2004-12-06 |
Matthias Braun | -Fix bugs where resources from source directory weren... |
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2004-12-05 |
Matthias Braun | added/updated some .cvsignores |
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2004-12-05 |
Matthias Braun | forgot to add new files |
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2004-12-05 |
Matthias Braun | -Incorporated Marcin Ko��cielnicki patch that reintrodu... |
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2004-12-02 |
Matthias Braun | Made lispfiles translatable. This time the translations... |
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2004-12-02 |
Matthias Braun | changed worldmap to be stored inside the same directory... |
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2004-12-01 |
Matthias Braun | fix secretarea and sequencetrigger loading bugs |
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2004-12-01 |
Matthias Braun | incorporated another patch from Ondra Hosek which fixes... |
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2004-11-29 |
Matthias Braun | fix for star not changing music, thanks to Ondra Hosek... |
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2004-11-29 |
Matthias Braun | started work on a collision grid class to speedup colli... |
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2004-11-29 |
Matthias Braun | forgot to remove exception block |
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2004-11-29 |
Matthias Braun | update statistics again if coins are collected |
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2004-11-29 |
Matthias Braun | fix for last commit |
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2004-11-29 |
Matthias Braun | make badguys bounce of each other again, make bombs... |
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2004-11-28 |
Matthias Braun | remove invisible tile object as it's not needed |
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2004-11-28 |
Matthias Braun | move over rewritten lispreader from tuxkart (with addit... |
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2004-11-27 |
Matthias Braun | create rules for updating the supertux.pot file |
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2004-11-27 |
Marek Moeckel | patch contributed by markos_64: |
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2004-11-26 |
Matthias Braun | lazily load tile images to speedup startup times |
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2004-11-26 |
Marek Moeckel | small fixes (timing and animation) on nolok |
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2004-11-26 |
Matthias Braun | fixed background drawing problems introduced with my... |
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2004-11-26 |
Matthias Braun | some cleanups memory leak fixes and moving of source... |
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2004-11-26 |
Matthias Braun | fixed broken 1-time animations in sprites, fixed collis... |
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2004-11-25 |
Matthias Braun | this time 1-hole problems are fixed for real |
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2004-11-25 |
Matthias Braun | make supertux accepts normal paths on the commandline |
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2004-11-25 |
Matthias Braun | shrink tux bounding box to make him not fail on 1 or... |
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2004-11-25 |
Matthias Braun | added some more non-45 degree triangle modes |
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2004-11-25 |
Marek Moeckel | updated dispenser -- can summon mriceblock, snowball... |
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2004-11-25 |
Matthias Braun | disable collision detection when tux is falling down... |
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2004-11-25 |
Marek Moeckel | nolok dies properly now :) |
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2004-11-25 |
Marek Moeckel | fixed a couple of nolok's minor bugs |
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2004-11-25 |
Marek Moeckel | added (temporary) dispenser sprites |
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2004-11-25 |
Marek Moeckel | added badguy Nolok_01, as he may appear as the boss... |
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2004-11-25 |
Matthias Braun | fix |
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2004-11-25 |
Matthias Braun | implement spikes as objects and remove automake system |
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2004-11-24 |
Matthias Braun | some cleanups in the sprite class, increased delta... |
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2004-11-24 |
Ryan Flegel | - oops.. accidentally deleted a line |
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2004-11-24 |
Ryan Flegel | - added debug grid. type 'grid' in-game to toggle |
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2004-11-24 |
Marek Moeckel | dispenser can now launch snowballs and bouncingsnowballs |
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2004-11-24 |
Marek Moeckel | made badguy dispenser cycle configurable in level file |
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2004-11-24 |
Marek Moeckel | added simple enemy dispenser (can only dispense bouncin... |
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2004-11-24 |
Matthias Braun | furhter improve collision detection by reintroducing... |
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2004-11-24 |
Matthias Braun | Improved collision detection by taking movement into... |
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2004-11-23 |
Marek Moeckel | made secret area trigger work |
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2004-11-23 |
Matthias Braun | docu improvement for Timer |
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2004-11-23 |
Matthias Braun | change jump default to space |
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2004-11-23 |
Matthias Braun | Goodbye gettext, Welcome TinyGetText |
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2004-11-23 |
Marek Moeckel | added trigger to display (and later count) secret areas |
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2004-11-23 |
Ingo Ruhnke | let the TileManager always return a valid tile in case... |
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2004-11-23 |
