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Generated SuperTux libtool library containing more general source, that could prove...
[supertux.git]
/
src
/
2004-06-03
Matthias Braun
hopefully fixed all configure problems now
tree
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commitdiff
2004-06-03
Ricardo Cruz
Changed level editor to a class.
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commitdiff
2004-06-03
Matthias Braun
fixed warnings in leveleditor
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commitdiff
2004-06-03
Ricardo Cruz
Made these two compilable. Were accessing text's w...
tree
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commitdiff
2004-06-02
Ricardo Cruz
Managed to update the level editor to the new drawing...
tree
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commitdiff
2004-06-02
Matthias Braun
forgot a file
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commitdiff
2004-06-02
Matthias Braun
added gettext support to autoconf&others and translated...
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commitdiff
2004-06-02
Matthias Braun
new versions of all fonts
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commitdiff
2004-06-02
Matthias Braun
cleaned up font drawing code and added support for...
tree
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commitdiff
2004-06-01
Ryan Flegel
- fixed some crashes where there was an invalid tile...
tree
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commitdiff
2004-06-01
Ricardo Cruz
Draw player above enemies in the dying sequence.
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commitdiff
2004-06-01
Ryan Flegel
- a couple small fixes
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commitdiff
2004-05-31
Ricardo Cruz
confirm_dialog now accepts a background, instead of...
tree
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commitdiff
2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
tree
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commitdiff
2004-05-31
Ricardo Cruz
Do a black fade-in when selecting slot.
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commitdiff
2004-05-31
Matthias Braun
a first implementation of doors to switch between sectors
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commitdiff
2004-05-31
Ricardo Cruz
Added support for drawing effects again.
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commitdiff
2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
tree
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commitdiff
2004-05-30
Ryan Flegel
- butt jump now kills nearby badguys
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commitdiff
2004-05-30
Matthias Braun
try to fix opengl warnings
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commitdiff
2004-05-30
Matthias Braun
forgot stdint.h
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commitdiff
2004-05-30
Ingo Ruhnke
replaced std::sort with stable_sort to avoid sorting...
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commitdiff
2004-05-30
Matthias Braun
fix so that pause text is displayed correctly
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commitdiff
2004-05-30
Matthias Braun
fix tiles being 1 pixel off their correct position
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commitdiff
2004-05-30
Ingo Ruhnke
- added missing assert header
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commitdiff
2004-05-30
Matthias Braun
don't include polygon code yet
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commitdiff
2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
tree
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commitdiff
2004-05-29
Ryan Flegel
- small eq'n fixes
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commitdiff
2004-05-29
Ryan Flegel
- fixed level editor crash (a hack)
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commitdiff
2004-05-28
Ricardo Cruz
Added the 16 margin to the camera move checking as...
tree
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commitdiff
2004-05-28
Ricardo Cruz
Minor fix for shrink fade.
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commitdiff
2004-05-28
Ryan Flegel
- fixed some resolution related leveditor bugs
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commitdiff
2004-05-28
Ryan Flegel
- fixed 'When you jump into the roof or a bonus and...
tree
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commitdiff
2004-05-28
Ryan Flegel
- made bombs explode instantly when they run into an...
tree
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commitdiff
2004-05-28
Ricardo Cruz
Just removed a part of the applied patch. IMO it is...
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commitdiff
2004-05-28
Ricardo Cruz
Just reduced fading time when slot is chosen.
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commitdiff
2004-05-28
Ricardo Cruz
Fixed the fade func problem. Just a simple mistake.
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commitdiff
2004-05-28
Ricardo Cruz
Fade when entering a level.
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commitdiff
2004-05-28
Ricardo Cruz
Removed vertical flipping drawing hacks.
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commitdiff
2004-05-28
Ryan Flegel
- added unisolid patch from Upsilon
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commitdiff
2004-05-27
Ryan Flegel
- walking tree tweaks
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commitdiff
2004-05-27
Ricardo Cruz
Implemented Tux growing animation.
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commitdiff
2004-05-27
Ricardo Cruz
Draw enemies upside down when falling.
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commitdiff
2004-05-26
Ricardo Cruz
A couple of improvements for the flying platform.
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commitdiff
2004-05-26
Matthias Braun
some cleanups and robustness checks, I added while...
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commitdiff
2004-05-25
Ryan Flegel
- added David's camera patch
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commitdiff
2004-05-25
Ryan Flegel
- tweaked walkingtree
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commitdiff
2004-05-25
Ryan Flegel
- added walking tree enemy. still needs some work
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commitdiff
2004-05-25
Ryan Flegel
- some wingling tweaks
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commitdiff
2004-05-25
Ricardo Cruz
Disable gravity when on flying platform.
