2006-04-06 |
Christoph Sommer | Simple Console |
tree | commitdiff |
2006-04-04 |
Matthias Braun | missing assert |
tree | commitdiff |
2006-04-04 |
Matthias Braun | fix OpenAl deleting buffers before stop() |
tree | commitdiff |
2006-04-03 |
Marek Moeckel | stopped infoblocks from ringing, since they're not... |
tree | commitdiff |
2006-04-02 |
Christoph Sommer | Worldmap teleporter is now animated / All Worldmap... |
tree | commitdiff |
2006-04-02 |
Christoph Sommer | Tux can no longer stop on arbitrary positions / Can... |
tree | commitdiff |
2006-04-02 |
Stephen Groundwater | replaced bell object with firefly, renamed all hooks... |
tree | commitdiff |
2006-04-02 |
Matthias Braun | change worldmap format to be the same as levels (basically) |
tree | commitdiff |
2006-03-31 |
Matthias Braun | forgot 2 files |
tree | commitdiff |
2006-03-31 |
Matthias Braun | split Background into Background and Gradient object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | 1 tile holes work again, fixed some bugs in the PathWalker |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | made it wav again, but smaller |
tree | commitdiff |
2006-03-31 |
Marek Moeckel | using new sound for WillOWisp |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix shrinking |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix growup, lightmap experiments with willowisp |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix memory leak in background object |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix |
tree | commitdiff |
2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
tree | commitdiff |
2006-03-31 |
Christoph Sommer | New Badguy "Will-O-Wisp": eerie light that tracks Tux... |
tree | commitdiff |
2006-03-31 |
Matthias Braun | forgot to add some files, fix invisible tiles |
tree | commitdiff |
2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
tree | commitdiff |
2006-03-30 |
Christoph Sommer | Background can now render three images: Top, Center... |
tree | commitdiff |
2006-03-30 |
Christoph Sommer | Removed stray code from -nogl branch |
tree | commitdiff |
2006-03-29 |
Matthias Braun | sprites.strf is gone, woohoo, thanks to Christoph |
tree | commitdiff |
2006-03-27 |
Christoph Sommer | Titlescreen features a jumping Tux again |
tree | commitdiff |
2006-03-26 |
Matthias Braun | we can't work without sound |
tree | commitdiff |
2006-03-26 |
Christoph Sommer | Made Totem jump a bit before stacking |
tree | commitdiff |
2006-03-26 |
Christoph Sommer | New Badguy "Totem" - a variable-height stack of wooden... |
tree | commitdiff |
2006-03-25 |
Christoph Sommer | Phone rings again. / |
tree | commitdiff |
2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
tree | commitdiff |
2006-03-23 |
Christoph Sommer | Forward declarations stink / Path is now serializable... |
tree | commitdiff |
2006-03-22 |
Christoph Sommer | autoscoll Camera now references Path, just like the... |
tree | commitdiff |
2006-03-21 |
Christoph Sommer | New Path based on time intervals; see levels/test/platf... |
tree | commitdiff |
2006-03-21 |
Matthias Braun | - some win32 fixes |
tree | commitdiff |
2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
tree | commitdiff |
2006-03-19 |
Christoph Sommer | Split game objects into separate .sprite files |
tree | commitdiff |
2006-03-17 |
Christoph Sommer | Mr. Tree now spawns two badguys when hit |
tree | commitdiff |
2006-03-16 |
Christoph Sommer | Fixed sprite, bounding-boxes and behaviour of Mr. Tree |
tree | commitdiff |
2006-03-15 |
Matthias Braun | use full paths for sound objects |
tree | commitdiff |
2006-03-12 |
Matthias Braun | not needed anymore |
tree | commitdiff |
2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
tree | commitdiff |
2006-03-10 |
Stephen Groundwater | Made Mr_Tree graphic smaller, from 99 to 85 pixels. |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved powerups to separate .sprite files |
tree | commitdiff |
2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
tree | commitdiff |
2006-03-04 |
Christoph Sommer | experimental Zeekling mod - swoops down when she spots... |
tree | commitdiff |
2006-03-03 |
Christoph Sommer | New badguy SkullHop - a skull that hops around on one... |
tree | commitdiff |
2006-03-03 |
Christoph Sommer | Finite sprite animations now stop at last frame, not... |
tree | commitdiff |
2006-03-03 |
Christoph Sommer | angrystone is now invulnerable |
tree | commitdiff |
2006-03-03 |
Matthias Braun | fix warning |
tree | commitdiff |
2006-03-03 |
Stephen Groundwater | adding Christoph's badguy code for Grumbel's AngryStone |
