2004-11-25 |
Matthias Braun | implement spikes as objects and remove automake system |
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2004-11-24 |
Matthias Braun | some cleanups in the sprite class, increased delta... |
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2004-11-24 |
Ryan Flegel | - oops.. accidentally deleted a line |
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2004-11-24 |
Ryan Flegel | - added debug grid. type 'grid' in-game to toggle |
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2004-11-24 |
Marek Moeckel | dispenser can now launch snowballs and bouncingsnowballs |
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2004-11-24 |
Marek Moeckel | made badguy dispenser cycle configurable in level file |
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2004-11-24 |
Marek Moeckel | added simple enemy dispenser (can only dispense bouncin... |
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2004-11-24 |
Matthias Braun | furhter improve collision detection by reintroducing... |
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2004-11-24 |
Matthias Braun | Improved collision detection by taking movement into... |
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2004-11-23 |
Marek Moeckel | made secret area trigger work |
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2004-11-23 |
Matthias Braun | docu improvement for Timer |
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2004-11-23 |
Matthias Braun | change jump default to space |
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2004-11-23 |
Matthias Braun | Goodbye gettext, Welcome TinyGetText |
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2004-11-23 |
Marek Moeckel | added trigger to display (and later count) secret areas |
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2004-11-23 |
Ingo Ruhnke | let the TileManager always return a valid tile in case... |
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2004-11-23 |
Matthias Braun | added jam build system, please try it out - the advanta... |
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2004-11-23 |
Matthias Braun | make function more robust |
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2004-11-23 |
Matthias Braun | we only want localisation for mesages (otherwise parsin... |
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2004-11-23 |
Matthias Braun | fix for last commit |
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2004-11-23 |
Matthias Braun | make it possible to put background images in each layer |
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2004-11-23 |
Marek Moeckel | changed author field on official levels to "SuperTux... |
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2004-11-23 |
Matthias Braun | fix particle system speeds |
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2004-11-23 |
Matthias Braun | fix some more timings and the long standing gradient... |
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2004-11-22 |
Matthias Braun | properly implement invisible blocks |
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2004-11-22 |
Matthias Braun | fix tux jumping always full height |
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2004-11-22 |
Matthias Braun | enemies fall down again, small improvements to tile... |
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2004-11-21 |
Matthias Braun | implemented an install target in scons |
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2004-11-21 |
Matthias Braun | renamed CREDITS to credits.txt |
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2004-11-20 |
Matthias Braun | forgot to update makefiles |
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2004-11-20 |
Matthias Braun | added more cvsignores because scons is placing .sconsig... |
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2004-11-20 |
Matthias Braun | The BIG COMMIT(tm) |
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2004-11-20 |
Matthias Braun | add defaults to Scons files so that you can use scons -U |
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2004-11-16 |
Matthias Braun | add variants and link executable to toplevel |
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2004-11-16 |
Matthias Braun | add variants and link executable to toplevel |
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2004-11-16 |
Matthias Braun | improve the sconsbuild, still lots of work needed to... |
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2004-11-07 |
Matthias Braun | update cvsignore |
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2004-11-05 |
Ryan Flegel | - fixed warnings |
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2004-10-31 |
Ricardo Cruz | Show combos when a new record is reached. |
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2004-10-31 |
Ricardo Cruz | Tuned buttjump range values as asked by Iknos. |
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2004-10-31 |
Ricardo Cruz | Added a parameter for Particles to set the drawing... |
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2004-10-30 |
Ricardo Cruz | Added my own flapping. :) |
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2004-10-30 |
Ricardo Cruz | Switched left and right dust as asked by Marek. |
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2004-10-29 |
Ricardo Cruz | Added an effect when skidding to check if a similar... |
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2004-10-29 |
Ricardo Cruz | Redesigned Particles algorithm. |
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2004-10-26 |
Ryan Flegel | level editor patch from Richard |
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2004-10-25 |
Ricardo Cruz | Bugfix: it was impossible to create a level subset... |
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2004-10-25 |
Ricardo Cruz | Let navigate through the worldmap using Tux keys as... |
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2004-10-25 |
Ryan Flegel | - committed patch from Richard Smith |
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2004-10-24 |
Ryan Flegel | committed patches from Richard Smith |
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2004-10-23 |
Ricardo Cruz | Avoid crashing when trying to access info file. |
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2004-10-22 |
Ricardo Cruz | Bugfix: dying variable was not being initialized, thus... |
