- moved the global_world into the leveleditors namespace
[supertux.git] / src / world.cpp
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- some indent fixes
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-17 Ingo Ruhnke- renamed *.c to *.cxx