tree | commitdiff |
2006-02-14 |
Stephen Groundwater | added Christoph's sleepy spiky, created a plant badguy... |
tree | commitdiff |
2006-02-12 |
Matthias Braun | applied patch from christoph sommer (thanks alot) |
tree | commitdiff |
2006-02-11 |
Matthias Braun | fix warning |
tree | commitdiff |
2006-02-11 |
Matthias Braun | forgot some files, sorry |
tree | commitdiff |
2006-02-09 |
Matthias Braun | try to fix 64 bit problems |
tree | commitdiff |
2006-02-09 |
Matthias Braun | first version of floating image |
tree | commitdiff |
2006-02-09 |
Matthias Braun | squirrel update |
tree | commitdiff |
2006-01-28 |
Ondřej Hošek | * Updated the Czech translation to reflect the new... |
tree | commitdiff |
2006-01-23 |
Matthias Braun | another uninitialized var |
tree | commitdiff |
2006-01-23 |
Matthias Braun | initialize visible flag |
tree | commitdiff |
2006-01-22 |
Matthias Braun | scripted objects correctly slide now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | music and image paths in levels are now absolute (from... |
tree | commitdiff |
2006-01-22 |
Matthias Braun | fix |
tree | commitdiff |
2006-01-22 |
Matthias Braun | camera can move now |
tree | commitdiff |
2006-01-22 |
Matthias Braun | first very unfinished and unpolished version of the... |
tree | commitdiff |
2006-01-21 |
Matthias Braun | fix rock object |
tree | commitdiff |
2006-01-21 |
Matthias Braun | separate nolok sprite |
tree | commitdiff |
2006-01-16 |
Ondřej Hošek | Time now stops when you complete a level and get into... |
tree | commitdiff |
2006-01-16 |
Ondřej Hošek | Improved stay-on-platform code to handle non-32x32... |
tree | commitdiff |
2006-01-16 |
Matthias Braun | a few fixes that I had lying around here, select walk... |
tree | commitdiff |
2006-01-15 |
Ondřej Hošek | * Implemented a way to modify extro parameters as a... |
tree | commitdiff |
2006-01-12 |
Matthias Braun | oops |
tree | commitdiff |
2006-01-12 |
Matthias Braun | fix tux not dying when falling out of screen in invinci... |
tree | commitdiff |
2006-01-12 |
Matthias Braun | fish should behave like the old fish again |
tree | commitdiff |
2006-01-11 |
Matthias Braun | fix music not playing again after disable&enabling it |
tree | commitdiff |
2006-01-11 |
Matthias Braun | oops forgot 2 files |
tree | commitdiff |
2006-01-11 |
Ondřej Hošek | * The "time needed" statistic now works again. You... |
tree | commitdiff |
2006-01-11 |
Ondřej Hošek | Okay, I guess this is it. The "stay on platform" flag... |
tree | commitdiff |
2006-01-11 |
Matthias Braun | stop invincible music a bit earlier than invinciblility |
tree | commitdiff |
2006-01-11 |
Matthias Braun | some startup time debugging, changed skid dust particle... |
tree | commitdiff |
2006-01-10 |
Matthias Braun | moved some more sprites |
tree | commitdiff |
2006-01-09 |
Matthias Braun | moved a few more sprites away from sprites.strf |
tree | commitdiff |
2006-01-09 |
Matthias Braun | more work on MrIceBlock, you can carry him around and... |
tree | commitdiff |
2006-01-09 |
Ondřej Hošek | Updated the statistics module to be on par with recent... |
tree | commitdiff |
2006-01-06 |
Ondřej Hošek | * In the usage help, put LEVELFILE into brackets since... |
tree | commitdiff |
2005-12-31 |
Matthias Braun | check that place is free before releasing a grabbed... |
tree | commitdiff |
2005-12-31 |
Matthias Braun | some more work on portable objects |
tree | commitdiff |
2005-12-31 |
Matthias Braun | some fixes after my latest changes |
tree | commitdiff |
2005-12-31 |
Ondřej Hošek | * Added "Id" attribute to a few files lacking it |
tree | commitdiff |
2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
tree | commitdiff |
2005-12-29 |
Matthias Braun | fix |
tree | commitdiff |
2005-12-28 |
Matthias Braun | fix flame |
tree | commitdiff |
2005-12-28 |
Matthias Braun | normalize paths for images so that you can use .. in... |
tree | commitdiff |
2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
tree | commitdiff |
2005-12-27 |
Matthias Braun | create directory for savegames if it doesn't exist yet |
tree | commitdiff |
2005-11-08 |
Stephen Groundwater | added firefly -moving platform ripoff, and skull -unsta... |
tree | commitdiff |
2005-11-06 |
Ondřej Hošek | * Added a boolean "disable-physics" property to powerup... |
tree | commitdiff |
2005-11-03 |
Ondřej Hošek | * Fixed the Yeti's sprite choosing per Groundwater... |
tree | commitdiff |
2005-11-03 |
Stephen Groundwater | ice yeti animation updates |
tree | commitdiff |
2005-10-31 |
Ondřej Hošek | * Level time now respects top border |
tree | commitdiff |
next |