420
Marek Moeckel [Mon, 7 Jun 2004 15:32:58 +0000 (15:32 +0000)]
Tweaked the buttstomp range - now it kills only enemies that are close to Tux on the same height level.
SVN-Revision: 1419
Marek Moeckel [Mon, 7 Jun 2004 15:13:52 +0000 (15:13 +0000)]
Just a small fix to prevent Tux from butt-jumping when ducked.
SVN-Revision: 1418
Matthias Braun [Mon, 7 Jun 2004 12:52:57 +0000 (12:52 +0000)]
this hopefully fixes macosx problems
SVN-Revision: 1417
Ricardo Cruz [Mon, 7 Jun 2004 12:06:57 +0000 (12:06 +0000)]
format this file in a sane way and correct some information
SVN-Revision: 1416
Matthias Braun [Fri, 4 Jun 2004 19:42:10 +0000 (19:42 +0000)]
format this file in a sane way and correct some information
SVN-Revision: 1415
Ricardo Cruz [Fri, 4 Jun 2004 14:14:59 +0000 (14:14 +0000)]
Fixed bullet position.
SVN-Revision: 1414
Ricardo Cruz [Fri, 4 Jun 2004 14:04:37 +0000 (14:04 +0000)]
A file to aid translators.
It also has our policy regarding what strings should be translatable. Developers, please read it. If you disagree with something or want to add anything, send the comment to the mailing list, in order to be discussed by everyone.
SVN-Revision: 1413
Ricardo Cruz [Fri, 4 Jun 2004 14:03:06 +0000 (14:03 +0000)]
Now the growings animation looks pretty cool :)
You can tweak its speed in the GROWING_TIME define on player.h (in ms).
It's strange, but I have to pass 'false' for the use_alpha parameter in Surface. Else, it wouldn't use alpha... Something is definitively wrong.
SVN-Revision: 1412
Ryan Flegel [Thu, 3 Jun 2004 23:26:41 +0000 (23:26 +0000)]
- updated TODO
SVN-Revision: 1411
Ricardo Cruz [Thu, 3 Jun 2004 22:17:57 +0000 (22:17 +0000)]
Fixed lives positon.
SVN-Revision: 1410
Ricardo Cruz [Thu, 3 Jun 2004 22:10:32 +0000 (22:10 +0000)]
Updated POs.
SVN-Revision: 1409
Ricardo Cruz [Thu, 3 Jun 2004 22:09:31 +0000 (22:09 +0000)]
More strings set as translatable.
Didn't made level editor translatable. Would be just waste of time for translators, since it will have to be submitted for a few clean-ups.
SVN-Revision: 1408
Ryan Flegel [Thu, 3 Jun 2004 20:48:36 +0000 (20:48 +0000)]
- added spanish translation
SVN-Revision: 1407
Ricardo Cruz [Thu, 3 Jun 2004 17:49:54 +0000 (17:49 +0000)]
Fixed a couple of evil spaces.
SVN-Revision: 1406
Ricardo Cruz [Thu, 3 Jun 2004 17:42:10 +0000 (17:42 +0000)]
Updated POs.
SVN-Revision: 1405
Ricardo Cruz [Thu, 3 Jun 2004 17:41:22 +0000 (17:41 +0000)]
Added more strings to be translated.
In some places for doing the aligment spaces were used. I fixed a couple of places, but there are more there. This is a good time to remove this hacks.
We have to define some policy about what should be translatable.
IMO, error messages should not be translated. Only if they are telling the user what should he do.
Warnings maybe should be translated.
SVN-Revision: 1404
Ricardo Cruz [Thu, 3 Jun 2004 16:56:37 +0000 (16:56 +0000)]
Removed not existing files from the list.
After this the gmo generating works fine for me.
SVN-Revision: 1403
Ricardo Cruz [Thu, 3 Jun 2004 16:30:35 +0000 (16:30 +0000)]
Fixed scrolling.
The GUI is full of problems, I guess the best solution is to rewrite button.* stuff. The level editor also needs a redesign. I will take care of this, can take awhile.
SVN-Revision: 1402
Ricardo Cruz [Thu, 3 Jun 2004 11:31:51 +0000 (11:31 +0000)]
Fixed PO file.
How can we tell SuperTux to make use of it?
SVN-Revision: 1401
Matthias Braun [Thu, 3 Jun 2004 11:29:28 +0000 (11:29 +0000)]
another small fix
SVN-Revision: 1400
Matthias Braun [Thu, 3 Jun 2004 11:27:20 +0000 (11:27 +0000)]
hopefully fixed all configure problems now
SVN-Revision: 1399
Ricardo Cruz [Thu, 3 Jun 2004 11:26:12 +0000 (11:26 +0000)]
Changed level editor to a class.
SVN-Revision: 1398
Matthias Braun [Thu, 3 Jun 2004 11:23:39 +0000 (11:23 +0000)]
there should only be Makefile.am in cvs, never a Makefile.in
SVN-Revision: 1397
Matthias Braun [Thu, 3 Jun 2004 11:21:50 +0000 (11:21 +0000)]
pt.po is broken, please fix this first before readding it:
make[2]: Entering directory `/home/matze/projects/supertux/po'
make[2]: `de.gmo' is up to date.
rm -f pt.gmo && /usr/bin/msgfmt -c --statistics -o pt.gmo pt.po
/usr/bin/msgfmt: pt.po: warning: Charset "CHARSET" is not a portable encoding name.
Message conversion to user's charset might not work.
