2007-01-03 |
Christoph Sommer | Allow dead-script on any badguy |
tree | commitdiff |
2007-01-02 |
Wolfgang Becker | Sorry, was too early for that patch. |
tree | commitdiff |
2007-01-02 |
Wolfgang Becker | [ Patch #1793 ] Turn physic into POD |
tree | commitdiff |
2007-01-01 |
Wolfgang Becker | Disable scripting console and fps display via command... |
tree | commitdiff |
2006-12-30 |
Wolfgang Becker | set 'world' when leaving iceicland |
tree | commitdiff |
2006-12-30 |
Wolfgang Becker | tuxdev: [ Patch #1727 ] Screen effect interruption... |
tree | commitdiff |
2006-12-30 |
Wolfgang Becker | tuxdev: [ Patch #1776 ] Remedy Jam's 10240 limit issue... |
tree | commitdiff |
2006-12-28 |
Christoph Sommer | Merged back changes from 0.3.x branch |
tree | commitdiff |
2006-12-25 |
Arvid Norlander | Merged r4480 from 0_3_x to fix soundproblem in info... |
tree | commitdiff |
2006-12-17 |
Wolfgang Becker | wrong branch |
tree | commitdiff |
2006-12-17 |
Wolfgang Becker | removed 'No worldfound' message |
tree | commitdiff |
2006-12-16 |
Wolfgang Becker | [Patch #1251] by tuxdev: timelimit fudge factor |
tree | commitdiff |
2006-12-16 |
Wolfgang Becker | Worldmaps reset ambient light. |
tree | commitdiff |
2006-12-16 |
Wolfgang Becker | Changed ocean on worlmap2 to use tile #9 (water without... |
tree | commitdiff |
2006-12-16 |
Christoph Sommer | Merged floating image patch by DirtY iCE |
tree | commitdiff |
2006-12-16 |
Wolfgang Becker | allow-esc-out-of-sequence.patch by Odin Omdal Hørthe |
tree | commitdiff |
2006-12-04 |
Wolfgang Becker | Fixed fading for sixteen_to_nine and four_to_three. |
tree | commitdiff |
2006-11-19 |
Wolfgang Becker | There is no light offscreen, ignore request there. |
tree | commitdiff |
2006-11-18 |
Wolfgang Becker | Made lightmap as big as screen to prevent rounding... |
tree | commitdiff |
2006-11-08 |
Wolfgang Becker | Update magic blocks only if center is on screen. |
tree | commitdiff |
2006-11-04 |
Christoph Sommer | Badguys squish badguys. |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Trampoline is now a Rock. WalkingBadguys can bounce... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Allow Tux to throw rocks (and lanterns), so he won... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Addded property to Worldmap Spawnpoint to let Tux autom... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Refined "Air-arrow" to indicate y-position as well... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | Only backflip if player is not holding down LEFT or... |
tree | commitdiff |
2006-11-01 |
Christoph Sommer | No more count-to-infinity for the coins display |
tree | commitdiff |
2006-10-29 |
Christoph Sommer | Replace arctis2.jpg background with arctis.jpg when... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Keep behaviour of invisible tiles the same when reading... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Added litte "air arrow" to show where Tux is when he... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Added some markup for doxygen, fixed a doxygen warning |
tree | commitdiff |
2006-10-27 |
Christoph Sommer | Forgot new files |
tree | commitdiff |
2006-10-27 |
Christoph Sommer | Made LevelTime object scriptable (start, stop, get_time... |
tree | commitdiff |
2006-10-23 |
Christoph Sommer | Allow solidity of tilemaps to be changed at runtime... |
tree | commitdiff |
2006-09-30 |
Wolfgang Becker | Stop dispense_timer on deactivate. |
tree | commitdiff |
2006-09-26 |
chrism | Drop CR in string tokens in the Lisp parser |
tree | commitdiff |
2006-09-24 |
Wolfgang Becker | Black magic blocks now become solid, if any kind of... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Magicblock timeout does not count if offscreen. |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | A lantern with black light is turned off. |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Don't update magic blocks that are not on the screen... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Just removing the "i->angle == 0.0f" part was a bad... |
tree | commitdiff |
2006-09-17 |
Christoph Sommer | Automatically added lights are now colored and a bit... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Lantern. A portable Light Source. Demo in 'data/levels... |
tree | commitdiff |
2006-09-13 |
Christoph Sommer | Changed "Light" GameObject to be a static, unichrome... |
tree | commitdiff |
2006-09-10 |
Matthias Braun | catch exceptions when we can't create new audio sources |
tree | commitdiff |
2006-09-08 |
