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Fixed sprite of Big Tux ducking
[supertux.git]
/
src
/
worldmap
/
2008-01-08
Matthias Braun
rewrote/refactored tileset handling, tilesets are now...
tree
|
commitdiff
2008-01-07
Christoph Sommer
First step towards multiple tilesets per tilemap. Code...
tree
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commitdiff
2008-01-06
Christoph Sommer
preload sounds
tree
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commitdiff
2007-12-26
Christoph Sommer
Added doxygen comments to core game code.
tree
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commitdiff
2007-12-16
Tim Goya
restore trunk
tree
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commitdiff
2007-12-16
Tim Goya
clean out source
tree
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commitdiff
2007-12-16
Tim Goya
Initial integration, lots of broken stuff
tree
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commitdiff
2007-11-18
Christoph Sommer
Do not skip auto-walk code if player tries to walk...
tree
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commitdiff
2007-06-24
Christoph Sommer
Demoted buggy tilemap data warning to DEBUG level,...
tree
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commitdiff
2007-04-16
Christoph Sommer
Fixed strange error with saved Tux' state getting reset...
tree
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commitdiff
2007-04-15
Christoph Sommer
Statistics are now saved to disk
tree
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commitdiff
2007-04-03
Christoph Sommer
Allowed multiple solid Tilemaps on a Worldmap
tree
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commitdiff
2007-04-03
Christoph Sommer
Expose Objects on Worldmap in squirrel table "worldmap"
tree
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commitdiff
2007-03-02
Tim Goya
minimize some #includes and replace with forward decls
tree
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commitdiff
2007-02-28
Matthias Braun
- Use obstacks for memory allocation for lispfiles...
tree
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commitdiff
2007-01-28
Ingo Ruhnke
- renamed LEFT_ALLIGN to ALIGN_LEFT
tree
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commitdiff
2007-01-28
Arvid Norlander
Fixed trailing whitespaces in all(?) source files of...
tree
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commitdiff
2007-01-23
Matthias Braun
- fix a bunch of msvc warnings (mostly assigning double...
tree
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commitdiff
2007-01-21
Wolfgang Becker
Klaus Denker's widescreen_fixes.patch:
tree
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commitdiff
2007-01-21
Matthias Braun
- Cleanup and rewrite some mainloop code
tree
|
commitdiff
2007-01-20
Matthias Braun
- fix tux not advancing on worldmap after solving a...
tree
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commitdiff
2007-01-08
Christoph Sommer
Aborting a level no longer resets Tux to the last finis...
tree
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commitdiff
2006-12-30
Wolfgang Becker
tuxdev: [ Patch #1727 ] Screen effect interruption...
tree
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commitdiff
2006-12-16
Wolfgang Becker
Worldmaps reset ambient light.
tree
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commitdiff
2006-11-01
Christoph Sommer
Addded property to Worldmap Spawnpoint to let Tux autom...
tree
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commitdiff
2006-08-18
Christoph Sommer
Icyisland intro is now an ordinary level set to "auto...
tree
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commitdiff
2006-08-02
Matthias Braun
Reverted bigger parts of tuxdev patch:
tree
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commitdiff
2006-07-24
Wolfgang Becker
If player is at illegal position on worldmap, "action...
tree
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commitdiff
2006-07-23
Christoph Sommer
Tentative checkin of tuxdev's "Object improvement patch...
tree
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commitdiff
2006-07-21
Matthias Braun
fix cr/lfs and remove trailing whitespaces...
tree
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commitdiff
2006-06-21
Christoph Sommer
Made transition to and from boat smoother
tree
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commitdiff
2006-06-21
Christoph Sommer
New stay_group of SpriteChange objects ensures in_stay_...
tree
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commitdiff
2006-06-20
Christoph Sommer
More work on Teleporter and SpriteChange /
tree
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commitdiff
2006-06-20
Christoph Sommer
Added "interactive" Teleporters /
tree
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commitdiff
2006-06-20
Christoph Sommer
Experiments with new Teleporter Worldmap Tile
tree
|
commitdiff
2006-06-17
Christoph Sommer
Added (inactive) code to show level pictures on worldmap
tree
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commitdiff
2006-04-30
Matthias Braun
blind commit, please test: use squirrel datatypes
tree
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commitdiff
2006-04-27
Christoph Sommer
Tried enabling keyword substitution for $Id$
tree
|
commitdiff
2006-04-24
Matthias Braun
make GameObjects reference counted (this avoids crashs...
tree
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commitdiff
2006-04-23
Matthias Braun
- Worldmap scripts have their own roottable now (like...
tree
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commitdiff
2006-04-23
Matthias Braun
- Avoid some expensive SDL_GetTicks() calls
tree
|
commitdiff
2006-04-19
Matthias Braun
more work on worldmap switching
tree
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commitdiff
2006-04-19
Matthias Braun
2 more evil mainloops are gone
tree
|
commitdiff
2006-04-17
Christoph Sommer
Removed a global variable
tree
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commitdiff
2006-04-17
Matthias Braun
the boat works now
tree
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commitdiff
2006-04-17
Matthias Braun
- Fixed ghostforest vs. ghostwood name
tree
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commitdiff
2006-04-14
Ondřej Hošek
* Implemented StayOnPlatform on badguys where useful
tree
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commitdiff
2006-04-14
Matthias Braun
split worldmap into several files, updates, use SDL_Del...
tree
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commitdiff