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There is no need in saving on exit, since it already saves in level exit.
[supertux.git]
/
src
/
worldmap.h
2004-04-27
Ingo Ruhnke
- made worldmap CPU independend, needs testing
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2004-04-27
Ingo Ruhnke
- added extro support to worldmap, crashes however...
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2004-04-26
Ingo Ruhnke
- added small/firetux to worldmap
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2004-04-26
Ingo Ruhnke
- added automatic walking on worldmap
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2004-04-26
Ingo Ruhnke
- added way to interupt exit sequence
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2004-04-25
Ingo Ruhnke
- memleak fix and menu fix from MatzeB
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2004-04-24
Ingo Ruhnke
- patch from MatzeB to make music handling easier and...
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2004-04-21
Ricardo Cruz
Now, the worldmap displays the Level's name, instead...
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2004-04-19
Ingo Ruhnke
- removed a few menu variables
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2004-04-17
Ingo Ruhnke
- implemented locked levels on worldmap
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2004-04-17
Ingo Ruhnke
sik0fewl's worldmap patch
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2004-04-17
Ingo Ruhnke
- changed/clean up level end detection a bit, still...
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2004-04-17
Ingo Ruhnke
- added load game support for the worldmap
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2004-04-16
Ingo Ruhnke
- some more savegame stuff
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2004-04-15
Ingo Ruhnke
- added primitiv scrolling to the worldmap
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2004-04-13
Ingo Ruhnke
- converted text_type into a class
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2004-04-13
Ingo Ruhnke
- converted texture_type into a Surface class
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2004-04-11
Ingo Ruhnke
- fixed worldmap a bit
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2004-03-22
Ingo Ruhnke
*** empty log message ***
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2004-03-22
Ingo Ruhnke
commited Matzes Win32 patch
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2004-03-21
Ingo Ruhnke
- replaced char* with string
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2004-03-20
Ingo Ruhnke
- added zlib support to lispreader
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2004-03-20
Ingo Ruhnke
- moved tux into its own class, removed some clutter
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2004-03-20
Ingo Ruhnke
- reorganized code a bit
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2004-03-20
Ingo Ruhnke
- added check to catch brocken worldmaps
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2004-03-20
Ingo Ruhnke
- added music support and support for starting levels...
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2004-03-19
Ingo Ruhnke
- added level starting from command line thingy
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2004-03-19
Ingo Ruhnke
- added read_string and read_int_vector to LispReader
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