2004-04-18 |
Ingo Ruhnke | - commited start_pos patch from sik0fewl |
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2004-04-18 |
Ingo Ruhnke | - removed static_cast hack |
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2004-04-18 |
Ingo Ruhnke | - fixed some align problems with tux |
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2004-04-18 |
Ingo Ruhnke | - added new bigtux |
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2004-04-18 |
Ingo Ruhnke | - moved default start position two tiles higher |
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2004-04-18 |
Ingo Ruhnke | - added constructor to level |
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2004-04-18 |
Ricardo Cruz | Finally!! |
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2004-04-18 |
Ricardo Cruz | Patch by Ryan: |
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2004-04-17 |
Ingo Ruhnke | - added draw_part() |
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2004-04-17 |
Ingo Ruhnke | - implemented locked levels on worldmap |
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2004-04-17 |
Ingo Ruhnke | - fixed loadgame |
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2004-04-17 |
Ricardo Cruz | Added inverse functions for speed. Might be usefull... |
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2004-04-17 |
Ingo Ruhnke | sik0fewl's worldmap patch |
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2004-04-17 |
Ingo Ruhnke | - changed/clean up level end detection a bit, still... |
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2004-04-17 |
Ingo Ruhnke | - removed level editors dependency on the World class |
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2004-04-17 |
Ricardo Cruz | Applied patch from Ryan: |
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2004-04-17 |
Ingo Ruhnke | - moved badguys to use sprite class |
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2004-04-17 |
Ingo Ruhnke | - added load game support for the worldmap |
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2004-04-16 |
Ingo Ruhnke | - added new jumpy/money gfx |
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2004-04-16 |
Ricardo Cruz | As requested by Ingo Ruhnke, now the author name is... |
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2004-04-16 |
Ingo Ruhnke | - some more savegame stuff |
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2004-04-16 |
Ricardo Cruz | This patch was send to the mailing list by Ryan (aka... |
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2004-04-16 |
Ingo Ruhnke | - changed scroll speed for background image (should... |
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2004-04-16 |
Ingo Ruhnke | - replaced a few pure pointers with std::vector<> |
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2004-04-15 |
Ingo Ruhnke | - added primitiv scrolling to the worldmap |
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2004-04-13 |
Ingo Ruhnke | fish fix |
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2004-04-13 |
Ricardo Cruz | Just makes the level's author name to be written in... |
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2004-04-13 |
Ingo Ruhnke | - fixed egg behaviour a bit |
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2004-04-13 |
Ingo Ruhnke | - commited MatzeBs duck fix |
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2004-04-13 |
Ricardo Cruz | Fixed SDL code of drawgradient(). |
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2004-04-13 |
Ingo Ruhnke | - reenabled OpenGL menu entry |
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2004-04-13 |
Ricardo Cruz | Disabled OpenGL option. |
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2004-04-13 |
Ingo Ruhnke | - implemeted video-mode switching (this currently break... |
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2004-04-13 |
Ingo Ruhnke | - converted text_type into a class |
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2004-04-13 |
Ricardo Cruz | Just changed each bkgd_top_* and bkgd_bottom_* to be... |
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2004-04-13 |
Ingo Ruhnke | - converted texture_type into a Surface class |
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2004-04-12 |
Ricardo Cruz | Added "author" field for levels. |
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2004-04-12 |
Ricardo Cruz | A first attempt to make a simple and clean way of an... |
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2004-04-12 |
Ingo Ruhnke | - commited MatzeB's update patch |
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2004-04-12 |
Ingo Ruhnke | commited MatzeB's slider patch |
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2004-04-12 |
Ingo Ruhnke | - added simple sprite class |
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2004-04-12 |
Ingo Ruhnke | - added menu to worldmap |
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2004-04-11 |
Ingo Ruhnke | - tweaked scroll behaviour a little bit |
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2004-04-11 |
Ricardo Cruz | Fixed a simple bug that was not letting levelsets to... |
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2004-04-11 |
Ricardo Cruz | Made drawgradient() to use our fillrect(), instead... |
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2004-04-11 |
Ricardo Cruz | Added support for gradients :) |
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2004-04-11 |
Ingo Ruhnke | - added contrib menu generator |
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2004-04-11 |
Ricardo Cruz | Removed supertux.h (its useless). |
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2004-04-11 |
Ricardo Cruz | Included supertux.h stuff into it. |
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2004-04-11 |
Ingo Ruhnke | - turned some pointer-foo into a std::vector |
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2004-04-11 |
Ingo Ruhnke | - turned menu_item_type into a class |
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2004-04-11 |
Ingo Ruhnke | - moved the global_world into the leveleditors namespace |
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2004-04-11 |
Ingo Ruhnke | - fixed missing menu on level editor exit |
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2004-04-11 |
Ingo Ruhnke | - moved loadshared() to the right point |
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2004-04-11 |
Ingo Ruhnke | - moved loadshared() to the right point |
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2004-04-11 |
Ingo Ruhnke | - removed local (un)loadshared() stuff and replaced... |
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2004-04-11 |
Ingo Ruhnke | renamed timer_type to Timer |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
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2004-04-11 |
Ingo Ruhnke | - moved time_left timer into gamesession |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
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2004-04-11 |
Ingo Ruhnke | - localized some more variables |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - turned special into classes |
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2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
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2004-04-11 |
Ingo Ruhnke | - moved some collision code into the world class, since... |
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2004-04-11 |
Ingo Ruhnke | - change gameobjs names from lower case to upper case |
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2004-04-11 |
Ingo Ruhnke | - moved some more stuff into the world class |
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2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
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2004-04-11 |
Ingo Ruhnke | - fixed worldmap a bit |
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2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
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2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
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2004-04-11 |
Ingo Ruhnke | - removed obsolete hardcoded tiles |
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2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
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2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
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2004-04-10 |
Ingo Ruhnke | - reduced menu fadness a bit (ie. balanced the edges) |
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2004-04-10 |
Ingo Ruhnke | - turned gameloop into a class, in the hope to reduce... |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - more c++-ification |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-04-10 |
Ingo Ruhnke | - reorganized menu flow as descripted in the todo,... |
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2004-04-10 |
Ingo Ruhnke | removed title from main menu |
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2004-04-10 |
Ingo Ruhnke | - fixed quit |
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2004-04-10 |
Ingo Ruhnke | - fixed menu/logo overdraw problem |
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2004-04-10 |
Ingo Ruhnke | - introduced mriceblock (at least a bit) |
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2004-04-09 |
Ingo Ruhnke | - fixed snowball anim |
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2004-04-09 |
Ingo Ruhnke | - added new smalltux |
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2004-04-09 |
Ingo Ruhnke | - moved title-demo code into its own function |
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2004-04-09 |
Ingo Ruhnke | - fixed credits screen a bit |
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2004-04-09 |
Ingo Ruhnke | - cleaned up title screen a bit |
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2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
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2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
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2004-03-29 |
Tobias Gläßer | - introduced new function wait_for_event |
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2004-03-28 |
Tobias Gläßer | - Leveleditor improvements and fixes. |
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2004-03-28 |
Ingo Ruhnke | - removed alpha from tile since it isn't needed |
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2004-03-28 |
Tobias Gläßer | *** empty log message *** |
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2004-03-28 |
Ingo Ruhnke | - removed next_tile2, which isn't needed |
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