2004-05-10 |
Tobias Gläßer | Leveleditor closes on SDL_QUIT events now. |
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2004-05-10 |
Ricardo Cruz | When pressing a player's key and then press Esc, the... |
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2004-05-10 |
Ricardo Cruz | Don't display cursor on help. |
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2004-05-10 |
Tobias Gläßer | *** empty log message *** |
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2004-05-10 |
Tobias Gläßer | fixed missing semicolon |
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2004-05-10 |
Tobias Gläßer | fixed end of level to begin wrap around in the title... |
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2004-05-10 |
Tobias Gläßer | minor updates |
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2004-05-10 |
Tobias Gläßer | Fixed some TODO-list bugs. |
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2004-05-10 |
Tobias Gläßer | fixed selection of a game_object in IsObject mode |
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2004-05-10 |
Tobias Gläßer | fixed visual button bugs. |
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2004-05-10 |
Tobias Gläßer | Fixed bkgd_speed. Objects properties can be edited... |
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2004-05-10 |
Matthias Braun | never free the screen surface, SDL doesn't allow that |
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2004-05-10 |
Ricardo Cruz | Bug fixed. That test was just reading some random memor... |
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2004-05-10 |
Ricardo Cruz | Ups, name mistake. |
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2004-05-10 |
Ricardo Cruz | Well, Ingo and Tobias prefer the old shooting behavior... |
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2004-05-10 |
Ricardo Cruz | Take cursor out of the help screen. |
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2004-05-09 |
Tobias Gläßer | removed double shortcuts in leveleditor. updated level... |
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2004-05-09 |
Ricardo Cruz | Removed the screen free. It was already been freed... |
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2004-05-09 |
Ricardo Cruz | Instead of limitating the number of bullets, according... |
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2004-05-09 |
Tobias Gläßer | big white font correction |
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2004-05-09 |
Ryan Flegel | - increased Tux's safe time to 1250ms |
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2004-05-09 |
Tobias Gläßer | Added a static member function to the Surface class... |
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2004-05-09 |
Ricardo Cruz | Don't show selection cursor when help is being displayed. |
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2004-05-09 |
Ricardo Cruz | Cleanuped code and applied it to draw_bg() and draw_par... |
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2004-05-09 |
Tobias Gläßer | Minimap works in SDL now and one more crash is fixed. |
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2004-05-09 |
Ricardo Cruz | SDL draw() now supports alpha blitting. |
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2004-05-08 |
Ricardo Cruz | Added explode(). Avoid duplicated code, futhermore... |
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2004-05-08 |
Ricardo Cruz | if a stalactite hits a Mr. Bomb, explode, instead of... |
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2004-05-08 |
Ricardo Cruz | Small clean-up. |
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2004-05-08 |
Tobias Gläßer | Prevent "Return to Level Editor" from working, if no... |
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2004-05-08 |
Tobias Gläßer | minor fix, that makes sure a time_left value is set... |
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2004-05-08 |
Tobias Gläßer | change back to to le_world as current world, when we... |
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2004-05-08 |
Tobias Gläßer | Make sure that tiles are loaded before tilegroups are... |
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2004-05-08 |
Ricardo Cruz | There is no need in saving on exit, since it already... |
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2004-05-08 |
Ricardo Cruz | Fixes death in modes different than the autoscrolling. |
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2004-05-08 |
Tobias Gläßer | Fixed some leveleditor-object/badguy issues. |
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2004-05-08 |
Ricardo Cruz | Fixed bug that was causing player's dead. |
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2004-05-07 |
Tobias Gläßer | Fixed creating level-subset again. |
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2004-05-07 |
Ricardo Cruz | Added horizontal auto scrolling! |
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2004-05-07 |
Tobias Gläßer | major changes to the leveleditor internals, there are... |
tree | commitdiff |
2004-05-07 |
Ricardo Cruz | Added support for silver's Benjamin font. |
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2004-05-07 |
Ricardo Cruz | Added support for Benjamin's green fonts. |
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2004-05-07 |
Ricardo Cruz | Replaced - by _ for the flickering input cursor. |
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2004-05-07 |
Ricardo Cruz | Support for Benjamin's fonts. |
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2004-05-06 |
Ricardo Cruz | Moved SCREEN_W and SCREEN_H to setup.cpp to avoid ppl... |
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2004-05-06 |
Ingo Ruhnke | - made supertux g++295 friendly |
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2004-05-06 |
Tobias Gläßer | TileGroups are placed in a set now. BUTTON_WHEELUP... |
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2004-05-06 |
Ryan Flegel | - undid Ricardo's changes |
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2004-05-06 |
Tobias Gläßer | Fixed bug where tiles/objects could be drawn while... |
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2004-05-06 |
