2004-05-15 |
Ricardo Cruz | Only do vertical scrolling when the height is higher... |
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2004-05-15 |
Ricardo Cruz | Cleanup. Also applied the same fix to leveleditor.... |
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2004-05-14 |
Ryan Flegel | - more resolution fixes |
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2004-05-14 |
Ryan Flegel | - some resolution fixes |
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2004-05-14 |
Ryan Flegel | - fixed drawing crash |
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2004-05-14 |
Ricardo Cruz | First try to switch to 800x600. |
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2004-05-13 |
Ricardo Cruz | Made some checking before the scrolling code, in order... |
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2004-05-12 |
Ryan Flegel | - fixed crash when hitting badguy with bullet |
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2004-05-12 |
Ricardo Cruz | Fire should be working again. |
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2004-05-12 |
Ricardo Cruz | First implementation of the ice power. |
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2004-05-12 |
Ricardo Cruz | Just changed the vertical scrolling to the top of the... |
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2004-05-12 |
Ricardo Cruz | Smoother vertical scrolling. |
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2004-05-12 |
Ryan Flegel | - removed old code |
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2004-05-11 |
Ricardo Cruz | Bottom tiles were not being drawn right when vertical... |
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2004-05-11 |
Ryan Flegel | - fixed vscroll a bit--forgot foreground |
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2004-05-11 |
Ryan Flegel | - fixed vscroll a bit |
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2004-05-11 |
Ricardo Cruz | Cleanups. Basically I made sprites to care about the... |
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2004-05-11 |
Ricardo Cruz | First implementation of vertical scrolling. |
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2004-05-10 |
Tobias Gläßer | Fixed some TODO-list bugs. |
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2004-05-10 |
Ricardo Cruz | Bug fixed. That test was just reading some random memor... |
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2004-05-10 |
Ricardo Cruz | Well, Ingo and Tobias prefer the old shooting behavior... |
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2004-05-09 |
Ricardo Cruz | Instead of limitating the number of bullets, according... |
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2004-05-08 |
Ricardo Cruz | Fixes death in modes different than the autoscrolling. |
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2004-05-07 |
Ricardo Cruz | Added horizontal auto scrolling! |
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2004-05-06 |
Ryan Flegel | - undid Ricardo's changes |
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2004-05-06 |
Ricardo Cruz | This should work, i guess... |
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2004-05-06 |
Ricardo Cruz | Made the back scrolling to work in debug mode (and... |
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2004-05-05 |
Ryan Flegel | - made some backscroll changes. |
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2004-05-05 |
Ryan Flegel | - fixed scrolling problem when starting from a reset... |
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2004-05-05 |
Ricardo Cruz | Just tuned the X_SPACE, so that Tux position in screen... |
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2004-05-05 |
Ryan Flegel | - fixed scrolling past level bug |
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2004-05-05 |
Ryan Flegel | - fixed the part of backscrolling that a broke. Backscr... |
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2004-05-04 |
Ryan Flegel | - fixed small scrolling bug |
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2004-05-04 |
Ricardo Cruz | Removed scrolling printf, back scrolling from level... |
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2004-05-04 |
Ricardo Cruz | Fixed srolling camera move. Silly me, I forgot about... |
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2004-05-04 |
Ricardo Cruz | Added a test for a end of level scrolling test... |
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2004-05-04 |
Ricardo Cruz | Made it possible for Tux to be in a position before... |
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2004-05-03 |
Ricardo Cruz | Changed the way the scrolling was calculated. Instead... |
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2004-05-03 |
Tobias Gläßer | leveleditor related improvements. Added bkgd_speed. |
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2004-05-03 |
Ryan Flegel | - fixed scrolling bug |
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2004-05-03 |
Ricardo Cruz | Added back scrolling! |
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2004-05-02 |
Tobias Gläßer | leveleditor related improvements |
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2004-05-02 |
Matthias Braun | fixed musicproblems in endgame and fixed multicoinblock... |
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2004-04-29 |
Ricardo Cruz | In the invincible mode, don't bump/squish enemies,... |
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2004-04-28 |
Ingo Ruhnke | - memleak fix for my last patch |
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2004-04-28 |
Ingo Ruhnke | MatzeB: that shoudl fix the cases where you die when... |
