2006-10-29 |
Christoph Sommer | Replace arctis2.jpg background with arctis.jpg when... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Keep behaviour of invisible tiles the same when reading... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Added litte "air arrow" to show where Tux is when he... |
tree | commitdiff |
2006-10-28 |
Christoph Sommer | Added some markup for doxygen, fixed a doxygen warning |
tree | commitdiff |
2006-10-27 |
Christoph Sommer | Forgot new files |
tree | commitdiff |
2006-10-27 |
Christoph Sommer | Made LevelTime object scriptable (start, stop, get_time... |
tree | commitdiff |
2006-10-23 |
Christoph Sommer | Allow solidity of tilemaps to be changed at runtime... |
tree | commitdiff |
2006-09-30 |
Wolfgang Becker | Stop dispense_timer on deactivate. |
tree | commitdiff |
2006-09-26 |
chrism | Drop CR in string tokens in the Lisp parser |
tree | commitdiff |
2006-09-24 |
Wolfgang Becker | Black magic blocks now become solid, if any kind of... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Magicblock timeout does not count if offscreen. |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | A lantern with black light is turned off. |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Don't update magic blocks that are not on the screen... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Just removing the "i->angle == 0.0f" part was a bad... |
tree | commitdiff |
2006-09-17 |
Christoph Sommer | Automatically added lights are now colored and a bit... |
tree | commitdiff |
2006-09-17 |
Wolfgang Becker | Lantern. A portable Light Source. Demo in 'data/levels... |
tree | commitdiff |
2006-09-13 |
Christoph Sommer | Changed "Light" GameObject to be a static, unichrome... |
tree | commitdiff |
2006-09-10 |
Matthias Braun | catch exceptions when we can't create new audio sources |
tree | commitdiff |
2006-09-08 |
Christoph Sommer | Two new Badguys: Toad and Mole. |
tree | commitdiff |
2006-09-04 |
Christoph Sommer | Smalltux now spawns 32px below spawnpoint. / |
tree | commitdiff |
2006-09-04 |
Christoph Sommer | Stalactites interact with badguys again. |
tree | commitdiff |
2006-08-19 |
Wolfgang Becker | prevent spawning |
tree | commitdiff |
2006-08-18 |
Christoph Sommer | replaced INFINITY macro with query to numeric_limits |
tree | commitdiff |
2006-08-18 |
Christoph Sommer | Tried fixing portability issue |
tree | commitdiff |
2006-08-18 |
Christoph Sommer | Icyisland intro is now an ordinary level set to "auto... |
tree | commitdiff |
2006-08-17 |
Wolfgang Becker | Tron's patch for touching practically anything (coins... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Fixed squished Skullyhops looking healthy again after... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Ice bullets ricochet again. Also made Igel ignore ice... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Made fire bullet handling complementary to ice bullet... |
tree | commitdiff |
2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeho... |
tree | commitdiff |
2006-08-14 |
Wolfgang Becker | ugly hack to fix grabbing |
tree | commitdiff |
2006-08-14 |
Wolfgang Becker | grab testlevel |
tree | commitdiff |
2006-08-13 |
Wolfgang Becker | Walking Leaf, a badguy easy to be killed that does... |
tree | commitdiff |
2006-08-13 |
Matthias Braun | nicer |
tree | commitdiff |
2006-08-13 |
Matthias Braun | more small adjustments from Tron |
tree | commitdiff |
2006-08-13 |
Matthias Braun | bogus cat (thanks Tron) |
tree | commitdiff |
2006-08-13 |
Matthias Braun | fix from Tron so player doesn't get hurt by eggs |
tree | commitdiff |
2006-08-13 |
Wolfgang Becker | made ambient light scriptabel |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
tree | commitdiff |
2006-08-12 |
Christoph Sommer | Reduced switching delay from 1s to 0.1s |
tree | commitdiff |
2006-08-12 |
Wolfgang Becker | Magic Blocks stay solid for at least 1sec. |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | small hack to make magic blocks work for the moment... |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | solid scripted_objects now in COLGROUP_MOVING_STATIC |
tree | commitdiff |
2006-08-11 |
Wolfgang Becker | Magic Blocks. (DrawingContext::get_light is not working... |
tree | commitdiff |
2006-08-11 |
Christoph Sommer | Very experimental draw-tilemap-to-lightmap support... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is MOVING_STATIC Part 2. |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Trampoline is a MOVING_STATIC now. |
tree | commitdiff |
2006-08-10 |
Christoph Sommer | Candle affects lightmap |
tree | commitdiff |
2006-08-10 |
Matthias Braun | - add a COLGROUP_MOVING_STATIC (in the future we should... |
tree | commitdiff |
2006-08-10 |
