2004-05-03 |
Ricardo Cruz | Added back scrolling! |
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2004-05-03 |
Ricardo Cruz | Just added Level Editor back to the menu. |
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2004-05-02 |
Ingo Ruhnke | - -Wall fixing |
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2004-05-02 |
Matthias Braun | fixed potential bug in Button class event handler |
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2004-05-02 |
Ingo Ruhnke | - fixed intro jumping |
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2004-05-02 |
Tobias Gläßer | leveleditor related improvements |
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2004-05-02 |
Matthias Braun | fixed that points aren't reset when gameover |
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2004-05-02 |
Matthias Braun | fixed musicproblems in endgame and fixed multicoinblock... |
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2004-05-02 |
Matthias Braun | fixed (well worked around) jump problems in the intro |
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2004-05-02 |
Ricardo Cruz | Only use the fade() on the debug mode. |
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2004-05-01 |
Ingo Ruhnke | - fixed compile with opengl disabled |
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2004-05-01 |
Ingo Ruhnke | - improved verboseness of badguy in wall error message |
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2004-05-01 |
Ricardo Cruz | Just use flipscreen(), instead of giving true as update... |
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2004-05-01 |
Ricardo Cruz | Added alpha support for SDL. Dunno if works, wasn't... |
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2004-05-01 |
Ricardo Cruz | Fixed naming. |
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2004-05-01 |
Ricardo Cruz | First atempt to add a fade in/out function. Though... |
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2004-05-01 |
Ricardo Cruz | Just made stars to blink more. |
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2004-04-30 |
Ricardo Cruz | Ups! |
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2004-04-30 |
Ricardo Cruz | Return a string, instead of a char array pointer, in... |
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2004-04-30 |
Ingo Ruhnke | - reduced jump tolleranze to two tiles |
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2004-04-30 |
Ryan Flegel | - make badguys bounce up when bumped from beneath |
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2004-04-30 |
Ryan Flegel | - fixed stunned blocks moving when bumped into (as... |
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2004-04-30 |
Ryan Flegel | - should fix all cases of bad guys walking/bouncing... |
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2004-04-30 |
Ryan Flegel | - Fixed jumping so it works in a way everybody can... |
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2004-04-29 |
Ricardo Cruz | In the invincible mode, don't bump/squish enemies,... |
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2004-04-29 |
Ricardo Cruz | In the invincible mode, stars start flickering when... |
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2004-04-29 |
Ricardo Cruz | Fixed a bug that could cause memory segfaults or bad... |
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2004-04-29 |
Ingo Ruhnke | undo'ed Ricardo patch, since it makes small jumps compl... |
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2004-04-29 |
Ricardo Cruz | Commented the set_velocity_y(0). I guess this is better... |
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2004-04-29 |
Ricardo Cruz | Fixed a couple of bugs when deleting slots: |
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2004-04-29 |
Matthias Braun | you can't bump flying snowballs |
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2004-04-29 |
Matthias Braun | another leak fix for the leveleditor |
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2004-04-29 |
Matthias Braun | fixed some memory leaks in the leveleditor and level... |
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2004-04-29 |
Matthias Braun | fixed broken leveleditor menus |
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2004-04-29 |
Ricardo Cruz | Moved some old and unused graphics to the old dir. |
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2004-04-29 |
Ricardo Cruz | When Enter is pressed in an input field, instead of... |
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2004-04-29 |
Matthias Braun | apparently we get a 0 tile from time to time, no idea... |
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2004-04-29 |
Matthias Braun | -optimized and cleaned up collision_object_map |
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2004-04-29 |
Ingo Ruhnke | power -> power/run |
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2004-04-29 |
Ricardo Cruz | When removing a slot, keep the menu in the slots' menu. |
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2004-04-29 |
Ricardo Cruz | Added a flickering cursor for input menu fields. The... |
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2004-04-29 |
Matthias Braun | added missing #include <algorithm> |
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2004-04-29 |
Ricardo Cruz | Added removing of slots when Delete is pressed. |
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2004-04-29 |
Ricardo Cruz | Created a simple confirm_dialog. Currently only used... |
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2004-04-29 |
Ingo Ruhnke | - fixed align of lives display to handle >10 lives |
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2004-04-29 |
Ingo Ruhnke | - removed auto-repeat of jump events, now one has to... |
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2004-04-29 |
Ingo Ruhnke | <MatzeB> -updates the TODO file |
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2004-04-28 |
Ricardo Cruz | Tux kicking animation wasn't being used in some circust... |
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2004-04-28 |
Ingo Ruhnke | - removed joystick setup menu, since it won't work... |
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2004-04-28 |
Ingo Ruhnke | - memleak fix for my last patch |
