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- converted texture_type into a Surface class
[supertux.git]
/
src
/
world.h
2004-04-11
Ingo Ruhnke
- made frame ration local
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2004-04-11
Ingo Ruhnke
- localized some more variables
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2004-04-11
Ingo Ruhnke
- made some more global variables, local
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2004-04-11
Ingo Ruhnke
- turned special into classes
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2004-04-11
Ingo Ruhnke
- renamed 'world' to 'global_world' to emphasis that...
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2004-04-11
Ingo Ruhnke
- moved some collision code into the world class, since...
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2004-04-11
Ingo Ruhnke
- change gameobjs names from lower case to upper case
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2004-04-11
Ingo Ruhnke
- moved some more stuff into the world class
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2004-04-11
Ingo Ruhnke
- moved gameobjects into there own file
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2004-04-11
Ingo Ruhnke
- moved some activate_bad_guy stuff into the world...
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2004-04-11
Ingo Ruhnke
- moved stuff from gamesession to world
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2004-04-10
Ingo Ruhnke
- moved stuff from scene into a World class, just an...
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2004-04-10
Ingo Ruhnke
- moved lots of code around, made gameloop even more...
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2004-03-23
Ingo Ruhnke
- removed unneded typedef's for structs
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2004-02-24
Tobias Gläßer
many code-cleanups. merged leveleditor patch from Ricar...
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2004-02-18
Tobias Gläßer
huge CVS merge, see ChangeLog for details.
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2004-01-21
Tobias Gläßer
More code cleanups. Fixed a few bugs.
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2004-01-20
Tobias Gläßer
arrays are dynamic now, fixed bugs, more code cleanups
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2004-01-18
Tobias Gläßer
Huge code merge. This reflects the current status of...
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2003-12-29
Tobias Gläßer
incoporated patches from Duong-Khang (stereo sound...
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2003-12-26
Tobias Gläßer
applied a patch by Duong-Khang NGUYEN <neoneurone@users...
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