2004-05-05 |
Ryan Flegel | - made some backscroll changes. |
tree | commitdiff |
2004-05-05 |
Ryan Flegel | - fixed scrolling problem when starting from a reset... |
tree | commitdiff |
2004-05-05 |
Tobias Gläßer | added draw_stretched capability to surface* and tile... |
tree | commitdiff |
2004-05-05 |
Tobias Gläßer | Fixed Objects drag+drop bug. LevelEditor cursor tuning. |
tree | commitdiff |
2004-05-05 |
Tobias Gläßer | LevelEditor tilegroup/object select by wheelup/wheeldow... |
tree | commitdiff |
2004-05-05 |
Ricardo Cruz | Made leveleditor to start in a specific file when ran as: |
tree | commitdiff |
2004-05-05 |
Tobias Gläßer | Adding Objects works through clicking instead pressing... |
tree | commitdiff |
2004-05-05 |
Tobias Gläßer | a ButtonPanel is able to highlight the last clicked... |
tree | commitdiff |
2004-05-05 |
Tobias Gläßer | fixed a crash when creating a new levelsubset in the... |
tree | commitdiff |
2004-05-05 |
Ricardo Cruz | Just tuned the X_SPACE, so that Tux position in screen... |
tree | commitdiff |
2004-05-05 |
Ryan Flegel | - fixed scrolling past level bug |
tree | commitdiff |
2004-05-05 |
Ryan Flegel | - fixed the part of backscrolling that a broke. Backscr... |
tree | commitdiff |
2004-05-04 |
Ryan Flegel | - fixed small scrolling bug |
tree | commitdiff |
2004-05-04 |
Tobias Gläßer | LevelEditor bug-fixes, improvements and fine-tuning. |
tree | commitdiff |
2004-05-04 |
Tobias Gläßer | corrected typo |
tree | commitdiff |
2004-05-04 |
Tobias Gläßer | Added a comment. |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | Removed scrolling printf, back scrolling from level... |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | The background was being drawn twice, as reported by... |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | Fixed frame_ratio() workaround. |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | Fixed srolling camera move. Silly me, I forgot about... |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | Added a test for a end of level scrolling test... |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | Made it possible for Tux to be in a position before... |
tree | commitdiff |
2004-05-04 |
Ricardo Cruz | Just put screen's width and height as definitions. |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Changed the way the scrolling was calculated. Instead... |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Improved the intro demo, in order to make it more elegant. |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | leveleditor related improvements. Added bkgd_speed. |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | more leveleditor related improvements |
tree | commitdiff |
2004-05-03 |
Ryan Flegel | - fixed scrolling bug |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | leveleditor menu IDisation and little improvements |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | leveleditor improvements |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Ooops, looks like screen wasn't scrolling in the main... |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Fixed the back_scrolling flag as suggested by Michael... |
tree | commitdiff |
2004-05-03 |
Matthias Braun | hiding the time while end_sequence wasn't nice |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Just changed back_scrolling save syntax. |
tree | commitdiff |
2004-05-03 |
Matthias Braun | fix timeup issues when endsequence triggered |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Added back scrolling! |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Just added Level Editor back to the menu. |
tree | commitdiff |
2004-05-02 |
Ingo Ruhnke | - -Wall fixing |
tree | commitdiff |
2004-05-02 |
Matthias Braun | fixed potential bug in Button class event handler |
tree | commitdiff |
2004-05-02 |
Ingo Ruhnke | - fixed intro jumping |
tree | commitdiff |
2004-05-02 |
Tobias Gläßer | leveleditor related improvements |
tree | commitdiff |
2004-05-02 |
Matthias Braun | fixed that points aren't reset when gameover |
tree | commitdiff |
2004-05-02 |
Matthias Braun | fixed musicproblems in endgame and fixed multicoinblock... |
tree | commitdiff |
2004-05-02 |
Matthias Braun | fixed (well worked around) jump problems in the intro |
tree | commitdiff |
2004-05-02 |
Ricardo Cruz | Only use the fade() on the debug mode. |
tree | commitdiff |
2004-05-01 |
Ingo Ruhnke | - fixed compile with opengl disabled |
tree | commitdiff |
2004-05-01 |
Ingo Ruhnke | - improved verboseness of badguy in wall error message |
tree | commitdiff |
2004-05-01 |
Ricardo Cruz | Just use flipscreen(), instead of giving true as update... |
tree | commitdiff |
2004-05-01 |
Ricardo Cruz | Added alpha support for SDL. Dunno if works, wasn't... |
tree | commitdiff |
2004-05-01 |
Ricardo Cruz | Fixed naming. |
tree | commitdiff |
2004-05-01 |