/usr/bin/msgfmt: pt.po: some header fields still have the initial default value
/usr/bin/msgfmt: pt.po: warning: PO file header fuzzy
warning: older versions of msgfmt will give an error on this
/usr/bin/msgfmt: found 1 fatal error
make[2]: *** [pt.gmo] Error 1
SVN-Revision: 1396
Matthias Braun [Thu, 3 Jun 2004 11:19:24 +0000 (11:19 +0000)]
fixed warnings in leveleditor
SVN-Revision: 1395
Matthias Braun [Thu, 3 Jun 2004 11:09:54 +0000 (11:09 +0000)]
forgot to add Makefile.am
SVN-Revision: 1394
Ricardo Cruz [Thu, 3 Jun 2004 10:41:07 +0000 (10:41 +0000)]
Made these two compilable. Were accessing text's w and h variables.
SVN-Revision: 1393
Ryan Flegel [Thu, 3 Jun 2004 00:30:15 +0000 (00:30 +0000)]
- added empty m4/Makefile.in so we can at least compile :)
SVN-Revision: 1392
Ricardo Cruz [Wed, 2 Jun 2004 23:44:23 +0000 (23:44 +0000)]
Is it enough to edit LINGUAS to add a new translation?
SVN-Revision: 1391
Ricardo Cruz [Wed, 2 Jun 2004 23:33:35 +0000 (23:33 +0000)]
Managed to update the level editor to the new drawing context code and stuff.
But it has a lot of issues. Scrolling is not being respected, buttons are not working well, and lots of crashing.
Time to rescue the level editor! :)
SVN-Revision: 1390
Matthias Braun [Wed, 2 Jun 2004 23:05:06 +0000 (23:05 +0000)]
forgot a file
SVN-Revision: 1389
Matthias Braun [Wed, 2 Jun 2004 23:01:46 +0000 (23:01 +0000)]
TODO update
SVN-Revision: 1388
Matthias Braun [Wed, 2 Jun 2004 23:00:39 +0000 (23:00 +0000)]
added gettext support to autoconf&others and translated the main menu to german
SVN-Revision: 1387
Matthias Braun [Wed, 2 Jun 2004 21:00:40 +0000 (21:00 +0000)]
new versions of all fonts
SVN-Revision: 1386
Matthias Braun [Wed, 2 Jun 2004 20:54:46 +0000 (20:54 +0000)]
new versions of all fonts
SVN-Revision: 1385
Matthias Braun [Wed, 2 Jun 2004 20:08:59 +0000 (20:08 +0000)]
added new latin1 font of litespeed
SVN-Revision: 1384
Matthias Braun [Wed, 2 Jun 2004 20:06:56 +0000 (20:06 +0000)]
cleaned up font drawing code and added support for latin1 font of litespeed
SVN-Revision: 1383
Ryan Flegel [Tue, 1 Jun 2004 21:29:54 +0000 (21:29 +0000)]
- updated TODO
SVN-Revision: 1382
Ryan Flegel [Tue, 1 Jun 2004 21:12:29 +0000 (21:12 +0000)]
- updated TODO
SVN-Revision: 1381
Ryan Flegel [Tue, 1 Jun 2004 21:09:37 +0000 (21:09 +0000)]
- fixed some crashes where there was an invalid tile number
- some tiles need to be fixed (ie, there is no tile 6 but level5 and others contain it)
SVN-Revision: 1380
Ricardo Cruz [Tue, 1 Jun 2004 14:47:31 +0000 (14:47 +0000)]
Draw player above enemies in the dying sequence.
SVN-Revision: 1379
Ryan Flegel [Tue, 1 Jun 2004 06:58:34 +0000 (06:58 +0000)]
- a couple small fixes
SVN-Revision: 1378
Ricardo Cruz [Mon, 31 May 2004 23:47:05 +0000 (23:47 +0000)]
confirm_dialog now accepts a background, instead of doing the screen capture hack.
SVN-Revision: 1377
Matthias Braun [Mon, 31 May 2004 22:13:15 +0000 (22:13 +0000)]
introduce a new SoundManager class and merged MusicManager with it. Using this class we can create real stereo effects based on player position, without adding strange hacks to badguy.cpp
SVN-Revision: 1376
Matthias Braun [Mon, 31 May 2004 14:10:27 +0000 (14:10 +0000)]
forgot to checkin sprite changes
SVN-Revision: 1375
Ricardo Cruz [Mon, 31 May 2004 14:08:11 +0000 (14:08 +0000)]
Do a black fade-in when selecting slot.
To make it really looking good, we would had to have access to the screen. Dunno how we can do this with OpenGL.
SVN-Revision: 1374
Matthias Braun [Mon, 31 May 2004 13:43:31 +0000 (13:43 +0000)]
a first implementation of doors to switch between sectors
SVN-Revision: 1373
Ricardo Cruz [Mon, 31 May 2004 13:02:21 +0000 (13:02 +0000)]
Added support for drawing effects again.
We really need a include.h file with major includes, or we could just put the includes into the defines.h.
SVN-Revision: 1372
Matthias Braun [Mon, 31 May 2004 02:40:30 +0000 (02:40 +0000)]
big refactoring of level and world class. A level is now basically a set of
sectors (or sublevels). The Sector class has been merged with the old world
class. Also I've rewritten some parts of the load/save code and changed the
fileformat a bit to support several sectors.
On the way I fixed some bugs (and maybe introduce new ones...)
SVN-Revision: 1371
Ryan Flegel [Sun, 30 May 2004 23:00:00 +0000 (23:00 +0000)]
- butt jump now kills nearby badguys
SVN-Revision: 1370
Matthias Braun [Sun, 30 May 2004 20:42:24 +0000 (20:42 +0000)]
try to fix opengl warnings
SVN-Revision: 1369
Matthias Braun [Sun, 30 May 2004 17:54:23 +0000 (17:54 +0000)]
forgot stdint.h
SVN-Revision: 1367