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2004-04-28 |
Ingo Ruhnke | - replaced evil cast with std::find |
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2004-04-28 |
Ingo Ruhnke | MatzeB: that shoudl fix the cases where you die when... |
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2004-04-28 |
Ingo Ruhnke | MatzeBs patch for evil cast |
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2004-04-28 |
Ingo Ruhnke | <MatzeB> my patch fixes another leak in the levelsubset... |
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2004-04-28 |
Ingo Ruhnke | - added level done song, endseq needs to be a bit longe... |
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2004-04-28 |
Ricardo Cruz | Made display_text_file() to get the scroll speed as... |
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2004-04-28 |
Ricardo Cruz | Forgot to commit this file. It used badguy's killme... |
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2004-04-28 |
Ricardo Cruz | Changed kill_me() in order to get the score has an... |
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2004-04-28 |
Ingo Ruhnke | - added new extro background |
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2004-04-28 |
Ingo Ruhnke | - added fire duck tux |
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2004-04-28 |
Ingo Ruhnke | <MatzeB> fixes some remaining memory leaks |
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2004-04-28 |
Ricardo Cruz | Don't give score when flatting a badguy, since this... |
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2004-04-28 |
Ricardo Cruz | Fixed bug told in the mailing list: |
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2004-04-27 |
Ricardo Cruz | Matze made eggs not to be removed at all during a level... |
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2004-04-27 |
Ingo Ruhnke | removed debug stuff |
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2004-04-27 |
Ingo Ruhnke | - added credit after extro, might need a bit fadeout... |
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2004-04-27 |
Ingo Ruhnke | - decreased kick time even more, fixed type error |
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2004-04-27 |
Ingo Ruhnke | - made worldmap CPU independend, needs testing |
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2004-04-27 |
Ingo Ruhnke | - reset bonus on kill |
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2004-04-27 |
Ingo Ruhnke | <MatzeB> -adds a workaround for the disappearing eggs... |
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2004-04-27 |
Ingo Ruhnke | - added extro support to worldmap, crashes however... |
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2004-04-27 |
Ricardo Cruz | Just decreased the kicking time (the 3 secs were only... |
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2004-04-27 |
Ricardo Cruz | Applied patch from Matze Braun that was sent to the... |
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2004-04-26 |
Ingo Ruhnke | - little bugfix |
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2004-04-26 |
Ingo Ruhnke | bump patch for upgrades from matzeb |
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2004-04-26 |
Ingo Ruhnke | - 'nother badguy fix from MatzeB: |
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2004-04-26 |
Ingo Ruhnke | - new more bulletprof endsequence code patch from MatzeB |
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2004-04-26 |
Ingo Ruhnke | - woopsy, fix for load/savegame |
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2004-04-26 |
Ingo Ruhnke | - added loading/fadeout screen placeholder |
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2004-04-26 |
Ingo Ruhnke | - gcc -Wall warning fix |
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2004-04-26 |
Ingo Ruhnke | - fixed miss align in scrolling text |
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2004-04-26 |
Ingo Ruhnke | - removed st_abort() from lisp reader, client code... |
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2004-04-26 |
Ricardo Cruz | Implemented kicking (as asked by Ingo). The kick timing... |
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2004-04-26 |
Ricardo Cruz | Removed (just commented) the clear screen code before... |
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2004-04-26 |
Ricardo Cruz | Intro file should be the one to handle the intro sequen... |
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2004-04-26 |
Ricardo Cruz | Improved the display_text_file(): moved to text.cpp... |
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2004-04-26 |
Ingo Ruhnke | - added small/firetux to worldmap |
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2004-04-26 |
Ingo Ruhnke | - added more meaningfull savegame titles |
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2004-04-26 |
Ingo Ruhnke | - changed priority of skid and duck to avoid glitches... |
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2004-04-26 |
Ingo Ruhnke | - fix for title-demo going weird |
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2004-04-26 |
Ingo Ruhnke | - fixed lives status to handle more than 5 lives |
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2004-04-26 |
Ingo Ruhnke | - added automatic walking on worldmap |
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2004-04-26 |
Ingo Ruhnke | <MatzeB> -cleanup in resource management functions |
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2004-04-26 |
Ingo Ruhnke | - added way to interupt exit sequence |
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2004-04-26 |
Ingo Ruhnke | - little bouncing block fix |
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2004-04-26 |
Ingo Ruhnke | - fixed 'jump' on flower collection |
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2004-04-26 |
Ingo Ruhnke | - added bonus loading |
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2004-04-26 |
Ingo Ruhnke | - added saving of bonuses on worldmap, no loading yet |
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2004-04-25 |
Ingo Ruhnke | - tweaked bullet and endsequence |
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2004-04-25 |
Ingo Ruhnke | - bullet tweaks |
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next |