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Separated body parts!
[supertux.git]
/
src
/
2004-06-14
Ingo Ruhnke
- moved tilemanager into its own class
tree
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commitdiff
2004-06-14
Ryan Flegel
- fixed gradient crash bug
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commitdiff
2004-06-14
Ingo Ruhnke
- fixed the bouncybrick artifact bug
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commitdiff
2004-06-14
Ingo Ruhnke
- fixed bounce code a bit, should now be useable, bounc...
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commitdiff
2004-06-14
Ingo Ruhnke
- added jumping from badguys (hold jump pressed while...
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commitdiff
2004-06-14
Ingo Ruhnke
- fixed indention and some variables that crossed switc...
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commitdiff
2004-06-13
Ingo Ruhnke
- fixed argument-shadowing issue 'this->w vs w'
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commitdiff
2004-06-13
Ingo Ruhnke
dummy makefile to ease compilation under emacs a bit
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commitdiff
2004-06-13
Duong-Khang Nguyen
added CONFIG_HEADER and fixed minorest bugs :)
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commitdiff
2004-06-13
Ingo Ruhnke
- some code to figure out the internal format for openg...
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commitdiff
2004-06-13
Ingo Ruhnke
- read gravity has real, instead of int
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commitdiff
2004-06-12
Marek Moeckel
Improved (?) ice bullet physics
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commitdiff
2004-06-12
Ricardo Cruz
Optimized gradient when top color is the same as the...
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commitdiff
2004-06-12
Ricardo Cruz
Fixed the scrolling issue. Forgot that the DrawingConte...
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commitdiff
2004-06-12
Ricardo Cruz
Passed color mask from screen SDL_Surface to the gradie...
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commitdiff
2004-06-10
Marek Moeckel
Door animation implemented - doors now open when activated
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commitdiff
2004-06-10
Ricardo Cruz
Ignore the gradient Surface (cache) when in OpenGL...
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commitdiff
2004-06-10
Ricardo Cruz
This is an implementation that creates a gradient Surfa...
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commitdiff
2004-06-10
Ricardo Cruz
Tweaked pause level name text.
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commitdiff
2004-06-09
Ryan Flegel
- fixed memory leak
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commitdiff
2004-06-09
Ryan Flegel
- fixed memory leak
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commitdiff
2004-06-09
Ricardo Cruz
Added level's name when in pause.
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commitdiff
2004-06-09
Ricardo Cruz
Fixed aligment of Coins with Lives.
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commitdiff
2004-06-09
Ryan Flegel
- did some C++ifying. let's try to follow suit :)
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commitdiff
2004-06-09
Ryan Flegel
- just doing some C++ifying
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commitdiff
2004-06-09
Ryan Flegel
- removed SDL_Flip() line.. was causing a crash on...
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commitdiff
2004-06-09
Ryan Flegel
- fixed some memory leaks
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commitdiff
2004-06-08
Ricardo Cruz
Replaced uint32_t by Uint32. Has to be done, since...
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commitdiff
2004-06-08
Ryan Flegel
- fixed powerup bumping
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commitdiff
2004-06-08
Ryan Flegel
- draw dead badguys/Tux above foreground tiles
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commitdiff
2004-06-08
Marek Moeckel
Improved ice bullet using Benjamin's images
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commitdiff
2004-06-08
Ryan Flegel
- oops, forgot to remove commented area
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commitdiff
2004-06-08
Ryan Flegel
- don't add new objects until end of Sector::action()
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commitdiff
2004-06-08
Marek Moeckel
Fixed crashes at tiles that are not defined in supertux...
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commitdiff
2004-06-08
Ricardo Cruz
Save worldmap filename to slot.
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commitdiff
2004-06-08
Marek Moeckel
Ice bullets now bump off walls
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commitdiff
2004-06-08
Marek Moeckel
Stomp sprite stays in place now (i.e. doesn't follow...
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commitdiff
2004-06-07
Ricardo Cruz
Gettext wasn't working for the bottom copyright text.
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commitdiff
2004-06-07
Ryan Flegel
- fixed type warning on OS X
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commitdiff
2004-06-07
Ryan Flegel
- fixed type warning on OS X
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commitdiff
2004-06-07
Marek Moeckel
Dust clouds are now drawn around Tux' feet whenever...
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commitdiff
2004-06-07
Duong-Khang Nguyen
added missing 'exceptions.h' and 'gettext.h' to Makefile.am
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commitdiff
2004-06-07
Marek Moeckel
Tweaked the buttstomp range - now it kills only enemies...
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commitdiff
2004-06-07
Marek Moeckel
Just a small fix to prevent Tux from butt-jumping when...
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commitdiff
2004-06-07
Matthias Braun
this hopefully fixes macosx problems
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commitdiff
2004-06-04
Ricardo Cruz
Fixed bullet position.
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commitdiff
2004-06-04
Ricardo Cruz
Now the growings animation looks pretty cool :)
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commitdiff
2004-06-03
Ricardo Cruz
Fixed lives positon.