Matthias Braun | added jam build system, please try it out - the advanta... |
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2004-11-23 |
Matthias Braun | make function more robust |
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2004-11-23 |
Matthias Braun | we only want localisation for mesages (otherwise parsin... |
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2004-11-23 |
Matthias Braun | fix for last commit |
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2004-11-23 |
Matthias Braun | make it possible to put background images in each layer |
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2004-11-23 |
Marek Moeckel | changed author field on official levels to "SuperTux... |
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2004-11-23 |
Matthias Braun | fix particle system speeds |
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2004-11-23 |
Matthias Braun | fix some more timings and the long standing gradient... |
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2004-11-22 |
Matthias Braun | properly implement invisible blocks |
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2004-11-22 |
Matthias Braun | fix tux jumping always full height |
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2004-11-22 |
Matthias Braun | enemies fall down again, small improvements to tile... |
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2004-11-21 |
Matthias Braun | implemented an install target in scons |
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2004-11-21 |
Matthias Braun | renamed CREDITS to credits.txt |
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2004-11-20 |
Matthias Braun | forgot to update makefiles |
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2004-11-20 |
Matthias Braun | added more cvsignores because scons is placing .sconsig... |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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2004-11-20 |
Matthias Braun | add defaults to Scons files so that you can use scons -U |
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2004-11-16 |
Matthias Braun | add variants and link executable to toplevel |
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2004-11-16 |
Matthias Braun | add variants and link executable to toplevel |
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2004-11-16 |
Matthias Braun | improve the sconsbuild, still lots of work needed to... |
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2004-11-07 |
Matthias Braun | update cvsignore |
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2004-11-05 |
Ryan Flegel | - fixed warnings |
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2004-10-31 |
Ricardo Cruz | Show combos when a new record is reached. |
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2004-10-31 |
Ricardo Cruz | Tuned buttjump range values as asked by Iknos. |
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2004-10-31 |
Ricardo Cruz | Added a parameter for Particles to set the drawing... |
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2004-10-30 |
Ricardo Cruz | Added my own flapping. :) |
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2004-10-30 |
Ricardo Cruz | Switched left and right dust as asked by Marek. |
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2004-10-29 |
Ricardo Cruz | Added an effect when skidding to check if a similar... |
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2004-10-29 |
Ricardo Cruz | Redesigned Particles algorithm. |
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2004-10-26 |
Ryan Flegel | level editor patch from Richard |
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2004-10-25 |
Ricardo Cruz | Bugfix: it was impossible to create a level subset... |
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2004-10-25 |
Ricardo Cruz | Let navigate through the worldmap using Tux keys as... |
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2004-10-25 |
Ryan Flegel | - committed patch from Richard Smith |
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2004-10-24 |
Ryan Flegel | committed patches from Richard Smith |
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2004-10-23 |
Ricardo Cruz | Avoid crashing when trying to access info file. |
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2004-10-22 |
Ricardo Cruz | Bugfix: dying variable was not being initialized, thus... |
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2004-10-21 |
Ricardo Cruz | Fade on credits. |
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2004-10-21 |
Ricardo Cruz | Bugfix: Not current tilemaps are drawn semi-transparently. |
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2004-10-21 |
Ricardo Cruz | Forgot to check for enemies on top or under screen... |
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2004-10-21 |
Ricardo Cruz | Bugfix: enemies below half the screen were not appearin... |
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2004-10-21 |
Ricardo Cruz | Badguys from the start of the level were not appearing... |
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2004-10-21 |
Ricardo Cruz | Bugfix: only level 1 title and statistics were being... |
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2004-10-19 |
Ricardo Cruz | Bugfix: Jumpy and Flying Snowball faced player even... |
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2004-10-19 |
Ricardo Cruz | Bugfix: enemies ordinary pictures were not being displa... |
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2004-10-19 |
Ricardo Cruz | Do fading for Contrib Worldmaps, as well. |
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2004-10-19 |
Ricardo Cruz | Bugfix: bomb ticking always has the left direction. |
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2004-10-18 |
Ricardo Cruz | Made Jumy and Flying Snowball look at player. And maybe... |
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2004-10-18 |
Ricardo Cruz | Implemented mirror actions correctly. Bugfix: right... |
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2004-10-18 |
Ricardo Cruz | Ooops. I've alligned help text on center to test draw_t... |
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2004-10-18 |
Ricardo Cruz | This is a first implementation of a bridge from BadGuys... |
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2004-10-09 |
Ricardo Cruz | Got rid of some of the debugging messages. |
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