Ricardo Cruz | First atempt to add a fade in/out function. Though... |
tree | commitdiff |
2004-05-01 |
Ricardo Cruz | Just made stars to blink more. |
tree | commitdiff |
2004-04-30 |
Ricardo Cruz | Ups! |
tree | commitdiff |
2004-04-30 |
Ricardo Cruz | Return a string, instead of a char array pointer, in... |
tree | commitdiff |
2004-04-30 |
Ingo Ruhnke | - reduced jump tolleranze to two tiles |
tree | commitdiff |
2004-04-30 |
Ryan Flegel | - make badguys bounce up when bumped from beneath |
tree | commitdiff |
2004-04-30 |
Ryan Flegel | - fixed stunned blocks moving when bumped into (as... |
tree | commitdiff |
2004-04-30 |
Ryan Flegel | - should fix all cases of bad guys walking/bouncing... |
tree | commitdiff |
2004-04-30 |
Ryan Flegel | - Fixed jumping so it works in a way everybody can... |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | In the invincible mode, don't bump/squish enemies,... |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | In the invincible mode, stars start flickering when... |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Fixed a bug that could cause memory segfaults or bad... |
tree | commitdiff |
2004-04-29 |
Ingo Ruhnke | undo'ed Ricardo patch, since it makes small jumps compl... |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Commented the set_velocity_y(0). I guess this is better... |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Fixed a couple of bugs when deleting slots: |
tree | commitdiff |
2004-04-29 |
Matthias Braun | you can't bump flying snowballs |
tree | commitdiff |
2004-04-29 |
Matthias Braun | another leak fix for the leveleditor |
tree | commitdiff |
2004-04-29 |
Matthias Braun | fixed some memory leaks in the leveleditor and level... |
tree | commitdiff |
2004-04-29 |
Matthias Braun | fixed broken leveleditor menus |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Moved some old and unused graphics to the old dir. |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | When Enter is pressed in an input field, instead of... |
tree | commitdiff |
2004-04-29 |
Matthias Braun | apparently we get a 0 tile from time to time, no idea... |
tree | commitdiff |
2004-04-29 |
Matthias Braun | -optimized and cleaned up collision_object_map |
tree | commitdiff |
2004-04-29 |
Ingo Ruhnke | power -> power/run |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | When removing a slot, keep the menu in the slots' menu. |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Added a flickering cursor for input menu fields. The... |
tree | commitdiff |
2004-04-29 |
Matthias Braun | added missing #include <algorithm> |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Added removing of slots when Delete is pressed. |
tree | commitdiff |
2004-04-29 |
Ricardo Cruz | Created a simple confirm_dialog. Currently only used... |
tree | commitdiff |
2004-04-29 |
Ingo Ruhnke | - fixed align of lives display to handle >10 lives |
tree | commitdiff |
2004-04-29 |
Ingo Ruhnke | - removed auto-repeat of jump events, now one has to... |
tree | commitdiff |
2004-04-29 |
Ingo Ruhnke | <MatzeB> -updates the TODO file |
tree | commitdiff |
2004-04-28 |
Ricardo Cruz | Tux kicking animation wasn't being used in some circust... |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | - removed joystick setup menu, since it won't work... |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | - memleak fix for my last patch |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | - replaced evil cast with std::find |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | MatzeB: that shoudl fix the cases where you die when... |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | MatzeBs patch for evil cast |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | <MatzeB> my patch fixes another leak in the levelsubset... |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | - added level done song, endseq needs to be a bit longe... |
tree | commitdiff |
2004-04-28 |
Ricardo Cruz | Made display_text_file() to get the scroll speed as... |
tree | commitdiff |
2004-04-28 |
Ricardo Cruz | Forgot to commit this file. It used badguy's killme... |
tree | commitdiff |
2004-04-28 |
Ricardo Cruz | Changed kill_me() in order to get the score has an... |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | - added new extro background |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | - added fire duck tux |
tree | commitdiff |
2004-04-28 |
Ingo Ruhnke | <MatzeB> fixes some remaining memory leaks |
tree | commitdiff |
2004-04-28 |
Ricardo Cruz | Don't give score when flatting a badguy, since this... |
tree | commitdiff |
2004-04-28 |
Ricardo Cruz | Fixed bug told in the mailing list: |
tree | commitdiff |
2004-04-27 |
Ricardo Cruz | Matze made eggs not to be removed at all during a level... |
tree | commitdiff |
2004-04-27 |
Ingo Ruhnke | removed debug stuff |
tree | commitdiff |
next |