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commitdiff
2004-05-25
Matthias Braun
more tuning of badguy activation
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commitdiff
2004-05-25
Matthias Braun
attempt to tune badguy activation
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commitdiff
2004-05-25
Ryan Flegel
- beginnings of a wingling
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commitdiff
2004-05-25
Matthias Braun
implemented autoscrolling and proper camera parsing...
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commitdiff
2004-05-24
Ryan Flegel
- fixed it so Tux doesn't die on spikes if safety timer...
tree
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commitdiff
2004-05-24
Ryan Flegel
- fixed it so arm is not drawn when Tux is shooting...
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commitdiff
2004-05-24
Matthias Braun
added some comments to scrolling code
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commitdiff
2004-05-24
Matthias Braun
increase offscreen distance
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commitdiff
2004-05-24
Matthias Braun
make badguys reappear when scrolling back
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commitdiff
2004-05-24
Ricardo Cruz
Small fix. Don't do back scrolling, in case it is unabled.
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commitdiff
2004-05-24
Ryan Flegel
- missing include
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commitdiff
2004-05-24
Matthias Braun
try to make the scrolling a bit smoother
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commitdiff
2004-05-24
Matthias Braun
fixed bug I just introduced
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commitdiff
2004-05-24
Matthias Braun
-renamed ViewPort to Camera
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commitdiff
2004-05-24
Ricardo Cruz
Fixed checking for next point and the use of sprites.
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commitdiff
2004-05-24
Ricardo Cruz
New flying platform object.
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commitdiff
2004-05-23
Matthias Braun
fix a bug when resizing maps and when saving maps which...
tree
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commitdiff
2004-05-23
Matthias Braun
default image changed to arctis.jpg
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commitdiff
2004-05-23
Ricardo Cruz
Made butt-jump to behave according to what Marek asked...
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commitdiff
2004-05-22
Ricardo Cruz
Don't remove badguys, just because they are out of...
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commitdiff
2004-05-22
Ricardo Cruz
Fixes.
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commitdiff
2004-05-22
Ricardo Cruz
Tux shows arm when firing.
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commitdiff
2004-05-21
Ryan Flegel
- made some changes for joystick in menu. better?
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commitdiff
2004-05-21
Ryan Flegel
- fixed level editor crash
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commitdiff
2004-05-21
Matthias Braun
fix firetux not being able to pickup stuff
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commitdiff
2004-05-21
Matthias Braun
eliminated global scroll_x and scroll_y variables
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commitdiff
2004-05-20
Matthias Braun
fix jerky scrolling
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commitdiff
2004-05-20
Matthias Braun
improve tux holding objects
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commitdiff
2004-05-20
Matthias Braun
fixed bullet problems
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commitdiff
2004-05-20
Matthias Braun
don't remove trampolines twice
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commitdiff
2004-05-20
Matthias Braun
added standard header to files
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commitdiff
2004-05-20
Matthias Braun
-converted remaining classes to GameObject
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commitdiff
2004-05-20
Matthias Braun
forgot to add some files
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commitdiff
2004-05-20
Matthias Braun
-changed Level class to save tiles in a big 1 dimension...
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commitdiff
2004-05-20
Matthias Braun
converted player to new object system
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commitdiff
2004-05-20
Ricardo Cruz
Just added a missing header.
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commitdiff
2004-05-20
Matthias Braun
forgot to add some files
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commitdiff
2004-05-20
Matthias Braun
fixed score display and converted tilemap to a gameobject
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commitdiff
2004-05-20
Matthias Braun
oops
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commitdiff
2004-05-20
Matthias Braun
-Added new object system and converted some GameObjects...
tree
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commitdiff
2004-05-19
Ricardo Cruz
Don't do string objects tests this way!
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commitdiff
2004-05-19
Ricardo Cruz
Just improved a bit the butt jump control.
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commitdiff
2004-05-19
Ricardo Cruz
Level's draw_bg() now takes full care of the background...
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commitdiff
2004-05-19
Ricardo Cruz
Bullet fire counting with its height.
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commitdiff
2004-05-19
Ryan Flegel
- much nicer scrolling
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commitdiff
2004-05-18
Ricardo Cruz
Only butt jump after a full jump. This approuch is...
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commitdiff
2004-05-18
Ricardo Cruz
Ryan was right, Tux was firing from the head :D
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commitdiff
2004-05-18
Ryan Flegel
- ObjectManager stuff
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commitdiff
2004-05-18
Ryan Flegel
- barebones BadGuyManager -> ObjectManager
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commitdiff
2004-05-18
Marek Moeckel
Changed back the sliding fix because it was buggy
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commitdiff
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