2004-04-11 |
Ingo Ruhnke | - tweaked scroll behaviour a little bit |
tree | commitdiff |
2004-04-11 |
Ricardo Cruz | Fixed a simple bug that was not letting levelsets to... |
tree | commitdiff |
2004-04-11 |
Ricardo Cruz | Made drawgradient() to use our fillrect(), instead... |
tree | commitdiff |
2004-04-11 |
Ricardo Cruz | Added support for gradients :) |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - added contrib menu generator |
tree | commitdiff |
2004-04-11 |
Ricardo Cruz | Removed supertux.h (its useless). |
tree | commitdiff |
2004-04-11 |
Ricardo Cruz | Included supertux.h stuff into it. |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - turned some pointer-foo into a std::vector |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - turned menu_item_type into a class |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved the global_world into the leveleditors namespace |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - fixed missing menu on level editor exit |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved loadshared() to the right point |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved loadshared() to the right point |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - removed local (un)loadshared() stuff and replaced... |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | renamed timer_type to Timer |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | started to convert timer into a class |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved time_left timer into gamesession |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - made frame ration local |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - localized some more variables |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - turned special into classes |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved some collision code into the world class, since... |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - change gameobjs names from lower case to upper case |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved some more stuff into the world class |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - fixed worldmap a bit |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - removed obsolete hardcoded tiles |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
tree | commitdiff |
2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - reduced menu fadness a bit (ie. balanced the edges) |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - turned gameloop into a class, in the hope to reduce... |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - more c++-ification |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - more c++-ification |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - some indent fixes |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - reorganized menu flow as descripted in the todo,... |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | removed title from main menu |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - fixed quit |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - fixed menu/logo overdraw problem |
tree | commitdiff |
2004-04-10 |
Ingo Ruhnke | - introduced mriceblock (at least a bit) |
tree | commitdiff |
2004-04-09 |
Ingo Ruhnke | - fixed snowball anim |
tree | commitdiff |
2004-04-09 |
Ingo Ruhnke | - added new smalltux |
tree | commitdiff |
2004-04-09 |
Ingo Ruhnke | - moved title-demo code into its own function |
tree | commitdiff |
2004-04-09 |
Ingo Ruhnke | - fixed credits screen a bit |
tree | commitdiff |
2004-04-09 |
Ingo Ruhnke | - cleaned up title screen a bit |
tree | commitdiff |
2004-04-04 |
Tobias Gläßer | - Physic C++ rewrite (Matze Braun) |
tree | commitdiff |
2004-04-03 |
Tobias Gläßer | lots of improvements all over the code. |
tree | commitdiff |
2004-03-29 |
Tobias Gläßer | - introduced new function wait_for_event |
tree | commitdiff |
2004-03-28 |
Tobias Gläßer | - Leveleditor improvements and fixes. |
tree | commitdiff |
2004-03-28 |
Ingo Ruhnke | - removed alpha from tile since it isn't needed |
tree | commitdiff |
2004-03-28 |
Tobias Gläßer | *** empty log message *** |
tree | commitdiff |
2004-03-28 |
Ingo Ruhnke | - removed next_tile2, which isn't needed |
tree | commitdiff |
2004-03-28 |
Tobias Gläßer | applied flame badguy patch from Matze Braun |
tree | commitdiff |
2004-03-28 |
Tobias Gläßer | improved the behaviour of the mouse-cursor in the level... |
tree | commitdiff |
2004-03-28 |
Tobias Gläßer | We have our own mouse-cursor now! (graphics by Settra... |
tree | commitdiff |
2004-03-27 |
Tobias Gläßer | more kinds of menu_event are handled directly in the... |
tree | commitdiff |
2004-03-27 |
Tobias Gläßer | MN_BACK works for multiple layers of menus now. |
tree | commitdiff |
2004-03-27 |
Tobias Gläßer | little change to improve win32 portability |
tree | commitdiff |
2004-03-27 |
Ingo Ruhnke | - removed dn_tilemap |
tree | commitdiff |
2004-03-27 |
Tobias Gläßer | fixed BSOD hopping |
tree | commitdiff |
2004-03-26 |
Tobias Gläßer | C++ port of Ricarod Cruz's menu-handling code patch. |
tree | commitdiff |
2004-03-26 |
Tobias Gläßer | merged bad_guy patch from Matze Braun. (recycling Ricar... |
tree | commitdiff |
2004-03-26 |
Tobias Gläßer | tux isn't jumping like on drugs anymore in the demo |
tree | commitdiff |
2004-03-26 |
Tobias Gläßer | quick fix for bug introduced by the last commit |
tree | commitdiff |
2004-03-26 |
Tobias Gläßer | added demo to make SuperTux looking nice from the start ;) |
tree | commitdiff |
2004-03-26 |
Ingo Ruhnke | - added some error checking, so that we get more useful... |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - fixed levelend (well, maybe more of an workaround |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - moved a few int's inside the for-loops |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - moved a few int's inside the for-loops |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - fixed brick-bug (or maybe not, they still behave... |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - cleanup in the worldmap |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - fixed file extension |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - cleaned up the way badguys are handled |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | bye, bye dn_tm |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - added alternative (more flexible) way to define badgu... |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - fixed badguys a little bit |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - made TileManager::get() always return a valid tile |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - fixed bricktile |
tree | commitdiff |
2004-03-25 |
Ingo Ruhnke | - added translation table for the old format |
tree | commitdiff |
2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
tree | commitdiff |
2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers and and new tilese... |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - renamed input/input_ |
tree | commitdiff |
2004-03-24 |
Tobias Gläßer | new levelformat with multiple layers, new particlesystem |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - minor cleanup |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - removed a few redundant "== true"'s |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - minor cleanup, removed some evil variable recycling |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - converted Player into a class (naming still needs... |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - commited Michael George's config-file patch |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - coverted badguy type into an object |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - created a named enum for badguys |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | splitted actions commands for different badguys into... |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | splitted drawing commands for different badguys into... |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | - commited Michael George's config-file patch |
tree | commitdiff |
2004-03-24 |
Ingo Ruhnke | fixed little type error |
tree | commitdiff |
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