Musics by Marek, they are pretty cool and could be used in cave levels.
[supertux.git] / src /
2004-04-18 Ingo Ruhnke- moved default start position two tiles higher
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-18 Ricardo CruzFinally!!
2004-04-18 Ricardo CruzPatch by Ryan:
2004-04-17 Ingo Ruhnke- added draw_part()
2004-04-17 Ingo Ruhnke- implemented locked levels on worldmap
2004-04-17 Ingo Ruhnke- fixed loadgame
2004-04-17 Ricardo CruzAdded inverse functions for speed. Might be usefull...
2004-04-17 Ingo Ruhnkesik0fewl's worldmap patch
2004-04-17 Ingo Ruhnke- changed/clean up level end detection a bit, still...
2004-04-17 Ingo Ruhnke- removed level editors dependency on the World class
2004-04-17 Ricardo CruzApplied patch from Ryan:
2004-04-17 Ingo Ruhnke- moved badguys to use sprite class
2004-04-17 Ingo Ruhnke- added load game support for the worldmap
2004-04-16 Ingo Ruhnke- added new jumpy/money gfx
2004-04-16 Ricardo CruzAs requested by Ingo Ruhnke, now the author name is...
2004-04-16 Ingo Ruhnke- some more savegame stuff
2004-04-16 Ricardo CruzThis patch was send to the mailing list by Ryan (aka...
2004-04-16 Ingo Ruhnke- changed scroll speed for background image (should...
2004-04-16 Ingo Ruhnke- replaced a few pure pointers with std::vector<>
2004-04-15 Ingo Ruhnke- added primitiv scrolling to the worldmap
2004-04-13 Ingo Ruhnkefish fix
2004-04-13 Ricardo CruzJust makes the level's author name to be written in...
2004-04-13 Ingo Ruhnke- fixed egg behaviour a bit
2004-04-13 Ingo Ruhnke- commited MatzeBs duck fix
2004-04-13 Ricardo CruzFixed SDL code of drawgradient().
2004-04-13 Ingo Ruhnke- reenabled OpenGL menu entry
2004-04-13 Ricardo CruzDisabled OpenGL option.
2004-04-13 Ingo Ruhnke- implemeted video-mode switching (this currently break...
2004-04-13 Ingo Ruhnke- converted text_type into a class
2004-04-13 Ricardo CruzJust changed each bkgd_top_* and bkgd_bottom_* to be...
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ricardo CruzAdded "author" field for levels.
2004-04-12 Ricardo CruzA first attempt to make a simple and clean way of an...
2004-04-12 Ingo Ruhnke- commited MatzeB's update patch
2004-04-12 Ingo Ruhnkecommited MatzeB's slider patch
2004-04-12 Ingo Ruhnke- added simple sprite class
2004-04-12 Ingo Ruhnke- added menu to worldmap
2004-04-11 Ingo Ruhnke- tweaked scroll behaviour a little bit
2004-04-11 Ricardo CruzFixed a simple bug that was not letting levelsets to...
2004-04-11 Ricardo CruzMade drawgradient() to use our fillrect(), instead...
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- added contrib menu generator
2004-04-11 Ricardo CruzRemoved supertux.h (its useless).
2004-04-11 Ricardo CruzIncluded supertux.h stuff into it.
2004-04-11 Ingo Ruhnke- turned some pointer-foo into a std::vector
2004-04-11 Ingo Ruhnke- turned menu_item_type into a class
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- fixed missing menu on level editor exit
2004-04-11 Ingo Ruhnke- moved loadshared() to the right point
2004-04-11 Ingo Ruhnke- moved loadshared() to the right point
2004-04-11 Ingo Ruhnke- removed local (un)loadshared() stuff and replaced...
2004-04-11 Ingo Ruhnkerenamed timer_type to Timer
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- moved time_left timer into gamesession
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- fixed worldmap a bit
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10 Ingo Ruhnke- turned gameloop into a class, in the hope to reduce...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-10 Ingo Ruhnke- reorganized menu flow as descripted in the todo,...
2004-04-10 Ingo Ruhnkeremoved title from main menu
2004-04-10 Ingo Ruhnke- fixed quit
2004-04-10 Ingo Ruhnke- fixed menu/logo overdraw problem
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-09 Ingo Ruhnke- added new smalltux
2004-04-09 Ingo Ruhnke- moved title-demo code into its own function
2004-04-09 Ingo Ruhnke- fixed credits screen a bit
2004-04-09 Ingo Ruhnke- cleaned up title screen a bit
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Tobias Gläßer*** empty log message ***
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
2004-03-28 Tobias Gläßerimproved the behaviour of the mouse-cursor in the level...
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
next