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commitdiff
2004-06-03
Ricardo Cruz
More strings set as translatable.
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commitdiff
2004-06-03
Ricardo Cruz
Fixed a couple of evil spaces.
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commitdiff
2004-06-03
Ricardo Cruz
Added more strings to be translated.
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commitdiff
2004-06-03
Ricardo Cruz
Fixed scrolling.
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commitdiff
2004-06-03
Matthias Braun
hopefully fixed all configure problems now
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commitdiff
2004-06-03
Ricardo Cruz
Changed level editor to a class.
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commitdiff
2004-06-03
Matthias Braun
fixed warnings in leveleditor
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commitdiff
2004-06-03
Ricardo Cruz
Made these two compilable. Were accessing text's w...
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commitdiff
2004-06-02
Ricardo Cruz
Managed to update the level editor to the new drawing...
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commitdiff
2004-06-02
Matthias Braun
forgot a file
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commitdiff
2004-06-02
Matthias Braun
added gettext support to autoconf&others and translated...
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commitdiff
2004-06-02
Matthias Braun
new versions of all fonts
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commitdiff
2004-06-02
Matthias Braun
cleaned up font drawing code and added support for...
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commitdiff
2004-06-01
Ryan Flegel
- fixed some crashes where there was an invalid tile...
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commitdiff
2004-06-01
Ricardo Cruz
Draw player above enemies in the dying sequence.
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commitdiff
2004-06-01
Ryan Flegel
- a couple small fixes
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commitdiff
2004-05-31
Ricardo Cruz
confirm_dialog now accepts a background, instead of...
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commitdiff
2004-05-31
Matthias Braun
introduce a new SoundManager class and merged MusicMana...
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commitdiff
2004-05-31
Ricardo Cruz
Do a black fade-in when selecting slot.
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commitdiff
2004-05-31
Matthias Braun
a first implementation of doors to switch between sectors
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commitdiff
2004-05-31
Ricardo Cruz
Added support for drawing effects again.
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commitdiff
2004-05-31
Matthias Braun
big refactoring of level and world class. A level is...
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commitdiff
2004-05-30
Ryan Flegel
- butt jump now kills nearby badguys
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commitdiff
2004-05-30
Matthias Braun
try to fix opengl warnings
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commitdiff
2004-05-30
Matthias Braun
forgot stdint.h
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commitdiff
2004-05-30
Ingo Ruhnke
replaced std::sort with stable_sort to avoid sorting...
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commitdiff
2004-05-30
Matthias Braun
fix so that pause text is displayed correctly
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commitdiff
2004-05-30
Matthias Braun
fix tiles being 1 pixel off their correct position
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commitdiff
2004-05-30
Ingo Ruhnke
- added missing assert header
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commitdiff
2004-05-30
Matthias Braun
don't include polygon code yet
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commitdiff
2004-05-30
Matthias Braun
-Changed drawing model. Everything is handled through...
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commitdiff
2004-05-29
Ryan Flegel
- small eq'n fixes
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commitdiff
2004-05-29
Ryan Flegel
- fixed level editor crash (a hack)
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commitdiff
2004-05-28
Ricardo Cruz
Added the 16 margin to the camera move checking as...
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commitdiff
2004-05-28
Ricardo Cruz
Minor fix for shrink fade.
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commitdiff
2004-05-28
Ryan Flegel
- fixed some resolution related leveditor bugs
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commitdiff
2004-05-28
Ryan Flegel
- fixed 'When you jump into the roof or a bonus and...
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commitdiff
2004-05-28
Ryan Flegel
- made bombs explode instantly when they run into an...
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commitdiff
2004-05-28
Ricardo Cruz
Just removed a part of the applied patch. IMO it is...
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commitdiff
2004-05-28
Ricardo Cruz
Just reduced fading time when slot is chosen.
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commitdiff
2004-05-28
Ricardo Cruz
Fixed the fade func problem. Just a simple mistake.
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commitdiff
2004-05-28
Ricardo Cruz
Fade when entering a level.
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commitdiff
2004-05-28
Ricardo Cruz
Removed vertical flipping drawing hacks.
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commitdiff
2004-05-28
Ryan Flegel
- added unisolid patch from Upsilon
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commitdiff
2004-05-27
Ryan Flegel
- walking tree tweaks
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commitdiff
2004-05-27
Ricardo Cruz
Implemented Tux growing animation.
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commitdiff
2004-05-27
Ricardo Cruz
Draw enemies upside down when falling.
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commitdiff
2004-05-26
Ricardo Cruz
A couple of improvements for the flying platform.
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commitdiff
2004-05-26
Matthias Braun
some cleanups and robustness checks, I added while...
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commitdiff
2004-05-25
Ryan Flegel
- added David's camera patch
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commitdiff
2004-05-25
Ryan Flegel
- tweaked walkingtree
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commitdiff
2004-05-25
Ryan Flegel
- added walking tree enemy. still needs some work
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