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2004-04-28 |
Ingo Ruhnke | <MatzeB> fixes some remaining memory leaks |
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2004-04-27 |
Ingo Ruhnke | removed debug stuff |
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2004-04-26 |
Ingo Ruhnke | bump patch for upgrades from matzeb |
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2004-04-26 |
Ingo Ruhnke | <MatzeB> -cleanup in resource management functions |
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2004-04-26 |
Ingo Ruhnke | - added bonus loading |
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2004-04-24 |
Ingo Ruhnke | - patch from MatzeB to make music handling easier and... |
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2004-04-22 |
Ingo Ruhnke | - changed way badguy removal is handled (ie. with a... |
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2004-04-22 |
Ingo Ruhnke | - made some arrays private |
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2004-04-22 |
Ingo Ruhnke | - merged a few duplicated if's in player |
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2004-04-22 |
Ricardo Cruz | Applied MatzeB (Ryan?) patch that fixes crash and also... |
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2004-04-21 |
Ingo Ruhnke | - music patch from MatzeB, should fix crash on level... |
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2004-04-21 |
Ricardo Cruz | Limitated the number of bullets to be shot at the same... |
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2004-04-20 |
Ingo Ruhnke | - added stay-on-platform into the level fileformat |
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2004-04-20 |
Ingo Ruhnke | - turned LEFT/RIGHT defines into enum, turned BadGuyMod... |
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2004-04-20 |
Ingo Ruhnke | - added standard copyright header to every file |
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2004-04-19 |
Ingo Ruhnke | - added UpgradeKind name to nameless enum |
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2004-04-18 |
Ingo Ruhnke | - added constructor to level |
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2004-04-18 |
Ricardo Cruz | Patch by Ryan: |
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2004-04-17 |
Ingo Ruhnke | - changed/clean up level end detection a bit, still... |
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2004-04-16 |
Ingo Ruhnke | - changed scroll speed for background image (should... |
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2004-04-13 |
Ricardo Cruz | Just changed each bkgd_top_* and bkgd_bottom_* to be... |
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2004-04-13 |
Ingo Ruhnke | - converted texture_type into a Surface class |
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2004-04-12 |
Ingo Ruhnke | - commited MatzeB's update patch |
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2004-04-11 |
Ricardo Cruz | Added support for gradients :) |
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2004-04-11 |
Ingo Ruhnke | - moved the global_world into the leveleditors namespace |
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2004-04-11 |
Ingo Ruhnke | - made frame ration local |
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2004-04-11 |
Ingo Ruhnke | - moved some global variables into a seperate class |
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2004-04-11 |
Ingo Ruhnke | - localized some more variables |
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2004-04-11 |
Ingo Ruhnke | - made some more global variables, local |
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2004-04-11 |
Ingo Ruhnke | - turned special into classes |
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2004-04-11 |
Ingo Ruhnke | - renamed 'world' to 'global_world' to emphasis that... |
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2004-04-11 |
Ingo Ruhnke | - moved some collision code into the world class, since... |
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2004-04-11 |
Ingo Ruhnke | - change gameobjs names from lower case to upper case |
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2004-04-11 |
Ingo Ruhnke | - moved some more stuff into the world class |
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2004-04-11 |
Ingo Ruhnke | - moved gameobjects into there own file |
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2004-04-11 |
Ingo Ruhnke | - moved some activate_bad_guy stuff into the world... |
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2004-04-11 |
Ingo Ruhnke | - moved some more level_ stuff into the levelclass |
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2004-04-11 |
Ingo Ruhnke | - moved stuff from gamesession to world |
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2004-04-10 |
Ingo Ruhnke | - moved stuff from scene into a World class, just an... |
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2004-04-10 |
Ingo Ruhnke | - moved lots of code around, made gameloop even more... |
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2004-04-10 |
Ingo Ruhnke | - some indent fixes |
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2004-03-22 |
Ingo Ruhnke | - removed NO_UPDATE and let the default argument handle it |
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2004-03-22 |
Ingo Ruhnke | - replaced YES/NO with true/false |
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2004-03-21 |
Tobias Gläßer | converted game object arrays to std::vector |
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2004-03-17 |
Ingo Ruhnke | - renamed *.c to *.cxx |
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