Christoph Sommer | Two new Badguys: Toad and Mole. |
tree | commitdiff |
2006-09-04 |
Christoph Sommer | Smalltux now spawns 32px below spawnpoint. / |
tree | commitdiff |
2006-09-04 |
Christoph Sommer | Stalactites interact with badguys again. |
tree | commitdiff |
2006-08-19 |
Wolfgang Becker | prevent spawning |
tree | commitdiff |
2006-08-18 |
Christoph Sommer | replaced INFINITY macro with query to numeric_limits |
tree | commitdiff |
2006-08-18 |
Christoph Sommer | Tried fixing portability issue |
tree | commitdiff |
2006-08-18 |
Christoph Sommer | Icyisland intro is now an ordinary level set to "auto... |
tree | commitdiff |
2006-08-17 |
Wolfgang Becker | Tron's patch for touching practically anything (coins... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Fixed squished Skullyhops looking healthy again after... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Ice bullets ricochet again. Also made Igel ignore ice... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Made fire bullet handling complementary to ice bullet... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeho... |
tree | commitdiff |
2006-08-14 |
Wolfgang Becker | ugly hack to fix grabbing |
tree | commitdiff |
2006-08-14 |
Wolfgang Becker | grab testlevel |
tree | commitdiff |
2006-08-13 |
Wolfgang Becker | Walking Leaf, a badguy easy to be killed that does... |
tree | commitdiff |
2006-08-13 |
Matthias Braun | nicer |
tree | commitdiff |
2006-08-13 |
Matthias Braun | more small adjustments from Tron |
tree | commitdiff |
2006-08-13 |
Matthias Braun | bogus cat (thanks Tron) |
tree | commitdiff |
2006-08-13 |
Matthias Braun | fix from Tron so player doesn't get hurt by eggs |
tree | commitdiff |
2006-08-13 |
Wolfgang Becker | made ambient light scriptabel |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Reduced switching delay from 1s to 0.1s |
tree | commitdiff |
2006-08-12 |
Wolfgang Becker | Magic Blocks stay solid for at least 1sec. |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | small hack to make magic blocks work for the moment... |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | solid scripted_objects now in COLGROUP_MOVING_STATIC |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | Magic Blocks. (DrawingContext::get_light is not working... |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is MOVING_STATIC Part 2. |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is a MOVING_STATIC now. |
tree | commitdiff |
2006-08-10 |
Christoph Sommer | Candle affects lightmap |
tree | commitdiff |
2006-08-10 |
Matthias Braun | - add a COLGROUP_MOVING_STATIC (in the future we should... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Use standard color format for spotlight. |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | Getting a rock on the head hurts. |
tree | commitdiff |
2006-08-09 |
Christoph Sommer | Out the window, Sam. There's nothing but strangers... |
tree | commitdiff |
2006-08-09 |
Matthias Braun | assert that the vector for Color constructor is long... |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | LAYER_HUD and above ignore lightmap |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | illuminated console |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | New sector attribute 'ambient-light'. |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | Forgot new files |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | TileMaps can now use paths |
tree | commitdiff |
2006-08-05 |
Wolfgang Becker | make it compile again |
tree | commitdiff |
2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-04 |
Wolfgang Becker | switch noise |
tree | commitdiff |
2006-08-02 |
Matthias Braun | fix for my last committ |
tree | commitdiff |
2006-08-02 |
Matthias Braun | Reverted bigger parts of tuxdev patch: |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Hope this takes care of the problems with scripted... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Infobox about Portable Rocks. |
tree | commitdiff |
2006-08-01 |
Arvid Norlander | Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that... |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | Fixed a bug: Empty fade_tilemap attribute faded out... |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Level stats are only declared invalid if a reset-point... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | In-game HUD now uses icons instead of text / |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Physics class can have its gravity altered |
tree | commitdiff |
next |