2004-04-26 |
Ingo Ruhnke | - little bugfix |
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2004-04-26 |
Ingo Ruhnke | bump patch for upgrades from matzeb |
tree | commitdiff |
2004-04-26 |
Ingo Ruhnke | - 'nother badguy fix from MatzeB: |
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2004-04-26 |
Ingo Ruhnke | - new more bulletprof endsequence code patch from MatzeB |
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2004-04-26 |
Ingo Ruhnke | - woopsy, fix for load/savegame |
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2004-04-26 |
Ingo Ruhnke | - added loading/fadeout screen placeholder |
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2004-04-26 |
Ingo Ruhnke | - gcc -Wall warning fix |
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2004-04-26 |
Ingo Ruhnke | - fixed miss align in scrolling text |
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2004-04-26 |
Ingo Ruhnke | - removed st_abort() from lisp reader, client code... |
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2004-04-26 |
Ricardo Cruz | Implemented kicking (as asked by Ingo). The kick timing... |
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2004-04-26 |
Ricardo Cruz | Removed (just commented) the clear screen code before... |
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2004-04-26 |
Ricardo Cruz | Intro file should be the one to handle the intro sequen... |
tree | commitdiff |
2004-04-26 |
Ricardo Cruz | Improved the display_text_file(): moved to text.cpp... |
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2004-04-26 |
Ingo Ruhnke | - added small/firetux to worldmap |
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2004-04-26 |
Ingo Ruhnke | - added more meaningfull savegame titles |
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2004-04-26 |
Ingo Ruhnke | - changed priority of skid and duck to avoid glitches... |
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2004-04-26 |
Ingo Ruhnke | - fix for title-demo going weird |
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2004-04-26 |
Ingo Ruhnke | - fixed lives status to handle more than 5 lives |
tree | commitdiff |
2004-04-26 |
Ingo Ruhnke | - added automatic walking on worldmap |
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2004-04-26 |
Ingo Ruhnke | <MatzeB> -cleanup in resource management functions |
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2004-04-26 |
Ingo Ruhnke | - added way to interupt exit sequence |
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2004-04-26 |
Ingo Ruhnke | - little bouncing block fix |
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2004-04-26 |
Ingo Ruhnke | - fixed 'jump' on flower collection |
tree | commitdiff |
2004-04-26 |
Ingo Ruhnke | - added bonus loading |
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2004-04-26 |
Ingo Ruhnke | - added saving of bonuses on worldmap, no loading yet |
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2004-04-25 |
Ingo Ruhnke | - tweaked bullet and endsequence |
tree | commitdiff |
2004-04-25 |
Ingo Ruhnke | - bullet tweaks |
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2004-04-25 |
Ingo Ruhnke | - memleak fix and menu fix from MatzeB |
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2004-04-25 |
Ingo Ruhnke | - fixed makefile a bit |
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2004-04-25 |
Ingo Ruhnke | - rewrote tux drawing code, added firetux |
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2004-04-25 |
Ingo Ruhnke | - moved tux gfx into a struct |
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2004-04-25 |
Ingo Ruhnke | - moved tux completly to sprites |
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2004-04-25 |
Ricardo Cruz | Turned the display_credits() function more flexible... |
tree | commitdiff |
2004-04-25 |
Ingo Ruhnke | - added intro text |
tree | commitdiff |
2004-04-25 |
Ricardo Cruz | Ooops, did a mistake. Fixed by Arkadiusz Miskiewicz. |
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2004-04-25 |
Ingo Ruhnke | -added gradient support for start screens |
tree | commitdiff |
2004-04-25 |
Ingo Ruhnke | - improved look of start/gameover screens |
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2004-04-25 |
Ingo Ruhnke | - added new worldmap tux |
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2004-04-25 |
Ingo Ruhnke | - fixed/changed gradient tags to match with the one... |
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2004-04-25 |
Ingo Ruhnke | replaced distros with coins |
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2004-04-25 |
Ricardo Cruz | Just made lispreader to send an error message to stderr... |
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2004-04-24 |
Ingo Ruhnke | - added start/end tiles |
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2004-04-24 |
Ricardo Cruz | At least my compiler (g++ (GCC) 3.3.2) needs this include. |
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2004-04-24 |
Ingo Ruhnke | 'nother music patch by matzeb |
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2004-04-24 |
Ricardo Cruz | Ingo, that code is not buggy! |
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2004-04-24 |
Ingo Ruhnke | - fixed option menu |
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2004-04-24 |
Ingo Ruhnke | - patch from MatzeB to make music handling easier and... |
tree | commitdiff |
2004-04-24 |
Ingo Ruhnke | - new star tux, still rather pure, but useable |