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2004-10-21 |
Ricardo Cruz | Fade on credits. |
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2004-10-21 |
Ricardo Cruz | Bugfix: Not current tilemaps are drawn semi-transparently. |
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2004-10-21 |
Ricardo Cruz | Forgot to check for enemies on top or under screen... |
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2004-10-21 |
Ricardo Cruz | Bugfix: enemies below half the screen were not appearin... |
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2004-10-21 |
Ricardo Cruz | Badguys from the start of the level were not appearing... |
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2004-10-21 |
Ricardo Cruz | Bugfix: only level 1 title and statistics were being... |
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2004-10-19 |
Ricardo Cruz | Bugfix: Jumpy and Flying Snowball faced player even... |
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2004-10-19 |
Ricardo Cruz | Bugfix: enemies ordinary pictures were not being displa... |
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2004-10-19 |
Ricardo Cruz | Do fading for Contrib Worldmaps, as well. |
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2004-10-19 |
Ricardo Cruz | Bugfix: bomb ticking always has the left direction. |
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2004-10-18 |
Ricardo Cruz | Made Jumy and Flying Snowball look at player. And maybe... |
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2004-10-18 |
Ricardo Cruz | Implemented mirror actions correctly. Bugfix: right... |
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2004-10-18 |
Ricardo Cruz | Ooops. I've alligned help text on center to test draw_t... |
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2004-10-18 |
Ricardo Cruz | This is a first implementation of a bridge from BadGuys... |
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2004-10-09 |
Ricardo Cruz | Got rid of some of the debugging messages. |
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2004-10-09 |
Ricardo Cruz | Fixed crash when exiting level editor. |
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2004-10-09 |
Ricardo Cruz | Bugfix: change of level or level_subset is possible... |
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2004-10-09 |
Ricardo Cruz | Just took out unncessary declaration. |
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2004-10-09 |
Ricardo Cruz | Added a "hide-from-contribs" tag for info files. |
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2004-10-09 |
Ricardo Cruz | Bugfix: its finally possible to open a levelsubset. |
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2004-10-09 |
Marek Moeckel | further tweaked flapping, finally found a speed setting... |
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2004-10-09 |
Ricardo Cruz | Don't output level filenames on Contribs. |
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2004-10-08 |
Marek Moeckel | found some values for tux' flapping speed that feel... |
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2004-10-08 |
Ricardo Cruz | Fading level's name text. |
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2004-10-08 |
Marek Moeckel | changing directions while flapping now works |
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2004-10-08 |
Marek Moeckel | when flapping, Tux' x-velocity decreases slowly now |
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2004-10-08 |
Marek Moeckel | put both Ryan's and my flapping code into player.cpp... |
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2004-10-08 |
Ricardo Cruz | Bugfix: don't show weird number when level editing... |
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2004-10-08 |
Ricardo Cruz | Fixed following bug from level editor: |
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2004-10-07 |
Ryan Flegel | - [sort of] reverted flapping to it's old form |
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2004-10-07 |
Ricardo Cruz | Sometime ago I asked what keys ppl would prefer, made... |
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2004-10-07 |
Ricardo Cruz | Two leveleditor related bug fixes: |
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2004-10-06 |
Ricardo Cruz | Splited out level stuff from SpecialTile to a Level... |
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2004-10-06 |
Ryan Flegel | - tweaked flapping a bit, let me know what you think |
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2004-10-04 |
Ricardo Cruz | Only show combo messages after 5 combos, as suggested... |
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2004-10-04 |
Ricardo Cruz | Added support for tile animation on worldmap. |
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2004-10-03 |
Marek Moeckel | -made flapping less powerful by reducing speed and... |
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2004-09-24 |
Matthias Braun | removed unused function whcih caused compile errors |
tree | commitdiff |
2004-09-24 |
Ricardo Cruz | Made changes to reflect change of way that alpha applie... |
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2004-09-24 |
Ricardo Cruz | Uploading the level editor I was working on - It isn... |
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2004-09-23 |
Marek Moeckel | custom messages for combos, depending on how many badgu... |
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2004-09-23 |
Ricardo Cruz | Show a message when more than one bad guys is killed... |
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2004-09-22 |
Ryan Flegel | - newgame player status bugfix |
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2004-09-21 |
Ryan Flegel | - fixed warnings pointed out by Frank |
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2004-09-20 |
Ryan Flegel | - fixed bug reported by Frank van der Loo |
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2004-09-20 |
Ricardo Cruz | Bugfix: Don't kill badguys when they are already dying... |
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2004-09-20 |
Ricardo Cruz | Changed FloatingScore to support text (changed name... |
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2004-09-20 |
Ricardo Cruz | Fixed layout on worldmap message. |
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2004-09-20 |
Ricardo Cruz | When swap keep statistics so far. (not tested - I'd... |
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