2014-08-01 |
Ingo Ruhnke | Added fullscreen switching to SDLRenderer |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Minor cleanup |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Use better filtering for scaling in SDL |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Clear the screen to avoid garbage in unreachable areas... |
tree | commitdiff |
2014-08-01 |
Ingo Ruhnke | Pass mouse coordinates to mouse pointer manually instea... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Cleaned up coordinate translation a little, SDL mouse... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented window scaling in SDLRenderer, mouse input... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Use SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented support for different blend modes in SDL |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented sprite rotations for SDLRenderer |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Merged drawing code from SDLLightmap and SDLRenderer... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Removed pointless check for screen mode change, as... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented desktop_size discovery in GLRenderer |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Fixed typo that made mouse clicks not function properly |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented fullscreen mode selection, OpenGL only... |
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2014-07-31 |
Ingo Ruhnke | Reenabled vsync and some other OpenGL attributes |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Fixed window resize in OpenGL and added window resize... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Fixed window title and icon, removed Renderer and Light... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented Texture color modification |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented SDLLightmap::get_light(), haven't tested it |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Added PHYSICAL_SCREEN_WIDTH global variable, little... |
tree | commitdiff |
2014-07-31 |
Ingo Ruhnke | Implemented basic lightmap rendering, still a bit of... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Print some debug info for the created SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed unused GUI classes Button and ButtonGroup |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed text input in console, console itself doesn't... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed crash when enabling console |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Hooked up window resize event (not yet implemented... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented set_gamma() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Use fullscreen and resolution config in SDLRenderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed OLD_SDL1 software rendering code from SDL_Renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed lots of OLD_SDL1 software rendering code from... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed some OLD_SDL1 code |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed black borders in GL renderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed unused SDL_Surface* screen; from GLLightmap |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed radius calculation for rounded rectangles |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed OpenGL renderer, starts now up and game seems... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented support for rounded rectangles |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::do_take_screenshot() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented horizontal flipping in SDLRenderer |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented SDLRenderer::draw_inverse_ellipse() |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Implemented basic rendering operations, game is now... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Removed unused "void Renderer::draw_text(const DrawingR... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Disabled some more code, game now starts up and plays... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Made code compile, not work, with SDL2, old code that... |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Fixed SDL2 include, should just be SDL.h |
tree | commitdiff |
2014-07-30 |
Ingo Ruhnke | Purged SDL2 source code from the sourcetree, it's not... |
tree | commitdiff |
2014-07-24 |
LMH | Invincibility stars sparkle when close to Tux |
tree | commitdiff |
2014-07-18 |
LMH | Reduced the value of SWITCH_DELAY for magic blocks... |
tree | commitdiff |
2014-07-18 |
LMH | Fixed a counting bug when using butt-jump on a multi... |
tree | commitdiff |
2014-06-26 |
LMH | Frozen badguys can be killed with butt-jump |
tree | commitdiff |
2014-06-25 |
LMH | Auto-run levels are automatically marked as solved. |
tree | commitdiff |
2014-06-14 |
LMH | Powerup: Iceflower improvements |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More fixes, down to 4 errors |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More fixes, SetAlpha problems remaining |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | More SDL2 fixes |
tree | commitdiff |
2014-05-12 |
Tobias Markus | Fixing a few compiler errors, thanks to bluescreen_aven... |
tree | commitdiff |
2014-05-10 |
Tobias Markus | Correctly parse file:// urls |
tree | commitdiff |
2014-04-26 |
Benjamin Leduc | copyright update |
tree | commitdiff |
2014-03-13 |
LMH | Revert "Update to SQUIRREL 3.0.4" |
tree | commitdiff |
2014-03-11 |
Tobias Markus | Do not rotate sprite when we are dying |
tree | commitdiff |
2014-03-10 |
Tobias Markus | Adding level filename to log debug |
tree | commitdiff |
2014-03-09 |
LMH | Separated shading on egg from the rotating graphic... |
tree | commitdiff |
2014-03-09 |
LMH | More explosion variety. |
tree | commitdiff |
2014-03-08 |
LMH | A more elegant approach to backflip animation. |
tree | commitdiff |
2014-03-08 |
LMH | Alternative approach to rotating egg powerup. |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Try to use hardware surfaces instead of software ones |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Fixing OpenGL compiler warning since Mavericks |
tree | commitdiff |
2014-03-03 |
Tobias Markus | Fixing compiler warning |
tree | commitdiff |
2014-02-26 |
Tobias Markus | Update to SQUIRREL 3.0.4 |
tree | commitdiff |
2014-02-25 |
Tobias Markus | More debug markers before debug statements in willowisp.cpp |
tree | commitdiff |
2014-02-03 |
Tobias Markus | Possibly fixing another memory leak |
tree | commitdiff |
2014-02-02 |
Tobias Markus | Calling PHYSFS_freeList in destructor |
tree | commitdiff |
2014-02-02 |
Tobias Markus | Possibly fixing Valgrind issue |
tree | commitdiff |
2014-02-02 |
Tobias Markus | Do not try to get search path every time |
tree | commitdiff |
2014-02-01 |
Tobias Markus | Fix extensive disk I/O when in worldmap (found using... |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Adding another null check to prevent another crash |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Adding another null check to prevent another crash |
tree | commitdiff |
2014-01-30 |
Tobias Markus | [Issue 3] Fix for jittering when there are slopes that... |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Possible fix for issue 369: Wrong kill animation after... |
tree | commitdiff |
2014-01-30 |
Tobias Markus | Ignore instead of exit when invalid command line option... |
tree | commitdiff |
2014-01-28 |
LMH | Explosions destroy bricks |
tree | commitdiff |
2014-01-27 |
Tobias Markus | Resetting to previous powerups and coin count when... |
tree | commitdiff |
2014-01-26 |
Tobias Markus | Adding nullchecks to resources.cpp in order to fix... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Update to SDL version 2.0.1 |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Lower savebell sound for bigger bell |
tree | commitdiff |
2014-01-24 |
LMH | Revert "Speed improvement: Moving check online to diffe... |
tree | commitdiff |
2014-01-24 |
LMH | Added a dead_script to ghosttree so that issue #34... |
tree | commitdiff |
2014-01-24 |
LMH | Renamed some variables for rusty_trampoline since the... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | WIP improvement: Egg powerup rotation |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Using filename instead of author and level name |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Adding level author and name to level license warning |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Adding current level name and author to badguy warning |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Speed improvement: Moving check online to different... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Don't count angrystone in level stats |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing compiler errors on Mavericks (not sure if those... |
tree | commitdiff |
2014-01-24 |
LMH | Some minor code cleanup resulting from a user running... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Don't resurrect zeekling when colliding after squished |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Do not resurrect squished bouncing snowball when collid... |
tree | commitdiff |
2014-01-24 |
Tobias Markus | Fixing SuperTux crashes when compiled on Mac OS X 10.9 |
tree | commitdiff |
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