Wolfgang Becker | Use standard color format for spotlight. |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | Getting a rock on the head hurts. |
tree | commitdiff |
2006-08-09 |
Christoph Sommer | Out the window, Sam. There's nothing but strangers... |
tree | commitdiff |
2006-08-09 |
Matthias Braun | assert that the vector for Color constructor is long... |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | LAYER_HUD and above ignore lightmap |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | illuminated console |
tree | commitdiff |
2006-08-09 |
Wolfgang Becker | New sector attribute 'ambient-light'. |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | Forgot new files |
tree | commitdiff |
2006-08-08 |
Christoph Sommer | TileMaps can now use paths |
tree | commitdiff |
2006-08-05 |
Wolfgang Becker | make it compile again |
tree | commitdiff |
2006-08-05 |
Christoph Sommer | Added code and placeholder graphics (selfmade, GPL... |
tree | commitdiff |
2006-08-04 |
Wolfgang Becker | switch noise |
tree | commitdiff |
2006-08-02 |
Matthias Braun | fix for my last committ |
tree | commitdiff |
2006-08-02 |
Matthias Braun | Reverted bigger parts of tuxdev patch: |
tree | commitdiff |
2006-08-02 |
Wolfgang Becker | Moving solids without physic-enabled are in COLGROUP_ST... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Hope this takes care of the problems with scripted... |
tree | commitdiff |
2006-08-01 |
Wolfgang Becker | Infobox about Portable Rocks. |
tree | commitdiff |
2006-08-01 |
Arvid Norlander | Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that... |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | Fixed a bug: Empty fade_tilemap attribute faded out... |
tree | commitdiff |
2006-07-26 |
Christoph Sommer | SecretArea triggers can make tilemaps fade away. See... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Committed some code beautification patches by Tron |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | Level stats are only declared invalid if a reset-point... |
tree | commitdiff |
2006-07-25 |
Christoph Sommer | In-game HUD now uses icons instead of text / |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Physics class can have its gravity altered |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Experimental commit: |
tree | commitdiff |
2006-07-24 |
Wolfgang Becker | If player is at illegal position on worldmap, "action... |
tree | commitdiff |
2006-07-24 |
Christoph Sommer | Level time decreases only when game is not paused,... |
tree | commitdiff |
2006-07-23 |
Christoph Sommer | Tentative checkin of tuxdev's "Object improvement patch... |
tree | commitdiff |
2006-07-23 |
Christoph Sommer | Made statistics panel a little wider |
tree | commitdiff |
2006-07-22 |
Stephen Groundwater | putting mr.bomb back a version. |
tree | commitdiff |
2006-07-21 |
Arvid Norlander | Reverted change in game_session.cpp and game_session... |
tree | commitdiff |
2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
tree | commitdiff |
2006-07-19 |
Wolfgang Becker | Fixed trampoline. Looks like FLAG_SOLID is no good... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Fun stuff |
tree | commitdiff |
2006-07-18 |
Wolfgang Becker | Splash sound on entering water |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Sectors support multiple solid tilemaps, tilemaps can... |
tree | commitdiff |
2006-07-18 |
Christoph Sommer | Bonus block items' spawn direction depends on player... |
tree | commitdiff |
2006-07-17 |
Wolfgang Becker | falling rock |
tree | commitdiff |
2006-07-17 |
Christoph Sommer | Sector::is_free_space knows about slope tiles |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Variations for resetpoint. |
tree | commitdiff |
2006-07-16 |
Wolfgang Becker | Rock update |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Let's Rock |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fake solid for trampoline. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Fixed multi hit bricks, adjust comments in trampoline |
tree | commitdiff |
2006-07-15 |
Christoph Sommer | Made trampolines less likely to interfere with level... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Portable and fixed trampoline. |
tree | commitdiff |
2006-07-15 |
Matthias Braun | fixed trampoline animation and made behaviour a bit... |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Start trampoline's animation after using it. |
tree | commitdiff |
2006-07-15 |
Wolfgang Becker | Trampoline. |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | Badguys break bricks based on hitbox instead of position. |
tree | commitdiff |
2006-07-14 |
Wolfgang Becker | 'hop' sound |
tree | commitdiff |
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