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2004-04-24 |
Ingo Ruhnke | - fixed duck-jump bug |
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2004-04-24 |
Ingo Ruhnke | - added holding gfx, still looks rather stupid, but... |
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2004-04-24 |
Ingo Ruhnke | - fixed bug in Menu::check() |
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2004-04-24 |
Ricardo Cruz | Added a new concept to the menu, the ID. |
tree | commitdiff |
2004-04-24 |
Ricardo Cruz | Took st_pause_ticks_stop() out of the events loop. |
tree | commitdiff |
2004-04-23 |
Ricardo Cruz | Just fixed two small bugs in the gameplay during pause: |
tree | commitdiff |
2004-04-23 |
Ricardo Cruz | Just removed spaces from key and joystick setup entries... |
tree | commitdiff |
2004-04-23 |
Ricardo Cruz | Added a joystick control dialog. |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Implemented explosion sound when Mr.Bomb explodes. |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Removed box_full and box_empty from this. |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Just moved the Right with the Left entry in Controls. |
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2004-04-22 |
Ricardo Cruz | If you press Esc in the control menu, it quits from... |
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2004-04-22 |
Ricardo Cruz | Made a START_LIVES definition (in defines.h) that has... |
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2004-04-22 |
Ingo Ruhnke | - made shrink behaviour more mariobros3 like, ie. firet... |
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2004-04-22 |
Ingo Ruhnke | - changed bouncing snowball speed back to normal |
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2004-04-22 |
Ingo Ruhnke | - integrated skid tux |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - changed way badguy removal is handled (ie. with a... |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Controls menu wasn't showing the keys until they were... |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - made some arrays private |
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2004-04-22 |
Ricardo Cruz | Removed a few useless code (it was commented anyway). |
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2004-04-22 |
Ricardo Cruz | Changed MAX_BULLETS from 2 to 1. |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - undo of my last patch, removing 'this' is not a good... |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - fixed bomb-dup bug (vector increases on add, and... |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - synced walk speed of walking enemies |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - some cleanup |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Improved the control key code a bit, in order to make... |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - merged a few duplicated if's in player |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Just made the intro's Tux to honour the keys chosen... |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Changed icon.png to icon.xpm. This way we don't have... |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Mistake that was making non-characters keys not to... |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Applied MatzeB (Ryan?) patch that fixes crash and also... |
tree | commitdiff |
2004-04-22 |
Ricardo Cruz | Applied Ryan's patch for overlaping badguys. |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | - added small skid tux |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | 'nother music fix |
tree | commitdiff |
2004-04-22 |
Ingo Ruhnke | patch from MatzeB for freeze at level start |
tree | commitdiff |
2004-04-21 |
Ingo Ruhnke | - music patch from MatzeB, should fix crash on level... |
tree | commitdiff |
2004-04-21 |
Ricardo Cruz | Limitated the number of bullets to be shot at the same... |
tree | commitdiff |
2004-04-21 |
Ricardo Cruz | Made the keys to be displayed when typed and also save... |
tree | commitdiff |
2004-04-21 |
Ricardo Cruz | Added Marek music to cvs and play it in the main menu. |
tree | commitdiff |
2004-04-21 |
Ricardo Cruz | Display key number on the key selection: |
tree | commitdiff |
2004-04-21 |
Ricardo Cruz | Finally, made keys configurable via the menu!! ;) |
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2004-04-21 |
Ingo Ruhnke | - made end seq a bit more robust |
tree | commitdiff |
2004-04-21 |
Ingo Ruhnke | - added end-sequence code |
tree | commitdiff |
2004-04-21 |
Ricardo Cruz | Now, the worldmap displays the Level's name, instead... |
tree | commitdiff |
2004-04-20 |
Ingo Ruhnke | - added stay-on-platform into the level fileformat |
tree | commitdiff |
2004-04-20 |
Ingo Ruhnke | - turned LEFT/RIGHT defines into enum, turned BadGuyMod... |
tree | commitdiff |
2004-04-20 |
Ricardo Cruz | When Esc was pressed the menu was not being shown in... |
tree | commitdiff |
2004-04-20 |
Ricardo Cruz | Level test mode didn't quit properly when Esc was press... |
tree | commitdiff |
2004-04-20 |
Ricardo Cruz | Time is not stopped during menu display in gameloop... |
tree | commitdiff |
2004-04-20 |
Ingo Ruhnke | - added stay_on_platform flag for badguys |
tree | commitdiff |
2004-04-20 |
Ingo Ruhnke | - stop tux if he ran into a block, no more accelerating... |
tree | commitdiff |
2004-04-20 |
Ingo Ruhnke | - switched gamespeed back to normal |
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