Ricardo Cruz | Made worldmap to save game on exit. |
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2004-05-06 |
Ricardo Cruz | This should work, i guess... |
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2004-05-06 |
Ricardo Cruz | Just added leveleditor argument to help info. |
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2004-05-06 |
Ricardo Cruz | Made the back scrolling to work in debug mode (and... |
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2004-05-06 |
Ryan Flegel | - replaced some fabs() where fabsf() should be used |
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2004-05-05 |
Ryan Flegel | - made some backscroll changes. |
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2004-05-05 |
Ryan Flegel | - fixed scrolling problem when starting from a reset... |
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2004-05-05 |
Tobias Gläßer | added draw_stretched capability to surface* and tile... |
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2004-05-05 |
Tobias Gläßer | Fixed Objects drag+drop bug. LevelEditor cursor tuning. |
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2004-05-05 |
Tobias Gläßer | LevelEditor tilegroup/object select by wheelup/wheeldow... |
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2004-05-05 |
Ricardo Cruz | Made leveleditor to start in a specific file when ran as: |
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2004-05-05 |
Tobias Gläßer | Adding Objects works through clicking instead pressing... |
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2004-05-05 |
Tobias Gläßer | a ButtonPanel is able to highlight the last clicked... |
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2004-05-05 |
Tobias Gläßer | fixed a crash when creating a new levelsubset in the... |
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2004-05-05 |
Ricardo Cruz | Just tuned the X_SPACE, so that Tux position in screen... |
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2004-05-05 |
Ryan Flegel | - fixed scrolling past level bug |
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2004-05-05 |
Ryan Flegel | - fixed the part of backscrolling that a broke. Backscr... |
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2004-05-04 |
Ryan Flegel | - fixed small scrolling bug |
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2004-05-04 |
Tobias Gläßer | LevelEditor bug-fixes, improvements and fine-tuning. |
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2004-05-04 |
Tobias Gläßer | corrected typo |
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2004-05-04 |
Tobias Gläßer | Added a comment. |
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2004-05-04 |
Ricardo Cruz | Removed scrolling printf, back scrolling from level... |
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2004-05-04 |
Ricardo Cruz | The background was being drawn twice, as reported by... |
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2004-05-04 |
Ricardo Cruz | Fixed frame_ratio() workaround. |
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2004-05-04 |
Ricardo Cruz | Fixed srolling camera move. Silly me, I forgot about... |
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2004-05-04 |
Ricardo Cruz | Added a test for a end of level scrolling test... |
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2004-05-04 |
Ricardo Cruz | Made it possible for Tux to be in a position before... |
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2004-05-04 |
Ricardo Cruz | Just put screen's width and height as definitions. |
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2004-05-03 |
Ricardo Cruz | Changed the way the scrolling was calculated. Instead... |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Improved the intro demo, in order to make it more elegant. |
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2004-05-03 |
Tobias Gläßer | leveleditor related improvements. Added bkgd_speed. |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | more leveleditor related improvements |
tree | commitdiff |
2004-05-03 |
Ryan Flegel | - fixed scrolling bug |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | leveleditor menu IDisation and little improvements |
tree | commitdiff |
2004-05-03 |
Tobias Gläßer | leveleditor improvements |
tree | commitdiff |
2004-05-03 |
Ricardo Cruz | Ooops, looks like screen wasn't scrolling in the main... |
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2004-05-03 |
Ricardo Cruz | Fixed the back_scrolling flag as suggested by Michael... |
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2004-05-03 |
Matthias Braun | hiding the time while end_sequence wasn't nice |
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2004-05-03 |
Ricardo Cruz | Just changed back_scrolling save syntax. |
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2004-05-03 |
Matthias Braun | fix timeup issues when endsequence triggered |
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2004-05-03 |
Ricardo Cruz | Added back scrolling! |
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2004-05-03 |
Ricardo Cruz | Just added Level Editor back to the menu. |
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2004-05-02 |
Ingo Ruhnke | - -Wall fixing |
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2004-05-02 |
Matthias Braun | fixed potential bug in Button class event handler |
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2004-05-02 |
Ingo Ruhnke | - fixed intro jumping |
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2004-05-02 |
Tobias Gläßer | leveleditor related improvements |
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2004-05-02 |
Matthias Braun | fixed that points aren't reset when gameover |
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2004-05-02 |
Matthias Braun | fixed musicproblems in endgame and fixed multicoinblock... |
tree | commitdiff |
2004-05-02 |
Matthias Braun | fixed (well worked around) jump problems in the intro |
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2004-05-02 |
Ricardo Cruz | Only use the fade() on the debug mode. |
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2004-05-01 |
Ingo Ruhnke | - fixed compile with opengl disabled |
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